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Last updated : 7 April 2001 (Australian Time)
---------------------------------------------------------------------
DC's System Shock 2 Guide v2.11
---------------------------------------------------------------------
_____ _
/ ____| | |
| (___ _ _ ___| |_ ___ _ __ ___
\___ \| | | / __| __/ _ \ '_ ` _ \
____) | |_| \__ \ || __/ | | | | |
|_____/ \__, |___/\__\___|_| |_| |_|
__/ |
___|___/ _
/ ____| | | |
| (___ | |__ ___ ___| | __
\___ \| '_ \ / _ \ / __| |/ /
____) | | | | (_) | (__| <
|_____/|_| |_|\___/ \___|_|\_\
|__ \
) |
/ /
/ /_
|____|
Legal Stuff
This entire FAQ is copyright DC 2000-01. The only sites that can use
this without asking are:
http://www.gamefaqs.com
http://kengc.alphalink.com.au
http://www.rpgclassics.com
http://vgstrategies.about.com
http://jump.to/magus
http://home.planetinternet.be/~twuyts
http://dlh.net
http://www.the.spoiler.com
http://www.gamedudes.com
http://www.timsvault.com
http://www.nonsologiochi.com/
http://www.fortunecity.com/skyscraper/memphis/1501
http://www.ludus.it
http://www.gamingplanet.com
http://faqdomain.cjb.net
http://dlh.net
http://www.neoseeker.com
If you want to use it on your site, please e-mail me at dc3131@yahoo.com.au
The latest version can always be found from
http://www.gamefaqs.com or http://vgstrategies.about.com
Note, that if you've asked me for permission but don't see your site on the
list above, don't worry about it, as it's a real pain to update each time
everyone asks me to use this guide on their site. So as long as you've
asked me, yes, you can put it up on your site. The sites above are the
ones that don't have to ask to use them.
System Shock 2 is copyright Looking Glass 1999. Please do not leech any
of this to make your own FAQ out of it. Unless you have MY permission DO
NOT take anything at all from this guide. Don't edit, don't do anything to
it and submit it without e-mailing me with permission first. You can
print it out, but only for personal use, no selling this! Summing it
up, do anything for your own personal benefit (apart from reading it)
without asking me, AND YOU'LL BURN IN HELL!!!!!
---====================---
To get in touch, e-mail me at dc3131@yahoo.com.au
My ICQ# is 34601221
My webpage is http://www.dcmagus.com
My MSN contact is dcmagus@hotmail.com, but any email sent to that
address will most likely be ignored, as I don't check that
account
My AIM name is dcmagus
Be warned that I'm only on the net twice a week, don't expect replies
from me which are ten minutes after you've sent the mail. Here's some
guidelines about sending me mail:
1.Make sure you put the title of the game you're asking about in the
subject. I've made a fair few FAQs, and it's a bit hard to work
things out sometimes.
2.If it's an FAQ, make sure that it's not already in the guide!!! If
it is, I'll do my best to ignore it.
If it's not in there, make sure that the details you provide
are, well, DETAILED, and not sketchy. Examples are "Hi need to know
how to get past this part, i'm in a room and stuck", I need to know
where you are, etc.
3.Ask nicely. So far, most people have, but if your mail goes along
the lines of "Hi, need code for B2, reply within the next hour
otherwise I'll bomb you" will not get you anywhere.
That's it. Sorry for being a pain, but it had to be said.
---====================---
Version History
v0.5-The cheats are up, along with some tips, and paths to choose.
v1.0-Added Psi Stats
v1.1-FAQ, and another site which will be hosting this FAQ.
v1.15-Another site.
v1.2-Upgradeable stats.
v1.3-Sites which want to host this are put up.
v1.4-FAQ madness. And okay, okay, I said I wouldn't do one, but I've
had many, many requests to write one up, so here's a WALKTHROUGH!!!
v1.5-Walkthrough Finished.
v1.6-FAQ.
v1.7-FAQ.
v1.8-FAQ.
v1.9-Another FAQ.
v1.91-Copyright Notice changed.
v2.0-FAQs, Updates.
v2.01-Copyright Notice changed.
v2.02-Copyright Notice changed.
v2.03-Seems like a waste of time, but I like ASCII art headings =)
v2.04-Copyright changed, again.
v2.05-Copyright Notice changed.
v2.06-Copyright Notice changed.
v2.07-Email guidelines. Some people out there are getting annoying.
v2.1 -Got a new email addy. Oh yeah, expect a mother of an update
soon.
v2.11-Name change!
