Jump to page:
Sponsors:
*Space Empires IV* overview FAQ v1.1
by PantheR
Last update: 26/09/2001
Table of Contents
*****************
1. Legal Stuff
2. Notes
3. FAQ History
4. Game specifications
5. Starting a new game
5.1 QUADRANT
5.2 EVENTS
5.3 TECHNOLOGY
5.4 PLAYER SETTINGS
5.5 PLAYERS
5.6 VICTORY CONDITIONS
6. In-game menus
6.1 GAME MENU
6.2 DESIGNS
6.3 PLANETS
6.4 COLONIES
6.5 SHIPS/UNITS
6.6 CONSTRUCTION QUEUES
6.7 RESEARCH
6.8 EMPIRES
6.9 LOG
6.10 EMPIRE OPTIONS
7. Hotkeys
8. When the game is started...
8.1 PLAYING IN AN ANCIENT GALAXY
8.2 MAIN STYLES OF GAMEPLAY
1.Legal Stuff
*************
You may distribute this FAQ freely, but nor may you change any or all of
this FAQ. I would appreciate that you send any questions,suggestions and
updates on my e-mail . Also, if you going to post out
this FAQ somewhere: large request to e-mail me about it, though it is not
necessary.
Space Empires IV Copyright 1998-2000 Malfador Machinations
www.malfador.com
2.Notes
*******
This FAQ was written for the game version 1.41. Make sure you have the
latest patch as it adds many features and corrections. You can download it
from www.patches-scrolls.de
3.FAQ history
*************
NEWS: Þç FAQ'¢ ¤ ¡¡ DLH :)
www.dlh.net
v1.1 - Fixed many discrepancies in this FAQ.
Added *Hotkeys* section.
Added gameplay sections.
v1.0 - First version with a bunch of bugs =)
4.Game specifications
*********************
Space Empires IV has a minimum requirement of a PC running Windows 95, 98,
NT, or 2000. It requires a 100% IBM PC compatible with a pentium class
microprocessor or better and a SVGA monitor running in 800x600 or better.
The color depth for the resolution should be 24bit color or better (you can
get by with 16bit if you have to). You will need about 120 megs of hard
drive space for the game.
5.Starting a new game
*********************
This game really shocks by a diversification of pregame adjustments. Many
options are accessible to the player, so that I shall be attempted to
describe the majority of them. So, press New Game button at the main menu
and let's go!
5.1 ---QUADRANT---
*Galaxy type*
Allows to choose type of the galaxy. Different types have not only different
appearance but also components of systems directly depend on them. As an
example: if you select "Ancient" type - majority of systems will be black
holes, storms or just blasted apart,"mid-life" systems will be full of
planets to colonize.
*Quadrant size* option
The size of the galaxy affects on the quantity of systems.
*General options*
All warp points connected - you moving between systems by warp points that
linkes different systems. This option allows to connect all systems with
each other by using warp points,no stand-alone systems allowed. If this
option unchecked systems will be randomly connected.
No warp points - systems are not connected by warp points. To move between
different systems you must research Stellar Manipulations and create warp
points by yourself (What an amazing feature!)
Warp points located anywhere in system - determines the type of the warp
points placement. If checked warp points will be randomly placed in the
system, overwise they will be placed on the edges of the system.
All systems seen by all players - all players can see contents of all
systems. No enemy colonies or ships can be seen.
Omnipresent view of the systems - all players can see contents of the
systems as it in the present (including enemy colonies & ships)
Finite resources - planets will have finite resources.You will fight for an
every new planet.
All players planets are the same size - ensures that all players homeworld
planets of the same size. This one is balancing the game.
When all options configured click on "Generate map now" button to see the
preview of the galaxy. Click again to generate a new one with selected
options.
5.2 ---EVENTS---
*Event frequency* option
Adjusts random events frequency for the game.
*Max event severity* option
Adjusts the "strength" of events. An example: with "low" type of severity
earthquake can kill 5m colonists while with "catastrophic" severity 30m.
5.3 ---TECHNOLOGY---
*Technology cost* option
The global level of prices on the research projects. Higher the cost -
more time you need to develope technlogy.
*Tech areas allowed* option
Allows to select which tech areas will be present in the game for research.
With this one you can easily get rid of tech areas that you don't like or
create your own game conditions that depends on wich techs are allowed.
5.4 ---PLAYER SETTINGS---
*Starting resources for player* option
You can choose between 2000,5000 and 20000. That options can determine
how fast your empire will grow in the beginning.
*Home planet value* option
Determines homeworld value (bad,average or good). Planet value combines
in itself atmosphere and weather conditions of the planet.
*Number of starting planets* option
Pick the number of planets you want to obtain in the beginning of the game.
*Empire placement* option
Allowed to start in the same system - some empires can start their game in
the same system. Competition is inevitable!
