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Stunt GP for PC FAQ version 1.2
by Vlada Peric (Gallavant)
_,-|
_,-' _|
,-' .'
_,. | .-| |
_,.| \| | | | __
_,. ' || ' | | | _,-' \
_,-' | | || . | | | _,-' |
_,-' _, | | || |\ | |.-'_,-' _,-. |
_,-' _ | | | | || | \.-' _,-' | | |
/ ,-' | | | |_/ /|_.' _,-'_,-. | | |
| `-. | | | _.' _,-' / | |_,-' /
| \| | \,-' _,-' _,' | _,-'
`-. || _| ,-' _,-' _ | ,-'
|`-' / '` / / _,-' | | |
\_.-' ! | .-' | | |
| | |. | | _|
| | | ! \_,-'
| \.-' /
| _,-'
\ _,-'
`._,-'
Contents:
=========
1. Copyright
2. Contact
3. Version History
4. Introduction
5. The Game
5.1 Game Concepts
5.2 Controls
5.3 Game Types
5.4 HUD
6. Tactics
6.1 Turbo
6.2 Stunts
6.3 Arcade Guide
6.4 Championship Guide
6.5 General Tips
7. Appendix's
7.1 Stunt Appendix
7.2 Track Appendix
7.3 Car Appendix
8. Credits
1. Copyright:
=============
This FAQ is copyright (c) 2003 Vlada Peric (Gallavant). It's for personal
and private use only. It may not be reprinted in part or in whole,
or reproduced in any way or in any form (written or otherwise).
This document is free, and thus cannot be used in any commercial transaction.
You must get my express written consent to reference, alter or post FAQ.
This FAQ can be found at:
www.gamefaqs.com
www.neoseeker.com
If you find it anywhere else please tell me.
2. Contact:
===========
If you have any contributions, questions or suggestions for this FAQ you may
contact me (VPeric) at sirius@verat.net. Make sure to put "Stunt GP" or
something similar in the subject or the e-mail might be ignored because of mine
spam filters. All mail is encouraged.
3. Version History
==================
1.0 29.01.2004.
- First release
1.1 31.01.2004.
- Added Tracks Appendix
- Added Cars Appendix
- Added more General Tips
- Fixed typos
1.2 12.02.2004.
- Added (better) ASCII art
- Fixed typos
4. Introduction
===============
In this game you drive remote-controled cars. It has loads of tracks, and
loads of cars. I feel this game isn't getting all the attention it deserves
so I will try to remedy that. I have decided to write this FAQ to help people
with general help they will need in this game. I probably won't get into making
specific strategies for tracks and cars, though you never know. It depends on
how I start progressing with this FAQ. I WILL add descriptions of the HUD and
ways to unlock cars and tracks. I will also provide you, the readers, with
descriptions of all the game modes etc. And now, onward!!
5. The Game
===========
5.1 Game Concepts
-----------------
In this game you drive remote controlled cars, meaning the cars have batteries
so that you have to recharge them once in a while. You do this in the 'pit
stop' above the finish line. When you enter it, the car will be computer
controled while it recharges. You will regain control when it comes down. Here
you also have the turbo, which adds speed, but expends batteries at a great
rate. Specific strategies will be needed, and I will explain those later. You
can also do stunts, by pressing the 'stunt' button on the moment your car
leaves the ground (on a jump). You can then use the arrow keys to make your
car spin in various directions. I will explain this in greater detail in an
later section. You gain AeroMiles with successful jumping and stunts, which
add to your score/money.
5.2 Controls
------------
OK, this isn't as straigthforward as it seems. Sure, it has the normal, racing
game controls for directions, but it has two more buttons: "Turbo" and "Stunt"
buttons... and they aren't listed anywhere. "Turbo" is on 'Ctrl' and
"Stunt"
is 'Shift'. I will explain uses of those buttons in a later section.
5.2 Game Types
--------------
- Arcade: In arcade you pick a vehicle (one of the initial few, which means
very little choice) and drive the first track according to the vehicle(dirt
tracks for Jeeps etc.). Then, if you pass the first track (based on points)
you will get a coice between two other tracks. This goes on in four layers,
with higher point values recquired for each layer. If you do well on any of
the tracks, you will (again, based on points) get the track for use in
Exhibition and Time Trial modes.
