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Submitted by System on 09/03/2006, 09:50. Print file.
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SIMCITY 2000 SCENARIOS GUIDE (PC Version)
by Andy007
andyb922@hotmail.com
Unpublished Work Copyright 2000 Andy Banh
Visit my site at: http://www.geocities.com/linosterman/
Version 0.4
Created: 3/29/00
-----------------------------------------------------------------------
Warning: You may not use this FAQ on your site unless you ask me for
permission. If I find out or get a report of you using this FAQ on
your site(without my permission, or without thanks to me), I will see
you in court!!! The only site(s) currently that may use this FAQ is
gamefaqs.com and www.gameadvice.com. The only person who can update or
recreate this FAQ is ME.
-----------------------------------------------------------------------
Most Recent UPDATEs

Version 0.4: 4/2/00: This FAQ is complete, all the new scenario
strategies have been written: Washington D.C, Barcelona, Las Vegas,
and Paris.

Version 0.3: 4/1/00: I've written a couple more strategies for this
scenario FAQ: Manhattan, Portland, San Francisco, and Silicon Valley.

Version 0.2: 3/31/00: Added a couple of scenario cities to this FAQ:
Atlanta, Chicago, Davenport, Homestead, and Malibu.

Version 0.1: 3/29/00: This FAQ is Completely new!
-----------------------------------------------------------------------
Contents
1. Author's Notes
2. Frequently Asked Questions
3. Scenarios from “SimCity 2000” CD
-Dullsville
-Flint, Michigan
-Oakland
-Hollywood
-Charleston, North Carolina
4. Scenarios from “Simcity 2000 Scenarios Volume 1: Great Disasters”
-Atlanta
-Chicago
-Davenport
-Homestead
-Malibu
-Manhattan
-Portland
-San Francisco
-Silicon Valley
-Washington D.C.
5. Scenarios from “SimCity 2000 CD Collection”
-Barcelona
-Las Vegas
-Paris
6. Credits/Contact Me

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1. Author's Notes
-----------------------------------------------------------------------
This is my first ever FAQ for gamefaqs.com! Since I found no In-
Depth FAQs for SimCity 2000(PC version), I decided to write this FAQ
because I know most people need help in the Scenarios of SimCity 2000.
If you need help on a certain Scenario, just find what you are looking
for below before asking me or someone else for help. Enjoy!

-----------------------------------------------------------------------
2. Frequently Asked Questions
-----------------------------------------------------------------------
Q: How do I win a scenario city in SimCity 2000?
A: You must accomplish the goal the people of the city would like you
to do. The problem/goal is listed after you have loaded your scenario
city.

Q: What's a scenario city?
A: A Scenario City in SimCity 2000 is a city in which you must solve the

city's problem. If you solve the town's problems, you are granted to be

mayor of the city.

Q: Do I own a scenario city?
A: After you have beaten the scenario, you become the real mayor of the
city.

Q: What happens after I beat a scenario?
A: You become the city's mayor and you can save it. The disaster or
scenario is over, so it becomes a free city. But beware, disasters can
still happen.

Q: How come the people of the scenario city busted me out of their town?

A: After you have spent your amount of time in the scenario town and
still haven't solved the problem, the people are pissed off because they

think you did not eliminate their problem in the time of your reign in
the town.

Q: How much money do I get in a Scenario City?
A: Usually $20,000, but in those big towns, sometimes you can get more.

Q: Are bonds and loans available in a scenario city?
A: Yes, but don't loan so much money because it becomes a bad problem
later on.

Q: I can't beat the scenarios, help me out!!!
A: Read the scenario walkthrough part of this FAQ.
-----------------------------------------------------------------------
3. Scenario Walkthroughs from “SimCity 2000” CD
-----------------------------------------------------------------------
Dullsville
Difficulty: Medium-Hard

Goal: Raise the city's population from 1,680 to 20,000 in 10 years.
You get $20,000 and must end with $5,000 in the end.

Hints and Tips: Sometimes, the computer forgets that you must end
with $5,000, so cross your fingers to be lucky. You should just
take a couple loans and pause the game.

Procedures:
1. After loading Dullsville, pause it. Select “No Disasters” from the
disasters menu. Dammit, you'll have to do a lot of work on this
boring town. Look around, you will need some dense zones to fill up
the population.

