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Last updated : 3 March 2001 (Australian Time)
---------------------------------------------------------------------
Magus' Rainbow Six:Rogue Spear Urban Operations Guide v1.3
---------------------------------------------------------------------
_____ _ _
| __ \ (_) | |
| |__) |__ _ _ _ __ | |__ _____ __
| _ // _` | | '_ \| '_ \ / _ \ \ /\ / /
| | \ \ (_| | | | | | |_) | (_) \ V V /
|_| \_\__,_|_|_|_|_|_.__/ \___/ \_/\_/
/ ____(_) _
| (___ ___ _(_)
\___ \| \ \/ /
_____ ____) | |> < _
| __ \_____/|_/_/\_(_)
| |__) |___ __ _ _ _ ___
| _ // _ \ / _` | | | |/ _ \
| | \ \ (_) | (_| | |_| | __/
|_|__\_\___/ \__, |\__,_|\___|
/ ____| __/ | _
| (___ _ __ |___/ __ _ _ _(_)
\___ \| '_ \ / _ \/ _` | '__|
____) | |_) | __/ (_| | | _
|_____/| .__/_\___|\__,_|_| (_)
| | | | | | |
| | | |_|__| |__ __ _ _ __
| | | | '__| '_ \ / _` | '_ \
| |__| | | | |_) | (_| | | | |
____ \____/|_| |_.__/ \__,_|_| |_|
/ __ \ | | (_)
| | | |_ __ ___ _ __ __ _| |_ _ ___ _ __ ___
| | | | '_ \ / _ \ '__/ _` | __| |/ _ \| '_ \/ __|
| |__| | |_) | __/ | | (_| | |_| | (_) | | | \__ \
\____/| .__/ \___|_| \__,_|\__|_|\___/|_| |_|___/
| |
|_|
Legal Stuff
This entire FAQ is copyright Magus 2000-01. The only sites that can use
this without asking are:
http://www.gamefaqs.com
http://kengc.alphalink.com.au
http://vgstrategies.about.com
http://jump.to/magus
http://home.planetinternet.be/~twuyts
http://www.gamedudes.com
http://www.the.spoiler.com
http://www.coliseumgame.com
http://www.aquariusinc.com
http://www.freegames.cc
http://www.timsvault.com
http://www.cheatcc.com
http://www.fortunecity.com/skyscraper/memphis/1501
http://www.ludus.it
http://www.gamecenter.com/Faqs/
http://www.gamingplanet.com
http://faqdomain.cjb.net
http://dlh.net
http://www.neoseeker.com
If you want to use it on your site, please e-mail me at shinra9@yahoo.com
The latest version can always be found from
http://www.gamefaqs.com or http://vgstrategies.about.com
Note, that if you've asked me for permission but don't see your site on the
list above, don't worry about it, as it's a real pain to update each time
everyone asks me to use this guide on their site. So as long as you've
asked me, yes, you can put it up on your site. The sites above are the
ones that don't have to ask to use them.
Rogue Spear:Urban Operations is copyright The Producers/Red Storm 2000.
Please do not leech any
of this to make your own FAQ out of it. Unless you have MY permission DO
NOT take anything at all from this guide. Don't edit, don't do anything to
it and submit it without e-mailing me with permission first. You can
print it out, but only for personal use, no selling this! Summing it
up, do anything for your own personal benefit (apart from reading it)
without asking me, AND YOU'LL BURN IN HELL!!!!!
---====================---
To get in touch, e-mail me at shinra9@yahoo.com
My ICQ# is 34601221
My webpage is http://www.dcmagus.com
My MSN contact is dcmagus@hotmail.com, but any email sent to that
address will most likely be ignored, as I don't check that
account
My AIM name is dcmagus
Be warned that I'm only on the net twice a week, don't expect replies
from me which are ten minutes after you've sent the mail. Here's some
guidelines about sending me mail:
1.Make sure you put the title of the game you're asking about in the
subject. I've made a fair few FAQs, and it's a bit hard to work
things out sometimes.
2.If it's an FAQ, make sure that it's not already in the guide!!! If
it is, I'll do my best to ignore it.
If it's not in there, make sure that the details you provide
are, well, DETAILED, and not sketchy. Examples are "Hi need to know
how to get past this part, i'm in a room and stuck", I need to know
where you are, etc.