- Exhibition: In this mode you chose your car and track and race against 1-5
opponents. Your car and tracks choice is limited by the things you have
unlocked. Tracks can be unlocked in Arcade mode, and cars can be acquired
by playing and completing the Championship mode. In essence, this is a race
where you customize all the options and play it.
- Time Trial: Here, you pick a car and a track and race trying to improve
your highscores. Here you get unlimited turbo, making these scores a little
unreal, so I suggest that if you are doing this for real, you shouldn't use
turbo at all. Tracks can be unlocked in Arcade mode (be aware that you can
win a track with a lower amount of points, and thus make the track only
useful for Exibition, so you may have much more tracks for Exibition then
for Time Trial). Cars can be unlocked by progressing and completing
Championship mode.
- Stunt Challenge: In this mode you get a great car to drive down a 'vert'
track while trying to rack up your score. You have ninety seconds for this
action. Also, during the Championship mode, you will sometimes have a Stunt
challenge (I think its after 5th and 15th race, but I'm not sure). However,
in those Championship Stunt Challenges you have a lower time limit, which is
30 seconds.
- Championship: The meat of the game, and all the other modes are just
training for this mode (except perhaps, Arcade, which is quite interesting)
In here you get to chose a sponsor, with each giving you a set amount of
money allowing you to buy your first car. After each race, you will earn
some money allowing you to upgrade your car, or buy another car. You will
drive through 20 races, with each getting progressively more dificult with
more complex tracks, and smarter and upgraded opponents. During this time,
you will get better and better equipment for you car, as well as win cars
for buying or using in other modes.
5.3 HUD
-------
The HUD is quite important in this game, as it shows you all the information
you could need in a simple manner. I will describe each part of it.
Up, Left (1): You will see a big number showing your position.
Up, Left (2): You will see a long line, with little car pictures on it. Your
car icon is always in the middle of the line. Other cars are left
or right from your car depending on your relative position (left
if they are behind you, and right if they are ahead of you). If a
car icon blinks, it means the car is out of batteries. If a car
icon is all the way to the left of you, means that you are a full
lap ahead of them. If they are all the way to the right, they are
a full lap ahead.
Up, Middle : This is your Aeromiles counter. It's composed of three parts: the
counter itself, the little red blinking dot and the stars
counter. When you perform a successful stunt, you will gain one
star, which allows your next stunt to be worth more points. The
red dot blinks when your stars are going to expire. The faster it
blinks, the sooner they will disappear.
Up, Right : Is composed out of three parts. The Lap Time counter, showing
your current lap time; the Record counter, showing the lap record
for this track and the Lap Total counter which shows your current
lap out of the total number of laps.
Down, Right : Here you have you Speed counter. It shows your current speed and
the umm... (I'm not really good with car things, and even if I
knew what this is, I don't know how to say it in English.
Someone, please enlighten me) anyway, that's the little bar that
when the arrow reaches the red part, shows that you have to
change your gear.
Down, Right : Your batteries counter. This is the little bar that shows you
your batteries. When it starts blinking, you really should go
to 'pit stop'.
Down, Middle: Sometimes, text pops up explaining things like who is recharging,
who has taken the lead, who is out of batteries and and when you
come into the final lap.
Down, Left : This little number shows your current gear, from 1-6.
6. Tactics
==========
In this section I will describe the tactics I use for stunts, turbo, in Arcade
and Championship and perhaps some track specific strategies.
6.1 Turbo
---------
Turbo is activated when you press 'Ctrl', left or right. It lasts as long as
you keep the button pressed. It is shown graphically by the flameish graphics
from the back of your car. The graphical representation lasts longer then the
actual turbo, because it slowly diminishes. Using Turbo expends batteries. When
your battery bar starts blinking, which happens when you have very low
batteries, you cannot use turbo.
I tend to use turbo only on bigger straight sections, like the start line or
similar length. I then hold it for a second or two. On smaller straights I only
tap the turbo, or don't use it at all. I use it a bit on bigger hills, so I
wouldn't slow too much. It's also usefull right before you use a stunt, so you
will get some height for the stunt and not hit the ground. Stunts increase your
batteries, which means that they increase your turbo ability, which means you
shouldn't save turbo too much if you are going to do a stunt in a bit.
by Vlada Peric (Gallavant)
_,-|
_,-' _|
,-' .'
