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Home » PC » Star Wars - Galactic Battlegrounds Saga » Star Wars - Galactic Battlegrounds Saga FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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Star Wars: Galactic Battlegrounds


Version 1.2
Began: March 2nd
Last Version: March
Author: Modine99

Legal
..............................................................................
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any
other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.

All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

Copyright 2003 modine99

Version History
..............................................................................
Version .5 Walkthrough for Rebel missions 2-4, intro
version .6 Added rebel first mission, filled in some earlier missions
version 1.0 Table of contents, general tips, began OOM-9 missions
version 1.2 Finished first 5 OOM-9 missions, first 2 Boss Nass missions

Table of Contents
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1)Introduction and General Tips
2)Attichitcuk Campaign
3)OOM-9 Campaign
a)Beachhead
b)Behind The Lines
c)Spinnaker's Spoils
d)Capturing The Crown
e)Search For an Underwater Kingdom
f)
4)Boss Nass Campaign
a)Otoh Sancture
b)The Gungan Who Would Be Boss
c)
5)Darth Vader Campaign
a)
6)Princess Leia Campaign
a)A Force From The Past
b)Chasing Ghosts
c)Vor'Na'Tu
d)Echoes Of The Force
e)Loose Ends
f)Bonus Mission: Hoth
g)Bonus Mission: Endor
h)Challange Mission: Silken Asteroid Field
7)Chewbacca Campaign

Part 1) Introduction
..............................................................................
I always liked Age of Empires but having the same engine with the units
and air force aspect of Star Wars makes this game just amazing. I came
here looking for a few hints for a tough mission and found that this game
hasn't been cover much so I have decided to give it a shot.

If you have anything you want to say on this game contact me at
modine99@msn.com with the game name in the subject line.

General Tips
..............................................................................
Most people have their own style of play and many people already use these
methods, but I'm going to offer these up for anyone who is having trouble with
this game.
1) Put all your like units into groups. Putting them into hotkey groups is
insanely important. Highlight them, Cntl+(number)
2) Put all units on Defense or Stand Ground posture. Aggressive posture is
as good as suicide. At some points in this walkthrough I exploit that fact
that the computer leaves its units on aggressive posture.
3) Workers are the key to speed. Get lots of workers out early. Always have
at least 20 workers going, more if you can.
4) When attacking enemy bases target Power Cores. They are easy to destroy
and will slow enemy troop production.
5) Don't build what you don't need. A lot of times you don't need a Fortress,
or certain military structures. In most missions I'll try and tell you if a
specific type of building is useless as well as which are important.

Part 2) Attichitcuk Campaign
##############################################################################
I'm not going to do this section yet. Its a tutorial and Qui-Gon gives you
instructions every step of the way. I will give some help on the last two
at some point because they are a little trickier but still not too hard.


Part 3) OOM-9 Campaign
##############################################################################
The mighty Trade Federation decides to stick it to the Naboo, and you are
going to help them do it. In this campaign you recreate the take over from
the early knock out of communitcation transmistters to the assault on Theed
with a bonus mission that recreates the final Gungan/Federation battle only
this time the droid army doesn't get frozen. Remember that the Federation
Troop Center units are very weak, but their Mechs and elite unit are quite
strong.

..............................................................................
OOM-9 Mission #1: Beachhead
..............................................................................

This is a pretty easy mission. The point is to destroy the communication
tower in each city, but you don't have a base so you'll have to conserve
troops. Its not too bad though as you get reinforcements at each city.

Group your starting army into two groups, Distance and Mounted. Leave OOM-9
where he is so he won't be in danger. Now follow the trail south a little way
until you see the outskirts of New Centrif. You don't have enough power to go
after those turrets so you'll have to find a way later. Instead head SE to go
around the city and you'll run into Vis. Attack the troops and send your
Mounted units in to attack the Troop Center. As you start your attack you
first set of reinforcements show up: 4 Mounted, some troops, and 3 Hvy
Destroyer Droids. Those Destroyer droids are very important as they are very
strong and have shields. Put them in a group and destroy the Transmitter.

Now leave Vis heading SW along the until you reach the bottom of the forest,
then swing over to the west. Have your destroyer droids in front to gun down
the enemy troops. You are now at New Centrif's back door. Just head north
killing enemy troops that attack you, but do not go near the turrets. Just
have your Destroyer Droids burn the transmitter while your mounted do the same
to the Troop Center. Thats two down so regroup and get ready to move.

Now head south from New Centrif and follow the road down and over to Parrlay.
Again have the Destroyers lead the way to handle enemy troops, but watch out
on the second turn south because their are two turrets. If you roll down and
take a few shots at their troops it does two things you have to react to at
the same time. 1) THey counter attack and 2) more reinforcements. Among the
reinforcements are 2 more Destroyer Droids, 3 Mech Destroyers, and 2 Pummels.
Have the Pummels go after the turrets while you Destroyer Droids give cover
from enemy troops. Have the Mech Destoryers pull back for now. After the
turrets are gone follow the road again with your Mech Destroyers and Destoyer
Droids in the lead. When you see a large arch prepare for a second attack.
Mech Destroyers should target their Mechs while your Droids handle the troops.
Head SE until you see the transmitter, but watch for the turret. You can use
the PUmmels to destroy the turret and then have your Destroyer Droids attack
the transmitter or if you place your Droids near the command Center (DO NOT
let them attack workers or they'll garrison and fire) you can attack from
out of the turrets range. Don't worry about finding the Troop Center because
once the last transmitter is gone you win.


