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THE SIMS - PC
Walkthrough/FAQ
by anduyn18
Current Version: 1.0
LATEST UPDATE: This is the first version of this FAQ, begun on May 23rd, 2004,
and finished on June 26th, 2004. I had a bit of a two-week lazy time.
+====================+
| TABLE OF CONTENTS |
+====================+
PART A: BASICS --> The Soul of Your Sim
==================
1. Intro/Contact Info
2. Sim Needs
2.1 - Hunger
2.2 - Comfort
2.3 - Hygiene
2.4 - Bladder
2.5 - Energy
2.6 - Fun
2.7 - Social
2.8 - Room
3. Friends and Lovers
3.1 - Love and Marriage
3.1.1 - Proposing
3.1.2 - Accepting/ Rejecting Proposals
3.2 - Moving In
3.3 - Babies
3.3.1 - Interactions
3.3.2 - Losing the Baby
3.4 - Children
3.4.1 - Losing the Child
3.5 - Neighbors
3.6 - Jealousy
4. Disasters and Failure States
4.1 - Floods
4.2 - Fires
4.3 - Starvation
4.4 - Electrocution
4.5 - Burglars
4.6 - Fights
5. Building Your Home
6. Furnishing Your Home
6.1 - Basics First
6.2 - Losing Items
6.3 - Keeping It Clean
PART B: WORKING --> Sucks, But Necessary
==============================================
7. Getting One
7.1 - Carpooling
8. Career Tracks
8.1 - Original Sims
8.2 - Livin' Large
8.3 - Unleashed Career Tracks
8.4 - Jobhopping
8.5 - Keeping/Losing One
9. Other Ways of Bringing Home the Bacon
9.1 - Building Gnomes
9.2 - Painting
9.3 - Farming
9.4 - Making Preserves
PART C: OTHER AREAS OF THE SIMS --> Expand Your Horizons
====================================================
10. Downtown
10.1 - Going and Leaving
10.2 - Getting Company
10.3 - Dating
11. Vacation Island
11.1 - Going and Leaving
11.2 - Fees
11.3 - Awards/Souvenirs
11.4 - Bringing a Date
12. Old Town
13. Studio Town
13.1 - Going and Leaving
13.2 - The Tabloid
13.3 - Awards
13.4 - NPC's
13.5 - Career Help
13.5.1 - Acting
13.5.2 - Fashion
13.5.3 - Music
13.6 - Butlers
13.7 - Stalkers
PART D: EXTRA LUXURIES
====================================================
14. Pets
14.1 - Getting Ready
14.2 - Buying A Pet
14.3 - Adopting A Pet
14.4 - Pet Moods
14.5 - Pet Skills
15. Parties
16. Cheats and Tricks
16.1 - Resetting Moods
16.2 - More Money Cheat
16.3 - 'Selling The Rockey Explosion' Trick
16.4 - Marry For Money
16.5 - Use And Return
16.6 - Cheat Code List
PART E: CONCLUSION --> In Closing...
=====================================================
17. Contacting Me
18. Credits
19. Good Luck
+=============================================+
| +=========================================+ |
| | PART A: THE BASICS -> Heart and Soul | |
| +=========================================+ |
+=============================================+
+===========+
| 1. INTRO |
+===========+
This is where I will clear up many things. First of all, this FAQ is MINE. It
is Copyright 2004 I. "anduyn18" Bilic. If you want to use it as part of another
FAQ, please ask for my permission first. If you want to post it on your website
or link to it, feel free to do so as long as it ISN'T ALTERED IN ANY WAY. It is
made to help people, not to be stolen.
If you have something that you would like me to add, or if you'd like to ask a
question, you may, again, give me a shout, and I'll answer it, as long as I
haven't already done so in this FAQ. The most updated version of this FAQ will
always be found at:
http://gamefaqs.com
http://faqs.ign.com
Finally, I am in no way affiliated with Maxis or EA. All I did was write this
FAQ and play The Sims. Thanks!
Contact:
ibilic@msn.com
teenageangst_18@hotmail.com
+===============+
| 2. SIM NEEDS |
+===============+
When a Sim is under your control (and even when it isn't, for that matter), it
always has needs and motives. To see these motives and their levels, just click
on live mode to get the bar to pop up, and they will be next to your Sim's
face. To keep your Sim happy, all of these needs must be fulfilled. Your Sim
has eight of these needs. Hunger, Comfort, Hygiene, Bladder, Energy, Fun,
Social, and Room. I will go into detail about those in a second.