_,. | .-| |
_,.| \| | | | __
_,. ' || ' | | | _,-' \
_,-' | | || . | | | _,-' |
_,-' _, | | || |\ | |.-'_,-' _,-. |
_,-' _ | | | | || | \.-' _,-' | | |
/ ,-' | | | |_/ /|_.' _,-'_,-. | | |
| `-. | | | _.' _,-' / | |_,-' /
| \| | \,-' _,-' _,' | _,-'
`-. || _| ,-' _,-' _ | ,-'
|`-' / '` / / _,-' | | |
\_.-' ! | .-' | | |
| | |. | | _|
| | | ! \_,-'
| \.-' /
| _,-'
\ _,-'
`._,-'
Contents:
=========
1. Copyright
2. Contact
3. Version History
4. Introduction
5. The Game
5.1 Game Concepts
5.2 Controls
5.3 Game Types
5.4 HUD
6. Tactics
6.1 Turbo
6.2 Stunts
6.3 Arcade Guide
6.4 Championship Guide
6.5 General Tips
7. Appendix's
7.1 Stunt Appendix
7.2 Track Appendix
7.3 Car Appendix
8. Credits
1. Copyright:
=============
This FAQ is copyright (c) 2003 Vlada Peric (Gallavant). It's for personal
and private use only. It may not be reprinted in part or in whole,
or reproduced in any way or in any form (written or otherwise).
This document is free, and thus cannot be used in any commercial transaction.
You must get my express written consent to reference, alter or post FAQ.
This FAQ can be found at:
www.gamefaqs.com
www.neoseeker.com
If you find it anywhere else please tell me.
2. Contact:
===========
If you have any contributions, questions or suggestions for this FAQ you may
contact me (VPeric) at sirius@verat.net. Make sure to put "Stunt GP" or
something similar in the subject or the e-mail might be ignored because of mine
spam filters. All mail is encouraged.
3. Version History
==================
1.0 29.01.2004.
- First release
1.1 31.01.2004.
- Added Tracks Appendix
- Added Cars Appendix
- Added more General Tips
- Fixed typos
1.2 12.02.2004.
- Added (better) ASCII art
- Fixed typos
4. Introduction
===============
In this game you drive remote-controled cars. It has loads of tracks, and
loads of cars. I feel this game isn't getting all the attention it deserves
so I will try to remedy that. I have decided to write this FAQ to help people
with general help they will need in this game. I probably won't get into making
specific strategies for tracks and cars, though you never know. It depends on
how I start progressing with this FAQ. I WILL add descriptions of the HUD and
ways to unlock cars and tracks. I will also provide you, the readers, with
descriptions of all the game modes etc. And now, onward!!
5. The Game
===========
5.1 Game Concepts
-----------------
In this game you drive remote controlled cars, meaning the cars have batteries
so that you have to recharge them once in a while. You do this in the 'pit
stop' above the finish line. When you enter it, the car will be computer
controled while it recharges. You will regain control when it comes down. Here
you also have the turbo, which adds speed, but expends batteries at a great
rate. Specific strategies will be needed, and I will explain those later. You
can also do stunts, by pressing the 'stunt' button on the moment your car
leaves the ground (on a jump). You can then use the arrow keys to make your
car spin in various directions. I will explain this in greater detail in an
later section. You gain AeroMiles with successful jumping and stunts, which
add to your score/money.
5.2 Controls
------------
OK, this isn't as straigthforward as it seems. Sure, it has the normal, racing
game controls for directions, but it has two more buttons: "Turbo" and "Stunt"
buttons... and they aren't listed anywhere. "Turbo" is on 'Ctrl' and
"Stunt"
is 'Shift'. I will explain uses of those buttons in a later section.
5.2 Game Types
--------------
- Arcade: In arcade you pick a vehicle (one of the initial few, which means
very little choice) and drive the first track according to the vehicle(dirt
tracks for Jeeps etc.). Then, if you pass the first track (based on points)
you will get a coice between two other tracks. This goes on in four layers,
with higher point values recquired for each layer. If you do well on any of
the tracks, you will (again, based on points) get the track for use in
Exhibition and Time Trial modes.
