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Submitted by System on 09/03/2006, 09:50. Print file.
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Star Trek: The Next Generation(TM)
Birth of the Federation
FAQ Version 1.2
01/25/2000
By Jamal Leyba
Email:heartblade@hotmail.com


***Disclaimer:
Star Trek: The Next Generation(TM),(R),(C) 1999 Paramount Pictures. All
Rights Reserved. Microprose is trademark of Hasbro and its affiliates.
All other trademarks are the property of their respective holders. This
FAQ is Copyright 2000 Jamal Leyba. This FAQ is for private use only. It
may not be reproduced, redistributed, or altered in any way without the
author's consent.

Introduction
------------------------------------------------------------------------------
Welcome to the Star Trek Universe. This game encompasses all the
various elements of the show that made it popular with only a few
drawbacks. Diplomacy, varied Technology, Shipbuilding, and Combat,
Combat, Combat will eat up all of your free time. If you find yourself
wandering the street thinking of how to stifle the Federation into
insignificance then you have played way too much! The FAQ is intended to
help those people who have either never played a game of incredible
micro-management or who have and want a jump on the competition. In no
way is the FAQ intended to take anything away or in association with
Paramount, Hasbro Interactive/Microprose(TM), or Brady Games(TM) (they
produce the guide book). If I don't answer your question properly then by
all means go buy the strategy guide. This may really sound stupid, but
all the editing was done at 800x600 and would look best at this
resolution.
To begin you must choose how hard the game is before you play. They
are listed as Simple, Easy, Normal, Hard, and Impossible. Don't think
that Normal isn't so difficult, because the enemy Empires are a lot
smarter that even on easy and their tactical combat is much better, too.
Use the tutorials to learn you way around. You might find that the second
time you play you won't make nearly that amount of mistakes that you did
before, so don't be afraid to fail. The size of your galaxy can mean a
lot. They are Small, Medium, and Large. You have to own about 20 systems
to win for a small galaxy. For a medium it takes about 40 systems. Just
to give you an idea. There two ways to win the game. Either by Domination
or Vendetta. Domination means you have to gain 75% of all systems.
Vendetta means you have to destroy two of your most hated rival empires.
This may be different for each empire. More minor races means more general
power to all empires so beware.


Empires
------------------------------------------------------------------------------
Cardassian Union
Home System: Cardassia
Characteristic: Xenophobic
Conquest: Love it
Break Treaties: Anytime
Trade Route: 150
One of the more underrated races in the Star Trek continuum. The
Cardassians are an efficient, xenophobic race. Their starships
exemplify design and fluidity by being able to fire at any angle at
any target, and Intelligence due to the power of the Obsidian Order
is relentlessly strong. They prefer to rule with an iron fist and
take no prisoners. Their ship names imply death and power. They
enjoy conquering and can control populations easier than any other.
They don't mind breaking treaties with enemies.
Romulan Star Empire
Home System: Romulus
Characteristic: Secretive
Conquest: Don't mind it
Break Treaties: When Necessary
Trade Route: 170
The Romulan have all the logic of their Vulcan cousins, but still
have the strength and ferocity of the their ancient ancestors. They
tend to keep to themselves, but have a hidden eye on everything
anyone does. The intelligence is second only to the Cardassians,
and have exceptional research capabilities. The choose to rule
through quiet allegiance. Their ship names imply stealth, grace,
and beauty.
Klingon Empire
Home System: Qo'noS
Characteristic: Militaristic
Conquest: Live for it
Break Treaties: Dishonorable Practices (Spying and Sabotage)
Trade Route: 180
Fierce and ritualistic, the Klingons are proud and do not make
friends so easily. Their combat and weapon expertise are unrivaled
in the quadrant. They fight with absolute authority and no challenge
with go unheard. The ultimate death is in battle. They really don't
take any prisoners. Their ship names are really in Klingon and more
than half the time they can guess the tactical maneuver the enemy
is about to perform and counter it. They have no problem with any
type of battle, but do not like break treaties with allies.
Ferengi Alliance
Home System: Ferenginar
Characteristic: Unscrupulous
Conquest: More money to be made
Break Treaties: It's only an investment to sell
Trade Route: 120
Who said money couldn't buy anything. The Ferengi surely did not.
They pride themselves on diplomacy through buyouts. Forging trade
route to any place they choose, money is provided for all who live.
With the Rules of Acquisition in hand, no Ferengi can not get what
he needs. The Ferengi ships are not to be underestimated, but they
have no real inspiration to fight. Their ships have names implying
money, greed, and the acquisition of wealth. They can raid a trade
route easier than any other.
United Federation of Planets
Home System: Sol
Characteristic: Diplomatic
Military Conquest: Abhor it
Break Treaties: Planetary Bombardment
Trade Route: 160
The UFP was formed to provide a sharing of thoughts and technology
between willing races. Through this the success of the Federation
was founding. Through diplomacy the Federation has gained resources
and power that other may rival and despise. Expansion is only found
through understanding, or so they say. Their ships are straight out
of the TV shows and the movies.


