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translation flaws. The reason for this is that demo was translated in a hurry
before the localization (for the international market) was finished. The final
release of the game will have the professional quality of all of Ascaron's
English titles. Sacred was originally developed in German.
Q: I can see a magical stash, but can't reach it. Help!
A: This is a bug in the demo version. In the release version this has been
fixed. There is no way around this in the demo.
Q: Help, I am stuck in the landscape!
A: This bug has been fixed in the release version and is specific to the demo.
If in rare cases, you are stuck in the Release, you should contact the Sacred
Support Staff with a Savegame.
Q: My Seraphim stands on the horse! What's up with that?
A: This is a known bug in the demo version. Basically, whatever abnormalities
you observe in the demo are likely to have been fixed in the release version.
The code base for the demo was separated from the release in early December
2003 already and does not reflect the state of the final product.
Q: Pathfinding really sucks, has that been fixed, too?
A: Yes, Ascaron says this has been optimized and works much better in the
release version.
Q: I loaded a demo savegame. Why is my character's name "PlayerName"?
A: This is a demo-specific bug that has been fixed in the release. It doesn't
have a negative impact on the gameplay.
Q: I need technical help. Who can I contact?
A: You can contact Ascaron's technical support via the German contact form at
http://www.ascaron.com/d/service/index.html. If there is an English form, then
I haven't found it. I'll briefly explain the form to you, though, it's not
difficult. The fields, from top to down, ask for the following information:
first name, last name, e-mail address, name of the game you are having trouble
with, type of problem (choose one that sounds familiar: Grafik for graphics
issues, Sound for sound troubles, Installation for installation difficulties,
Absturz for crashes), a brief description of the problem you're having, and
lastly the content of the DXDIAG output. Then click on "abschicken" to submit
your report. You can write in English. To get the DXDIAG output, click on the
Start button and select "Run ...". Type in "dxdiag" (minus the quotation
marks) to run the diagnosis tool of DirectX. Save this information to a text
file, open the file in an editor and copy/paste the content of this file into
the form.
Revision history
* 2004-03-03, 1.04: Added Alan Wild's comment on no-gore in US version, added
information about the Australian version, added Ingo Mohr's information about
the philosophy change regarding LAN (can now play with up to four people and
only one CD). Added the question about weather effects, clarified and
explained when exactly you can learn new skills. Further added a question
about combat arts and why higher isn't always better. Added information on the
levels at which new weapon/spell/combat art slots become available. Added and
clarified various horse-related questions. Also added a question about joining
a party and closed ascaron.net. Added a question about number of skills. Added
information on random items/loot, and also explained where equipment can be
socketed. Added an explanation of how the game increases attributes
automatically, and also answered the question how many skill points a
character receives. Made some other minor changes. Removed one gore-related
question, since it was redundant, and also removed the mention of specific
vendors. Added the information that players with different language versions
can play together, that CD keys are independent of the language version and
that there won't be patch troubles.
* 2004-02-24, 1.03b: Fixed a few minor things, and added new technical
question to the index.
* 2004-02-24, 1.03: Mirko Worsley has added technical information about
Windows 98FE (First Edition), extended the Drink Animation question and
corrected various other pieces of information.
* 2004-02-24, 1.02: Added Ascaron's clarification about "no gore" for US
version, added feature question about monster types in the game, added
information on the UK import version, added a couple of demo related questions
(level, where it ends), added information on how to learn/increase skills and
special attacks, moved a number of bug-related entries from the Gameplay
section to the Technical/Bugs section, added a LAN question to the MP section,
added information on the PlayerName bug. Further added various questions
dealing with the horse (purchase, maintenance, handling, attack) and hotkeys.
Also added information on the quest log and the in-game map. Clarified various
questions and made minor chances to wording and grammar. Added Ascaron's
definite clarification on the maximum character level, and squeezed in a
question about the missing trading screen in multiplayer. Changed "special
attacks" to "combat arts" in many places, though kept "special attacks" in
some spots to avoid repeating the same term over and over.
* 2004-02-23, 1.01: Updated release dates, added additional names of
publishers, added skill/attribute related questions to the Gameplay section,
minor grammar fixes to a number of entries, added item highlightning question.
* 2004-02-22, 1.00: Initial release of the FAQ.
* 2004-02-21, 0.90: Release of the draft version.
A big "Thank you!" to everyone who has contributed to this FAQ! You guys (and
gals) are the greatest!
(Edited and compiled by Michael Vondung, aka Cironir. Contact:
cironir@furcadia.com. You may not distribute this document without permission.
