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Submitted by System on 09/03/2006, 09:50. Print file.
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F A Q & W A L K T H R O U G H

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V E R S I O N 1 . 0 0

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=========================================================================================
SYSTEM SHOCK 2 FAQ & WALKTHROUGH
=========================================================================================
AUTHOR : BahamutZero
E-MAIL : avrompaey@yahoo.com
DATE : September 18, 2000
VERSION : 1.00
COMPLETED: 25 %
=========================================================================================
T A B L E O F C O N T E N T S
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[01] VERSION HISTORY
A. Version 1.xx
[02] CHARACTER CREATION
A. O.S.A.
B. Navy
C. Marines
[03] WALKTHROUGH
A. Von Braun Deck 2 - Medical / Science
B. Von Braun Deck 1 - Engineering
C. Von Braun Deck 3 - Hydroponics
[04] APPENDIX
A. Weapons & Ammo
B. Armor & Suits
C. Implants
D. Hypos
E. Misc Items
F. OS Upgrades
G. Audio Logs

You can find and download this FAQ from:
- http://www.gamefaqs.com/

These are the only sites that have my permission to post this FAQ. If you downloaded it
from other site please inform me.

=========================================================================================
[01] VERSION HISTORY
=========================================================================================
-----------------------------------------------------------------------------------------
A. Version 1.xx
-----------------------------------------------------------------------------------------
Version 1.00 (09/25/00) - First version released

=========================================================================================
[02] CHARACTER CREATION
=========================================================================================
-----------------------------------------------------------------------------------------
A. O.S.A.
-----------------------------------------------------------------------------------------
The OSA agent is trained to proficiently use the Psionic powers available. This kind of
agent is the typical example of brains over brawns. He has to think and plan his
movements before taking action.

His career options are the following:
______
YEAR 1
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- TOS Chu Lun Sensory Deprivation Tank
MISSION POSTING: Sens Dep Tank 003/MU5: Mass Alteration
GAIN: Tier Two Psi Disciplines, Cryokinesis and Psycho-Reflective Screen

- TOS Ru Nang Sensory Deprivation Tank
MISSION POSTING: Sens Dep Tank 437/WH1: Kinetic Empathy
GAIN: Tier Two Psi Disciplines, Cryokinesis and Kinetic Redirection

- TOS Shao Ling Sensory Deprivation Tank
MISSION POSTING: Sens Dep Tank 925/NP5: Cyber Empathy
GAIN: Tier Two Psi Disciplines, Cryokinesis and Psychogenic Cyber Affinity
______
YEAR 2
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- Tactical Psionic Training
MISSION POSTING: Tactical Psionic Training/Deep Cover
GAIN: +2 Endurance

- Ki Luan Research Lab
MISSION POSTING: Experimental Lab, TOS Li Kuan
GAIN: +1 Research

- Telepathic Interrogation
MISSION POSTING: Telepathic Interrogation/Engramanalysis
GAIN: +2 Psionic Ability
______
YEAR 3
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- Physical Field Operations
MISSION POSTING: Field Operations, Io
GAIN: +1 Strength, +1 Agility, +1 Cyber-affinity, and Remote Electron Tampering

- Selections Group Field Operations
MISSION POSTING: Field Operations, Selections Group
GAIN: +1 Strength, +1 Agility, +1 Cyber-affinity, and Neuro-Reflex Dampening

- Anti-Terrorism Field Operations
MISSION POSTING: Field Operations, Anti-Terrorism
GAIN: +1 Strength, +1 Agility, +1 Cyber-affinity, and Psychogenic Agility

-----------------------------------------------------------------------------------------
B. Navy
-----------------------------------------------------------------------------------------
The Navy soldier is a jack of all trades. He possesses skills in every area, from hacking
to repairing and from standard guns to energy weapons. It is the more balanced of all
classes but it is harder to specialize in a particular skill.