3.Ask nicely. So far, most people have, but if your mail goes along
the lines of "Hi, need code for B2, reply within the next hour
otherwise I'll bomb you" will not get you anywhere.
That's it. Sorry for being a pain, but it had to be said.
---====================---
Version History
v1.0-Missions added.
v1.05-Copyright Notice changed.
v1.06-Copyright Notice changed.
v1.07-Seems like a waste of time, but I like ASCII art headings =)
v1.08-Copyright changed, again.
v1.09-Copyright Notice changed.
v1.10-Copyright Notice changed.
v1.11-Email guidelines. Some people out there are getting annoying.
v1.2-Big update, kits and characters updated.
v1.3-New email addy.
1)Introduction
2)Planning
3)Action!
4)Other Tips
5)Some Mission Hints
6)Characters/Roster
7)Kits
8)Cheats
9)Acknowledgements
---------------------------------------------------------------------
1)Introduction
---------------------------------------------------------------------
When Rainbow Six came out, it was hailed as the king of tactical
FPS's. It had teamwork, "real-world" factors, and some of the best
team play in an FPS ever. Now its sequel is out, and it is even more
stunning.
It's basically a re-doing of Rainbow Six, and the tweaks it adds are
extremely good. You are again in charge of the Rainbow anti-terrorist
squad, who's put in charge of protecting the world from these
terrorists (the Tangos).
The game is really easy to get into if you've played Rainbow Six
before, and it's still pretty easy to learn for beginners. Within
the game is a training feature, kinda like the Half-Life Black Mesa
Hazard Course.
Once you've picked your mission, the game will give you a briefing
which it is advisable to listen to, and gives you some intel too. Then
you've got to make your team. There's tonnes of abilities your team
members can have, ranging from electronics, assault, sniping, demo-
litons or reconnaissance.
Their weapons and other stats can be tweaked to your delight. You can
use sniper rifles (YES! I won't have to resort to playing Silent
Scope at the arcades), standard and silenced assault rifles, pistols,
flashbangs, grenades, explosives, and heartbeat sensors to detect
the enemy.
Apart from the missions, there's two variants: Lone Wolf and Terrorist
Hunt. In these missions, you've got to exterminate all of the terrorists,
and in Lone Wolf, you've got to do it alone, and in Terrorist Hunt,
you've got a full backup team to help.
Now onto the graphics. WHOA. They're damn good. Fully 3D, and they are
modelled on real-life locations, including the Prague Opera House and
a 747. It looks real enough. The game also uses the sounds to up the
suspense a little.
It's not your average Quake style FPS. You've got to plan, plan, plan.
And work together in a team. You're not the lone soldier zapped into
hell now, you're the anti-terrorist squad who aren't as macho. You
can co-ordinate their actions so that when one team throws a flashbang
to blind the enemy, the other team rushes in to finish them off.
There's also the issue of hostages. They die, you die. I mean, lose.
You've got to rescue them before they die... and timing is vital to
saving them. Actually, timing is vital to any part of the mission.
Planning plays a very important part of the game, and you can either
take the default plan or make one up of your own.
In game, there's a very useful map in the game which shows you your
position and position of the other teams. Use this to your advantage
when storming the enemy. Also, there's the extremely useful peek
function, where you can see what's around a corner without actually
going around that corner. Peeking adds to the suspense factor, and
also increases your chance of your survival.
The AI does have some problems though. But, they are minor, minor things
as it's still supberb. They can withdraw from attack, and they keep
moving and don't just stay in one spot.
Multiplay is also near perfect. All of the missions are available for
multiplay, and you can not only play co-op with your buddies but also
the AI!
Overall, this is the new standard in tactical FPS. While the AI may not
be perfect, and the missions may become a little repetitive, it's a
great FPS full of tactics, and suspense. Get it.
---------------------------------------------------------------------
2)Planning
---------------------------------------------------------------------
Apart from the real action phase, the planning is probably the most
important phase of the game. The plans that the game provides you
with are good to stick with for the first few missions, and once
you've got the hang of it, you can start planning yourself.
First, watch the whole thing in Watch Mode. Here, you can make an
analysis on the plan. Here, you can see the mission's strongest
points, and the weakest points. Try to plan by yourself as quickly as
possible, as you'll get experience and you'll know how to spend your
money.
Next, never ever skip the briefing. Listen to every single last
detail, and if there's any information you can squeeze out of anyone/
anything, get it as it will be invaluable.
