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X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
___________________________________________
|* * * * * * ______________________________|
| * * * * * ______________________________|
|* * * * * * ______________________________|
| * * * * * __________SOLDIERS____________|
|* * * * * * ______________________________|
| * * * * * ______________________________|
|* * * * * * ______________________________|
| * * * * * ______________________________|
|* * * * * * ____HEROES OF WORLD WAR II____|
|___________________________________________|
|___________________________________________|
|___________________________________________|
|___________________________________________|
X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Copyright 2004 By Deuce Staley, better known as Deuce ex Defcon, and commonly
associated with Defcon999. This guide may only be posted on GameFAQs.com and
my personal site (http://gensou.us/boards), so if you see it anywhere else,
please let me know about it.
If (for whatever crazy-ass reason) you need to contact me, send an Email to
cmstale@ilstu.edu or use my site. I'll also most likely be around the Soldiers
board at least once most nights, even though it's fairly deserted. Trust me,
if you make a post, I'll see it within twenty-four hours.
Note: I'm just writing about the methods that I personally used to win these
missions. Don't be surprised if you find a strategy for some missions that is
better than the ones I've written down. Hey, at least I tried, right?
X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
X X
X ------------------------ X
X | | X
X | CONTENTS | X
X | | X
X ------------------------ X
X X
X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
A Few Notes Before You Get Started............1AA
Important Controls............................2AA
---------------
Katyusha (USSR)
---------------
Chepel........................................AAA
Monastery.....................................BBB
Last Ride.....................................CCC
Theft.........................................DDD
Prishib Station...............................EEE
-------------------------
Project America (Britain)
-------------------------
Lighthouse....................................FFF
Rendezvous....................................GGG
Crash Site....................................HHH
Ambush........................................III
Rescue........................................JJJ
Freedom.......................................KKK
---------------------------------
The Way to Berlin (United States)
---------------------------------
Drop Zone.....................................LLL
Nijmegen......................................MMM
Minefields....................................NNN
Artillery Assault.............................OOO
Last Stand....................................PPP
----------------------------
Wrath of the Tiger (Germany)
----------------------------
En Route......................................QQQ
Reconnaissance................................RRR
Villers-Bocage................................SSS
Hunter........................................TTT
Liberation....................................UUU
--------------
Bonus Missions
--------------
Tank Attack...................................VVV
OutFront......................................WWW
Frontline.....................................XXX
Hutor.........................................YYY
Defend........................................ZZZ
Mastogne......................................AA1
Officer.......................................BB1
---
End
---
Version History...............................CC1
Closing.......................................DD1
X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
X X
X ---------------------------------- X
X | | X
X |A FEW NOTES BEFORE YOU GET STARTED| X
X | | X
X ---------------------------------- X
X X
X X X X X X X X X X X X X X X X X X X 1AA X X X X X X X X X X X X X X X X X X X
In this section, I will list some notes about various things you should keep in
mind while playing, in no particular order:
I) Now is a good time to save if you want to.
I put this little message at spots in some missions. I suggest you take my
advice when I give it, and save your mission. Nothing's more annoying than
having to redo a large mission several times because you keep messing up in the
last few parts of it. This tag is usually an indication that something very
difficult or something really easy to mess up is about to happen.
II) Gray compared to red damage.
- When a vehicle takes damage, it will show up on the unit's picture on the
left side of the screen when you select it. Damage shown in Red can be
repaired using a repair kit. However, damage that appears as a dark Gray will
not be repairable. Once it's broken, it stays broken. Any vehicle that has
tires will fall victim to this easily. All it takes is one popped tire, and
the vehicle is permanently immobile.
III) Weapons equipped when entering vehicles and mounted guns.
- When you enter a vehicle, your men will drop any weapon they had in their
hands when they entered the vehicle. On a few missions, this will completely
screw you over. Always make sure you unequip the unit's weapon before you
send it into a vehicle. Mounted guns are slightly different. Sometimes your
men will drop the weapon they had in their hands, and sometimes they won't.
Always make sure you have your weapon after you abandon the gun, or you might
realize you're defenseless when it's too late.
VI) Helmets and body armor.
