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Star Trek: Away Team
Unofficial Strategy Guide and FAQ
by Kasey Chang
released December 8, 2002
0 Introduction
0.1 A WORD FROM THE AUTHOR
This is a FAQ, NOT a manual. You won't learn how to play the game
with this document, and I'm NOT about to add it to ease the life
of software pirates.
This USG only covers the PC version since that's the only version
that I have.
Some of you may recognize my name as the editor for the XCOM and
XCOM2: TFTD FAQ's, among others.
This version replaces any earlier versions previously released.
0.2 TERMS OF DISTRIBUTION
This document is copyrighted by Kuo-Sheng "Kasey" Chang (c) 2002,
all rights reserved excepted as noted above in the disclaimer
section.
This document is available FREE of charge subjected to the
following conditions:
1) This notice and author's name must accompany all copies of
this document: "Star Trek: Away Team Unofficial Strategy Guide
and FAQ" is copyrighted (c) 2002 by Kasey K.S. Chang, all rights
reserved except as noted in the disclaimer."
2) This document must NOT be modified in any form or manner
without prior permission of the author with the following
exception: if you wish to convert this document to a different
file format or archive format, with no change to the content,
then no permission is needed.
2a) In case you can't read, that means TXT only. No banners, no
HTML borders, no cutting up into multiple pages to get you more
banner hits, and esp. no adding your site name to the site list.
3) No charge other than "reasonable" compensation should charged
for its distribution. (Free is preferred) Sale of this
information is expressly prohibited. If you see any one selling
this guide, drop me a line.
4) If you used material from this, PLEASE ACKNOWLEDGE the source,
else it is plagiarism.
5) The author hereby grants all games-related web sites the right
to archive and link to this document to share among the game
fandom, provided that all above restrictions are followed.
Sidenote: The above conditions are known as a statutory contract.
If you meet them, then you are entitled to the rights I give you
in 5), i.e. archive and display this document on your website. If
you don't follow them, you did not meet the statutory contract
conditions, you have no right to display this document. If you
still do so, then you are infringing upon my copyright. This
section was added for any websites who don't seem to understand
this.
For the gamers: You are under NO obligation to send me ANY
compensation. However, I do ask for a VOLUNTARY contribution of
one (1) US Dollar if you live in the United States, and if you
believe this guide helped your game. If you choose to do so,
please make your US$1.00 check or $1.00 worth of stamp to "Kuo-
Sheng Chang", and send it to "2220 Turk Blvd. #6, San Francisco,
CA 94118 USA".
If you don't live in the US, please send me some local stamps. I
collect stamps too.
0.3 DISTRIBUTION
This USG should be available at Gamefaqs
(http://www.gamefaqs.com) and other major PC game websites such
as gamesdomain.com and IGN.com. I personally only release it to
Gamefaqs.com so if you find it anywhere else, they probably got
it from gamefaqs.com.
To webmasters who wish to archive this FAQ on their website,
please read the terms of distribution in section 0.2. It is quite
clear. In case you can't understand it, it says "no
modifications". This means you may NOT modify any bits of it!
Read that carefully. It says exactly what it says.
0.4 CONTACTING THE AUTHOR
PLEASE let me know if there's a confusing or missing remark... If
you find a question about this game that is not covered in the
USG, e-mail it to me at the address specified later. I'll try to
answer it and include it in the next update. See below for
contact info.
Do write to me about: vague statements, mistakes, alternate
solutions, cheat codes, etc. This is so I can improve the FAQ.
Do NOT write to me about: stuff already in the FAQ (you're too
lazy to find your own answer), asking me for permission to host
the FAQ (it's already given! Read above!), technical support
(what do you think the publisher is for?), flaming me for any
reason (I don't put up with it any more than you would). If you
do any of these things, do NOT expect an answer.
0.5 THE AUTHOR
I am just a game player who decided to write my own FAQs when the
ones I find don't cover what I want to see. Lots of people like
what I did, so I kept doing it.
