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Submitted by System on 09/03/2006, 09:50. Print file.
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Don't try to hold the central CP, let its ownership slide. You can do much
better simply taking them down, CP or no CP. With a couple of exceptions, the
only two good classes on this map are the regular soldier and the sniper.

MISC:

- The exceptions are the Jet Trooper and the Droideka. The Droideka should be
obvious, but the Jet Trooper is a little more cheap. Just jet over to the
enemy box CP right when you start. You won't be able to get it before people
spawn there, but with some skilful fighting, you should be able to hold your
ground until you turn it neutral, at which point just focus on taking out all
the droids present.

- If you choose to be a sniper, you can just stand in your box and snipe
straight across for muchos kills. If you see someone in the arena standing
still, go for the headshot, but because of the angle, it's easier to get them
while they're still in the box.

- If the battle in the center isn't chewing through your RPs to quickly, take
one of your vehicles and head for the enemy's CP outside the arena. The arena
battle generally takes most of the AI's attention, but be ready to fend off
the odd enemy who spawns there. It'll take a while to capture, but if you can
cut them off into the arena, you're virtually guaranteed to win.

------------------------------------------------------------------------------
4.16 YAVIN: TEMPLE
------------------------------------------------------------------------------

VEHICLES: AT-ST, Speeder Bikes

COMMAND POSTS: 6

I don't know why, but I find this map rather boring. There really isn't much
strategy to this level. As the Empire, grab your AT-ST and go mow some Rebels
down. As the Rebels, grab a Speeder Bike, go to the elevated platform and
missile the AT-ST down.

MISC:

- The turrets on the high poles are horrifically weak. They're quite useful,
but just bear that in mind.


==============================================================================
5. GALACTIC CONQUEST
==============================================================================

Galactic Conquest is a novel way of presenting a game like Star Wars
Battlefront. Basically: there are eight planets in each game. The setup of
which planets are controlled by you and your opponent is different depending
on which Galactic Conquest you're playing. In addition, two of the planets are
each faction's base, and as such change depending on the era you're playing.

How it works: When you start, you have initiative. This means you select a
planet to attack. A planet is either green, white or red. Green indicates it's
under friendly control, white is contested and red is enemy controlled. When
you click on a planet to attack, you'll see which map you'll play (each has
two, remember). If you attack an enemy planet, you'll fight a battle on the
map shown. If you win that battle, the planet turns white, denying the enemy
the access to that planet's bonus. Similarly, if you win a battle on a
contested planet, you have immediate access to that planet's bonus.

Should you lose a battle, the enemy choose where to attack. The initiative
is lost if the holder loses a match.

If you win four battles (the blue lights light up), you'll be able to knock
out one planet without fighting, using your side's special ability. For
example, the Republic just takes it over with a massive clone army and the
Empire blows the planet up with the Death Star. Then you can immediately
attack another planet (fairly). Once all six regular planets are under your
control (five if you blew one up), you'll be able to attack the enemy's base
system. If you win there, you win the Galactic Conquest. Similarly, you lose
if you lose on your base planet.

Now, to the core of the Galactic Conquest: planetary bonuses. Every planet has
a bonus, that can be used by the side controlling it. If the planet is
contested, neither side can utilise its bonus. This brings in an interesting
strategical choice: do you attempt to make all your opponent's planets
contested to starve them of bonuses, or do you work towards your knockout blow
first so it takes care of two battles rather than one? Anyway, the bonuses:


BESPIN: SABOTAGE
----------------

Nice and simple. All your enemy's vehicles come into play damaged. Bear in
mind that they do not have lower max health - they can be healed to full
by a pilot or R5 droid.


NABOO: BACTA TANKS
----------------

This bonus gives your troops bacta tanks which constantly regenerate their
health as if they were standing next to a health droid. This stacks with
actually being next to the droid, too.


KASHYYYK: REINFORCEMENTS
----------------

You get more Reinforcement Points. Simple.


RHEN VAR: ORBITAL SENSORS
----------------

This bonus makes your troops invisible to the enemy on the map. In a real war,
it would be amazing, but I've never been able to make much use of it.


TATOOINE: JEDI HERO
----------------

Possibly the most simple one of all. You get your Jedi fighting with you in
the next battle. Remember that he's only one person and can't be everywhere
at once. Best used on confined maps such as Mos Eisley and Cloud City.


YAVIN: ELITE TRAINING
----------------

Your troops become more accurate with their weapons. This is good on maps
where there are lots of opportunities for long range shooting such as Yavin:
Arena and Mos Eisley.

==============================================================================
6. ACKNOWLEDGEMENTS, CONTACT, LEGAL STUFF
==============================================================================

This is my first FAQ, I've tried to make it as easy to read and useful as
possible. I doubt it's complete, I'll probably update it from time to time.

Acknowledgements go to:

Lucasarts/Pandemic - for making the game
My brother - for picking up all the stuff I missed
Rayzer - for correcting various oversights
Mecandes - for a ton of useful input


If you spot something wrong in this FAQ, or have found something interesting
related to what I've written about that you think should be included, email me
at megistos@gmail.com. I'll make sure you appear in this section in the next
version.

As of 05 October 2004, I have given GameFAQs (http://www.gamefaqs.com) the
exclusive right to host this document for public access. If you own a similar
site and feel that it would benefit from hosting this document, email me with
an URL to your site. I'll look it over and inform you promptly of my decision.
Should I grant you the right to host this document, you must do so without
modifying it in any way. Public distribution of this document without my
permission is a violation of copyright. You are, of course, free to reproduce
this document for personal purposes.

Current list of sites with permission to host this document: (as of 10/13/04)

http://www.gamefaqs.com
http://dlh.net
http://www.cheatcc.com
http://www.neoseeker.com
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All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Copyright 2004 Bill Hellier
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