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identical to the North-American version of Sacred (no gore). The UK import
version is also available in a number of places.
Q: Will there be technical problems if I get an import version?
A: No. Seraphine of Ascaron wrote in a post that the executable files are
identical in all versions. This indicates that you won't have any update/patch
problems with, for example, the UK version if you live in North America, or if
you are in Germany and play with the US version. Also, you can play online
regardless of the language version you use, or what the people you play with
use. CD keys are also not bound to a certain language version of the game
(confirmed by Ingo Mohr).
Q: I didn't see any blood in the demo, how come?
A: It is there, but you might need to first turn it on in the options menu.
Q: Will there be a version in French language?
A: Yes, it seems so, though little is known about it. Ascaron's Topdog said,
"Sacred is due to launch in France in full French (over 100k words) in April
[2004], localisation process is now completing and then [the] test process
needs to be completed. Our target date is April 16th."
Q: Do all three Sacred versions feature the same cover artwork?
No. All three major distributions of Sacred exhibit distinct cover artwork.
You can view samples at the following locations:
German version
http://www.ascaron.com/d/sacred/zoom1.asp?bild=sacred_cover_artwork.jpg
UK/European version
http://www.ascaron.com/gb/gb_sacred/zoom1.asp?bild=sacred_cover_3d_gb.jpg
US/Canada version
http://www.encoresoftware.com/images/games/Sacred_SB_LT_M.jpg
Joe177 also posted the link of the concept art for the German version. It was
not used for the final product, but the horse with the sword wielding Seraphim
appears on the cover of the UK/European version. You can see it here:
http://www.noxqs-orden.de/Sacred/cover.jpg.
Q: Can I pre-order Sacred?
A: Yes, most of the large game dealers allow you to pre-order Sacred so that
you get it on the release day.
Q: How much does it cost?
A: This depends on where you order it. The retail price for the US version is
39,99 USD, and the German version's recommended price is 49,99 Euro. However,
these prices vary from vendor to vendor.
Q: Can I get the soundtrack CD that the Germans get?
A: No. The soundtrack CD was only given to customers who pre-ordered the game
directly at the online shop of Ascaron Germany. It was an exclusive offer. As
far as I know, no such offer has been made for the international versions.
Q: Can I use saved games/characters from the demo in the release?
A: No. The saved games and characters of the demo version are not compatible
with the full release of Sacred.
Q: Are there English fan sites for Sacred?
A: Yes, there is a number of fan sites for Sacred. http://www.sacred-fans.net
is the most established source for information about Sacred in English
language. Another site worth visiting is http://www.planetsacred.com. A
general fan site for Ascaron games is located at
http://www.ascaron-fanpage.com/. The official forums can be found at
http://www.ascaron-forum.com.
Q: Can I download Sacred wallpapers for my desktop?
A: Check out http://www.sacred-fans.net/view/wallpapers.html for a number of
beautiful wallpapers in different sizes.
B. Features
Q: What are the six character classes?
A: You can choose between the Battle Mage, the Vampiress, the Wood Elf, the
Dark Elf, the Gladiator and the Seraphim. In the demo, only the latter two
classes are available. Detailed descriptions of the classes can be found at
http://www.ascaron.com/gb/gb_sacred/gb_sacred_diecharaktere.html. For
information on class skills, check out the character information at
http://www.sacred-fans.net.
Q: Can I change the gender of my character?
A: No, the genders of the six classes are "fixed". Battle Mage, Gladiator and
Dark Elf are male, and Wood Elf, Seraphim and Vampiress are female.
Q: Are there levels? What's the maximum level?
A: Yes, there are levels. This particular question has been the cause of a lot
of confusion in the past few weeks and months. Various Ascaron officials gave
different answers, ranging from 150 to 250 to unlimited. Shortly before the
release of the German version, Ascaron now cleared this up and officially
confirmed that there will be no maximum level at all. That's right, you can
just keep leveling your character for as long as you want. Whether that's very
practical is another topic altogether. But for now (first release at least),
there will not be a level cap for characters. The same is likely to apply to
the levels of skills and combat arts, though at least skill levels cannot
exceed the character level.