Previously, I've written Unofficial Strategy Guides (USGs) for
XCOM, XCOM2:TFTD, Wing Commander 3, Wing Commander 4, Spycraft,
688(I) Hunter/Killer. Mechwarrior 3, MW3 Expansion Pack, Need for
Speed: Porsche Unleashed, Mechwarrior 4 and MW4: Black Knight,
DS9: The Fallen, Rally Masters, Starfleet Command, Airport
Tycoon, Mob Rule, and more.
If you need to write me, send e-mail to address below. Any spam
will be reported to respective authorities. The address below is
spelled out phonetically so spammers can't use spambots on it:
Kilo-Sierra-Charlie-Hotel-Alpha-November-Golf-Seven-Seven AT
Yankee-Alpha-Hotel-Oscar-Oscar DOT Charlie-Oscar-Mike
To decipher this, simply read the first letter off each word
except for the numbers and the punctuation. This is "military
phonetics" or "aeronautical phonetics" in case you're wondering.
0.6 DISCLAIMER/ COPYRIGHT INFORMATION
There is no warranty for this unofficial strategy guide. After
all, it depends on YOU the player. All I can do is offer some
advice.
ST: Away Team was created by Reflexive, and published by
Activision.
This FAQ was not in any way endorsed or authorized by any of the
companies mentioned.
0.7 REVISION HISTORY
28-NOV-2002 Initial release
08-DEC-2002 Complete release, all walkthru is done
0.8 THE MOST FREQUENTLY ASKED QUESTIONS
Q: Can you send me Star Trek: Away Team (or portions thereof)?
A: No.
Q: Can you send me the manual (or portions thereof)?
A: Look on the CD.
Q: Can you tell me how to play the game?
A: Read the manual.
Q: Can you help me get the game running?
A: That's the game publisher's job. Ask Activision.
Q: What are the control keys?
A: See page 3 of the manual. Or look in the game options under
keyboard.
Q: What's the latest version? Patch?
A: This game did not need any patches.
Q: Why can't _____ pick up _____?
A: Only qualified crew can pick up and use certain items.
Basically, if the guy wasn't carrying that item when the mission
started, they probably cannot pick it up later.
Q: How do I coordinate a single volley from multiple team
members?
A: Use the pause button. Get your people lined up, then while
paused, give them each the shoot order. When you unpause, they
will shoot together.
Q: How long does stun last? How about Vulcan nerve pinch?
A: Depends on difficulty level. On easy, stun lasts about 20
seconds, and nerve pinch about 15 seconds. On normal, subtract 5
seconds.
Q: How about EMP grenade on Borg?
A: 10-15 seconds I think. Again, varies depending on difficulty
level.
Q: Why does kill takes multiple shots but stun takes only one?
A: That's the way it is in the TV shows.
1 Game Information
Note: most of these snippets are pulled from the game's official
website at http://www.stawayteam.com and is included here for
information purposes only.
1.1 WHAT KIND OF GAME IS STAR TREKTM AWAY TEAM?
Star Trek Away Team is a team based, real time strategy. The game
uses an isometric, three-quarter perspective view which allows
the player to manipulate the team from above and feel in control
of the actions of each team member. Based on your mission, the
player will select the members of the Away Team from a group of
specialists that have different skills and items necessary to
achieve the goals of the mission. Part of the gameplay will be in
selecting the best team for the operation.
The game is a 3/4 isometric perspective, much like Baldur's Gate.
This allows the best angle to manage your squad through the
missions.
The game runs in real-time with pause capability.
There are 18 missions that will allow an entire story to develop
and unravel. The missions will take place in many different
locations around the Alpha and Beta Quadrants, including
Federation, Klingon and Romulan territory.
You will be able to play the missions cooperatively with multiple
players. The Away Team will be divided amongst the available game
players, with each player controlling the actions of the Team
Member(s) they have selected.
1.2 WHAT IS THE BACKGROUND?
After the Dominion War, Starfleet understands that not every
problem can be solved by Galaxy-class starships. The need for
discreet tactical incursions within enemy bases and into volatile
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