1)Intro
2)Cheats
3)Paths to Choose at the start of the Game
4)Tips
5)Psychic Abilities
6)Other Abilties
7)Walkthrough
8)FAQs
9)Acknowledgements
---------------------------------------------------------------------
1)Introduction
---------------------------------------------------------------------
It's been a while after the disaster on Citadel. Shodan, the out of
control of AI, was finally put to rest by a master hacker. Now, a
number of years later, the starship Von Braun is making it's maiden
voyage across the universe. The ship, founded by the TriOptimum company
(the ones who created Shodan), passes by the planet Tau Ceti 5 and
something goes wrong. So, you being one of the lone soldiers on the
ship, you've been taken out of your cyro chamber and have to follow
the orders of one of the survivors of the ship to restore order.
This game, is nothing short of a masterpiece. Looking Glass, makers of
the classic Thief, have once again come up with the goods. At first
glance, this looks like your average Quake/Doom FPS, but it's actually
a very nice RPG packed into the body of an FPS. The game starts off
with you doing some training for the three main "armies", the OSA
(people who use their psychic powers), Navy (equipment repairing,
hackers) and the Marines (combat specialists). You pick the "army"
you want to join with, and you can undertake three stat upgrades
before going through with the game, which is where the RPG elements
come in (e.g Strength+1, Hack+1, etc.)
There is also a very complex but useful inventory system inside the
game. Hit the TAB button and up comes a screen where you can use
your medkits, change weapons, and read logs/emails picked up during
the course of the game. And the main way of recieving the storyline
is through logs that you pick up in the dark, ransacked corridoors
of the Von Braun, and emails from the people you are helping. This
is a very effective way of revealing the storyline, and also, some
of the logs are unfinished, so it leaves you wondering.
Gameplay aside, the graphics and sound are the best in a game you
have ever seen. Just like Thief, SS2 makes you rely heavily on sound
to make your way through the ship, and the enemies react to the sound
that you make. Don't run all the time, as I have found out. And there's
an AWESOME techno soundtrack. The graphics are also great, depicting
lots of detail and it's very smooth. Looking Glass mixes these elements
well to create an atmosphere that drags the gamer into it's horrifying
world.
And scary, this is. From the eerie moans of the Hybrids searching for
your skull, to the soft footsteps which could belong to anyone. Make
that anything. Looking Glass have also created lots of suspense, using
gadgets like security cameras, psychic motion detectors and the fact
that your weapons break down every now and then. If a security camera
spots you, the whole deck is alerted and monsters run to you from all
directions. Your motion detector shows the position of all your enemies,
and once you know they're there, you don't want to go further. And it's
no help when you jump into battle with a gun that doesn't work.
The RPG elements are made clearer throughout the game, with stations
positioned across the shpis which upgrade your stats for a cost.
Through these stations, you can also upgrade your psychic powers,
which range from a motion detector, to a psychic "brick" wall, to
a flaming fireball.
My only complaints? Maybe, maybe it's a little too hard, and the
breaking down of the guns annoyed me, but that's a vital part of
the game. Also, the multiplayer option isn't available unless you
download the patch. One last thing, even though it's not so bad,
it's scary. Not bragging here, but I've hardly ever been scared
by anything in my whole life (apart from the original Scream). The
world that Looking Glass have created is a horrifying one, messages
written on the walls with blood, scenes showing how the innocent
people were killed, people who hung themselves, and the very, very
shocking but effective tactic of using ghosts to show what happened in
the exact place in the past. Through these visions from the nether
void, the creators have found a very successful way in developling the
storyline while scaring the living hell out of you. But these are minor,
minor complaints.
This ain't your normal RPG, or your normal FPS. Run in with all guns
blazing and you'll find yourself lying in a pool of your own blood.
Take it carefully, run form all enemies and in the end they'll find
you and kick your ass. System Shock 2 rivals Half-Life for the game
of the year (1999), and with a great storyline, brilliant graphics
and sound, plus all the small things that the game has, this is the
game that you must own.
