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***********************
*Roller Coaster Tycoon*
*FAQ v1.17 *
*March 28, 2000 *
***********************
/----------\
| : : : : : : : : :| FAQ Info |
| \----------/
|
| guide version: 1.17
| created on: 3/18/00
| last update: 3/28/00
| creator: BestGuy9 (BestGuy9@aol.com)
| http://members.aol.com/BestGuy9/guides/index.htm
|
|_____________________
/------------------\
| : : : : : : : : :| Copyright Notice |
| \------------------/
|
| All contents of this FAQ
| are copyright 2000 by BestGuy9.
| You must get written permission
| before duplicating any part of
| this FAQ.
|
|_____________________
/-------------------\
| Table of Contents |
\-------------------/
i. Recent Updates
ii. Intro
iii. Other Walkthrus
iv. Game Info
*Part One: Scenarios*
Scenario One: Forest Frontiers
Scenario Two: Dynamite Dunes
Scenario Three: Leafy Lake
Scenario Four: Diamond Heights
Scenario Five: Evergreen Gardens
Scenario Six: Bumbly Beach
Scenario Seven: Trinty Islands
Scenario Eight: Katie's World
Scenario Nine: Dinky Park
Scenario Ten: Aqua Park
Scenario Eleven: Millenium Mines
Scenario Twelve: Karts & Coasters
Scenario Thirteen: Mel's World
Scenario Fourteen: Mothball Mountain
Scenario Fifteen: Pacific Pyramids
Scenario Sixteen: Crumbly Woods
Scenario Seventeen: Big Pier
Scenario Eighteen: Lightening Peaks
Scenario Ninteen: Ivory Towers
Scenario Twenty: Rainbow Valley
Scenario Twenty-One: Thunder Rock
*Coming Soon!*
Scenario Twenty-Two: Mega Park
Scenario Twenty-Three: Fort Anachronism
Scenario Twenty-Four: Alton Towers
*Part Two: Ride Guide*
TRANSPORT RIDES
Miniature Railroad
Monorail
Chairlift
*Rest Coming Soon!*
_______________________________________________________________________
i. Recent Updates
v1.0 - 3/18/00
first publishing
all regular scenarios finished
v1.17 - 3/28/00
second publishing
Ride Guide started
Transport Rides finished
other minor changes
ii. Intro
Welcome to the Roller Coaster Tycoon FAQ! This FAQ is intended to
help you complete the scenarios on Roller Coaster Tycoon, the game
designed by Chris Sawyer. I hope it's helpful - please e-mail
comments to me [see e-mail at the top].
notes for v1.17 - Here's the next update. I haven't, as of yet,
finished the next scenarios. I have started the Ride Guide, however.
Check it out - you might find a few useful tips.
iii. Credits
I used SigZag to create the cool "logo" at the top. Downloadable at
http://www.geocities.com/southbeach/marina/4942/sigzag.htm
iii. Other Walkthrus
StarCraft (PC)
Harvest Moon 64 (N64)
iv. Game Info
Name: Roller Coaster Tycoon
Genre: Simulation/Strategy
platform: PC
developer: Chris Sawyer/Microprose
publisher: Microprose/Hasbro Interactive
Quick Info: RCT is an extemely fun game where you create your own
theme park! You get to design everything - from path
placement to roller coaster designs. With 22 built in
scenarios and lots of rides to choose from, this game
has a large fun-factor and will keep you playing for
hours on end. (note: personal opinion :)
_______________________________________________________________________
/------------------\
| Forest Frontiers |
\------------------/
DESCRIPTION: Deep in the forest, build a thriving theme park in a large
cleared area.
EXTENDED DESCRIPTION: A very easy scenario to start you off - get a
mini-park going in a large cleared area. Perfect for beginners, and to
practice building roller coaster designs.
OBJECTIVE: 250 guests & park rating of 600 by October, Year 1
RIDES PRE-BUILT: [none]
HELP: Well, basically, you build a park from scratch. You start off
with a nice selection of rides, plus the large cleared area makes a
great area to build test roller coasters without the hassles of the
guests around you and the fear of crashes. Here, just build a bunch of
variety rides (some gentle, some thrill, at least one roller coaster).
Make sure the queueing lines are long enough, and open 'em up. If you
DO have a variety, people will be flocking to your park. You should
have 250 guests in no time.
/----------------\
| Dynamite Dunes |
\----------------/
DESCRIPTION: Built in the middle of the desert, this theme park
contains just one roller coaster but has space for expansion.
