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Submitted by System on 09/03/2006, 09:50. Print file.
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The Incredible Toon Machine FAQ
by Lord Seth

Yay! Yet another FAQ by me about a game most people have never heard of!

Contact information: lseths@yahoo.com

I. Intro
II. Version History
III. FAQ
IV. Walkthrough
i. Cake Walk
ii. All Brawn, No Brains
iii. Really, REALLY Hard
iv. LOONEY BIN!
V. Legal Stuff and Credits



I. Intro

Okay, so you're probably asking "Why write an FAQ about a game that's about a
decade old?". Well, first off, I think every game should have at least one
FAQ, and GameFAQs doesn't have an FAQ for this game (at least not when I
originally posted this). Secondly, this is one of the hardest of all of The
Incredible Machine games, so it thus needs a guide the most. Thirdly, I bought
"The Incredible Toon Machine Hint Book" (it may be called "hints", but it gives
all the answers) from Sierra separately, and since some aren't lucky enough to
have it, I feel I should share the knowledge.

Anyway, just so you know, I'm not going to bother with saying what the goal of
each level is, or what parts you get for each level. Why? Because if you're
playing the darn game you'd know that! I'm likewise not going to bother with
what all the parts do, because it says that all in the instruction booklet and
it's not that hard to figure out. It's all in the Tutorial anyway.

Also, please, please, PLEASE try your very hardest to solve the puzzles before
looking at this FAQ. You get a much better feeling if you solve it yourself
than by looking at this FAQ.

NOTE: I have the MACINTOSH version of The Incredible Toon Machine. While I
think it and the PC version are essentially identical, I feel I should mention
that, just in case.



II. Version History

1.03: Added a new site to which this can be uploaded. (10/26/04)

1.02: Corrected the mistake where I listed Puzzle 67 (Minimalist) as Puzzle 66
and corrected the mistake where I said the name of Minimalist was "Al Eats
Sid". Added another FAQ question. (10/24/04)

1.01: Realized that I had forgotten to put contact information in the FAQ, and
added it. (10/21/04)

1.0: Initial Release (10/20/04)



III. FAQ

Q: Can you tell me what is at the bottom of each page in the handbook?

A: Sadly, no. Sierra has that in there for legal reasons. Now, I feel for you
if you need it and have lost the handbook and you actually bought the game,
but while this game isn't being made anymore, I'm still worried about giving
out information that may be illegal. If you need it, try ordering the game off
the internet. I really would love to give it to you, but can't.

Q: I solved a puzzle and want to see the "official" solution. How do I do that?

A: Go to HomeToons and load the puzzle. You can only do this if you've
actually solved the puzzle, of course.

Q: When I won the game and saw the little concert, the game quits suddenly! Is
that supposed to happen?

A: Well, it happened to me. Once Al puts his hand on the floor the game just
quits. I don't know if this is a bug or if it's supposed to happen. If anyone
has any information about this, PLEASE tell me. Oh, and since you see that
when you open the game after beating it, just click while in the middle of it
to skip it and not have the game quit.

Q: I tried solving the puzzle the way you said, but it didn't work! Why?

A: Try moving the parts around slightly. It might be because they're off by a
little.

Q: What does the entire Mystery Message say?

A: You should be able to solve it yourself, but here's what it says: "TRY
ROMKO ALL NEW GUIDED MISSILES".

Q: I think I found a mistake in your guide. How do I tell you about it?

A: My e-mail address is lseths@yahoo.com. And if you think you've found a
problem, PLEASE tell me! I don't care if it's just a misplaced apostrophe!
However, make sure that it actually is an error, and the problem isn't on your
end.

Q: Why didn't you list the goals of each level, or what parts you're given to
work with?

A: Did you read the Introduction?



III. Walkthrough

Here's what I do in the walkthrough. I say what to do first. I have the "what
happens" because you may be a little confused as to where to put the part
based on what I say, so that way you can sort of double-check it.


i. Cake Walk


Puzzle 1: Introducing... Sid & Al!

What To Do: See the hole in the candy cane incline? Put another candy cane
incline between them (make sure you stretch it out) to fill up the gap. Then
place the ball at the very top of the thatched straw incline.