- Body armor is a huge help for your soldiers. If you find some, make sure
you take it and equip it. Helmets are also a very important piece of
equipment. If your helmet gets blown off, make sure you replace it immediately
with a helmet from a downed German soldier (sometimes you can pick the same
helmet back up, too).
V) Double clicking items in your inventory.
- When you're examining another inventory, double clicking an item from your
inventory will move it to the other inventory, and double clicking on an item
in the other inventory will move it to yours. Double clicking on an item that
has a lot more than can fit in one spot in your inventory will fill all of your
available slots with that item (unless there isn't enough of the item to that).
This is helpful for quickly moving items in your inventory.
If you only have a single units inventory open, double clicking on ammo will
reload your gun.
VI) Shutdown glitch.
Double clicking on ammo in your inventory will reload your gun. Unfortunately,
there's a glitch that will sometimes cause an error message to come up, and it
will force you to completely exit the game. It seems to be more common when
you reload a heavier machine gun, but that could just be a coincidence. As of
right now, I am not aware of any way to correct this problem. The best way to
avoid it is to reload using the ammo clip icon to the right of your weapons on
the main screen.
VII) Saving at the start of each mission.
I suggest you save immediately after the introduction to each mission. It can
get extremely annoying to have to watch that same damn scene over and over
again if you have trouble on a mission.
VIII) The Map.
It starts off at a tilt, but there isn't an easy way to tell which way is
north. Usually, I would tell people to immediately change their angle so that
north is up on the screen. This time though, I recommend you keep it at the
default position. All directions in this guide assume that you have.
IX) Never leave your men armed with grenades if you're not going to be
Directly Controlling them.
Seriously, your AI is unreasonably stupid. If you leave a grenade in the hands
of a soldier, and you let go of the Direct Control, he will use it at the next
available target, regardless of how close he (or an ally) might be to that
target. It's a quick way to get yourself killed, or waste a grenade that you
might have needed later.
X) Equipping things from your inventory.
To equip helmets, body armor, or weapons from your inventory, simply click and
drag the item from your inventory to the appropriate location on your unit's
picture. Unequip things by reversing that process.
X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
X X
X --------------------------- X
X | | X
X | IMPORTANT CONTROLS | X
X | | X
X --------------------------- X
X X
X X X X X X X X X X X X X X X X X X X 2AA X X X X X X X X X X X X X X X X X X X
For the most part, if you go through the training and if you've played at least
one other RTS game before, you should have no problems with the controls.
I) Direct Control.
There are two ways to enter the "Direct Control" feature. The first is by
pressing the End key to turn the feature on, and then pressing it again to turn
it off. The other way (which is the way I ALWAYS recommend you do it) is by
holding down the Control key for the duration of the time you want to stay in
Direct Control mode.
Direct control is useful for making very quick, precise attacks. Units are a
lot more accurate in Direct Control, and you can pick your targets much easier.
Direct Control is also extremely useful for driving vehicles into tight spots,
or escaping quickly from heated battles.
II) Hold Fire, Return Fire, and Fire At Will.
You can set a unit to any one of these three basic commands when the unit is
not being Directly Controlled. To set these, simply click on one of the
corresponding icons on the left side of the top row of your command bar when
you have at least one unit selected.
Hold Fire means that the unit will absolutely not fire at anything, no matter
what, until you tell it to. This is almost always the safest way to go,
simply because your units are not exactly smart, and can easily get themselves
killed for stupid reasons if they fire at something you didn't want them to
fire at, or if they throw a grenade while standing in front of a wall or
another one of your units.
Return Fire means that your unit will fire back if it is fired upon. This is
fairly safe, but you won't want to use it a lot of the times. Your units tend
to waste their ammo shooting at things they can't hit, or they return fire with
grenades and kill themselves or your other units.
Fire At Will means the unit will fire at anything that gets too close. This is
rarely a good idea for several of the reasons listed above. The only time I
recommend using this is when you need to slaughter a lot of troops at one time.
You can set one or more men to Fire At Will, and then take Direct Control of
another unit.
III) Hotkeys.
Several actions have keys assigned to them so you can perform them quickly
without using your mouse. I'll list the most important ones here, in no
particular order. Note that most of these features can also be opened with
various icons on your display.
