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THIEF GOLD GUIDE
Author: Stoxy
Contact: doshemekluta@yahoo.com
Started: 02/06/02
Last Modified: 26/08/02
To do: There are more .cfg commands I need to test. To date, I have only
listed the basic 'cheat' commands
Most of the guide needs proof read
-------------------------------------------------------------------------------
ABOUT THIS GUIDE
This guide is written for players of Thief Gold, both beginners, and experts.
It is intended to inform and guide, without "holding the reader's hand" i.e. it
is not a walkthrough.
When I said "beginners and experts", I mean playing on Normal (and I assume
for
the first time); and playing on Expert difficulty. I won't cover Hard and to be
honest I have never played on Hard.
I have assumed that you are smart enough to read the manual and work out the
basic controls.
The only controls I would like to point out are:
FORWARD LEAN:
LEFT SHIFT + LEFT ALT + W
SWIPING AT YOUR FEET:
When standing: SWORD SWIPE then immediately LOOK DOWN + CROUCH
SCREENSHOT:
Alt+f10
As for conventions used, I write proper British English, so some words (e.g.
"centre") might look slightly wrong to Americans; however I will use the
American convention of calling the ground floor of a building the "first
floor", as this is how Thief names it's floors.
Because this is maybe the only FAQ I'll ever write, I can't pass up teh
oppurtunity to say:
THIS FAQ IS COVERED BY US FEDERAL COPYRIGHT LAW IF YOU SO MUCH AS COPY A
SINGLE LETTER FROM IT MY DAD WILL FIND OUT AND YOU WILL GO TO JAIL FOR NO MORE
THAN FIVE YEARS AND PAY A FINE OF NO MORE THAN US$15,000 AND MY COUSIN CAN GET
YOUR HOUSE ADDRESS FROM YOUR IP ADDRESS
-------------------------------------------------------------------------------
CREDITS
I learnt a huge amount about playing this game from other guides or message
boards (namely material at http://www.thief-thecircle.com and
http://www.ttlg.com ); but this guide was written entirely by me, and contains
only information that I personally found useful in playing the game.
For some of this guide's content, I only deserve credit for compilation.
I would like this guide not to be changed. E-mail me if you want something
added or changed or credited.
Thanks to Jeroen for proof reading this guide.
The following TTLG users (and probably others I unfortunately don't recall)
deserve credit:
Azal;
Luthien (provided advice and corrections on several occasions, also listed CFG
commands);
BR796164 (specifically: advice on playing Return to the Cathedral);
Santaclaws;
Our Newest Acolyte;
Darkwanderer ("Lytha" sneaking);
Tacky;
Theef;
MechLean (explained the undocumented forward lean, among other help);
-------------------------------------------------------------------------------
CONTENTS
A. WEAPONS AND ITEMS
1-Blackjack
2-Sword
3-Broadheads
4-Water Arrows
5-Fire Arrows
6-Moss Arrows
7-Noisemaker Arrows
8-Rope Arrows
9-Gas Arrows
10-Compass
11-Lockpicks
12-Health Potions
13-Speed Potions
14-Breath Potions
15-Mines
16-Gas Mines
17-FlashBombs
18-Holy Water
19-Food
20-Keys and puzzle items
21-Papyrus (Papyrii?)
B. DEALING WITH PARTICULAR ENEMY TYPES
Basic AI guide
1- Swordsmen
2- Archers
3- Hammers
4- Hammer Priests
5- Zombies
6- Burricks
7- Spiders
8- Hammer Haunts
9- Apparitions
10- Fire Shadows
11- Fire Elementals
12- Elemental Mages
13- Craymen
14- CrayBeasts (Blue Craymen)
15- Frogbeasts
16- Apebeasts
17- Bugbeasts
18- Innocents
C. LEVEL GUIDES
1- A Keeper's Training
2- Lord Bafford's Manor
3- Break from Cragscleft Prison
4- Down in the Bonehoard
5- Assassins
6- The Downwind Thieves' Guild
7- The Sword
8- The Haunted Cathedral
9- The Mage Towers
10- The Lost City
11- Song of the Caverns
12- Undercover
13- Return to the Haunted Cathedral
14- Escape!