2. Now, take one loan from the bank while your game is paused.

3. Begin building your expansion of Dullsville by adding many zones,
streets, and city services in the north of the city. But please, do
not extend the city too much because you'll have to pay expensive
annual fees. You should add the zones that are most needed(check
your RCI chart).

4. If the city is lacking power, add another power plant. Add a
couple of water pumps and pipes(about 15 pumps), and now set the speed
of the game from pause to Llama. You should also add the ordinances:
Pro-Reading Campaign, Anti-Drug Campaign, CPR Training, Neighborhood
Watch (if you want to), Public Smoking Ban, Free Clinics, Junior
Sports, Nuclear-Free Zone, Business Advertising, City Beautification,
and Annual Carnival. All these ordinances are costly, but it should
raise the population quite a bit. Set your taxes to 0%.

5. At this point, I hope you have at least $10,000. Let the simulation
go, and watch your population until about January 1912. Hopefully,
Dullsville's population is at least 6,000 people.

6. Pause at January 1912 and begin another expansion to the city. This
time, to the west. Make sure you add enough Police Stations, hospitals,

fire Stations, schools, and parks. Look at your RCI demand chart,
build whatever is needed all over the west of the map near the lake.
But don't spend too much money, keep your money around $7,000-$12,000.
If you have less than $7,000, get a loan. If you have more than
$12,000, you should spend it until you have about $8,000.

7. Let the simulation run again, until mid-1913. Your town's population

should be nearly 10,000. Build in whatever space you can find, but make

sure the section of the town people can get to it. Keep your money
around $10,000. Remember, don't waste too much money on unwanted
demands on the RCI demand chart. Raise your taxes up to 4%. Pause the
game once you get to 1915.

8. By 1915, hopefully your population is 15,000 or close to it. You
should have about $7,000 after your profits due to the 4% tax. Since
there is a 4% tax, maybe only 1,000-3,000 people will flow into your
city now, but don't worry, you probably have this scenario won by now.
Keep the speed of the simulation at Llama.

9. Keep building until 1917, when you have about $5,000. Your
population now should be 18,000-20,000. If not, just set your taxes to
0% to speed up the population of people. The whole northern part of
the map should almost be filled. You should now start to concentrate on

taxes and ordinances. Do not build much anymore, try just to eliminate
the crime or other problems in your city.

10. By 1918, the population should be over 20,000, keep that way. You
should almost be broke, having around $4,000-$5,000. If you are broke,
try to issue a bond. If the bond has too much money, use it until you
have about $6,000.

11. By 1919, you should have just a little more than $5,000. Plan out
the profit you will make in 1920, so you can successfully win this
scenario. Near November 1919, have the speed of simulation at turtle
so you can build what is necessary. At December, try to eliminate your
money so that your profit evens out to $5,000. Just build some roads,
pipes, or power lines to waste a little money, and parks to waste a lot.

You can also put some landscape.

12. In 1920, hopefully, you've won the scenario! You now get to keep
this city and the people of the city are happy!
------------------------------------------------------------------------

Flint, Michigan
Difficulty: Easy

Goal: Increase the population from 10,000 to 21,000 in 5 years. I
certainly think this is a easy scenario that can even be beat in 3
years.

Hints/Tips: Attract the industry using the business ordinances. Just
destroy the deserted zones and set your taxes to 0%.

Procedures:
1. Pause the scenario. Select “No disasters” at the disasters menu. Go

to the ordinance menu. Select: Business Advertising, Anti-Drug
Campaign, CPR Training, Neighborhood Watch, Free Clinics, Energy
Conservation, City Beautification, Annual Carnival, Nuclear Free Zone,
Tourist Advertising, Pollution Controls, and Junior Sports.

2. Destroy all of the deserted area in the north, rezone those areas
into dense commercial, residential, and industrial. Just take one loan
if you need it, and add a cleaner power plant to the city.

3. Sit back and set the speed to Llama. Check the population in the
next two years, it should be at least 16,000. If not, rezone areas
depending on the RCI demand and change around the ordinances and keep
the taxes at 0%.

4. On mid-year 4, the population should be already over 21,000. By
now, you already have the scenario won. Just set the speed to Llama
and wait for the people to cheer you on as you become the new mayor.
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Oakland
Difficulty: Medium-Hard

Goal: You must put out that huge brushfire and increase the
population from 41,000 to 50,000.
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