What Happens: The ball rolls down, opening all of the message machines.


Puzzle 2: Introducing... Eunice!

What To Do: Place the Cheese on the platform to the right of Sid.

What Happens: Sid goes after the cheese and Eunice sees him, turns around, and
gets the peanut.


Puzzle 3: Cheese, Ladders, Tunnels

What To Do: Place a Cheese to the right of the middle ladder and the other to
the right of the top ladder.

What Happens: Sid goes after the cheese and climbs the ladder, then does this
twice more. He then enters the tunnel by going after the last cheese.


Puzzle 4: Introducing... Bik Dragon!

What To Do: Place Bik Dragon to the left of Sid Mouse, having Bik face Sid.
Then place a balloon underneath Bik.

What Happens: Bik gets hit by the balloon and roasts Sid.


Puzzle 5: Up/Down Counter

What To Do: Put a Beachball onto the stone incline, and put an Up/Down Counter
between Al and the incline.

What Happens: The Beachball hits the Up/Down Counter, pushing Al. Al sees the
Fish and eats it.


Puzzle 6: Catapults!!

What To Do: See that "corner" in the upper right? Put the catapult there,
facing right. You may have to tweak it a little before it works.

What Happens: Al spits out the hairball at the first catapult, which then will
throw a rock at the second, which then will throw a rocket at the third, which
will throw a rock at Sid, hitting him.

Puzzle 7: Electro-Ramp 1

What To Do: Take two inclines (don't rotate or stretch them) and use them to
fill in the hole in the inclines to the upper left. Then take the other two
inclines, flip them, and use them to fill the hole between the lower-right
incline and the wall where Al is.

What Happens: The ball hits Cliff Ant, and he starts the conveyer belt. The
ball goes under the Electro-Ramp, which causes it to turn. The anvil falls
down, goes down the incline and Electro-Ramp, and hits Al.


Puzzle 8: Magnifying Glass

What To Do: Place the Magnifying Glass between Sid and Al.

What Happens: Sid scares Al with the Magnifying Glass. Al runs off, and Sid
eats the cheese.


Puzzle 9: Electro-Ramp II

What To Do: Have the Electro-Ramp slope down to the left, then place it
underneath the carpet. It may take a little fine-tuning to do it.

What Happens: Al chases Sid and falls down the rug. He slides down the
Electro-Ramp and eventually comes to the fish. This reverses the Electro-Ramp
and Sid, going back for the Cheese, slides down it to get the banana.


Puzzle 10: Eunice Flips Out

What To Do: Put Eunice underneath and to the left of the bottom Eunice, and
then put the ball in front of her.

What Happens: The upper Eunices flip their balls and they hit the bottom
Eunices, who blow the balls to the Up/Down Counters.


Puzzle 11: Catapult Programming

What To Do: Place the catapult, facing left, on the floor between the rock
walls. Then program the catapult to shoot 5 balls.

What Happens: The ball hits the catapult, which launches a rock. The rock hits
the Up/Down Counter, then the catapult, which launches another rock, and
repeats the cycle until the puzzle is solved.


Puzzle 12: Vacuuming Up

What To Do: Plug a vacuum cleaner into the left electric outlet, and then put
the ball above the switch.

What Happens: The rock and ball fall, flipping the switches and turning on the
vacuum cleaners, which suck up the balls.


Puzzle 13: Conveyers and Gears

What To Do: Put an egg above the left Chow-Man Motor. Put a gear just to the
right of (or just to the bottom of) the gear on the screen, then connect the
Chow-Man Motor to that gear.

What Happens: Chow-Man eats the egg, and then starts walking, causing the fish
to come to Al, who eats it.


Puzzle 14: Switches and Hair Dryers

What To Do: Put the electric switch to the right of the Cheese, and then plug
the Hair Dryer into it.

What Happens: The Hair Dryer moves the bubble gum to the right, which flips
the switch, turning the other Hair Dryer on, and giving Sid the Cheese.


Puzzle 15: Tunnel
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  1. The Incredible Toon Machine FAQ by System on 09/03/2006, 09:50
  2. The Incredible Toon Machine FAQ by System on 09/03/2006, 09:50