*Evently distributed through the quadrant* option
Epires evently distributed through the quadrant otherwise they are placed
on game-predefined locations.
*Score to display* option
Allows to choose whose scores to display in the game race info. Consists of
3 variants: view own score, view own and ally scores, view all scores. The
last one is my default choice.
*Technology level for new player* option
Allows to set tech level for the starting of the game. Consists of 3
options: low,medium,high. Slightly differ from each other with researched
projects.
*Racial points for new player* option
Determines an amount of racial points for race creation. Can choose
between: 0,2000,3000,5000. I prefer the last one as it allows to tune created
races more effectively.
5.5 ---PLAYERS---
At first i'll describe available options.
*Random computer controlled players* option
Generates random computer controlled players - randomly generates opponents
according options below. Uncheck it if you want to create opponents manually.
*Random computer controlled Neutral Empires* option
Generates random computer controlled Neutral Empires - randomly generates
empires with neutral AI and one-colored flags. Uncheck it if you don't want
to play with this empires.
*Number of computer players* option
Choose between: low, medium and high. I think it it would be better to make
in a numerical kind but nothing i can do.
*Computer player difficulty* option
Choose between: low, medium, high. Adjusts the strength of computer players.
*Computer player bonus* option
Gives different bonuses for computer players at startup.
And now lets review what we can create =)
Press *Add new* button to start creating a new race.
Press *Add existing* button to add earlier saved race.
Press *Edit* button to edit already added race.
Press *Remove* button to remove a race from the list.
Press *Save to file* button to save added race to a file.
So we want to create completely new race. Press *Add new* button.
--GENERAL DETAILS--
*Empire name*,*Empire type*,*Empire title*,*Emperor name*
Write here that you want. Just a simple details about empire.
*Password*
Write here password if you want to protect your race from editing by other
players.
*Race portrait*
Just choose predefined race portrait.
*Design name file*
Choose file with default names for unit and ship designs for the game. If
you want to use your own predefined names: create "*.txt" file in
"./Dsgnname" folder of the game and then choose it by this option.
*Minister style*
Choose a computer controlled minister for you empire. Minister allows you
automate controls of your empire till the complete automation! Choose
predefined types or create your own. Create a new folder in the "./Ai" and
copy there all files from any other folder of the "Ai" folder. Then just
modify copied files and select your type of minister from this option.
(The name of type - the name of created folder)
by PantheR
Last update: 26/09/2001
Table of Contents
*****************
1. Legal Stuff
2. Notes
3. FAQ History
4. Game specifications
5. Starting a new game
5.1 QUADRANT
5.2 EVENTS
5.3 TECHNOLOGY
5.4 PLAYER SETTINGS
5.5 PLAYERS
5.6 VICTORY CONDITIONS
6. In-game menus
6.1 GAME MENU
6.2 DESIGNS
6.3 PLANETS
6.4 COLONIES
6.5 SHIPS/UNITS
6.6 CONSTRUCTION QUEUES
6.7 RESEARCH
6.8 EMPIRES
6.9 LOG
6.10 EMPIRE OPTIONS
7. Hotkeys
8. When the game is started...
8.1 PLAYING IN AN ANCIENT GALAXY
8.2 MAIN STYLES OF GAMEPLAY
1.Legal Stuff
*************
You may distribute this FAQ freely, but nor may you change any or all of
this FAQ. I would appreciate that you send any questions,suggestions and
updates on my e-mail . Also, if you going to post out
this FAQ somewhere: large request to e-mail me about it, though it is not
necessary.
Space Empires IV Copyright 1998-2000 Malfador Machinations
www.malfador.com
2.Notes
*******
This FAQ was written for the game version 1.41. Make sure you have the
latest patch as it adds many features and corrections. You can download it
from www.patches-scrolls.de
3.FAQ history
*************
NEWS: Þç FAQ'¢ ¤ ¡¡ DLH :)
www.dlh.net
v1.1 - Fixed many discrepancies in this FAQ.
Added *Hotkeys* section.
Added gameplay sections.
v1.0 - First version with a bunch of bugs =)
4.Game specifications
*********************
Space Empires IV has a minimum requirement of a PC running Windows 95, 98,
NT, or 2000. It requires a 100% IBM PC compatible with a pentium class
microprocessor or better and a SVGA monitor running in 800x600 or better.
The color depth for the resolution should be 24bit color or better (you can
get by with 16bit if you have to). You will need about 120 megs of hard
drive space for the game.
5.Starting a new game
*********************
This game really shocks by a diversification of pregame adjustments. Many
options are accessible to the player, so that I shall be attempted to
describe the majority of them. So, press New Game button at the main menu
and let's go!
5.1 ---QUADRANT---
*Galaxy type*
Allows to choose type of the galaxy. Different types have not only different
appearance but also components of systems directly depend on them. As an
example: if you select "Ancient" type - majority of systems will be black
holes, storms or just blasted apart,"mid-life" systems will be full of
planets to colonize.
