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Submitted by System on 09/03/2006, 09:50. Print file.
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to eat out at lunch time, and to leave work on time. Most of the work of the game consists in getting people to and from their offices.

Office workers will complain about the noise if you mix them with commercial establishments, such as fast food, retail, etc.

7.5 Condo

Condos are not rented, as offices and hotel rooms are. Instead, they are purchased by their residents, giving you a big chunk of cash all at once.  Condos are also the lowest density use of your space, with only three residents in a 16 meter piece of floor.

When you tear out a condo, you must first buy it back from its owner. You are also obliged to buy it back if the residents move out.

7.6 Single / Double / Suite

Single and double hotel rooms can give you the most income for your space. Single rooms are available once your tower gets 2 stars; the others can be built after your third star.  Suite rooms require one parking space each.

7.7 Housekeeping

SimHousekeepers are very efficient, presumably because they want to get back to their "soaps" as quickly as possible.  Because of this, they are also very reluctant to leave the housekeeping area to get out and clean the rooms.  Each housekeeping area has enough supply carts for six housekeepers.  These cleaning demons will fan out through your hotel rooms, one per floor. Once finished with a floor, a housekeeper will go to another floor, but only if there is not another housekeeper from the same area on the floor.  They gossip enough back at the base.
A housekeeper will not go to a floor which is more than 10 floors away from the base.

(This last part needs to be double-checked. Anyone building maid quarters in the basement?)

Your cleaning staff goes home at 5:00 on the dot.  Any uncleaned rooms will stay that way until the next day. Messy rooms are likely to be infested with roaches, and require you to call the bulldozer/exterminator to get rid of the problem.  Housekeeping sections cannot be demolished.

(How many singles can a housekeeper clean in a day?)

7.8 Security

I don't worry much about security, since I have only had one fire, and no bomb threats.  Since the game limits you to 10 security offices, I think 1 for every 1000 residents is plenty.  In the long run, I think it's cheaper to pay the fire department when the time comes.  Security offices cannot be demolished. (One security station may prevent your entire building from burning to the ground.  You need one to get the third star, anyway)

7.9 Fast Food / Restaurants

Fast food shops begin with 10 customers.  These customers are considered part of the population of your tower when the shop first opens. When the shop closes at the end of the day, the income you receive depends on the level of patronage that day in the shop.

Level   Customers   Income  Population
=====   =========   ======  ==========
Poor     0 - 24      -3k    Decreases
Average  25 - 34     +2k    Stays the same
Good     35 - 80     +5k    Increases

Fast food income is posted at 9:00 p.m.  Population from fast food is calculated at 10:00 a.m., when the shops open. Placing a fast food shop in the afternoon will cause the shop to post a loss of 3k for the day.  Place shops in the middle of the night or the early morning to avoid this loss.

Restaurants cost more, hold more customers, and generate more profits.

7.10 Retail Shops

7.11 Ballroom

7.12 Theatre

7.13 Medical Clinic

7.14 Ramps / Parking

7.15 Recycling

After you reach the third star, you will need to do something about removing the trash your sims generate.  Since this is a modern tower, you need to put in Recycling centers.  At 500k each, and with a 50k/yr maintenance fee, you won't be placing more of these than you need.

Does the service elevator need to reach the recycling center? cbranson@gate.net (Craig Branson) Says:
I've tested this several times. Basically, place [recycling] out of the way (I usuaully place it on B8). The only thing it requires is placing a floor holder underground for it - no service elevator is required, no road for the garbage trucks, no nothing (except
$500,000). Every once in a while, a garbage truck will come and pick the trash up and leave. After a while, you'll need to build more centers.

7.16 Metro

7.17 Cathedral

6. Elevators

As the foreword to the manual says, this game is a simulation of elevators, and their use in getting people where they want to go.
Each elevator shaft can hold up to eight cars, and each car has a limited capacity.

If people start getting on your elevator, going a few floors, and getting right back on the elevator (only more angry), they aren't finding a way to where they want to be.  You may have just disabled access to a floor, or removed a key staircase.  Click on the people with the magnifying glass, and see where they are trying to go.  Then, either make their way to the destination easy, or, if they are "supposed" to be taking a different elevator, disable the problem elevator's service to the floor where the sims are getting on.  They will go to the other elevator immediately.  You can restore the service if you want, or just leave it off.

5. Service Elevators

Service elevators are used to get your cleaning staff to the hotel rooms.  The manual claims that a service elevator must reach the recycling center, but apparently, this isn't the case.  See
Housekeeping, Recycling.  "Civilians" will not use the service elevator for any reason.

4. Express Elevators

Express elevators stop at the ground floor, all basement levels, and every fifteenth above ground floor (1, 15, 30, 45, 60, 75, 90).  Sims will take an express elevator to the sky lobby nearest their destination, and take a local elevator from there.  They won't change elevators more than once.  Many times, you will see a message like
"Sims on floor 66 need a path to floor 3."  Sometimes, you can solve these little problems by adding stairs from the nearest lobby; sometimes there is nothing you can do about it.

3. Disasters

I have only had a single fire in one of my largest towers.  I would like to know how bad a fire/bombing can be.

2. SimTower Demo

I have not seen a demo, nor do I know of any in existence.

1. Easter Eggs
1.1 Hold down "option" as you place your first lobby section.
       

B1. Trivia

But a great game.  You can tell its Japanese origin as the language can be hear spoken during the office sound effect.
Something "gozaimasu."

David Lee at University of Washington

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