Jump to page:
Sponsors:
Attack him whenever possible and be sure to avoid the fire he shoots. It's easy, really! Attack him repeatedly until it dies.
-------------------------------------
[5.2] Hydrocity Zone
-------------------------------------
Act 1 -
You can continue into the water if you like. This level is similar to Sonic's or Tails' so I really can't describe much except spikes and enemies.
Mini-Boss - Water Spinner - 6 Hits
-----
A simple boss to defeat but because of Knuckles' low jump, it will take a little longer. Basically, you just need to spin to the right in the beginning and then to the left as he will come in the opposite directions.
Then, attack him once he settles down in the middle. Continue attacking him and repeat the above process if it fails.
Act 2 -
Not much difference except that Knuckles don't meet with another Knuckles on the way! He just go to different road by destroying a wall.
Boss - Dr. Robotnik's Water Machine - 8 Hits
-----
Jump on the pills that he dropped as soon as they explodes to make Knuckles gain enough height to jump above to hit Robotnik.
You can also hit him when he comes down. Continue hitting him until his machine goes 'KA-BOOM!'
Jump on the capsule and proceed to Marble Garden Zone.
-------------------------------------
[5.3] Marble Garden Zone
-------------------------------------
Act 1 -
As I had said before, it's almost similar as Sonic and Tails' except using different roads that you may use. Continue as usual until the mini-boss.
Mini-Boss - Driller Machine - 6 Hits
-----
Attack the parts that don't have the spikes on it. It will drills up the ceiling, causing stones and sharp spikes which will hurt you fall down.
Attack it a few times until it was destroyed throughly.
Act 2 -
Again, almost the same as Sonic's and Tails'. Knuckles will use a different road in the middle of the game. Continue as usual with the same enemies and spike traps.
Boss - Dr. Robotnik's Spike Machine - 8 Hits
-----
Since Tails can't carry Knuckles, it's an altogether a different boss. Stand in the middle and wait until Robotnik appears with his spikes.
When he will come out is random so you will have to look out yourself. Hit him whenever possible and continue 8 times until his machine is destroyed.
-------------------------------------
[5.4] Carnival Night Zone
-------------------------------------
Act 1 -
This zone will be almost the same as Sonic's and Tails' (again) a little bit.
Sometimes, Knuckles will use different ways to continue. Proceed until you meet the mini-boss.
Mini-Boss - Spinning Spike - 4 Hits
-----
Hit the main machine to extend itself so that the spinning spike can hit it.
Continue doing the same technique and it should be destroyed in no time.
If the spike hits the bricks until it made a hole, destroy it quickly or
Knuckles will fall inside it.
Once you destroy it, you will land onto the ground and continue to Act 2.
Act 2 -
Continue until the end. This place should be easy without the red boucing thing. There is no boss here. Hurray! Stand on the teleporter to IceCap.
-------------------------------------
[5.5] IceCap Zone
-------------------------------------
Act 1 -
You start from where the teleporter brings you. Not much to say except that is almost the same as Sonic's and Tails' zones except that sometimes you break the ice walls. Just continue as usual until you reach the mini-boss.
Mini-Boss - Ice Shield - 6 Hits
-----
When it spins and goes down, hit it down there immediately. Be sure to keep at least one ring.
Continue hitting it until it goes 'KA-BOOM!' Easier still, try and get hit by it and quickly hit it repeatedly since you are invinsible. Grab the rings too.
Act 2 -
Again, almost the same. Make use of Knuckles' special abilities to help you here. Proceed until you reach the boss.
Boss - Dr. Robotnik's Freezing Ice - 8 Hits
-----
This boss is similar to Sonic and Tails'. You have to look out for his technique of attacking. Whenever he extends his platform for Knuckles to jump, look carefully.
After he shoots out his 'ice breath' at the side, he will likely to shoot at the platform so you have to be careful. That means, after he shoots his 'ice breath' at the platform, quickly jump at it and attack him.
Repeat this continously until his machine wrecked. Then, continue to Launch
Base Zone.
-------------------------------------
[5.6] Launch Base Zone
-------------------------------------
Act 1 -
Simple, really as it is almost the same as Sonic's and Tails'. All you need to do is continue your way to the mini-boss. Near the end, it will be a little different as you go to a different way.