*Quadrant size* option
The size of the galaxy affects on the quantity of systems.
*General options*
All warp points connected - you moving between systems by warp points that
linkes different systems. This option allows to connect all systems with
each other by using warp points,no stand-alone systems allowed. If this
option unchecked systems will be randomly connected.
No warp points - systems are not connected by warp points. To move between
different systems you must research Stellar Manipulations and create warp
points by yourself (What an amazing feature!)
Warp points located anywhere in system - determines the type of the warp
points placement. If checked warp points will be randomly placed in the
system, overwise they will be placed on the edges of the system.
All systems seen by all players - all players can see contents of all
systems. No enemy colonies or ships can be seen.
Omnipresent view of the systems - all players can see contents of the
systems as it in the present (including enemy colonies & ships)
Finite resources - planets will have finite resources.You will fight for an
every new planet.
All players planets are the same size - ensures that all players homeworld
planets of the same size. This one is balancing the game.
When all options configured click on "Generate map now" button to see the
preview of the galaxy. Click again to generate a new one with selected
options.
5.2 ---EVENTS---
*Event frequency* option
Adjusts random events frequency for the game.
*Max event severity* option
Adjusts the "strength" of events. An example: with "low" type of severity
earthquake can kill 5m colonists while with "catastrophic" severity 30m.
5.3 ---TECHNOLOGY---
*Technology cost* option
The global level of prices on the research projects. Higher the cost -
more time you need to develope technlogy.
*Tech areas allowed* option
Allows to select which tech areas will be present in the game for research.
With this one you can easily get rid of tech areas that you don't like or
create your own game conditions that depends on wich techs are allowed.
5.4 ---PLAYER SETTINGS---
*Starting resources for player* option
You can choose between 2000,5000 and 20000. That options can determine
how fast your empire will grow in the beginning.
*Home planet value* option
Determines homeworld value (bad,average or good). Planet value combines
in itself atmosphere and weather conditions of the planet.
*Number of starting planets* option
Pick the number of planets you want to obtain in the beginning of the game.
*Empire placement* option
Allowed to start in the same system - some empires can start their game in
the same system. Competition is inevitable!
*Evently distributed through the quadrant* option
Epires evently distributed through the quadrant otherwise they are placed
on game-predefined locations.
*Score to display* option
Allows to choose whose scores to display in the game race info. Consists of
3 variants: view own score, view own and ally scores, view all scores. The
last one is my default choice.
*Technology level for new player* option
Allows to set tech level for the starting of the game. Consists of 3
options: low,medium,high. Slightly differ from each other with researched
projects.
*Racial points for new player* option
Determines an amount of racial points for race creation. Can choose
between: 0,2000,3000,5000. I prefer the last one as it allows to tune created
races more effectively.
5.5 ---PLAYERS---
At first i'll describe available options.
*Random computer controlled players* option
Generates random computer controlled players - randomly generates opponents
according options below. Uncheck it if you want to create opponents manually.
*Random computer controlled Neutral Empires* option
Generates random computer controlled Neutral Empires - randomly generates
empires with neutral AI and one-colored flags. Uncheck it if you don't want
to play with this empires.
*Number of computer players* option
Choose between: low, medium and high. I think it it would be better to make
in a numerical kind but nothing i can do.
*Computer player difficulty* option
Choose between: low, medium, high. Adjusts the strength of computer players.
*Computer player bonus* option
Gives different bonuses for computer players at startup.
And now lets review what we can create =)
Press *Add new* button to start creating a new race.
Press *Add existing* button to add earlier saved race.
Press *Edit* button to edit already added race.
Press *Remove* button to remove a race from the list.
Press *Save to file* button to save added race to a file.
So we want to create completely new race. Press *Add new* button.
--GENERAL DETAILS--
*Empire name*,*Empire type*,*Empire title*,*Emperor name*
Write here that you want. Just a simple details about empire.
*Password*
Write here password if you want to protect your race from editing by other
players.
*Race portrait*
Just choose predefined race portrait.
*Design name file*
Choose file with default names for unit and ship designs for the game. If
you want to use your own predefined names: create "*.txt" file in
"./Dsgnname" folder of the game and then choose it by this option.
*Minister style*
Choose a computer controlled minister for you empire. Minister allows you
automate controls of your empire till the complete automation! Choose
predefined types or create your own. Create a new folder in the "./Ai" and
copy there all files from any other folder of the "Ai" folder. Then just
modify copied files and select your type of minister from this option.
(The name of type - the name of created folder)
Jump to page:
Sponsors:
Other files from this game:
- Space Empires IV document by System on 14/03/2006, 06:30
- Space Empires IV FAQ by System on 09/03/2006, 09:50
Overview FAQ by PantheR - Space Empires IV cheats by System on 09/03/2006, 09:50