Starships
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Each ship is listed in it's equivalent category. Some did not quite
fit like the Ferengi Tokorn which the game considers to be a destroyer,
but is built like a Heavy Cruiser with more speed. Most ships have an
upgraded model except the Federation Defiant-Class Heavy Escort (It's so
fast and powerful that it doesn't really need it). You can't buy
Outposts or Starbases so an industrial cost will not be figured and they
don't move (They say both but they are useless statistics).

Name: Name of ship classification
Race: C = Cardassian, U = Federation, F = Ferengi, K = Klingon,
R = Romulan
Shield = Amount of shield strength, can be regenerated.
HP = Hit Points before ship is destroyed.
Spd = Galactic speed of ship or number of sectors it can move per turn.
Range = How the ship is bounded. Boundary lines on the map show yellow
for short, green for medium, and red for long.
Phasers = Number of phaser banks.
P. Pwr = Phaser power per bank.
Torp = Number of torpedo bays.
T.Pwr = Torpedo strength per bay.
I. Cost = Industrial Cost which is the production points necessary to
build it or the money to buy it.
Maint = Maintenance cost to upkeep the ship per turn. This is
subtracted from the earned credits.

Scout Class
Name Race Shield HP Spd Range Phasers P.Pwr Torp T.Pwr I.Cost Maint
Nerok C 80 30 1 Long 2 16 2 28 400 26
Oberth U 110 19 1 Long 2 15 2 28 490 26
Bronta F 95 15 1 Long 2 15 3 28 460 26
B'rel K 80 15 1 Long 3 15 2 28 390 26
D'renet R 80 15 1 Long 2 15 2 30 370 26

Scout II Class
Name Race Shield HP Spd Range Phasers P.Pwr Torp T.Pwr I.Cost Maint
Nerok C 140 70 2 Long 6 36 3 52 1770 26
Oberth U 230 47 2 Long 4 25 3 44 1990 26
Bronta F 195 30 3 Long 4 25 5 44 2060 26
B'rel K 140 30 3 Long 8 30 3 52 1850 26
D'renet R 80 14 2 Long 4 25 4 50 1550 26

Destroyer Class
Name Race Shield HP Spd Range Phasers P.Pwr Torp T.Pwr I.Cost Maint
Netel C 140 100 1 Med 6 23 3 36 1180 59
Miranda U 220 162 1 Med 4 15 3 28 1410 59
Ngort F 190 135 1 Med 3 15 5 28 1280 54
Tokorn F 325 55 3 Med 8 35 9 60 5420 59
May'Duj K 140 45 1 Med 8 20 3 36 1170 59
D'ridren R 160 45 1 Med 4 15 4 30 1070 59
Constellation U 380 102 3 Med 8 35 5 60 5000 65
Defiant U 580 123 4 Med 15 60 9 100 18270 91

Destroyer II Class
Name Race Shield HP Spd Range Phasers P.Pwr Torp T.Pwr I.Cost Maint
Netel C 220 140 2 Med 10 49 5 68 4730 59
Miranda U 280 76 2 Med 6 25 4 44 2660 59
Ngort F 240 145 2 Med 5 25 7 44 2650 54
Tokorn F 400 70 4 Med 11 50 12 84 12530 59
May'Duj K 220 65 3 Med 15 40 5 68 5120 59
D'ridren R 240 65 3 Med 8 35 5 70 4200 59
Constellation U 440 110 3 Med 10 45 6 76 8140 65