Q: How many different skills are there?
A: There is a total of twenty-seven different skills, most of which are
available to all character classes, though not all classes can learn every
skill at the same level. Some have to wait a bit longer. Note that the skills
are not combat arts or spells. Each character class has, in addition to the
skills, a unique set of up to twenty "special moves" (combat arts) and spells.
Skills give passive bonuses or allow you to do certain things better, for
instance riding a stronger horse, or wiedling two weapons at the same time.
Combat arts and spells are active, meaning that you can use them and
"something happens".
Q: Are there rare, set and unique items in Sacred?
A: Yes, there are, and class-specific items as well.
Q: Are items and drops random?
A: Except for quest related items, the treasure drops are random. Some items
are generated with random stats and attributes. It is also possible that items
have skill modifiers.
Q: Are there different difficulty levels?
A: Yes, there are four difficulty levels: bronze, silver, gold and platinum.
You can start a character in either bronze or silver, but need to beat the
game in silver to unlock the gold difficulty. When you have won Sacred in
gold, you can enter the platinum difficulty to face the real challenge!
Q: Can you tell me more about the horse?
A: Yes. It is big, has four legs, and ... oh! That's not what you wanted to
know? All right, then. :-) Horses in Sacred are more than mere eye-candy.
First and foremost, they enable your character to cross wide areas of Ancaria
faster, which drastically shortens the time required to travel to a far away
place. But horses are also weapons. You can "crash into" enemies and trample
over them. Depending on the level of your riding skill, you can choose between
different types of horses, ranging from fragile animals that faint when they
spot a goblin to elite horses that will take you to hell and bring you safely
back. Horses can be equipped with special gear to improve their performance
further. The Gameplay section of this FAQ contains additional information
about the horse.
Q: How many different monster types are there in Sacred?
A: According to Ascaron, Sacred features about "270 different opponents which
are [roughly] 100 different types of monsters, not including sub types".
Q: Do monsters respawn?
A: Yes. Monsters respawn even in the single player campaign. Mirko of Ascaron
said, "The monsters will respawn after a time. In freed areas, there will be
fewer monsters than before. During the story the character will move through
some regions several times. Later in the story line, regions will be overrun
by the undead. Then there will be a fresh respawn in this region." According
to Seraphine, also from Ascaron, more monsters spawn in higher difficulty
settings.
Q: Does Sacred feature random maps?
A: Sadly, no. Sacred offers a large and beautifully designed world, but its
geography is static. Areas, including dungeons, are not randomly generated.
Q: Are all areas in Sacred forest regions?
A: No, not at all. There are sixteen very different, distinct tilesets,
including deserts, polar areas and mountains.
Q: Is there an editor for Sacred? Can I make mods?
A: As of this point in time, there is no editor and also no support for
player-created mods. Ascaron has not announced any plans to change this in the
foreseeable future. The game world is very large and features different
tilesets, though. It won't get boring very fast. The Editors which the
Developers use are too complicated for the Public and these will therefore not
be released either.
Q: Can I interact with the environment?
A: The world of Sacred is a lively one. Animated animals can be found
everywhere, and the cities are populated by NPCs. You can initiate a
conversation with many of them, and you can even see (by the little icons
above their heads) what each of these NPCs is currently thinking about, doing
or going to do. There are hidden stashes and uncounted containers, just
waiting to be looted by you. Unlike in many other games of this genre, the
world in Sacred feels alive and vibrant. Sacred also has "henchmen", though
they only join you temporarily (as part of quests).
Q: Does Sacred have a day/night cycle?
A: Yes, and the gameplay is affected by this cycle, too. For instance, the
Vampiress' abilities depend on whether it is dark or light; she cannot "bite"
creatures when the sun shines brightly.