EXTENDED DESCRIPTION: A pretty easy scenario. You need more guests,
but still not a problem. The one roller coaster is perfect to get you
started. The hills will prove a bit tricky as well, but nothing you
can't handle by now.
OBJECTIVE: 650 guests & park rating of 600 by October, Year 3
RIDES PRE-BUILT:
Mine Train Roller Coaster (Dynamite Blaster)
HELP: This scenario is almost easier than the last one, if you know
what you are doing. You have triple the time of last scenario, and you
don't need triple the guests. Still, though, the first time I played,
I almost lost because I was too lazy. It really shouldn't be that hard,
as long as you keep an eye on the guest and month counters. When you
start, you might want to hire a handyman to clean up the messes people
are sure to make. Then, build like normal. The only potential problem
in this scenario are the hills, but you should be skilled in building
elevated footpaths by now. Practice, and you'll be a master in no time!
/------------\
| Leafy Lake |
\------------/
DESCRIPTION: Starting from scratch, build a theme park around a large
lake.
EXTENDED DESCRIPTION: Still not that hard, but a few more trip up spots
are added. As this is a larger park, guests are more likely to get
lost. More room for extra rides, though.
OBJECTVE: 500 guests & park rating of 600 by October, Year 3
RIDES PRE-BUILT: [none]
HELP: You'll once again be forced to use the skills you mastered last
scenario - footpaths on hills. You'll learn a new skill in this
scenario, which is keeping your footpaths down. You'll probably notice
right away that this is a MUCH larger park, so your guests are more
likely to get lost. Use Information Kiosks, and perhaps make maps free
for that extra edge. There's PLENTY of room for roller coasters, so
build lots, and people will be swarming to get into your park.
Remember, you might have learned before that park rating is no problem.
Well, it isn't, unless everybody is getting lost. Then your rating
will plummet, and we don't want that. So, make sure people don't do
that, and practice so that you can do it later on in the game.
/-----------------\
| Diamond Heights |
\-----------------/
DESCRIPTION: Diamond Heights is already a successfull theme park with
great rides - develop it to double it's value.
EXTENDED DESCRIPTION: This scenario presents you with a new challenge.
Diamond Heights already has some GREAT rides, and you've gotta multiply,
and conquer (or however that saying goes).
OBJECTIVE: Park value of $20,000 by October, Year 3
RIDES PRE-BUILT:
Agoraphobia (Steel Roller Coaster)
Arachnaphobia (Steel-Mini Roller Coaster)
Claustrophobia (Steel Roller Coaster)
Grimble's Gallopers (Merry Go Round)
Indiana Railroad (Miniature Railroad)
Roller Coaster 1 (Wooden Crazy Rodent Roller Coaster)
Shortstuff's Slide (Spiral Slide)
Snake River Falls (Log Flume)
HELP: Park value scenarios are the ones that I found to be a bit harder.
Luckily, there aren't that many. A lot goes into Park Value, but the
two main parts are the amount of rides and profitability. The first
thing you should do, however, is build
food stalls. There aren't any, so guests will get hungry and leave.
After that, work on your park. The next thing you should do is
something that you should do on any park with pre-built rides, and that
is check on the pricing scheme. This park's entrance fee is free, but
the rides are really expensive. You can price however you want, as
long as it isn't TOO expansive. You should start building rides right
away. Three years seems like awhile, but it's really not that long.
That's okay, you can hate me when you are waiting impatiently for the
scenario to end ;) Anyway, what you have to do is always build new
rides, and constantly check on profits. To do this, open up the rides
window on the top toolbar, and use the pull-down menu to select "profit."
This will show profit for all the rides. Now, the kiddie rides and
shops will never have a high profit margin. That's okay, because you
need those. What you should be worried about is if the roller coasters
have fallen in profit. If one of them has, you should check on it. If
no one is coming, reduce the price. Maybe it's too old, in that case
you'll need to replace it. Whatever you need to do to keep the money
flowing in. If you keep doing this, you should get park value up no
problem.
/-------------------\
| Evergreen Gardens |
\-------------------/
DESCRIPTION: Convert the beautiful Evergreen Gardens into a thriving
theme park.
EXTENDED DESCRIPTION: Evergreen Gardens is a huge park with beautiful
scenery. Build a successful theme park amidst nature's wonders.
OBJECTIVE: 1000 guests & park rating of 600 by October, Year 3
RIDES PRE-BUILT: [none]
HELP: The first thing you should notice is that fact that Evergreen
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