His career options are the following:
______
YEAR 1
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- UNN Lucille Military Police
MISSION POSTING: Military Police
GAIN: +1 Modify and +1 Strength

- UNN Lucille Engineer's Mate
MISSION POSTING: Engineer's Mate
GAIN: +1 Repair and +1 Strength

- UNN Lucille Ship's Ops
MISSION POSTING: Ship's Ops
GAIN: +1 Hack and +1 Strength
______
YEAR 2
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- Laverne Tactical Training School
MISSION POSTING: Tactical Training School
GAIN: +2 Standard Weapons

- UNN Pierce Ordnance Master
MISSION POSTING: Ordnance Master
GAIN: +1 Maintenance

- UNN Carfax Navigator's Mate
MISSION POSTING: Navigator's Mate
GAIN: +2 Cyber-affinity
______
YEAR 3
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- Yamamoto Zero-G Training
MISSION POSTING: Zero-G Training
GAIN: +2 Agility

- Io Survival Training School
MISSION POSTING: Survival Training
GAIN: +2 Endurance

- Marie Curie Research Facility
MISSION POSTING: Lab Assistant
GAIN: +1 Research

-----------------------------------------------------------------------------------------
C. Marines
-----------------------------------------------------------------------------------------
The Marine is the weapons expert. He is capable of efficiently using any kind of weapons
from standard guns to energy weapons. He is also a very physical trained soldier with
high strength and endurance.

His career options are the following:
______
YEAR 1
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- Guadalcanal Zero-Grav Training
MISSION POSTING: Zero-G Training
GAIN: +2 Agility

- Io Survival Training School
MISSION POSTING: Survival Training
GAIN: +2 Endurance

- Supply Ship Gallo Ordnance Master's Mate
MISSION POSTING: Ordnance Master's Mate
GAIN: +2 Strength
______
YEAR 2
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- Port MacArthur Weapons Range
MISSION POSTING: Staff Assistant, Weapons Range
GAIN: +2 Standard Weapons

- JM-432 Asteroid Picket
MISSION POSTING: Asteroid Pickets
GAIN: +1 Heavy Weapons and +1 Cyber-affinity

- Antigua Gunnery Mate
MISSION POSTING: Gunnery Mate
GAIN: +1 Energy Weapons and +1 Cyber-affinity
______
YEAR 3
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- Antigua Ship's Systems Consultant
MISSION POSTING: Ship's System Consultant
GAIN: +1 Repair

- Poliedes Training Section
MISSION POSTING: Quash Rebellion
GAIN: +1 Modify

- U.N.N. Honor Guard
MISSION POSTING: Honor Guard, MP
GAIN: +1 Maintenance

=========================================================================================
[03] WALKTHROUGH
=========================================================================================
-----------------------------------------------------------------------------------------
A. Von Braun Deck 2 - Medical / Science
-----------------------------------------------------------------------------------------
As soon as you wake up from your cryogenic sleep you will receive an E-Mail from Polito
telling you to take cover. Your first objective in the game is to reach Deck 4. For now,
examine the corpse lying nearby to find the [Wrench]. Equip the weapon and use it to
smash the metal object blocking the ladder. Climb the ladder and go into the next room
when everything starts to fall apart.

Pick up the Cryogenics Sector Keycard and use it to open the locked door. Search the
corpse to find an audio log, [Amanpour 07.JUL.14]. Listen to it to learn the access code
that opens the next door. You can also hack the keypad if you have enough Hack skill
(1+). Go through the narrow passage and you will end up next to the airlock.
Unfortunately, it is locked. Pick up the [Dead Power Cell] and use the Recharge Station
to recharge the cell. Then place it in the slot next to the door and it will open. You
will receive the first 4 [Cybernetic Modules]. You can use these modules to upgrade your
stats or skills. Now take the elevator to the second floor and go through the first door
to the right.

[ACTION]: If you have the Kinetic Redirection psi discipline you can get the items that
you cannot reach. These are a pack of 6 [Standard Bullets] and a [Speed
Booster].

Find the Science Sector Keycard and proceed forward. You will see some kind of ghost.
Open the door with the keycard and you will have reached the main part of Deck 2. The
real action begins now, as some Hybrids will attack you. Defeat them and then try to
activate the main elevator (the door with the big yellow button). Polito will tell you
that the main power is offline and she will tell you what to do next.

Go to the Medical Reception Area in the Science sector of Deck 2 and pick up the [Dead
Power Cell] near the dead body. You will now have to find a charger to power the
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