Mini-Boss - Double Rotating Spikes - 12 Hits
-----
Looks like Robotnik wants to get rid of Knuckles immediately until he leaves two mini-bosses for Knuckles to fight.
Attack any rotating spike enemy first where there are no spike at that time.
Once you hit it, quickly run to the right and left.
Continue hitting until you wins. Remember to keep one ring with you always.
Act 2 -
A little different but you should not have any trouble at all. Learn to recognize things that are dangerous. At the end, you'll end up with only a boss.
Boss - Dr. Robotnik's Robot - 8 Hits
-----
Yeah, Dr. Robotnik is mad enough to unleash his final boss in the original
Sonic the Hedgehog 3 (which Sonic's and Tails' Adventure don't have this kind of boss).
Thankfully enough, you just need 8 hits to destroy the mean, old egg- creature. It's a bit hard but fairly easy if you know what to do.
When he comes down 2 or 3 times, hit the side of him. If you go too high or too low, you'll either get hit by the spike on top of him or get caught in his hands which he'll bang you later on. That's why you must get ready at least a ring.
Sometimes, he may come too high or too low and you must get ready to hit him at the right height. That's part one. Next, he'll float around then falls down which you must avoid.
Jump over the spikes when he moves. After a few movements, he'll stop suddenly and jump away. If you're facing his direction, prepare to jump and hit his middle while avoiding the spikes and hands.
That will be his pattern and he will continue to do the same thing. Continue hitting him 8 times all together and you can reach the next zone.
-------------------------------------
[5.7] Mushroom Hill Zone
-------------------------------------
Act 1 -
Fairly easy as enemies and traps are the same as Sonic's and Tails'
Adventure. Knuckles must use his gliding and climbing ability at certain times.
Mini-Boss - Wood Chopper - 6 Hits
-----
Now, this boss is easy (as everyone knows) but because of Knuckles' limited jumps, it will take a bit longer time.
Head to most right and wait until his fire is gone and hit him. Continue this technique until it was destroyed.
Act 2 -
Another 'mushroomy' area which is quite nice to see. Remember, Knuckles will go to an altogether different place so you will have to expect different ways.
Boss - Dr. Robotnik's Spike Trap Machine - 8 Hits
----
When you see that radar, hit him on the head and continue until it runs away.
Follow him and you will see a set of spike traps he got. Jump over spikes and as soon as you see his fire went off for a while, press right and jump at him but be sure to jump over the spikes later.
Continue few more times and he will bang himself into the tree. Then, step on the capsule to continue.
-------------------------------------
[5.8] Flying Battery Zone
-------------------------------------
Act 1 -
Continue like normal and you should be able to reach the end without problems. Try and find different ways to go.
Mini-Boss - Capsule Trap - 6 Hits
-----
Jump on the capsule to find eyes and hands appear! Stand in the middle and wait until its eyes flashed, you must quickly jump off the capsule or you'll get hit. Once you did that, the capsule will hit itself.
Continue doing the same technique over and over again until it's destroyed and release the animals inside it.
Act 2 -
Again, just almost the same with fire and electricity build-in enemies.
Continue until you reach the boss.
Boss - Laser Machine - 8 Hits
-----
Try and avoid the lasers that it shoot. You don't really need to hit it. Just stand and avoid until it burns Robotnik together. No, you can't hit the Laser
Machine as it is too tall for Knuckles to reach!
After destroying it, go past the lamppost and quickly Spin Dash so you can go away quickly as the platforms will crush you. Once you reach the end, wait until Robotnik comes down.
Boss - Dr. Robotnik's Hanging Spike Machine - 8 Hits
-----
Madder than ever as he build a nasty machine that can shoots fire this time!
Even though it's same when Sonic fights it, he builds fire so that he can shoots Knuckles whenever he glides over him!
Anyway, once he shoots his fire, quickly glide over him to avoid his attacks.
After that, when he appears, attack him a few times and continue the above technique all over again until his machine is destroyed. Then, continue to
Sandopolis.