Making your Sim use different items will have an effect on each need. For
example, eating will make the Hunger bar rise, but it will somewhat lower the
Hygiene bar. How high all of these bars are affect your Sim's mood. More green
bars signify a very happy sim; more green bars signify an extremely unhappy Sim.
Your Sim's mood has an effect on anything they do. If they are extremely
unhappy, they won't want to do anything, saying they lack the motivation, and
they will most likely die (you unsensitive child!). It can also have an effect
on their interactions with other people. For example, two unhappy Sims are more
likely to get into a fight (I talk about this more in section 4.4), while two
happy Sims are more willing to get married. That might be a bit of an
exaggeration, but you get my point.
Finally, there are objects which are essential to keeping these bars green and
keeping your Sim happy. I will talk about these in detail, but an example would
be how the fridge is essential to keeping the Hunger need high.
--------------
| 2.1 Hunger |
--------------
This is one of THE most important motives. If this isn't fulfilled, your Sim
may die, and that's not fun, so feed them well, especially when the bar is low.
There are a few things I have to talk about here. First of all, you MUST have a
fridge. It has a few options to feed your sim. When you click it, you can have
a snack, a quick meal, a normal meal, or serve a meal. If you select a snack,
your Hunger bar is not filled very much, and you've forked over $5. If you ask
your Sim to make a meal, you will give up $10, and your Hunger bar will be
raised, depending on your Sim's culinary expertise. A quick meal is less
filling for your Sim, but takes less time to prepare. Finally, if you want to
serve a meal, then your Sim (if they don't start a fire) will make a meal that
has 6 servings, for the cost of $20. This is usually the best option for large
families, but if you have a single sim that eats only one portion, then just
click the 'Have Breakfast/Lunch/Dinner' option, unless they're starving.
Also, you can satisfy your Hunger motive somewhat by ordering Pizza. You can do
this from the Phone pie menu. Simply click on Services...'Order Pizza'. This
isn't very filling, unless you eat the whole thing, but is good if your Sim
often starts fires or is just plain lazy.
Finally, when you do cook, and want maximum efficiency, make sure to follow
this order of items.
+--------+ +-----------+ +------+
| 1 | | 2 | | 3 |
+--------+ +-----------+ +------+
1. Fridge
2. Counter with Food Processor
3. Counter with Range/Oven/Microwave
---------------
| 2.2 Comfort |
---------------
Comfort, obviously, is how COMFORTABLE your Sims are. This is weighed pretty
heavily. The comfort bar can drop severely in some situations. It will lower
sometimes when the Sim is standing, but not as much as it would if they are
sitting on an extremely uncomfortable piece of furniture, or working out.
When raising it, you don't really have to be a rocket scientist. If your Sims
have a decent couch, then they can raise their comfort bar while watching TV
while also raising their Fun meter. See, you're already multitasking. Every
couch can raise your Comfort bar all the way, but it's just the time they take.
A couch with a 10 comfort rating can raise it in a few Sim minutes, while a
couch with a 1 comfort rating might take MUCH longer.
If you want to REALLY multitask, watch TV with a friend, while sitting on your
nice couch. So here, you're raising the Comfort, Social, and Fun bars. Just
thought I'd add that there.
---------------
| 2.3 Hygiene |
---------------
If you cannot keep up your Sims' hygiene needs, then many things can be
affected. Again, the meaning of this one is fairly self-explanatory. This is
how clean your Sims are. This can be raised or fulfilled by bathing, showering,
or washing your Sims' hands in the sink. If your Sim is not clean, it affects
their mood and their interactions with others. To illustrate my point here, put
yourself in another Sims shoes. Would you want to interact with a Sim that
hasn't taken a shower in two weeks? I didn't think so.
Finally, to maximize the efficiency of your bathtub or shower, clean it often.
---------------
| 2.4 Bladder |
---------------
Aaahhh. Must I really explain what this is? It's kind of self explanatory. This
one, if it is low, must be taken care of quickly if it's low, because there ARE
consequences for low bladders. Your Sim, regardless of age, wets themselves
(and the floor). Not a valuable use of their time. It also makes the Hygiene
Walkthrough/FAQ
by anduyn18
Current Version: 1.0
LATEST UPDATE: This is the first version of this FAQ, begun on May 23rd, 2004,
and finished on June 26th, 2004. I had a bit of a two-week lazy time.