Q: Does Sacred have weather effects?
A: Yes, it does. Weather effects do not really affect the gameplay, though,
except that it can be a bit harder to find your way around when it's really
foggy in Ancaria. Usually, the fog clears up quickly, though.
Q: Does this game support PvP and Hardcore?
A: The PvP option is optional. See the Multiplayer section of this FAQ for
more information on the available multiplayer modes. Sacred also has a
hardcore mode where your character only has one life. This is optional also.
The hardcore mode is available only for online games, not for single-player.
Q: What are the available screen resolutions?
A: Sacred only supports 1024x728. Lower or higher resolutions are not offered.
However, there are three zoom levels, so that you can zoom out for a broader
view, or zoom in if you are prone to eye strain.
C. Gameplay
Q: How do I assign skill and attribute points?
A: You need to open the character's inventory ("I" key), or click on the
flashing plus symbol next to your character portrait. The skill/attribute
scores are on the top right. It says either "Skills" or "Attributes", and
there is a small circle that's either red or green. Click on this circle to
switch between attributes and skills. To assign an attribute point, click on
the plus sign next to the attribute you'd like to raise. Raising a skill works
in the same way. Skill levels cannot be higher than your character level.
Q: I only got one attribute point, where did the others go?
A: Sacred uses a different system than other games in this genre. While you
can distribute skill points freely, you can only assign one of the stat points
that you get at a level up to an attribute of your choice. The game assigns
the others automatically, depending on the chosen character's class. The
purpose is to allow diversity, while also preserving the typical aspects of
each class.
Q: How many points does the game add to my attributes?
A: 10% of the starting score. If your character starts with a mental
regeneration of 30, the game will automatically increase the mental
regeneration attribute by three points every time you gain a level. After the
game has done this, you get to distribute your one attribute point per level.
version is also available in a number of places.
Q: Will there be technical problems if I get an import version?
A: No. Seraphine of Ascaron wrote in a post that the executable files are
identical in all versions. This indicates that you won't have any update/patch
problems with, for example, the UK version if you live in North America, or if
you are in Germany and play with the US version. Also, you can play online
regardless of the language version you use, or what the people you play with
use. CD keys are also not bound to a certain language version of the game
(confirmed by Ingo Mohr).
Q: I didn't see any blood in the demo, how come?
A: It is there, but you might need to first turn it on in the options menu.
Q: Will there be a version in French language?
A: Yes, it seems so, though little is known about it. Ascaron's Topdog said,
"Sacred is due to launch in France in full French (over 100k words) in April
[2004], localisation process is now completing and then [the] test process
needs to be completed. Our target date is April 16th."
Q: Do all three Sacred versions feature the same cover artwork?
No. All three major distributions of Sacred exhibit distinct cover artwork.
You can view samples at the following locations:
German version
http://www.ascaron.com/d/sacred/zoom1.asp?bild=sacred_cover_artwork.jpg
UK/European version
http://www.ascaron.com/gb/gb_sacred/zoom1.asp?bild=sacred_cover_3d_gb.jpg
US/Canada version
http://www.encoresoftware.com/images/games/Sacred_SB_LT_M.jpg
Joe177 also posted the link of the concept art for the German version. It was
not used for the final product, but the horse with the sword wielding Seraphim
appears on the cover of the UK/European version. You can see it here:
http://www.noxqs-orden.de/Sacred/cover.jpg.
Q: Can I pre-order Sacred?
A: Yes, most of the large game dealers allow you to pre-order Sacred so that
you get it on the release day.
Q: How much does it cost?
A: This depends on where you order it. The retail price for the US version is
39,99 USD, and the German version's recommended price is 49,99 Euro. However,
these prices vary from vendor to vendor.
Q: Can I get the soundtrack CD that the Germans get?
A: No. The soundtrack CD was only given to customers who pre-ordered the game
directly at the online shop of Ascaron Germany. It was an exclusive offer. As
far as I know, no such offer has been made for the international versions.
