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Submitted by System on 09/03/2006, 09:50. Print file.
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SIM CITY 3000 Unlimited -----------------------------------------------------------------
----------------------------------------------------------------------------------------------------
Michael Detwiler Copyright 2002
Final Version
Last Update: 6/9/02
E-Mail- Mike0101@att.net
----------------------------------------------------------------------------------------------------

Contents

Intro
What's New?
Part 1 Starting a City
1.1 Customizing Terrain
1.2 Starting to Build
Part 2 Information on Various Structures
2.1 Landscape
2.2 Zoning
2.3 Transportation
2.4 Utilities
2.5 Civic/ Special Buildings
Part 3 When Disasters Strike...
Part 4 Adjust and Review
4.1 Making Money
4.2 Land Value
4.3 Ordinances
Part 5 FAQ Section
Part 6 Goodbye
6.1 Credits


*Intro*

If you are new to any Sim City games by Maxis Sim City 3000 can
be overwhelming . There are so many little details to this game.
If you have any experience with Sim City 2000 or Sim City
Classic you will still notice tons of new stuff like garbage
disposal (believe me that's a biggie), new disasters and new
ways to stop them, better scenarios, a much improved query
tool, and a LOT more. Another thing, if you're just buying
this game to cause disasters and blow up stuff don't bother.


*What's New?*
--------------

Version 1.0- The whole FAQ.

Version 1.5- The "What's New" Section,
Ordinance Section (4.3)

Version 1.6- Straightened up the FAQ and maps.

Version 1.7- Fixed line breaks and checked the spelling
(horray!). Seriously, I can't spell worth crap.

Version 1.8- Added the FAQ section (Part 5)
Added a few minor corrections.


Final Version- I know its been a while and this FAQ is far from
perfect, but this is the final version. The only
change is an email change.

_____________________________
/ Part 1 Starting Your City /
/_____________________________/

One big question everyone asks when starting a new game is
"where to start". Well if you're brand new to Sim City
then start with a starter town or use the tutorial. They
are very helpful to starters of the game. Otherwise,
that's why I'm here. Select start new city from the
opening menu. Now you must make some decisions for the
format of your city. Your first choice is to select easy,
medium, or hard. If your new to the game select easy.
You then must choose a start date. Pick from 2000 (easy)
1950 (medium) 1900 (hard). Why this order? Much like real
life things must be invented before they can be used. Next
choose large for city size. If you choose anything else
you'll run out of room and wish your city was bigger. At
the bottom you have two more choices. If your really brave
mark disasters and definitely mark auto-budget. Now you're
ready to choose you're terrain.

1.1 Customizing Terrain
--------------------------------
When beginning a new city choosing a good terrain is very
important. The less mountains and trees you have the
easier it will be. As for water, well you'll have to
decide. Building bridges is a lot harder than in previous
installments. You can't just drag the road across water
and expect a bridge to be built. The terrain on both sides
has to be perfect elevation and there can't be any
buildings around, so for your first city keep the water
low except for a river and a pond or two. As for when you
pick the physical features NEVER make your city and island.
This will cut off all neighbor deals except for the garbage
ones which really stink : ( Make the middle a river.
Now you're ready to start building.

1.2 Starting to Build
---------------------------
You're done with that, so now what? The answer is to start
building. How? I'll give you an example

R = road
r = residential (light)
c = commercial (light)
i = industrial (light)
O = oil power plant
F = fire station
P = police station
w = body of water
p = pumping station *
I = incinerator +
H = hospital
S = school
L = power lines

wwwwwwwwwww
wwwwwwwwwww
wwwwwwwwwww
p
H
R R R R R R R R R O
S R rrrrrrrR ccccR iiiiiiiR
R rrrrrrrR ccccR iiiiiiiR
R rrrrrrrR ccccR iiiiiiiR
R rrrrrrrR ccccR iiiiiiiR F
R R R R R R R R R P
R L
R L
R L
R I I I
R I I I
R I I I

* If you have mostly salt water use a desalination plant. If
you're starting before they are invented use a water tower
(they don't have to be near water) and remember to build water
pipes.

+ If you start in 1900 use a landfill, incinerators not
available.

If you don't quite understand this map I will better explain it
later in the FAQ.

_____________________________________________
/ Part 2 Information on Various Structures /
/____________________________________________/

2.1 Landscape
-------------------
Okay, these aren't really structures but they are listed here
anyway:

Plant Trees- $3

Planting trees can only have a good effect on your city.
(1) They raise land value (2) lower pollution and
(3) shuts up critics who keep saying your city is an industrial
wasteland. So by all means go ahead and plant trees.
They really raise land value if placed around parks.

Create Water- $150 a square (on clear terrain)

Creating water is good if you have mostly salt water in your
city because unless it is connected to a body of salt water it
is always fresh water. This will save you countless $$ because
pumping stations cost less and last longer than desalination
plants, and you don't need as much of them as water towers.

Lower Terrain- $25 a square (on clear terrain)

Lowers the terrain by one. If you lower it enough you will
reach sea level.

Raise Terrain- $25 a square (on clear terrain)

Raises the terrain by one. If you raise it enough you will
create a mountain which raises land value.

Level Terrain- N/A

Levels the terrain. Comes in handy for hilly terrain because
you can't build on it which wastes a lot of land.

Bulldoze- N/A

The larger the object you bulldoze the more it costs. Available
under all sub-menus.

2.2 Zoning
----------------
Industrial- Light $10 Medium $20 Dense $50

This is where the majority of your sims work. Always make sure
that there is equal industrial and residential zone. It is a
good idea to place industrial zones on the edges of your map
so half your pollution goes to your neighbor. Land value in
industrial zones is usually very low so don't worry about that.
Just remember: if you start a city in 1900 you will have
heavily polluting industries than if you start in 2000. If you
see a lot of smokestacks in the year 2000 try enacting some
ordinances to get some clean industries. Industrial zones
develop no further than five tiles from a road.

Residential- Light $10 Medium $20 Dense $50

This is where your sims live. Make sure it is far away from
industrial areas to keep land value high. Also, when putting a
certain object near residential zones use the NIMBY (not in my
backyard) rule. So if your placing a jail somewhere in your
city, place it away from residential zones. You don't want a
jail in your backyard, do you? I didn't think so. (I'll talk
about raising land value later in this FAQ) Look again at the
map in section 1.2. See now why I have things the way I do?
Residential zones develop no further than two tiles away from
the road.

Commercial- Light $10 Medium $20 Dense $50

This is where the rest if your sims work. If you're looking for
skyscrapers in your city here's where they are. Commercial
zones are best placed when separating industrial and
residential zones. In a young city you don't need many of them,
but as commerce increases you might have more of these than
industrial zones.

Landfill- $50

Well, landfills are a cheap way of getting rid of garbage but
once you put them in you will wish you didn't. They cause
pollution, take up space, lower land value, and are a pain to
get rid of. That's why unless you're starting in 1900 build an
incinerator. They pollute a lot more but as long as you put
then out in the middle of nowhere they're fine. If you are
thinking of putting one in they need road access.

Seaport- $250

Cheaper than airports, these help boost commerce in a young city.
To develop they must be on a coast and be 6x2 tiles. Make sure
that they are on a waterway that is flowing out of your city or
else they will do nothing. These also allow you to have garbage
deals with your neighbors.

Airport- $500
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