___________________________________________
|* * * * * * ______________________________|
| * * * * * ______________________________|
|* * * * * * ______________________________|
| * * * * * __________SOLDIERS____________|
|* * * * * * ______________________________|
| * * * * * ______________________________|
|* * * * * * ______________________________|
| * * * * * ______________________________|
|* * * * * * ____HEROES OF WORLD WAR II____|
|___________________________________________|
|___________________________________________|
|___________________________________________|
|___________________________________________|
X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
Copyright 2004 By Deuce Staley, better known as Deuce ex Defcon, and commonly
associated with Defcon999. This guide may only be posted on GameFAQs.com and
my personal site (http://gensou.us/boards), so if you see it anywhere else,
please let me know about it.
If (for whatever crazy-ass reason) you need to contact me, send an Email to
cmstale@ilstu.edu or use my site. I'll also most likely be around the Soldiers
board at least once most nights, even though it's fairly deserted. Trust me,
if you make a post, I'll see it within twenty-four hours.
Note: I'm just writing about the methods that I personally used to win these
missions. Don't be surprised if you find a strategy for some missions that is
better than the ones I've written down. Hey, at least I tried, right?
X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
X X
X ------------------------ X
X | | X
X | CONTENTS | X
X | | X
X ------------------------ X
X X
X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
A Few Notes Before You Get Started............1AA
Important Controls............................2AA
---------------
Katyusha (USSR)
---------------
Chepel........................................AAA
Monastery.....................................BBB
Last Ride.....................................CCC
Theft.........................................DDD
Prishib Station...............................EEE
-------------------------
Project America (Britain)
-------------------------
Lighthouse....................................FFF
Rendezvous....................................GGG
Crash Site....................................HHH
Ambush........................................III
Rescue........................................JJJ
Freedom.......................................KKK
---------------------------------
The Way to Berlin (United States)
---------------------------------
Drop Zone.....................................LLL
Nijmegen......................................MMM
Minefields....................................NNN
Artillery Assault.............................OOO
Last Stand....................................PPP
----------------------------
Wrath of the Tiger (Germany)
----------------------------
En Route......................................QQQ
Reconnaissance................................RRR
Villers-Bocage................................SSS
Hunter........................................TTT
Liberation....................................UUU
--------------
Bonus Missions
--------------
Tank Attack...................................VVV
OutFront......................................WWW
Frontline.....................................XXX
Hutor.........................................YYY
Defend........................................ZZZ
Mastogne......................................AA1
Officer.......................................BB1
---
End
---
Version History...............................CC1
Closing.......................................DD1
X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
X X
X ---------------------------------- X
X | | X
X |A FEW NOTES BEFORE YOU GET STARTED| X
X | | X
X ---------------------------------- X
X X
X X X X X X X X X X X X X X X X X X X 1AA X X X X X X X X X X X X X X X X X X X
In this section, I will list some notes about various things you should keep in
mind while playing, in no particular order:
I) Now is a good time to save if you want to.
I put this little message at spots in some missions. I suggest you take my
advice when I give it, and save your mission. Nothing's more annoying than
having to redo a large mission several times because you keep messing up in the
last few parts of it. This tag is usually an indication that something very
difficult or something really easy to mess up is about to happen.
II) Gray compared to red damage.
- When a vehicle takes damage, it will show up on the unit's picture on the
left side of the screen when you select it. Damage shown in Red can be
repaired using a repair kit. However, damage that appears as a dark Gray will
not be repairable. Once it's broken, it stays broken. Any vehicle that has
tires will fall victim to this easily. All it takes is one popped tire, and
the vehicle is permanently immobile.
III) Weapons equipped when entering vehicles and mounted guns.
- When you enter a vehicle, your men will drop any weapon they had in their
hands when they entered the vehicle. On a few missions, this will completely
screw you over. Always make sure you unequip the unit's weapon before you
send it into a vehicle. Mounted guns are slightly different. Sometimes your
men will drop the weapon they had in their hands, and sometimes they won't.
Always make sure you have your weapon after you abandon the gun, or you might
realize you're defenseless when it's too late.
VI) Helmets and body armor.
- Body armor is a huge help for your soldiers. If you find some, make sure
you take it and equip it. Helmets are also a very important piece of
equipment. If your helmet gets blown off, make sure you replace it immediately
with a helmet from a downed German soldier (sometimes you can pick the same
helmet back up, too).