2004-March-03.)
before the localization (for the international market) was finished. The final
release of the game will have the professional quality of all of Ascaron's
English titles. Sacred was originally developed in German.
Q: I can see a magical stash, but can't reach it. Help!
A: This is a bug in the demo version. In the release version this has been
fixed. There is no way around this in the demo.
Q: Help, I am stuck in the landscape!
A: This bug has been fixed in the release version and is specific to the demo.
If in rare cases, you are stuck in the Release, you should contact the Sacred
Support Staff with a Savegame.
Q: My Seraphim stands on the horse! What's up with that?
A: This is a known bug in the demo version. Basically, whatever abnormalities
you observe in the demo are likely to have been fixed in the release version.
The code base for the demo was separated from the release in early December
2003 already and does not reflect the state of the final product.
Q: Pathfinding really sucks, has that been fixed, too?
A: Yes, Ascaron says this has been optimized and works much better in the
release version.
Q: I loaded a demo savegame. Why is my character's name "PlayerName"?
A: This is a demo-specific bug that has been fixed in the release. It doesn't
have a negative impact on the gameplay.
Q: I need technical help. Who can I contact?
A: You can contact Ascaron's technical support via the German contact form at
http://www.ascaron.com/d/service/index.html. If there is an English form, then
I haven't found it. I'll briefly explain the form to you, though, it's not
difficult. The fields, from top to down, ask for the following information:
first name, last name, e-mail address, name of the game you are having trouble
with, type of problem (choose one that sounds familiar: Grafik for graphics
issues, Sound for sound troubles, Installation for installation difficulties,
Absturz for crashes), a brief description of the problem you're having, and
lastly the content of the DXDIAG output. Then click on "abschicken" to submit
your report. You can write in English. To get the DXDIAG output, click on the
Start button and select "Run ...". Type in "dxdiag" (minus the quotation
marks) to run the diagnosis tool of DirectX. Save this information to a text
file, open the file in an editor and copy/paste the content of this file into
the form.
Revision history
* 2004-03-03, 1.04: Added Alan Wild's comment on no-gore in US version, added
information about the Australian version, added Ingo Mohr's information about
the philosophy change regarding LAN (can now play with up to four people and
only one CD). Added the question about weather effects, clarified and
explained when exactly you can learn new skills. Further added a question
about combat arts and why higher isn't always better. Added information on the
levels at which new weapon/spell/combat art slots become available. Added and
clarified various horse-related questions. Also added a question about joining
a party and closed ascaron.net. Added a question about number of skills. Added
information on random items/loot, and also explained where equipment can be
socketed. Added an explanation of how the game increases attributes
automatically, and also answered the question how many skill points a
character receives. Made some other minor changes. Removed one gore-related
question, since it was redundant, and also removed the mention of specific
vendors. Added the information that players with different language versions
can play together, that CD keys are independent of the language version and
that there won't be patch troubles.
* 2004-02-24, 1.03b: Fixed a few minor things, and added new technical
question to the index.
* 2004-02-24, 1.03: Mirko Worsley has added technical information about
Windows 98FE (First Edition), extended the Drink Animation question and
corrected various other pieces of information.
* 2004-02-24, 1.02: Added Ascaron's clarification about "no gore" for US
version, added feature question about monster types in the game, added
information on the UK import version, added a couple of demo related questions
(level, where it ends), added information on how to learn/increase skills and
special attacks, moved a number of bug-related entries from the Gameplay
section to the Technical/Bugs section, added a LAN question to the MP section,
added information on the PlayerName bug. Further added various questions
dealing with the horse (purchase, maintenance, handling, attack) and hotkeys.
Also added information on the quest log and the in-game map. Clarified various
questions and made minor chances to wording and grammar. Added Ascaron's
definite clarification on the maximum character level, and squeezed in a
question about the missing trading screen in multiplayer. Changed "special
attacks" to "combat arts" in many places, though kept "special attacks" in
some spots to avoid repeating the same term over and over.
* 2004-02-23, 1.01: Updated release dates, added additional names of
publishers, added skill/attribute related questions to the Gameplay section,
minor grammar fixes to a number of entries, added item highlightning question.
* 2004-02-22, 1.00: Initial release of the FAQ.
* 2004-02-21, 0.90: Release of the draft version.
A big "Thank you!" to everyone who has contributed to this FAQ! You guys (and
gals) are the greatest!
(Edited and compiled by Michael Vondung, aka Cironir. Contact:
cironir@furcadia.com. You may not distribute this document without permission.
2004-March-03.)
Jump to page:
Sponsors:
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