Also stay on the Intel screen for a while. You should have some
knowledge of the likely plans of the Tangos, and some advice on the
type of team you should you. You should have been able to have learnt
them, the objectives, and any restrictions (time, specialists) on the
mission.
Now, it's time to choose a team. You should know by know what type of
team you'll need for the situation. Usually, people with assault skills
are the ones to pick as they are the most versatile, and assault
skills are usually the most important skills needed in a mission.
Some missions may call for demolition specialists, reconnaisance,
snipers or electronics. All team members know how to carry out all
of the tasksbut they're probably less skilled in those areas than a
specialist.
Using a specialist will make the mission go faster. If the mission is
more aligned to the nature of rush in shoot kill, you may want to just
have a whole team of assault specialists. If you need a demo man, or
---------------------------------------------------------------------
Magus' Rainbow Six:Rogue Spear Urban Operations Guide v1.3
---------------------------------------------------------------------
_____ _ _
| __ \ (_) | |
| |__) |__ _ _ _ __ | |__ _____ __
| _ // _` | | '_ \| '_ \ / _ \ \ /\ / /
| | \ \ (_| | | | | | |_) | (_) \ V V /
|_| \_\__,_|_|_|_|_|_.__/ \___/ \_/\_/
/ ____(_) _
| (___ ___ _(_)
\___ \| \ \/ /
_____ ____) | |> < _
| __ \_____/|_/_/\_(_)
| |__) |___ __ _ _ _ ___
| _ // _ \ / _` | | | |/ _ \
| | \ \ (_) | (_| | |_| | __/
|_|__\_\___/ \__, |\__,_|\___|
/ ____| __/ | _
| (___ _ __ |___/ __ _ _ _(_)
\___ \| '_ \ / _ \/ _` | '__|
____) | |_) | __/ (_| | | _
|_____/| .__/_\___|\__,_|_| (_)
| | | | | | |
| | | |_|__| |__ __ _ _ __
| | | | '__| '_ \ / _` | '_ \
| |__| | | | |_) | (_| | | | |
____ \____/|_| |_.__/ \__,_|_| |_|
/ __ \ | | (_)
| | | |_ __ ___ _ __ __ _| |_ _ ___ _ __ ___
| | | | '_ \ / _ \ '__/ _` | __| |/ _ \| '_ \/ __|
| |__| | |_) | __/ | | (_| | |_| | (_) | | | \__ \
\____/| .__/ \___|_| \__,_|\__|_|\___/|_| |_|___/
| |
|_|
Legal Stuff
This entire FAQ is copyright Magus 2000-01. The only sites that can use
this without asking are:
http://www.gamefaqs.com
http://kengc.alphalink.com.au
http://vgstrategies.about.com
http://jump.to/magus
http://home.planetinternet.be/~twuyts
http://www.gamedudes.com
http://www.the.spoiler.com
http://www.coliseumgame.com
http://www.aquariusinc.com
http://www.freegames.cc
http://www.timsvault.com
http://www.cheatcc.com
http://www.fortunecity.com/skyscraper/memphis/1501
http://www.ludus.it
http://www.gamecenter.com/Faqs/
http://www.gamingplanet.com
http://faqdomain.cjb.net
http://dlh.net
http://www.neoseeker.com
If you want to use it on your site, please e-mail me at shinra9@yahoo.com
The latest version can always be found from
http://www.gamefaqs.com or http://vgstrategies.about.com
Note, that if you've asked me for permission but don't see your site on the
list above, don't worry about it, as it's a real pain to update each time
everyone asks me to use this guide on their site. So as long as you've
asked me, yes, you can put it up on your site. The sites above are the
ones that don't have to ask to use them.
Rogue Spear:Urban Operations is copyright The Producers/Red Storm 2000.
Please do not leech any
of this to make your own FAQ out of it. Unless you have MY permission DO
NOT take anything at all from this guide. Don't edit, don't do anything to
it and submit it without e-mailing me with permission first. You can
print it out, but only for personal use, no selling this! Summing it
up, do anything for your own personal benefit (apart from reading it)
without asking me, AND YOU'LL BURN IN HELL!!!!!