-------------------------------------
[5.9] Sandopolis Zone
-------------------------------------
Act 1 -
The level can be a little hard than the others and terribly annoying at
-------------------------------------
[5.2] Hydrocity Zone
-------------------------------------
Act 1 -
You can continue into the water if you like. This level is similar to Sonic's or Tails' so I really can't describe much except spikes and enemies.
Mini-Boss - Water Spinner - 6 Hits
-----
A simple boss to defeat but because of Knuckles' low jump, it will take a little longer. Basically, you just need to spin to the right in the beginning and then to the left as he will come in the opposite directions.
Then, attack him once he settles down in the middle. Continue attacking him and repeat the above process if it fails.
Act 2 -
Not much difference except that Knuckles don't meet with another Knuckles on the way! He just go to different road by destroying a wall.
Boss - Dr. Robotnik's Water Machine - 8 Hits
-----
Jump on the pills that he dropped as soon as they explodes to make Knuckles gain enough height to jump above to hit Robotnik.
You can also hit him when he comes down. Continue hitting him until his machine goes 'KA-BOOM!'
Jump on the capsule and proceed to Marble Garden Zone.
-------------------------------------
[5.3] Marble Garden Zone
-------------------------------------
Act 1 -
As I had said before, it's almost similar as Sonic and Tails' except using different roads that you may use. Continue as usual until the mini-boss.
Mini-Boss - Driller Machine - 6 Hits
-----
Attack the parts that don't have the spikes on it. It will drills up the ceiling, causing stones and sharp spikes which will hurt you fall down.
Attack it a few times until it was destroyed throughly.
Act 2 -
Again, almost the same as Sonic's and Tails'. Knuckles will use a different road in the middle of the game. Continue as usual with the same enemies and spike traps.
Boss - Dr. Robotnik's Spike Machine - 8 Hits
-----
Since Tails can't carry Knuckles, it's an altogether a different boss. Stand in the middle and wait until Robotnik appears with his spikes.
When he will come out is random so you will have to look out yourself. Hit him whenever possible and continue 8 times until his machine is destroyed.
-------------------------------------
[5.4] Carnival Night Zone
-------------------------------------
Act 1 -
This zone will be almost the same as Sonic's and Tails' (again) a little bit.
Sometimes, Knuckles will use different ways to continue. Proceed until you meet the mini-boss.
Mini-Boss - Spinning Spike - 4 Hits
-----
Hit the main machine to extend itself so that the spinning spike can hit it.
Continue doing the same technique and it should be destroyed in no time.
If the spike hits the bricks until it made a hole, destroy it quickly or
Knuckles will fall inside it.
Once you destroy it, you will land onto the ground and continue to Act 2.
Act 2 -
Continue until the end. This place should be easy without the red boucing thing. There is no boss here. Hurray! Stand on the teleporter to IceCap.
-------------------------------------
[5.5] IceCap Zone
-------------------------------------
Act 1 -
You start from where the teleporter brings you. Not much to say except that is almost the same as Sonic's and Tails' zones except that sometimes you break the ice walls. Just continue as usual until you reach the mini-boss.
Mini-Boss - Ice Shield - 6 Hits
-----
When it spins and goes down, hit it down there immediately. Be sure to keep at least one ring.
Continue hitting it until it goes 'KA-BOOM!' Easier still, try and get hit by it and quickly hit it repeatedly since you are invinsible. Grab the rings too.
Act 2 -
Again, almost the same. Make use of Knuckles' special abilities to help you here. Proceed until you reach the boss.
Boss - Dr. Robotnik's Freezing Ice - 8 Hits
-----
This boss is similar to Sonic and Tails'. You have to look out for his technique of attacking. Whenever he extends his platform for Knuckles to jump, look carefully.
After he shoots out his 'ice breath' at the side, he will likely to shoot at the platform so you have to be careful. That means, after he shoots his 'ice breath' at the platform, quickly jump at it and attack him.
Repeat this continously until his machine wrecked. Then, continue to Launch
Base Zone.
-------------------------------------
[5.6] Launch Base Zone
-------------------------------------
Act 1 -
Simple, really as it is almost the same as Sonic's and Tails'. All you need to do is continue your way to the mini-boss. Near the end, it will be a little different as you go to a different way.