Q: Can I use saved games/characters from the demo in the release?
A: No. The saved games and characters of the demo version are not compatible
with the full release of Sacred.
Q: Are there English fan sites for Sacred?
A: Yes, there is a number of fan sites for Sacred. http://www.sacred-fans.net
is the most established source for information about Sacred in English
language. Another site worth visiting is http://www.planetsacred.com. A
general fan site for Ascaron games is located at
http://www.ascaron-fanpage.com/. The official forums can be found at
http://www.ascaron-forum.com.
Q: Can I download Sacred wallpapers for my desktop?
A: Check out http://www.sacred-fans.net/view/wallpapers.html for a number of
beautiful wallpapers in different sizes.
B. Features
Q: What are the six character classes?
A: You can choose between the Battle Mage, the Vampiress, the Wood Elf, the
Dark Elf, the Gladiator and the Seraphim. In the demo, only the latter two
classes are available. Detailed descriptions of the classes can be found at
http://www.ascaron.com/gb/gb_sacred/gb_sacred_diecharaktere.html. For
information on class skills, check out the character information at
http://www.sacred-fans.net.
Q: Can I change the gender of my character?
A: No, the genders of the six classes are "fixed". Battle Mage, Gladiator and
Dark Elf are male, and Wood Elf, Seraphim and Vampiress are female.
Q: Are there levels? What's the maximum level?
A: Yes, there are levels. This particular question has been the cause of a lot
of confusion in the past few weeks and months. Various Ascaron officials gave
different answers, ranging from 150 to 250 to unlimited. Shortly before the
release of the German version, Ascaron now cleared this up and officially
confirmed that there will be no maximum level at all. That's right, you can
just keep leveling your character for as long as you want. Whether that's very
practical is another topic altogether. But for now (first release at least),
there will not be a level cap for characters. The same is likely to apply to
the levels of skills and combat arts, though at least skill levels cannot
exceed the character level.
Q: How many different skills are there?
A: There is a total of twenty-seven different skills, most of which are
available to all character classes, though not all classes can learn every
skill at the same level. Some have to wait a bit longer. Note that the skills
are not combat arts or spells. Each character class has, in addition to the
skills, a unique set of up to twenty "special moves" (combat arts) and spells.
Skills give passive bonuses or allow you to do certain things better, for
instance riding a stronger horse, or wiedling two weapons at the same time.
Combat arts and spells are active, meaning that you can use them and
"something happens".
Q: Are there rare, set and unique items in Sacred?
A: Yes, there are, and class-specific items as well.
Q: Are items and drops random?
A: Except for quest related items, the treasure drops are random. Some items
are generated with random stats and attributes. It is also possible that items
have skill modifiers.
Q: Are there different difficulty levels?
A: Yes, there are four difficulty levels: bronze, silver, gold and platinum.
You can start a character in either bronze or silver, but need to beat the
game in silver to unlock the gold difficulty. When you have won Sacred in
gold, you can enter the platinum difficulty to face the real challenge!
Q: Can you tell me more about the horse?
A: Yes. It is big, has four legs, and ... oh! That's not what you wanted to
know? All right, then. :-) Horses in Sacred are more than mere eye-candy.
First and foremost, they enable your character to cross wide areas of Ancaria
faster, which drastically shortens the time required to travel to a far away
place. But horses are also weapons. You can "crash into" enemies and trample
over them. Depending on the level of your riding skill, you can choose between
different types of horses, ranging from fragile animals that faint when they
spot a goblin to elite horses that will take you to hell and bring you safely
back. Horses can be equipped with special gear to improve their performance
further. The Gameplay section of this FAQ contains additional information
about the horse.
Q: How many different monster types are there in Sacred?
A: According to Ascaron, Sacred features about "270 different opponents which
are [roughly] 100 different types of monsters, not including sub types".
Q: Do monsters respawn?