15- Strange Bedfellows
16- The Maw of Chaos
17- Blooper Reel
D. SPECIAL TECHNIQUES
1- Lean 'n Jacking
2- Hopping
3- NPC Jumping
4- Stacking
5- How to kill (without it counting against you)
6- Nudging
E. MISCELLANEOUS
1- SHAS
2- Level Skipping
3- Config commands
F. DARKLOADER (Playing Fan Missions)
1- Getting Darkloader
2- Installing Darkloader
3- Getting Missions
4- Playing Missions
G. DROMED (Level editing)
1- Installing Dromed
2- The Tutorials
3- Where to get more tutorials/help
-------------------------------------------------------------------------------
A. WEAPONS AND ITEMS
1- Blackjack.
This is used to knock enemies unconcious. The manual makes the obtuse
statement that you should "aim for the head, if indeed your enemy has a head".
In fact, you can be quite sloppy when aiming at your foe; and whether a foe
has a head does not imply it can or can't be blackjacked.
Anyway, I'll cover particulars in section B. DEALING WITH PARTICULAR ENEMY
TYPES.
In general, an enemy must be unaware of you to be blackjacked. The exceptions
are innocents, who will always go down, and enemies struck using the "Lean 'n
Jack technique" (see D. SPECIAL TECHNIQUES).
In all cases, the blackjack does 1 point of damage. If the enemy has only 1
point of health, they will die.
It is possible to guard with the blackjack, using the spacebar or third mouse
button (press mouse wheel in, if you have one); but I never use this.
2- Sword.
Some question Garrett possessing a sword. It's rather misleading for new
players, who may spend a lot of time trying to sword fight everything in Lord
Bafford's. However it can be useful, and later in the game it is essential.
The sword will make Garrett more visible, and slow him down. It can make
certain Non Player Characters become hostile, but only in special cases.
Put it away with the key left of '1', above the tab key.
To swipe, just tap the left mouse button. The stronger blow occurs if you
hold the mouse button for a second. You can tell when this is by Garrett's
grunting. The overhead blow is performed by holding the mouse button longer
still. Garrett will make a second grunt, and raise the sword over his right
shoulder.
Note that Garrett slows when attacking, and is much slower still when ready to
make an overhead swipe.
The quick swipe does 2 points of damage, 4 for a hard swipe, and 6 points of
damage for an overhead swipe.
To block, hold space, or the third mouse button (i.e. press in your mouse
wheel). You will need to 'aim' to actually catch your opponents blow. Turning
left and right is *very* slow while holding block.
In general, the best way to sword fight (and you should always aim *never*
to sword fight) is to try and keep behind your enemy's back. Keep half an eye
out for an escape route (up or off a ledge is best, so your enemy can't follow).
To sword fight facing an opponent, the most important thing is to keep the
right distance away. Stay out of reach, but not too far, or you will prompt
them to close in on you. Charge up an overhead strike, and move in and strike.
If you do it right, you will stun your opponent long enough to pull out again;
but more usually when using this tactic, the enemy will get a quick side swipe
in. If playing on Normal, you can live with this; on Expert you may have to
consider re-loading.
3- Broadhead arrows.
Basic arrows, but pretty useful. You should practice hitting at a distance.
I find overlapping the bottom centre of the aiming reticle with my target
helps, it's easier to judge the power from there.
The broadhead flies in an arc, and does a random amount of damage, affected
by the arrows velocity and the target's AI state.
If the broadhead strikes grass or wood, it can be retrieved and re-used.
You are slightly more visible with broadheads selected.
4- Water Arrows.
I find putting my target just below centre of the aiming reticle helps (the
target is usually near to you, if not just round the corner).
Water arrows can be used to put out torches, and clear up bloodstains; but
the level designs mean you rarely *need* to use one.
Water arrows are totally silent, you can hit an enemy in the face and they
won't notice. I believe dousing a fire makes a hissing noise, that can be
detected. Enemies will forget though, if they aren't disturbed again for the
next few seconds.
You are quite visible with water arrows selected.
Water arrows do no basic damage, but harm some fire-based enemies; and can
be made holy to damage the undead, either using a holy water vial (see 18-
Holy Water), or holy water font.
Holy water arrows remain holy for 30 seconds, in which time an undead enemy
can be taken out with 1-2 arrows. They do "splash damage" i.e. they damage in
a radius, so try to bunch up enemies to make the most of your arrows. I don't
think the velocity of the arrow affects damage.
5- Fire arrows.
The top of the aiming reticle determines what direction the arrow will go.
The length of time you draw back the bow determines the velocity. I do not
think the velocity affects damage; in any case fire arrows do a *lot* of
damage, and should be used sparingly.