---------------------------------------------------------------------
2)Cheats
---------------------------------------------------------------------
Yes, it's a sin to cheat, but most of us out there can't resist. To
activate these cheats, hold SHIFT and press ;. Then enter one of the
following:
Ubermensch-All your stats maxed out
Psi_full-Psi Points maxed out
Add_pool (number)-Obtain (number) of Cyber Modules
Show_version-Shows version of game
Clear_teleport-Clear your teleport marker, see Psi skills
Summon_obj (item name, see below)
---------------------------------------------------------------------
Weapons:
---------------------------------------------------------------------
Assault Rifle
Crystal Shard
Electro Shock (actually the laser rapier)
EMP Rifle
Fusion Cannon
Gren Launcher
Laser Pistol
Pistol
Psi Amp
Shotgun
Stasis Field Generator
Viral Prolif
Worm Launcher
---------------------------------------------------------------------
DC's System Shock 2 Guide v2.11
---------------------------------------------------------------------
_____ _
/ ____| | |
| (___ _ _ ___| |_ ___ _ __ ___
\___ \| | | / __| __/ _ \ '_ ` _ \
____) | |_| \__ \ || __/ | | | | |
|_____/ \__, |___/\__\___|_| |_| |_|
__/ |
___|___/ _
/ ____| | | |
| (___ | |__ ___ ___| | __
\___ \| '_ \ / _ \ / __| |/ /
____) | | | | (_) | (__| <
|_____/|_| |_|\___/ \___|_|\_\
|__ \
) |
/ /
/ /_
|____|
Legal Stuff
This entire FAQ is copyright DC 2000-01. The only sites that can use
this without asking are:
http://www.gamefaqs.com
http://kengc.alphalink.com.au
http://www.rpgclassics.com
http://vgstrategies.about.com
http://jump.to/magus
http://home.planetinternet.be/~twuyts
http://dlh.net
http://www.the.spoiler.com
http://www.gamedudes.com
http://www.timsvault.com
http://www.nonsologiochi.com/
http://www.fortunecity.com/skyscraper/memphis/1501
http://www.ludus.it
http://www.gamingplanet.com
http://faqdomain.cjb.net
http://dlh.net
http://www.neoseeker.com
If you want to use it on your site, please e-mail me at dc3131@yahoo.com.au
The latest version can always be found from
http://www.gamefaqs.com or http://vgstrategies.about.com
Note, that if you've asked me for permission but don't see your site on the
list above, don't worry about it, as it's a real pain to update each time
everyone asks me to use this guide on their site. So as long as you've
asked me, yes, you can put it up on your site. The sites above are the
ones that don't have to ask to use them.
System Shock 2 is copyright Looking Glass 1999. Please do not leech any
of this to make your own FAQ out of it. Unless you have MY permission DO
NOT take anything at all from this guide. Don't edit, don't do anything to
it and submit it without e-mailing me with permission first. You can
print it out, but only for personal use, no selling this! Summing it
up, do anything for your own personal benefit (apart from reading it)
without asking me, AND YOU'LL BURN IN HELL!!!!!
---====================---
To get in touch, e-mail me at dc3131@yahoo.com.au
My ICQ# is 34601221
My webpage is http://www.dcmagus.com
My MSN contact is dcmagus@hotmail.com, but any email sent to that
address will most likely be ignored, as I don't check that
account
My AIM name is dcmagus
Be warned that I'm only on the net twice a week, don't expect replies
from me which are ten minutes after you've sent the mail. Here's some
guidelines about sending me mail:
1.Make sure you put the title of the game you're asking about in the
subject. I've made a fair few FAQs, and it's a bit hard to work
things out sometimes.
2.If it's an FAQ, make sure that it's not already in the guide!!! If
it is, I'll do my best to ignore it.
If it's not in there, make sure that the details you provide
are, well, DETAILED, and not sketchy. Examples are "Hi need to know
how to get past this part, i'm in a room and stuck", I need to know
where you are, etc.
3.Ask nicely. So far, most people have, but if your mail goes along
the lines of "Hi, need code for B2, reply within the next hour
otherwise I'll bomb you" will not get you anywhere.
That's it. Sorry for being a pain, but it had to be said.
---====================---
Version History
v0.5-The cheats are up, along with some tips, and paths to choose.
v1.0-Added Psi Stats
v1.1-FAQ, and another site which will be hosting this FAQ.
v1.15-Another site.
v1.2-Upgradeable stats.
v1.3-Sites which want to host this are put up.
v1.4-FAQ madness. And okay, okay, I said I wouldn't do one, but I've
had many, many requests to write one up, so here's a WALKTHROUGH!!!
v1.5-Walkthrough Finished.
v1.6-FAQ.
v1.7-FAQ.
v1.8-FAQ.
v1.9-Another FAQ.
v1.91-Copyright Notice changed.
v2.0-FAQs, Updates.
v2.01-Copyright Notice changed.
v2.02-Copyright Notice changed.
v2.03-Seems like a waste of time, but I like ASCII art headings =)
v2.04-Copyright changed, again.
v2.05-Copyright Notice changed.
v2.06-Copyright Notice changed.
v2.07-Email guidelines. Some people out there are getting annoying.
v2.1 -Got a new email addy. Oh yeah, expect a mother of an update
soon.
v2.11-Name change!