Cruiser Class
Name Race Shield HP Spd Range Phasers P.Pwr Torp T.Pwr I.Cost Maint
Neterok C 310 270 1 Med 8 29 5 44 2990 91
Ambassador U 410 153 1 Med 7 25 5 44 3100 85
K'T'Inga K 340 140 1 Med 11 25 6 44 3210 100
Coront F 390 130 1 Med 7 25 10 44 3640 94
R'derex R 330 130 1 Med 7 25 5 50 2830 91

Cruiser II Class
Name Race Shield HP Spd Range Phasers P.Pwr Torp T.Pwr I.Cost Maint
Neterok C 350 290 1 Med 10 42 6 60 5180 91
Ambassador U 470 167 1 Med 9 35 6 60 5250 85
K'T'Inga K 380 150 2 Med 15 35 7 60 5840 100
Coront F 490 150 2 Med 11 45 14 76 11490 94
R'derex R 370 140 1 Med 9 35 6 70 5120 91

Strike Cruiser Class
Name Race Shield HP Spd Range Phasers P.Pwr Torp T.Pwr I.Cost Maint
Keldon C 240 200 1 Short 6 36 10 52 3570 73
Nebula U 390 131 1 Short 6 35 11 60 5400 73
Negh'Var K 260 100 1 Short 10 35 11 60 5040 73
Ooron F 310 95 1 Short 5 30 17 52 4880 73
R'tan R 260 95 1 Short 5 30 10 60 4000 73

Strike Cruiser II Class
Name Race Shield HP Spd Range Phasers P.Pwr Torp T.Pwr I.Cost Maint
Keldon C 320 240 1 Short 10 62 12 84 11570 73
Nebula U 480 152 1 Short 9 50 12 84 11410 73
Negh'Var K 320 115 1 Short 15 50 13 84 12610 73
Ooron F 410 115 1 Short 9 50 21 84 16590 73
R'tan R 340 115 1 Short 9 50 12 100 14100 73

Command Cruiser Class
Name Race Shield HP Spd Range Phasers P.Pwr Torp T.Pwr I.Cost Maint
Galor C 510 460 1 Short 14 49 8 68 9480 128
Galaxy U 600 208 1 Short 9 30 7 52 5320 115
D'Kora F 665 180 1 Short 12 45 17 76 14600 124
Vor'cha K 480 175 1 Short 22 40 10 68 10230 124
D'deridex R 540 175 1 Short 11 40 10 80 9890 128
Sovereign U 840 260 1 Short 14 50 9 84 14620 134

Command Cruiser II Class
Name Race Shield HP Spd Range Phasers P.Pwr Torp T.Pwr I.Cost Maint
Galor C 590 500 2 Short 19 75 10 100 23610 128
Galaxy U 660 220 1 Short 11 40 8 68 8520 115
D'Kora F 740 195 2 Short 15 60 20 100 29510 124
Vor'cha K 560 195 2 Short 28 60 12 100 26860 124
D'deridex R 620 195 2 Short 15 60 12 120 26730 128
Sovereign U 900 274 2 Short 16 60 10 100 21830 134

Heavy Cruiser Class
Name Race Shield HP Spd Range Phasers P.Pwr Torp T.Pwr I.Cost Maint
Telok C 420 330 2 Med 13 55 8 76 9670 100
Galaxy-X U 610 205 2 Med 11 45 8 76 9730 100
K'Vort K 420 160 2 Med 18 45 8 76 10000 100
D'dredar R 440 160 2 Med 11 45 8 90 9930 100

Heavy Cruiser II Class
Name Race Shield HP Spd Range Phasers P.Pwr Torp T.Pwr I.Cost Maint
Telok C 460 350 2 Med 15 68 9 92 15570 100
Galaxy-X U 670 219 2 Med 13 55 9 92 15090 100
K'Vort K 460 170 3 Med 22 55 9 92 16640 100
D'dredar R 480 170 2 Med 13 55 9 110 16570 100

Colony Ship Class
Name Race Shield HP Spd Range Phasers P.Pwr Torp T.Pwr I.Cost Maint
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