- Exhibition: In this mode you chose your car and track and race against 1-5
opponents. Your car and tracks choice is limited by the things you have
unlocked. Tracks can be unlocked in Arcade mode, and cars can be acquired
by playing and completing the Championship mode. In essence, this is a race
where you customize all the options and play it.
- Time Trial: Here, you pick a car and a track and race trying to improve
your highscores. Here you get unlimited turbo, making these scores a little
unreal, so I suggest that if you are doing this for real, you shouldn't use
turbo at all. Tracks can be unlocked in Arcade mode (be aware that you can
win a track with a lower amount of points, and thus make the track only
useful for Exibition, so you may have much more tracks for Exibition then
for Time Trial). Cars can be unlocked by progressing and completing
Championship mode.
- Stunt Challenge: In this mode you get a great car to drive down a 'vert'
track while trying to rack up your score. You have ninety seconds for this
action. Also, during the Championship mode, you will sometimes have a Stunt
challenge (I think its after 5th and 15th race, but I'm not sure). However,
in those Championship Stunt Challenges you have a lower time limit, which is
30 seconds.
- Championship: The meat of the game, and all the other modes are just
training for this mode (except perhaps, Arcade, which is quite interesting)
In here you get to chose a sponsor, with each giving you a set amount of
money allowing you to buy your first car. After each race, you will earn
some money allowing you to upgrade your car, or buy another car. You will
drive through 20 races, with each getting progressively more dificult with
more complex tracks, and smarter and upgraded opponents. During this time,
you will get better and better equipment for you car, as well as win cars
for buying or using in other modes.
5.3 HUD
-------
The HUD is quite important in this game, as it shows you all the information
you could need in a simple manner. I will describe each part of it.
Up, Left (1): You will see a big number showing your position.
Up, Left (2): You will see a long line, with little car pictures on it. Your
car icon is always in the middle of the line. Other cars are left
or right from your car depending on your relative position (left
if they are behind you, and right if they are ahead of you). If a
car icon blinks, it means the car is out of batteries. If a car
icon is all the way to the left of you, means that you are a full
lap ahead of them. If they are all the way to the right, they are
a full lap ahead.
Up, Middle : This is your Aeromiles counter. It's composed of three parts: the
counter itself, the little red blinking dot and the stars
counter. When you perform a successful stunt, you will gain one
star, which allows your next stunt to be worth more points. The
red dot blinks when your stars are going to expire. The faster it
blinks, the sooner they will disappear.
Up, Right : Is composed out of three parts. The Lap Time counter, showing
your current lap time; the Record counter, showing the lap record
for this track and the Lap Total counter which shows your current
lap out of the total number of laps.
Down, Right : Here you have you Speed counter. It shows your current speed and
the umm... (I'm not really good with car things, and even if I
knew what this is, I don't know how to say it in English.
Someone, please enlighten me) anyway, that's the little bar that
when the arrow reaches the red part, shows that you have to
change your gear.
Down, Right : Your batteries counter. This is the little bar that shows you
your batteries. When it starts blinking, you really should go
to 'pit stop'.
Down, Middle: Sometimes, text pops up explaining things like who is recharging,
who has taken the lead, who is out of batteries and and when you
come into the final lap.
Down, Left : This little number shows your current gear, from 1-6.
6. Tactics
==========
In this section I will describe the tactics I use for stunts, turbo, in Arcade
and Championship and perhaps some track specific strategies.
6.1 Turbo
---------
Turbo is activated when you press 'Ctrl', left or right. It lasts as long as
you keep the button pressed. It is shown graphically by the flameish graphics
from the back of your car. The graphical representation lasts longer then the
actual turbo, because it slowly diminishes. Using Turbo expends batteries. When
your battery bar starts blinking, which happens when you have very low
batteries, you cannot use turbo.
I tend to use turbo only on bigger straight sections, like the start line or
similar length. I then hold it for a second or two. On smaller straights I only
tap the turbo, or don't use it at all. I use it a bit on bigger hills, so I
wouldn't slow too much. It's also usefull right before you use a stunt, so you
will get some height for the stunt and not hit the ground. Stunts increase your
batteries, which means that they increase your turbo ability, which means you
shouldn't save turbo too much if you are going to do a stunt in a bit.
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