1)Intro
2)Cheats
3)Paths to Choose at the start of the Game
4)Tips
5)Psychic Abilities
6)Other Abilties
7)Walkthrough
8)FAQs
9)Acknowledgements
---------------------------------------------------------------------
1)Introduction
---------------------------------------------------------------------
It's been a while after the disaster on Citadel. Shodan, the out of
control of AI, was finally put to rest by a master hacker. Now, a
number of years later, the starship Von Braun is making it's maiden
voyage across the universe. The ship, founded by the TriOptimum company
(the ones who created Shodan), passes by the planet Tau Ceti 5 and
something goes wrong. So, you being one of the lone soldiers on the
ship, you've been taken out of your cyro chamber and have to follow
the orders of one of the survivors of the ship to restore order.
This game, is nothing short of a masterpiece. Looking Glass, makers of
the classic Thief, have once again come up with the goods. At first
glance, this looks like your average Quake/Doom FPS, but it's actually
a very nice RPG packed into the body of an FPS. The game starts off
with you doing some training for the three main "armies", the OSA
(people who use their psychic powers), Navy (equipment repairing,
hackers) and the Marines (combat specialists). You pick the "army"
you want to join with, and you can undertake three stat upgrades
before going through with the game, which is where the RPG elements
come in (e.g Strength+1, Hack+1, etc.)
There is also a very complex but useful inventory system inside the
game. Hit the TAB button and up comes a screen where you can use
your medkits, change weapons, and read logs/emails picked up during
the course of the game. And the main way of recieving the storyline
is through logs that you pick up in the dark, ransacked corridoors
of the Von Braun, and emails from the people you are helping. This
is a very effective way of revealing the storyline, and also, some
of the logs are unfinished, so it leaves you wondering.
Gameplay aside, the graphics and sound are the best in a game you
have ever seen. Just like Thief, SS2 makes you rely heavily on sound
to make your way through the ship, and the enemies react to the sound
that you make. Don't run all the time, as I have found out. And there's
an AWESOME techno soundtrack. The graphics are also great, depicting
lots of detail and it's very smooth. Looking Glass mixes these elements
well to create an atmosphere that drags the gamer into it's horrifying
world.
And scary, this is. From the eerie moans of the Hybrids searching for
your skull, to the soft footsteps which could belong to anyone. Make
that anything. Looking Glass have also created lots of suspense, using
gadgets like security cameras, psychic motion detectors and the fact
that your weapons break down every now and then. If a security camera
spots you, the whole deck is alerted and monsters run to you from all
directions. Your motion detector shows the position of all your enemies,
and once you know they're there, you don't want to go further. And it's
no help when you jump into battle with a gun that doesn't work.
The RPG elements are made clearer throughout the game, with stations
positioned across the shpis which upgrade your stats for a cost.
Through these stations, you can also upgrade your psychic powers,
which range from a motion detector, to a psychic "brick" wall, to
a flaming fireball.
My only complaints? Maybe, maybe it's a little too hard, and the
breaking down of the guns annoyed me, but that's a vital part of
the game. Also, the multiplayer option isn't available unless you
download the patch. One last thing, even though it's not so bad,
it's scary. Not bragging here, but I've hardly ever been scared
by anything in my whole life (apart from the original Scream). The
world that Looking Glass have created is a horrifying one, messages
written on the walls with blood, scenes showing how the innocent
people were killed, people who hung themselves, and the very, very
shocking but effective tactic of using ghosts to show what happened in
the exact place in the past. Through these visions from the nether
void, the creators have found a very successful way in developling the
storyline while scaring the living hell out of you. But these are minor,
minor complaints.
This ain't your normal RPG, or your normal FPS. Run in with all guns
blazing and you'll find yourself lying in a pool of your own blood.
Take it carefully, run form all enemies and in the end they'll find
you and kick your ass. System Shock 2 rivals Half-Life for the game
of the year (1999), and with a great storyline, brilliant graphics
and sound, plus all the small things that the game has, this is the
game that you must own.
---------------------------------------------------------------------
2)Cheats
---------------------------------------------------------------------
Yes, it's a sin to cheat, but most of us out there can't resist. To
activate these cheats, hold SHIFT and press ;. Then enter one of the
following:
Ubermensch-All your stats maxed out
Psi_full-Psi Points maxed out
Add_pool (number)-Obtain (number) of Cyber Modules
Show_version-Shows version of game
Clear_teleport-Clear your teleport marker, see Psi skills
Summon_obj (item name, see below)
---------------------------------------------------------------------
Weapons:
---------------------------------------------------------------------
Assault Rifle
Crystal Shard
Electro Shock (actually the laser rapier)
EMP Rifle
Fusion Cannon
Gren Launcher
Laser Pistol
Pistol
Psi Amp
Shotgun
Stasis Field Generator
Viral Prolif
Worm Launcher
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