+====================+
| TABLE OF CONTENTS |
+====================+
PART A: BASICS --> The Soul of Your Sim
==================
1. Intro/Contact Info
2. Sim Needs
2.1 - Hunger
2.2 - Comfort
2.3 - Hygiene
2.4 - Bladder
2.5 - Energy
2.6 - Fun
2.7 - Social
2.8 - Room
3. Friends and Lovers
3.1 - Love and Marriage
3.1.1 - Proposing
3.1.2 - Accepting/ Rejecting Proposals
3.2 - Moving In
3.3 - Babies
3.3.1 - Interactions
3.3.2 - Losing the Baby
3.4 - Children
3.4.1 - Losing the Child
3.5 - Neighbors
3.6 - Jealousy
4. Disasters and Failure States
4.1 - Floods
4.2 - Fires
4.3 - Starvation
4.4 - Electrocution
4.5 - Burglars
4.6 - Fights
5. Building Your Home
6. Furnishing Your Home
6.1 - Basics First
6.2 - Losing Items
6.3 - Keeping It Clean
PART B: WORKING --> Sucks, But Necessary
==============================================
7. Getting One
7.1 - Carpooling
8. Career Tracks
8.1 - Original Sims
8.2 - Livin' Large
8.3 - Unleashed Career Tracks
8.4 - Jobhopping
8.5 - Keeping/Losing One
9. Other Ways of Bringing Home the Bacon
9.1 - Building Gnomes
9.2 - Painting
9.3 - Farming
9.4 - Making Preserves
PART C: OTHER AREAS OF THE SIMS --> Expand Your Horizons
====================================================
10. Downtown
10.1 - Going and Leaving
10.2 - Getting Company
10.3 - Dating
11. Vacation Island
11.1 - Going and Leaving
11.2 - Fees
11.3 - Awards/Souvenirs
11.4 - Bringing a Date
12. Old Town
13. Studio Town
13.1 - Going and Leaving
13.2 - The Tabloid
13.3 - Awards
13.4 - NPC's
13.5 - Career Help
13.5.1 - Acting
13.5.2 - Fashion
13.5.3 - Music
13.6 - Butlers
13.7 - Stalkers
PART D: EXTRA LUXURIES
====================================================
14. Pets
14.1 - Getting Ready
14.2 - Buying A Pet
14.3 - Adopting A Pet
14.4 - Pet Moods
14.5 - Pet Skills
15. Parties
16. Cheats and Tricks
16.1 - Resetting Moods
16.2 - More Money Cheat
16.3 - 'Selling The Rockey Explosion' Trick
16.4 - Marry For Money
16.5 - Use And Return
16.6 - Cheat Code List
PART E: CONCLUSION --> In Closing...
=====================================================
17. Contacting Me
18. Credits
19. Good Luck
+=============================================+
| +=========================================+ |
| | PART A: THE BASICS -> Heart and Soul | |
| +=========================================+ |
+=============================================+
+===========+
| 1. INTRO |
+===========+
This is where I will clear up many things. First of all, this FAQ is MINE. It
is Copyright 2004 I. "anduyn18" Bilic. If you want to use it as part of another
FAQ, please ask for my permission first. If you want to post it on your website
or link to it, feel free to do so as long as it ISN'T ALTERED IN ANY WAY. It is
made to help people, not to be stolen.
If you have something that you would like me to add, or if you'd like to ask a
question, you may, again, give me a shout, and I'll answer it, as long as I
haven't already done so in this FAQ. The most updated version of this FAQ will
always be found at:
http://gamefaqs.com
http://faqs.ign.com
Finally, I am in no way affiliated with Maxis or EA. All I did was write this
FAQ and play The Sims. Thanks!
Contact:
ibilic@msn.com
teenageangst_18@hotmail.com
+===============+
| 2. SIM NEEDS |
+===============+
When a Sim is under your control (and even when it isn't, for that matter), it
always has needs and motives. To see these motives and their levels, just click
on live mode to get the bar to pop up, and they will be next to your Sim's
face. To keep your Sim happy, all of these needs must be fulfilled. Your Sim
has eight of these needs. Hunger, Comfort, Hygiene, Bladder, Energy, Fun,
Social, and Room. I will go into detail about those in a second.