Mini-Boss - Double Rotating Spikes - 12 Hits
-----
Looks like Robotnik wants to get rid of Knuckles immediately until he leaves two mini-bosses for Knuckles to fight.
Attack any rotating spike enemy first where there are no spike at that time.
Once you hit it, quickly run to the right and left.
Continue hitting until you wins. Remember to keep one ring with you always.
Act 2 -
A little different but you should not have any trouble at all. Learn to recognize things that are dangerous. At the end, you'll end up with only a boss.
Boss - Dr. Robotnik's Robot - 8 Hits
-----
Yeah, Dr. Robotnik is mad enough to unleash his final boss in the original
Sonic the Hedgehog 3 (which Sonic's and Tails' Adventure don't have this kind of boss).
Thankfully enough, you just need 8 hits to destroy the mean, old egg- creature. It's a bit hard but fairly easy if you know what to do.
When he comes down 2 or 3 times, hit the side of him. If you go too high or too low, you'll either get hit by the spike on top of him or get caught in his hands which he'll bang you later on. That's why you must get ready at least a ring.
Sometimes, he may come too high or too low and you must get ready to hit him at the right height. That's part one. Next, he'll float around then falls down which you must avoid.
Jump over the spikes when he moves. After a few movements, he'll stop suddenly and jump away. If you're facing his direction, prepare to jump and hit his middle while avoiding the spikes and hands.
That will be his pattern and he will continue to do the same thing. Continue hitting him 8 times all together and you can reach the next zone.
-------------------------------------
[5.7] Mushroom Hill Zone
-------------------------------------
Act 1 -
Fairly easy as enemies and traps are the same as Sonic's and Tails'
Adventure. Knuckles must use his gliding and climbing ability at certain times.
Mini-Boss - Wood Chopper - 6 Hits
-----
Now, this boss is easy (as everyone knows) but because of Knuckles' limited jumps, it will take a bit longer time.
Head to most right and wait until his fire is gone and hit him. Continue this technique until it was destroyed.
Act 2 -
Another 'mushroomy' area which is quite nice to see. Remember, Knuckles will go to an altogether different place so you will have to expect different ways.
Boss - Dr. Robotnik's Spike Trap Machine - 8 Hits
----
When you see that radar, hit him on the head and continue until it runs away.
Follow him and you will see a set of spike traps he got. Jump over spikes and as soon as you see his fire went off for a while, press right and jump at him but be sure to jump over the spikes later.
Continue few more times and he will bang himself into the tree. Then, step on the capsule to continue.
-------------------------------------
[5.8] Flying Battery Zone
-------------------------------------
Act 1 -
Continue like normal and you should be able to reach the end without problems. Try and find different ways to go.
Mini-Boss - Capsule Trap - 6 Hits
-----
Jump on the capsule to find eyes and hands appear! Stand in the middle and wait until its eyes flashed, you must quickly jump off the capsule or you'll get hit. Once you did that, the capsule will hit itself.
Continue doing the same technique over and over again until it's destroyed and release the animals inside it.
Act 2 -
Again, just almost the same with fire and electricity build-in enemies.
Continue until you reach the boss.
Boss - Laser Machine - 8 Hits
-----
Try and avoid the lasers that it shoot. You don't really need to hit it. Just stand and avoid until it burns Robotnik together. No, you can't hit the Laser
Machine as it is too tall for Knuckles to reach!
After destroying it, go past the lamppost and quickly Spin Dash so you can go away quickly as the platforms will crush you. Once you reach the end, wait until Robotnik comes down.
Boss - Dr. Robotnik's Hanging Spike Machine - 8 Hits
-----
Madder than ever as he build a nasty machine that can shoots fire this time!
Even though it's same when Sonic fights it, he builds fire so that he can shoots Knuckles whenever he glides over him!
Anyway, once he shoots his fire, quickly glide over him to avoid his attacks.
After that, when he appears, attack him a few times and continue the above technique all over again until his machine is destroyed. Then, continue to
Sandopolis.
-------------------------------------
[5.9] Sandopolis Zone
-------------------------------------
Act 1 -
The level can be a little hard than the others and terribly annoying at
Jump to page:
Sponsors:
Other files from this game:
- Sonic & Knuckles Collection FAQ by System on 09/03/2006, 09:50