..............................................................................
OOM-9 Mission #2: Behind The Lines
..............................................................................

This is a tricky mission, especially at the beginning, but if you know how to
handle it then it gets much easier. It took me a while to figure this one out
but I am now proud to share the answer with you. The first part of this
mission involves trying to unfreeze a deactivated army, and the second part is
trashing the Naboo base for trying to resist you. An enemy airbase to the
east makes this hard though.

1) Capture the droid control program
After OOM-9 shows up and moves up to the base your starting army comes up from
the south. At first its kind of a let down seeing all those rows of troops
and realizing that they are deactivated, for now anyway. Anyway your starting
army is 5 Destroyer Droids, and a Cannon. There is also a Neimodian
technician that has to recover the Droid Program from the enemy base. Send
the group of Destroyers east and follow the road. Send the Cannon, OOM-9, and
the technician behind them. Usually you want to keep OOM-9 away from combat,
but you will soon face some enemy mechs and he helps a lot. Also he can
regenerate so its not that bad. First you'll run into some troops which are
not a problem, but once you can see water off to the west you are getting
close to danger. You may want to save so you can try to get through this part
without any loses. Its tough, but it can be done. Have OOM-9 take most the
hits because he will heal, but don't let him die. Also don't get drawn to far
forward because there are turrets nearby as well. Once the Mechs are dead
have the Cannon knock out the turrets, then cross the river and head west.
When you get to the intersection turn south keeping an eye out for turrets.
Just have your Cannon knock out the turrets and the gate to the small base,
and have the Destroyers Droids shoot down the troops. Make sure you Cannon
has taken out every turret and then run the Technician in to get the Droid
Control Program. Now get everyone back and take control of the Federation
base.

2) Destroy the Airbase
As soon as the base is under your control grab your Destroyer Droid, Cannon,
and all the anti-air troops. You need to take out the enemy Airbase as quick
as possible. If you leave them alone they will continue sending small fleets
of ships that will hammer the weak Federation troops. So take the units I
just mentioned and head west to the water and then follow the shore NW. While
they are moving pop out some droid workers and start gathering food and carbon
to prepare for the next stage. Have your units keep going, following the
shore and then the road west til you find the airbase. If you have been
moving fast they may have 1-2 ships but thats it. Have the Cannon and the
Destroyer Droids destroy the Power Core and Airbases, then finish off the
Spaceport, Command Center, and Theed monument (miniature Washington monument).
THe monument doesn't do anything, but it doesn't say the base is dead til its
gone.

3) Prepare assault force
Try and get up to Tech level 2 and 3 as fast as possible. Get ALL upgrades at
Troop and War Centers, plus build a Mech Factory. You can build a Airbase
and/or Heavy Weapon plant, but they aren't necessary. If you do you may want
to have some of your droid troops suicide to free up population room. Anyway
get the upgrades and build a small fleet of Mech Destroyers (5-7) and send
them and your troops to meet your Cannon and Destroyer Droids. Some extra
Hvy Anti-air troops would be good too. If you built a Heavy Weapon Plant then
send your Pummels and Artillery now too. Group your forces so that your Mech
Destroyers and Destroyer Droids are in front with Troops and Anti-air guys
right behind. Have your army go north up the road you used to find the
Airbase. You'll come upon a turret and a couple of shipyards, have the cannon
take them out (you could do this while you are researching and building your
armies, but DO NOT go any further til your army is ready). Once the shipyards
are gone and your army is lined up have them move up north til you can see a
river crossing and the turrets beyond. I'd advise you save.

4) Assault on ___
Have your cannon fire on the turrets, but be ready because this will trigger
a massive counter attack. Enemy fighters, mechs, and elites will come pouring
out with some artillery to back them up. This attack is much easier to deal
with if you create a turret nest. Build 3-4 turrets and a few anti-air turrets
with a shield generator all on your side of the of the river. Put your troops
behind the turrets and have your cannon fire on the enemy turrets. When the
enemy troops start across get the cannon to the rear and deal with the attack
as normal.

Just pound everything, Destroyers on their mechs, troops on their elites and
artillery, AA on their fighters, and keep your cannon safe. Once the attack
is over finish off the turrets and cross the river. Even though the main
threat is gone you still need to watch out. Many turrets and a fortress are
in the base so just have your Cannon and artillery (if you brought it) pound
them while your Destroyers give cover from any troops that come along. Just
keep moving closer to the center of the base until you can fire on the Command
Center. THe Command Center is the main target once it is down the mission is
over.

..............................................................................
OOM-9 Mission #3: Spinnaker's Spoils
..............................................................................

Because of the Trade Federation blockade Naboo can't send their resources off
the planet. Your mission is to destroy their 3 Spaceports and then raise 10K
nova. There are many enemy Fortresses that make this on long, but be patient.
You start off with only a decent army, but you get a base fairly quickly. I'd
advise you group your Destroyer Droids and Mech Destroyers in one group, empty
the troops out of the two Assault Mechs and put them in a group, then group
the two Assault Mechs together. Send the Destroyer group and Assault group
across the bridge. Have the Assault Mechs destroy the gate while your
Destroyers take care of any troops. Once the Gate is down send your troops
north to the Command Center and the town will surrender but you don't have
time to check it out because an attack is coming.

The town is shaped like a V with the gate you just destroyed being the bottom
of the V and both ends of the V have open archways to the NE and NW. Have the
Destroyers and Assualt Mechs head for the NW arch as soon as possible because
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