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Submitted by System on 09/03/2006, 09:50. Print file.
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While this seems minor, with this one point you can really influence your
character's development. A level 50 character might have hundreds of hitpoints
more than other characters, because the player put all points into strength
(which increases the number of hitpoints).

Q: How do I learn a new skill?

A: Go to your skill menu/list (as explained above), and you might see the
option to learn a "New Skill". If it is there, select it and then choose the
new skill you'd like to pick up (click the plus symbol). This new skill will
be at skill level 1. Note that picking up a new skill does not use up one of
your available skill points, even though it starts at skill level 1. To
increase an already known skill, click on the skill's plus sign. (Note that
skills and special class attacks/combat arts are not the same thing. All
classes have access to the same skills, but combat arts are specific to each
character class.)

Q: I don't see the "New Skill" option anywhere. What's up?

A: You can learn a new skill at levels 3, 6, 12, 20, 30 and 50 (in addition to
the two that you are starting out with. It is possible to save up those new
skills, but not necessarily the best approach.

Q: How many skill points do I get?

A: The number of skill points that you receive depends on your character
level. At level 2, you get one skill point. At levels 3 through 11, you
receive two points every time you gain a level. At levels 12 through 29, you
receive three skill points, and starting at level 30 you get four skll points
every time your level increases.

Q: Can I "save up" skill and attribute points?

A: Yes, if you don't use new attribute or skill points, they'll just sit
around and add up. You can assign them to attributes and skills at a later
time.

Q: How do I learn and increase combat arts?

A: In order to learn or increase a special attack, you need to find the
appropriate rune for the particular combat art you wish to learn or increase.
Right-click the rune in your inventory to add it to your selection of combat
arts. If this is a new special attack for your character, he or she learns it.
If you have already learned it previously, the level of the combat art is
increased by one.

Q: Doesn't that make increasing combat arts random?

A: In a way it does, because you never know when, or if, you'll find the
desired runes you want. Runes are common drops, though. Some NPCs will allow
you to trade runes for combat arts of other classes for one for your own
class. In multiplayer, you can also trade with other players.

Q: Is higher always better, in regard to combat arts?

A: No, definitely not. When you increase the level of a combat art or a spell,
the time needed for the combat art or spell to replenlish (become usable
again) increases. In some cases this increase is quite drastic. There are some
skills that decrease the regeneration time of combat arts and spells, but
until you have those at a decent level, you may wish to consider to keep the
combat arts and spells at a low level.

Q: I read about "combos". How do you make them?

A: You need to find a "Combo Master" in the game who will "make" a combo for
you. Not for free, however, prepare to pay a nice gold sum for this advantage.
How exactly this works is explained in greater detail at this URL:
http://www.sacred-fans.net/combos.html.

Q: What in the world is a "combo"?

A: It is a custom sequence of up to four special attacks that your character
can perform. It can be hotkeyed and replayed. It replenishes much like combat
arts and spells. For instance, you could have a combo made to shout a "war
cry", leap towards an enemy, and release a mighty attack twice in a row.

Q: Will the combos be updated when I raise a skill?

A: No, the levels of the special attacks in your combos remain where they were
at the time when you had the combo made, even if you increase the combat arts
later on. Ascaron designer Aarne Jungerberg implied that Combo Masters might
offer an upgrade -- for a hefty fee -- in a later patch.

Q: How do I socket equipment with runes and jewellery?

A: You need to go to a blacksmith who offers this service. The smith can also
remove items (runes, rings, etcetera) from sockets, however, as of right now,
you will only get one of the socketed objects back.

Q: Are there hotkeys? How do you configure them?

A: Yes, 1-5 for the weapon slots and 6-0 for the special attacks and combos.
In the demo and the first release, it is not possible to configure the
hotkeys. This may be changed at a later time.

Q: Five hotkeys each? How do I get all ten slots?

A: When you start a new character, you only have one slot each for a weapon
and for a special attack/combo. As you level up, you'll get more slots. One
slot at level 1, two slots at level 2, three slots at level 8, four slots at
level 16 and finally five slots at level 30.

Q: How do I assign a weapon to a hotkey/slot?

A: Drag the weapon into the slot of your choice (to the left of the control
panel).

Q: How do I assign a weapon and a shield to a hotkey/slot?

A: Just drag both the weapon and the shield in the same slot (to the left of
the control panel in the middle). This only works with one-handed weapons.

Q: How do I assign a special attack to a hotkey/slot?

A: Open the inventory ("I" key), select the "combat arts" tab in the middle,
and drag the icon of the desired special attack into a hotkey slot (one of the
right-handed ones).

Q: How do I assign a combo to a hotkey/slot?

A: Open the inventory ("I" key), select the "combos" tab on the right side,
and drag the icon of the desired combo into a hotkey slot (one of the
right-handed ones).

