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Submitted by System on 09/03/2006, 09:50. Print file.
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System: 0
R.O.F.: 0.6
Range: 6.8

Adv. Blast Torpedo (3500 cr.)

Same as above, except guided.

Hull: 3.5
Shields: 3.5
System: 0
R.O.F.: 0.6
Range: 6.8

Chatter Cannon (9100 cr/750; cr/each N/A; recharges each mission)

Useless against shields, it fries hulls in no time flat. Although each
shot does very little damage, it has an insane rate of fire. I do stand
corrected on something though: An anonymous expert emailed me and said
that this recharges for free after every mission, and you get the extra
shots free with the ammo hold, and lo and behold, he's right!! I thought
it was a one-shot weapon!

Hull: 1.2
Shields: 0.1
System: 0
R.O.F.: 2.8
Range: 7

Tractor Wave (7150 cr.)

Useless, useless, useless. Apparently, it slows down your opponent, if
they're right in front of you, and also fries systems slowly. In practice,
it doesn't seem to do anything.

Hull: 0
Shields: 1.6
System: 0.1
R.O.F.: 1.1
Range: Unknown, greater than radar range.


BORA WEAPONS


Arc Lt. Laser (800 cr.)

No one should have to deal with this. It's decent against shields, but
useless against hulls. Buy a Glint before the Independence mission, and
mount it to your Cutlass after. It's much better.

Hull: 0.1
Shields: 1.9
System: 0
R.O.F.: 2
Range: 7.2

Boron Med. Laser (1750 cr.)

Better than the Flare Med. Laser. It's roughly on par with the Deimos Hvy.
and Heavy Mining Lasers too, adding in the ROF and energy consumption.
Heads up, though, the range is a kilometer & a half less, though.

Hull: 1.8
Shields: 2
System: 0
R.O.F.: 2
Range: 7.2

Heavy Mining Laser (2650 cr.)

The best way to use this is to drop the shields with this weapon, and then
use the Boron Med. for hulls, according to the guide. I say, skip it.

Hull: 1.9
Shields: 2.1
System: 0
R.O.F.: 1.9
Range: 7.9

Pulsar Laser (8650 cr.)

Uses a lot of energy, but fires insanely, with each hit just a bit weaker
than the Boron Med. Laser. And, finally, it's got a higher range than
GalSpan's lasers! Woohoo!

Hull: 1.5
Shields: 1.8
System: 0
R.O.F.: 2.9
Range: 10.2

Spire Rockets (600 cr/40 ; 15 cr/each)

Slightly more powerful than the Heavy mining laser. It's pretty good in
the beginning, but you'll soon outgrow it.

Hull: 2.2
Shields: 2.3
System: 0
R.O.F.: 1.6
Range: 24.8

Plasma Rockets (1400 cr/20; 70 cr/each)

More expensive than Spire rockets, but it does much more damage, and even
does damage if it's a close miss. Much better on shields than hulls.

Hull: 3
Shields: 4
System: 0
R.O.F.: 1.6
Range: 19.8

Helios Rockets (6000 cr/2; 3000 cr/each)

Same as GalSpan's. Mega-firepower, mega-pricey.

Hull: 6
Shields: 6
System: 0
R.O.F.: 1.6
Range: 14.3

Remote Sappers (750 cr/2; 375 cr/each)

Attaches to target and waits for detonation command. If you could mount
more than two per rack mount at once, it might actually be useful.

Hull: 1.8
Shields: 2
System: 0
R.O.F.: 1.9
Range: 7

Inertia Sappers (1300 cr/12; 108.33 cr/each)

Slows the ship down for 15 seconds.

Hull: 1.7
Shields: 2.0
System: 0
R.O.F.: 1.9
Range: 7

Power Sappers (1000 cr/16; 62.5 cr/each)

Drains afterburner and weapon energy reserves for 30 seconds.

Hull: 1.7
Shields: 2
System: 0
R.O.F.: 1.9
Range: 7

Phase Sappers (1500 cr/16; 93.75 cr/each)

Weakens shields for 20 seconds. It's fairly effective, but I personally
think all of the sappers are useless.

Hull: 1.8
Shields: 2.0
System: 0
R.O.F.: 1.9
Range: 7

EMP Projector (6500 cr.)

Does almost as much shield damage in the same amount of time as a Pulsar
Laser. It goes after systems instead of hulls though. Uses a lot of power.

Hull: 0
Shields: 1.8
System: 0.1
R.O.F.: 2.8
Range: 5.8

Rail Gun (7200 cr.)

Excellent on hulls, decent on shields. Two great things: it travels
instantly, so no misses because of targets changing direction, and its
range. It shows a red "in range" firing pip, as long as the target is
within radar range. Of course, it's practical range is MUCH less due to
A)the sizes of ships, and B)the fact that it loses power the farther away
you are but... This is also a great Capital ship weapon. Hit a powerplant,
it's gone in one hit.

Hull: 4
Shields: 3
System: 0
R.O.F.: 0.7
Range: Unknown, greater than radar range.

Corona Device (5250 cr.)

This is a proximity weapon. It uses your shield energy to make a blast
torpedo explosion. The closer an enemy is, the more it's damaged. The
in range pip shows another one of those infinite distance thingies,
but it wont do any damage past about 0.6 KM (Tested on a mine)

Hull: 3.1
Shields: 3.1
System: 0
R.O.F.: 1.1
Range: 0.6

______________________
*** CPU Card Guide ***

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Lead Target Assistant (1500 cr.)

I consider this one of three indispensable cards. It calculates where you
should fire your primary weapon so that it will hit your opponent,
assuming it stays heading in the same direction and at the same speed.

Combat Scanner (3250 cr.)

The second of my three. Tells you how much shield and hull strength is
left, so you know what weapon you should use.

Afterburner (2500 cr.)

The last essential. Just in case you've been living in a cave until now,
afterburners let you crank your speed for a limited time. It uses up your
Afterburner reserves when in use. (they do recharge) Use the TAB key to
activate it.

Radiation Screen (4850 cr.)

Limited use: prevents you from taking radiation damage in the Cassitor's
Station and Twilight Field sectors in the Twilight region.

Aim-Point Module (3800 cr.)

Adjusts you lasers minutely so that when you fire, the lasers are aligned
along the centerline of your ship at the exact distance of your target.

Advanced Radar (3250 cr.)

Cuts through jamming. Also prevents radar "jumping" in storms.

Fog Radar (3250 cr.)

For use in the Twilight region and Hephaestus sector. Cuts through the Fog.

Lateral Thrust (6250 cr.)

Allows you to strafe using the S and D keys. I don't know where this
becomes available, I've never actually seen it in single-player (without
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Other files from this game:
  1. Tachyon - The Fringe trainer by System on 14/03/2006, 06:30
    Mega trainer'
  2. Tachyon - The Fringe FAQ by System on 09/03/2006, 09:50
  3. Tachyon - The Fringe FAQ by System on 09/03/2006, 09:50