THIEF GOLD GUIDE
Author: Stoxy
Contact: doshemekluta@yahoo.com
Started: 02/06/02
Last Modified: 26/08/02
To do: There are more .cfg commands I need to test. To date, I have only
listed the basic 'cheat' commands
Most of the guide needs proof read
-------------------------------------------------------------------------------
ABOUT THIS GUIDE
This guide is written for players of Thief Gold, both beginners, and experts.
It is intended to inform and guide, without "holding the reader's hand" i.e. it
is not a walkthrough.
When I said "beginners and experts", I mean playing on Normal (and I assume
for
the first time); and playing on Expert difficulty. I won't cover Hard and to be
honest I have never played on Hard.
I have assumed that you are smart enough to read the manual and work out the
basic controls.
The only controls I would like to point out are:
FORWARD LEAN:
LEFT SHIFT + LEFT ALT + W
SWIPING AT YOUR FEET:
When standing: SWORD SWIPE then immediately LOOK DOWN + CROUCH
SCREENSHOT:
Alt+f10
As for conventions used, I write proper British English, so some words (e.g.
"centre") might look slightly wrong to Americans; however I will use the
American convention of calling the ground floor of a building the "first
floor", as this is how Thief names it's floors.
Because this is maybe the only FAQ I'll ever write, I can't pass up teh
oppurtunity to say:
THIS FAQ IS COVERED BY US FEDERAL COPYRIGHT LAW IF YOU SO MUCH AS COPY A
SINGLE LETTER FROM IT MY DAD WILL FIND OUT AND YOU WILL GO TO JAIL FOR NO MORE
THAN FIVE YEARS AND PAY A FINE OF NO MORE THAN US$15,000 AND MY COUSIN CAN GET
YOUR HOUSE ADDRESS FROM YOUR IP ADDRESS
-------------------------------------------------------------------------------
CREDITS
I learnt a huge amount about playing this game from other guides or message
boards (namely material at http://www.thief-thecircle.com and
http://www.ttlg.com ); but this guide was written entirely by me, and contains
only information that I personally found useful in playing the game.
For some of this guide's content, I only deserve credit for compilation.
I would like this guide not to be changed. E-mail me if you want something
added or changed or credited.
Thanks to Jeroen for proof reading this guide.
The following TTLG users (and probably others I unfortunately don't recall)
deserve credit:
Azal;
Luthien (provided advice and corrections on several occasions, also listed CFG
commands);
BR796164 (specifically: advice on playing Return to the Cathedral);
Santaclaws;
Our Newest Acolyte;
Darkwanderer ("Lytha" sneaking);
Tacky;
Theef;
MechLean (explained the undocumented forward lean, among other help);
-------------------------------------------------------------------------------
CONTENTS
A. WEAPONS AND ITEMS
1-Blackjack
2-Sword
3-Broadheads
4-Water Arrows
5-Fire Arrows
6-Moss Arrows
7-Noisemaker Arrows
8-Rope Arrows
9-Gas Arrows
10-Compass
11-Lockpicks
12-Health Potions
13-Speed Potions
14-Breath Potions
15-Mines
16-Gas Mines
17-FlashBombs
18-Holy Water
19-Food
20-Keys and puzzle items
21-Papyrus (Papyrii?)
B. DEALING WITH PARTICULAR ENEMY TYPES
Basic AI guide
1- Swordsmen
2- Archers
3- Hammers
4- Hammer Priests
5- Zombies
6- Burricks
7- Spiders
8- Hammer Haunts
9- Apparitions
10- Fire Shadows
11- Fire Elementals
12- Elemental Mages
13- Craymen
14- CrayBeasts (Blue Craymen)
15- Frogbeasts
16- Apebeasts
17- Bugbeasts
18- Innocents
C. LEVEL GUIDES
1- A Keeper's Training
2- Lord Bafford's Manor
3- Break from Cragscleft Prison
4- Down in the Bonehoard
5- Assassins
6- The Downwind Thieves' Guild
7- The Sword
8- The Haunted Cathedral
9- The Mage Towers
10- The Lost City
11- Song of the Caverns
12- Undercover
13- Return to the Haunted Cathedral
14- Escape!