Q: Where can I find an in-game map?

A: You can either press the "M" key or push the appropriate button on the
control panel (bottom-center of your screen).

Q: How can I open the quest log? Is there one?

A: Yes, there is one, and it's actually very useful. To open it, press the "Q"
key (might be "L" in the release) or push the appropriate button on the
control panel (bottom-center of your screen). The quest log doesn't only
provide information about on-going and completed quests, but also offers
statistics and background information. It's quite nice and will soon become
your best friend.

Q: Can I highlight chests, barrels and other containers?

A: Yes, this can be done with the ALT key. Just hold it down. Doors and other
entrances are not shown, neither are magical hiding places.

Q: Will my Vampiress die or get damaged when day dawns?

A: No, but she won't be able to use her special vampire abilities during the
daytime. She'll be sort of a human knight when the sun shines. At night,
though, she turns into a deadly hunter with pointed teeth and a thirst for
blood.

Q: Why does my character stop fighting when I drink a potion?

A: When your character quaffs a potion, you'll see an animation. During the
animation, the character is busy guzzling the fluid and cannot fight back.
This way, battles become more challenging since you can't just refresh your
health at any given time without possibly fatal consequences. You can use the
Option Menu to switch off "Atmospheric Animation" to stop the drinking
animation.

Q: Why are the potions so expensive?

A: The idea is to make the game more challenging and encourage a tactical
playstyle. In other words, you'll have to carefully evaluate a situation
before you jump right in the middle of it. Also, in the full release you'll
not be as broke as in the demo. The relatively rarity of potions is a
deliberate feature of Sacred.

Q: How do you stack potion bottles?

A: You cannot stack potions. Each bottle takes up a square in your inventory.
In Sacred, you are only limited by the inventory space, not by weight. It is a
trade-off: If you take a lot of potions, you can't carry as much loot. Safety
or profit? You decide!

Q: Is the blue chest I see in every town like the D2 chest?

A: Yes, this blue, shimmering metal chest is your personal town chest. By
means of ancient magic, you can access the items in this chest from every
town. It is like a bank box.

Q: How/where can I buy a horse?

A: There are numerous horse traders in the game. In order to buy a horse, you
only have to left-click the animal that interests you. A box with information
about the horse will show up and you can decide if you wish to purchase it. In
the demo, there are two horse traders: One in the garrison in Silver Creek,
and one in "Schnabling" (the village where the noble asks for an escort and
where the Gandalf look-alike waits for you). Note that for the better horses
later in the game you will need a sufficient level in the horse riding skill.

Q: Do I have to feed my horse?

A: No, the horses in Sacred do not require food or water.

Q: How do I mount or dismount my horse?

A: To mount or dismount the horse, click on the horse shoe symbol below your
character portrait, or, alternativly hold the SHIFT-key while right-clicking
the Horse.

Q: Why can't I use my special attack from horseback?

A: To keep the game balanced, not all special attacks can be used when the
character is mounted on a horse. Some special attacks work, some do not (this
is listed in the skill description in the game). The only exception is the
Wood Elf. All of her attacks can be used from the horse, and some of them even
only work when she sits in a saddle.

Q: Why can't I use any combo from horseback?

A: In the German release version (as of the first patch) you cannot use any
combos from horseback, even if they consist of combo arts that work, if used
individually, from horseback. This may be a deliberate design decision in
order to keep the game balanced.

Q: Can I take my horse everywhere?

A: No. You cannot take it indoors, and it also cannot be used in dungeons.
When you know that you are going to hunt in a dungeon, leave the horse in a
safe town.

Q: When I dismount the horse, can monsters attack it?

A: Yes, the horse is vulnerable when you dismount. If you are in a PvP mode,
it can also be killed by players. It may be worthwhile to leave your horse in
a town when you hunt in places where the horse gets in the way.

Q: If I die, does my horse also die?

A: Not necessarily. This may or may not happen, though based on some very
basic and by no means sophisticated tests, it seems that monsters don't do
anything once you're gone. The horse will still be at the spot where your
character got slain.

Q: Is my horse invulnerable when I am mounted on it?

A: No, it seems that the horse is taking a certain portion of damage that is
dealt to the character. The exact details of this are still unknown, though
the author of this FAQ had his horse killed from under his butt!

Q: Is there a way to call the horse?

A: Yes. Click on the horse shoe symbol below your character portrait. If you
are close to the horse, you'll mount it. If the horse is some distance away,
clicking this symbol will make your character whistle for the horse, and it'll
come to you. In the demo this can have some obscure side-effects, like the
horse popping up in inaccessible places. In the release version, the horse's
pathfinding is much better and it walks up to you.

Q: How do I "trample" monsters into the ground?
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