A: Yes. Monsters respawn even in the single player campaign. Mirko of Ascaron
said, "The monsters will respawn after a time. In freed areas, there will be
fewer monsters than before. During the story the character will move through
some regions several times. Later in the story line, regions will be overrun
by the undead. Then there will be a fresh respawn in this region." According
to Seraphine, also from Ascaron, more monsters spawn in higher difficulty
settings.
Q: Does Sacred feature random maps?
A: Sadly, no. Sacred offers a large and beautifully designed world, but its
geography is static. Areas, including dungeons, are not randomly generated.
Q: Are all areas in Sacred forest regions?
A: No, not at all. There are sixteen very different, distinct tilesets,
including deserts, polar areas and mountains.
Q: Is there an editor for Sacred? Can I make mods?
A: As of this point in time, there is no editor and also no support for
player-created mods. Ascaron has not announced any plans to change this in the
foreseeable future. The game world is very large and features different
tilesets, though. It won't get boring very fast. The Editors which the
Developers use are too complicated for the Public and these will therefore not
be released either.
Q: Can I interact with the environment?
A: The world of Sacred is a lively one. Animated animals can be found
everywhere, and the cities are populated by NPCs. You can initiate a
conversation with many of them, and you can even see (by the little icons
above their heads) what each of these NPCs is currently thinking about, doing
or going to do. There are hidden stashes and uncounted containers, just
waiting to be looted by you. Unlike in many other games of this genre, the
world in Sacred feels alive and vibrant. Sacred also has "henchmen", though
they only join you temporarily (as part of quests).
Q: Does Sacred have a day/night cycle?
A: Yes, and the gameplay is affected by this cycle, too. For instance, the
Vampiress' abilities depend on whether it is dark or light; she cannot "bite"
creatures when the sun shines brightly.
Q: Does Sacred have weather effects?
A: Yes, it does. Weather effects do not really affect the gameplay, though,
except that it can be a bit harder to find your way around when it's really
foggy in Ancaria. Usually, the fog clears up quickly, though.
Q: Does this game support PvP and Hardcore?
A: The PvP option is optional. See the Multiplayer section of this FAQ for
more information on the available multiplayer modes. Sacred also has a
hardcore mode where your character only has one life. This is optional also.
The hardcore mode is available only for online games, not for single-player.
Q: What are the available screen resolutions?
A: Sacred only supports 1024x728. Lower or higher resolutions are not offered.
However, there are three zoom levels, so that you can zoom out for a broader
view, or zoom in if you are prone to eye strain.
C. Gameplay
Q: How do I assign skill and attribute points?
A: You need to open the character's inventory ("I" key), or click on the
flashing plus symbol next to your character portrait. The skill/attribute
scores are on the top right. It says either "Skills" or "Attributes", and
there is a small circle that's either red or green. Click on this circle to
switch between attributes and skills. To assign an attribute point, click on
the plus sign next to the attribute you'd like to raise. Raising a skill works
in the same way. Skill levels cannot be higher than your character level.
Q: I only got one attribute point, where did the others go?
A: Sacred uses a different system than other games in this genre. While you
can distribute skill points freely, you can only assign one of the stat points
that you get at a level up to an attribute of your choice. The game assigns
the others automatically, depending on the chosen character's class. The
purpose is to allow diversity, while also preserving the typical aspects of
each class.
Q: How many points does the game add to my attributes?
A: 10% of the starting score. If your character starts with a mental
regeneration of 30, the game will automatically increase the mental
regeneration attribute by three points every time you gain a level. After the
game has done this, you get to distribute your one attribute point per level.
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Sponsors:
Other files from this game:
- Sacred trainer by System on 14/03/2006, 06:30
Mega trainer - Sacred trainer by System on 14/03/2006, 06:30
Trainer for gold, helath and instant kills - Sacred cheats by System on 09/03/2006, 09:50
- Sacred cheats by System on 09/03/2006, 09:50
Cheats only for the demo version - Sacred FAQ by System on 09/03/2006, 09:50






