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* The Messenger (Baroness Onrald - 8400 cr. F)
Bait and Switch (Bora - 12250 cr. B)
Hijack the GalSpan Frigate Orpheus. Destroy all the fighters, and destroy the
Powerplant by getting in REALLY close, between the two "wings", for lack of a
better word, and pounding it with lasers (and / or whatever else you've got.)
New Items: Ammo Hold, Radiation Screen, Fog Radar.
New Ship: Mace
New Regional Pass: Frontier to Twilight
Regional Scouting (Bora - 3750 cr. B)
Scout around the Champion and Portcullis sectors. On the way back through
Champion, you'll see some Marauders working for GalSpan. Destroy them, and
return to base for your big fat pay of 3750 cr.
New Wingman: Jasper 500
Offline Mines (Bora - 4625 cr. B) NW
Go find out why a minefield is malfunctioning. Hmmmm... GalSpan ships. I
wonder.... Fry the Orions. You can help with the frigates, but you don't
have to, and you get paid the same either way.
Extraordinary Hunt (Bora - 10675 cr. T)
Head out to Far Space. Defend yourself from the Demon Pirates on the way.
You will meet a man named Ralph Lorsen. He tells you nothing important,
just hit Esc. Pick up the Opaline, which is actually near the TCG Gate in
a little "island" of asteroids and crystals, 90§ "North" of the main belt.
New Items: Laser Reserves
New Wingman: Nolt Lieber
* Lost to the Fog (League of Scientists - 6230 cr. T)
New Wingman: Bradford Brixx
Recovery in Good Faith (Bora - 13090 cr. F) NW
Bring an EMP Projector. Disable the two shuttles and they will give you
access codes for the Sistine Chapel. Fly within 1.0 KM and it will start
to head to Malkar's Barony. Destroy two wings of Barracudas, and one of
Midges on the way there. Watch out for the turrets in Hajod's sector.
New Items: Corona Device, Pulsar Laser
* Arena Gambit (2450 cr. F) NW
New Items: Booster or Smart Shields
Descent into Madness (Bora - 20825 cr. T)
Bring a Radiation screen card. You will be heading to Cassitor's station
to get scanner information. Afterwards, head to the Dusk sector. Best
thing to do is to use an EMP Projector to disable the first two Demons,
otherwise you'll have to fight two more each time you land on a pad. There
are three pads you will have to land at. After that, you can go home. Two
Demons also appear after you land on the third pad, no matter what.
New Items: Railgun
New Ship: Warhammer
* The Sightseer (Nebula Tours - 12275 cr. T)
* Final Retribution (League of Scientists - 22750 cr. T)
The Attack (Bora - 17850 cr. B)
Patrol Champion, and New Dawn sectors. In the Mercy sector, there will be
an invasion force. Beat down 4 each of Poseidons and Phoenixes, 3 Orions,
and the destroyer Hydras. There's nothing you can do to save the New Dawn
and Champion bases.
New Items: Booster, Inertia Sappers
New Ship: Claymore
New Wingman: Ryan Saril
Sour Colony (Bora - 8785 cr. B)
TAKE NOLT LIEBER! Otherwise, you'll have to destroy about three times as
many fighters, you only get paid 1069 cr, and nobody is happy.
New Wingman: Jasper 1000
* Freedom and Humiliation (Malkar - 12285 cr. F)
* The Bounty (Star Patrol - 3000 cr. F)
New Wingman: The Demon
* The Rory Sting (Star Patrol - 12000 cr. H)
Aftermath of Destruction (Bora - 13125 cr. B)
Retake Champion Shipyards. Destroy the fighters, defend the Bora shuttle,
and destroy the GalSpan shuttles. After that, you can leave.
New Items: Helios Rockets
* Saving Spike (Cinder Station - 5920 cr. R)
Weasel in the Coop (Bora - 22750 cr. R)
There's two ways to complete this mission without being spotted. Number
one: Fly straight "up", and approach the base from their central axis.
Number two: Send your wingman to destroy the drones. The drones don't
spot wingmen. (Big thanks to Lewis Cummings, and two anonymous tipsters
for these tips (I got the same tip from 2 people in 2 weeks)) By the way,
if you like free space battles, this, plus the next mission both have
tons of enemies to practice on. It's fun!!!