Making your Sim use different items will have an effect on each need. For
example, eating will make the Hunger bar rise, but it will somewhat lower the
Hygiene bar. How high all of these bars are affect your Sim's mood. More green
bars signify a very happy sim; more green bars signify an extremely unhappy Sim.
Your Sim's mood has an effect on anything they do. If they are extremely
unhappy, they won't want to do anything, saying they lack the motivation, and
they will most likely die (you unsensitive child!). It can also have an effect
on their interactions with other people. For example, two unhappy Sims are more
likely to get into a fight (I talk about this more in section 4.4), while two
happy Sims are more willing to get married. That might be a bit of an
exaggeration, but you get my point.
Finally, there are objects which are essential to keeping these bars green and
keeping your Sim happy. I will talk about these in detail, but an example would
be how the fridge is essential to keeping the Hunger need high.
--------------
| 2.1 Hunger |
--------------
This is one of THE most important motives. If this isn't fulfilled, your Sim
may die, and that's not fun, so feed them well, especially when the bar is low.
There are a few things I have to talk about here. First of all, you MUST have a
fridge. It has a few options to feed your sim. When you click it, you can have
a snack, a quick meal, a normal meal, or serve a meal. If you select a snack,
your Hunger bar is not filled very much, and you've forked over $5. If you ask
your Sim to make a meal, you will give up $10, and your Hunger bar will be
raised, depending on your Sim's culinary expertise. A quick meal is less
filling for your Sim, but takes less time to prepare. Finally, if you want to
serve a meal, then your Sim (if they don't start a fire) will make a meal that
has 6 servings, for the cost of $20. This is usually the best option for large
families, but if you have a single sim that eats only one portion, then just
click the 'Have Breakfast/Lunch/Dinner' option, unless they're starving.
Also, you can satisfy your Hunger motive somewhat by ordering Pizza. You can do
this from the Phone pie menu. Simply click on Services...'Order Pizza'. This
isn't very filling, unless you eat the whole thing, but is good if your Sim
often starts fires or is just plain lazy.
Finally, when you do cook, and want maximum efficiency, make sure to follow
this order of items.
+--------+ +-----------+ +------+
| 1 | | 2 | | 3 |
+--------+ +-----------+ +------+
1. Fridge
2. Counter with Food Processor
3. Counter with Range/Oven/Microwave
---------------
| 2.2 Comfort |
---------------
Comfort, obviously, is how COMFORTABLE your Sims are. This is weighed pretty
heavily. The comfort bar can drop severely in some situations. It will lower
sometimes when the Sim is standing, but not as much as it would if they are
sitting on an extremely uncomfortable piece of furniture, or working out.
When raising it, you don't really have to be a rocket scientist. If your Sims
have a decent couch, then they can raise their comfort bar while watching TV
while also raising their Fun meter. See, you're already multitasking. Every
couch can raise your Comfort bar all the way, but it's just the time they take.
A couch with a 10 comfort rating can raise it in a few Sim minutes, while a
couch with a 1 comfort rating might take MUCH longer.
If you want to REALLY multitask, watch TV with a friend, while sitting on your
nice couch. So here, you're raising the Comfort, Social, and Fun bars. Just
thought I'd add that there.
---------------
| 2.3 Hygiene |
---------------
If you cannot keep up your Sims' hygiene needs, then many things can be
affected. Again, the meaning of this one is fairly self-explanatory. This is
how clean your Sims are. This can be raised or fulfilled by bathing, showering,
or washing your Sims' hands in the sink. If your Sim is not clean, it affects
their mood and their interactions with others. To illustrate my point here, put
yourself in another Sims shoes. Would you want to interact with a Sim that
hasn't taken a shower in two weeks? I didn't think so.
Finally, to maximize the efficiency of your bathtub or shower, clean it often.
---------------
| 2.4 Bladder |
---------------
Aaahhh. Must I really explain what this is? It's kind of self explanatory. This
one, if it is low, must be taken care of quickly if it's low, because there ARE
consequences for low bladders. Your Sim, regardless of age, wets themselves
(and the floor). Not a valuable use of their time. It also makes the Hygiene
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