V) Double clicking items in your inventory.
- When you're examining another inventory, double clicking an item from your
inventory will move it to the other inventory, and double clicking on an item
in the other inventory will move it to yours. Double clicking on an item that
has a lot more than can fit in one spot in your inventory will fill all of your
available slots with that item (unless there isn't enough of the item to that).
This is helpful for quickly moving items in your inventory.
If you only have a single units inventory open, double clicking on ammo will
reload your gun.
VI) Shutdown glitch.
Double clicking on ammo in your inventory will reload your gun. Unfortunately,
there's a glitch that will sometimes cause an error message to come up, and it
will force you to completely exit the game. It seems to be more common when
you reload a heavier machine gun, but that could just be a coincidence. As of
right now, I am not aware of any way to correct this problem. The best way to
avoid it is to reload using the ammo clip icon to the right of your weapons on
the main screen.
VII) Saving at the start of each mission.
I suggest you save immediately after the introduction to each mission. It can
get extremely annoying to have to watch that same damn scene over and over
again if you have trouble on a mission.
VIII) The Map.
It starts off at a tilt, but there isn't an easy way to tell which way is
north. Usually, I would tell people to immediately change their angle so that
north is up on the screen. This time though, I recommend you keep it at the
default position. All directions in this guide assume that you have.
IX) Never leave your men armed with grenades if you're not going to be
Directly Controlling them.
Seriously, your AI is unreasonably stupid. If you leave a grenade in the hands
of a soldier, and you let go of the Direct Control, he will use it at the next
available target, regardless of how close he (or an ally) might be to that
target. It's a quick way to get yourself killed, or waste a grenade that you
might have needed later.
X) Equipping things from your inventory.
To equip helmets, body armor, or weapons from your inventory, simply click and
drag the item from your inventory to the appropriate location on your unit's
picture. Unequip things by reversing that process.
X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
X X
X --------------------------- X
X | | X
X | IMPORTANT CONTROLS | X
X | | X
X --------------------------- X
X X
X X X X X X X X X X X X X X X X X X X 2AA X X X X X X X X X X X X X X X X X X X
For the most part, if you go through the training and if you've played at least
one other RTS game before, you should have no problems with the controls.
I) Direct Control.
There are two ways to enter the "Direct Control" feature. The first is by
pressing the End key to turn the feature on, and then pressing it again to turn
it off. The other way (which is the way I ALWAYS recommend you do it) is by
holding down the Control key for the duration of the time you want to stay in
Direct Control mode.
Direct control is useful for making very quick, precise attacks. Units are a
lot more accurate in Direct Control, and you can pick your targets much easier.
Direct Control is also extremely useful for driving vehicles into tight spots,
or escaping quickly from heated battles.
II) Hold Fire, Return Fire, and Fire At Will.
You can set a unit to any one of these three basic commands when the unit is
not being Directly Controlled. To set these, simply click on one of the
corresponding icons on the left side of the top row of your command bar when
you have at least one unit selected.
Hold Fire means that the unit will absolutely not fire at anything, no matter
what, until you tell it to. This is almost always the safest way to go,
simply because your units are not exactly smart, and can easily get themselves
killed for stupid reasons if they fire at something you didn't want them to
fire at, or if they throw a grenade while standing in front of a wall or
another one of your units.
Return Fire means that your unit will fire back if it is fired upon. This is
fairly safe, but you won't want to use it a lot of the times. Your units tend
to waste their ammo shooting at things they can't hit, or they return fire with
grenades and kill themselves or your other units.
Fire At Will means the unit will fire at anything that gets too close. This is
rarely a good idea for several of the reasons listed above. The only time I
recommend using this is when you need to slaughter a lot of troops at one time.
You can set one or more men to Fire At Will, and then take Direct Control of
another unit.
III) Hotkeys.
Several actions have keys assigned to them so you can perform them quickly
without using your mouse. I'll list the most important ones here, in no
particular order. Note that most of these features can also be opened with
various icons on your display.
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- Soldiers - Heroes of Word War 2 FAQ by System on 09/03/2006, 09:50