15- Strange Bedfellows
16- The Maw of Chaos
17- Blooper Reel
D. SPECIAL TECHNIQUES
1- Lean 'n Jacking
2- Hopping
3- NPC Jumping
4- Stacking
5- How to kill (without it counting against you)
6- Nudging
E. MISCELLANEOUS
1- SHAS
2- Level Skipping
3- Config commands
F. DARKLOADER (Playing Fan Missions)
1- Getting Darkloader
2- Installing Darkloader
3- Getting Missions
4- Playing Missions
G. DROMED (Level editing)
1- Installing Dromed
2- The Tutorials
3- Where to get more tutorials/help
-------------------------------------------------------------------------------
A. WEAPONS AND ITEMS
1- Blackjack.
This is used to knock enemies unconcious. The manual makes the obtuse
statement that you should "aim for the head, if indeed your enemy has a head".
In fact, you can be quite sloppy when aiming at your foe; and whether a foe
has a head does not imply it can or can't be blackjacked.
Anyway, I'll cover particulars in section B. DEALING WITH PARTICULAR ENEMY
TYPES.
In general, an enemy must be unaware of you to be blackjacked. The exceptions
are innocents, who will always go down, and enemies struck using the "Lean 'n
Jack technique" (see D. SPECIAL TECHNIQUES).
In all cases, the blackjack does 1 point of damage. If the enemy has only 1
point of health, they will die.
It is possible to guard with the blackjack, using the spacebar or third mouse
button (press mouse wheel in, if you have one); but I never use this.
2- Sword.
Some question Garrett possessing a sword. It's rather misleading for new
players, who may spend a lot of time trying to sword fight everything in Lord
Bafford's. However it can be useful, and later in the game it is essential.
The sword will make Garrett more visible, and slow him down. It can make
certain Non Player Characters become hostile, but only in special cases.
Put it away with the key left of '1', above the tab key.
To swipe, just tap the left mouse button. The stronger blow occurs if you
hold the mouse button for a second. You can tell when this is by Garrett's
grunting. The overhead blow is performed by holding the mouse button longer
still. Garrett will make a second grunt, and raise the sword over his right
shoulder.
Note that Garrett slows when attacking, and is much slower still when ready to
make an overhead swipe.
The quick swipe does 2 points of damage, 4 for a hard swipe, and 6 points of
damage for an overhead swipe.
To block, hold space, or the third mouse button (i.e. press in your mouse
wheel). You will need to 'aim' to actually catch your opponents blow. Turning
left and right is *very* slow while holding block.
In general, the best way to sword fight (and you should always aim *never*
to sword fight) is to try and keep behind your enemy's back. Keep half an eye
out for an escape route (up or off a ledge is best, so your enemy can't follow).
To sword fight facing an opponent, the most important thing is to keep the
right distance away. Stay out of reach, but not too far, or you will prompt
them to close in on you. Charge up an overhead strike, and move in and strike.
If you do it right, you will stun your opponent long enough to pull out again;
but more usually when using this tactic, the enemy will get a quick side swipe
in. If playing on Normal, you can live with this; on Expert you may have to
consider re-loading.
3- Broadhead arrows.
Basic arrows, but pretty useful. You should practice hitting at a distance.
I find overlapping the bottom centre of the aiming reticle with my target
helps, it's easier to judge the power from there.
The broadhead flies in an arc, and does a random amount of damage, affected
by the arrows velocity and the target's AI state.
If the broadhead strikes grass or wood, it can be retrieved and re-used.
You are slightly more visible with broadheads selected.
4- Water Arrows.
I find putting my target just below centre of the aiming reticle helps (the
target is usually near to you, if not just round the corner).
Water arrows can be used to put out torches, and clear up bloodstains; but
the level designs mean you rarely *need* to use one.
Water arrows are totally silent, you can hit an enemy in the face and they
won't notice. I believe dousing a fire makes a hissing noise, that can be
detected. Enemies will forget though, if they aren't disturbed again for the
next few seconds.
You are quite visible with water arrows selected.
Water arrows do no basic damage, but harm some fire-based enemies; and can
be made holy to damage the undead, either using a holy water vial (see 18-
Holy Water), or holy water font.
Holy water arrows remain holy for 30 seconds, in which time an undead enemy
can be taken out with 1-2 arrows. They do "splash damage" i.e. they damage in
a radius, so try to bunch up enemies to make the most of your arrows. I don't
think the velocity of the arrow affects damage.
5- Fire arrows.
The top of the aiming reticle determines what direction the arrow will go.
The length of time you draw back the bow determines the velocity. I do not
think the velocity affects damage; in any case fire arrows do a *lot* of
damage, and should be used sparingly.
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