The Grand Plan (Bora - 13475 cr. R)
Susan Bradley tells you about how all the Project Deliverance parts you've
been gathering work together. She says to meet her strike force and the
freighter Deliverance in Draconis Ripstar. However, you get ambushed on
the way by GalSpan mercs. The first time something hits your hull, Susan
Bradley shows up to help you, so if you want help, wait for a Disruptor
Torpedo. When you see one, transfer all your shield energy to your
Afterburners and Weapons. When it hits, the force will be with you.
(I'm sorry. I had to. It was too funny to pass up.)
The Final Assault on GalSpan (Bora - 46025 cr. R)
Destroy the Hephaestus Module. On the way, destroy a wing of 4 Orions, and
a whole bunch of Merc. Corvuses. In the Hephaestus sector, the Deliverance
will drop the Hephaestus modules' shields. Get in close to the aft end and
pound away while flying back and forth. (Literally. Use the Z key.) As
soon as you're done, congratulate yourself on completing the Bora half of
Tachyon: The Fringe.
__________________
*** Ship Guide ***
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Note: No stats are written down about the Mako aside from speed. What's
listed here is my best estimates, by comparing the graphs to other ships.
Ship Name: Mako
Class: Economy Class Fighter
Speed: 550 SLU
Accel: 4
Perform: 4
Energy: 7
Hull: 4
Shields: 4
Buy for: N/A
Sell for: N/A
Nothing to rave about. Average to low ratings except power, only two
weapon slots, and only two CPU slots (Plus Afterburner and Afterburner
Reserve slots.) You can't actually buy or sell this ship. You get it as a
giveaway when you are booted out of Sol, and you are given 8500 cr. for it
when you choose either GalSpan or Bora. Incidentally, if you use the
RAGTAG cheat, you can buy and sell the Mako for 0 cr. Gee, if I could only
find a car dealer with the same pricing system, I wouldn't need a buspass.
GALSPAN VESSELS
Ship Name: Poseidon
Class: Multirole Bomber
Speed: 470 SLU
Accel: 4
Perform: 4.5
Energy: 6
Hull: 5
Shields: 5
Buy for: 60000 cr.
Sell for: 36000 cr.
I've never particularly liked the Poseidon. It's so slow it seems to just
beg to be blown to bits. (The slowest fighter in the game.) Good weapon
mounts, though.
Ship Name: Orion
Class: Multirole Fighter
Speed: 540 SLU
Accel: 6
Perform: 5
Energy: 5
Hull: 4
Shields: 6
Buy for: 44800 cr.
Sell for: 26880 cr.
This ship has equal (but different) weapons mounts and defense as the
Poseidon. However, I prefer to fly this one because the handling and speed
are much better, and it presents less of a target horizontally. For some
reason, it costs less than the Poseidon. Go figure.
Ship Name: Pegasus
Class: Light Interceptor
Speed: 615 SLU
Accel: 7
Perform: 7
Energy: 4
Hull: 2
Shields: 6
Buy for: 70000 cr.
Sell for: 42000 cr.
This ship is the fastest ship that you can get, Bora or GalSpan (though only
by 8 SLU over the Mace). It has very little in terms of weapon mounts, hull
and shields, but speeding away from battles when you need to keeps you from
taking much damage.
Ship Name: Phoenix
Class: Heavy Bomber
Speed: 475 SLU
Accel: 5
Perform: 4
Energy: 5
Hull: 7
Shields: 6
Buy for: 150000 cr.
Sell for: 90000 cr.
This ship can carry all the firepower you'll need. Defense is pretty good
too, but handling and speed is quite low.
Ship Name: Archangel
Class: Heavy Assault Fighter
Speed: 580 SLU
Accel: 6
Perform: 6
Energy: 5
Hull: 5
Shields: 7
Buy for: 180000 cr.
Sell for: 108000 cr.
Personally, my favorite, GalSpan or Bora. It only carries average
firepower, but the speed and defense are both excellent. Good for taking
on lots of ships at once.
BORA VESSELS
Ship Name: Cutlass
Class: Multirole Bomber
Speed: 510 SLU
Accel: 5
Perform: 5
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Other files from this game:
- Tachyon - The Fringe trainer by System on 14/03/2006, 06:30
Mega trainer' - Tachyon - The Fringe FAQ by System on 09/03/2006, 09:50
- Tachyon - The Fringe FAQ by System on 09/03/2006, 09:50