---====================---
To get in touch, e-mail me at shinra9@yahoo.com
My ICQ# is 34601221
My webpage is http://www.dcmagus.com
My MSN contact is dcmagus@hotmail.com, but any email sent to that
address will most likely be ignored, as I don't check that
account
My AIM name is dcmagus
Be warned that I'm only on the net twice a week, don't expect replies
from me which are ten minutes after you've sent the mail. Here's some
guidelines about sending me mail:
1.Make sure you put the title of the game you're asking about in the
subject. I've made a fair few FAQs, and it's a bit hard to work
things out sometimes.
2.If it's an FAQ, make sure that it's not already in the guide!!! If
it is, I'll do my best to ignore it.
If it's not in there, make sure that the details you provide
are, well, DETAILED, and not sketchy. Examples are "Hi need to know
how to get past this part, i'm in a room and stuck", I need to know
where you are, etc.
3.Ask nicely. So far, most people have, but if your mail goes along
the lines of "Hi, need code for B2, reply within the next hour
otherwise I'll bomb you" will not get you anywhere.
That's it. Sorry for being a pain, but it had to be said.
---====================---
Version History
v1.0-Missions added.
v1.05-Copyright Notice changed.
v1.06-Copyright Notice changed.
v1.07-Seems like a waste of time, but I like ASCII art headings =)
v1.08-Copyright changed, again.
v1.09-Copyright Notice changed.
v1.10-Copyright Notice changed.
v1.11-Email guidelines. Some people out there are getting annoying.
v1.2-Big update, kits and characters updated.
v1.3-New email addy.
1)Introduction
2)Planning
3)Action!
4)Other Tips
5)Some Mission Hints
6)Characters/Roster
7)Kits
8)Cheats
9)Acknowledgements
---------------------------------------------------------------------
1)Introduction
---------------------------------------------------------------------
When Rainbow Six came out, it was hailed as the king of tactical
FPS's. It had teamwork, "real-world" factors, and some of the best
team play in an FPS ever. Now its sequel is out, and it is even more
stunning.
It's basically a re-doing of Rainbow Six, and the tweaks it adds are
extremely good. You are again in charge of the Rainbow anti-terrorist
squad, who's put in charge of protecting the world from these
terrorists (the Tangos).
The game is really easy to get into if you've played Rainbow Six
before, and it's still pretty easy to learn for beginners. Within
the game is a training feature, kinda like the Half-Life Black Mesa
Hazard Course.
Once you've picked your mission, the game will give you a briefing
which it is advisable to listen to, and gives you some intel too. Then
you've got to make your team. There's tonnes of abilities your team
members can have, ranging from electronics, assault, sniping, demo-
litons or reconnaissance.
Their weapons and other stats can be tweaked to your delight. You can
use sniper rifles (YES! I won't have to resort to playing Silent
Scope at the arcades), standard and silenced assault rifles, pistols,
flashbangs, grenades, explosives, and heartbeat sensors to detect
the enemy.
Apart from the missions, there's two variants: Lone Wolf and Terrorist
Hunt. In these missions, you've got to exterminate all of the terrorists,
and in Lone Wolf, you've got to do it alone, and in Terrorist Hunt,
you've got a full backup team to help.
Now onto the graphics. WHOA. They're damn good. Fully 3D, and they are
modelled on real-life locations, including the Prague Opera House and
a 747. It looks real enough. The game also uses the sounds to up the
suspense a little.
It's not your average Quake style FPS. You've got to plan, plan, plan.
And work together in a team. You're not the lone soldier zapped into
hell now, you're the anti-terrorist squad who aren't as macho. You
can co-ordinate their actions so that when one team throws a flashbang
to blind the enemy, the other team rushes in to finish them off.
There's also the issue of hostages. They die, you die. I mean, lose.
You've got to rescue them before they die... and timing is vital to
saving them. Actually, timing is vital to any part of the mission.
Planning plays a very important part of the game, and you can either
take the default plan or make one up of your own.
In game, there's a very useful map in the game which shows you your
position and position of the other teams. Use this to your advantage
when storming the enemy. Also, there's the extremely useful peek
function, where you can see what's around a corner without actually
going around that corner. Peeking adds to the suspense factor, and
also increases your chance of your survival.
The AI does have some problems though. But, they are minor, minor things
as it's still supberb. They can withdraw from attack, and they keep
moving and don't just stay in one spot.
Multiplay is also near perfect. All of the missions are available for
multiplay, and you can not only play co-op with your buddies but also
the AI!
Overall, this is the new standard in tactical FPS. While the AI may not
be perfect, and the missions may become a little repetitive, it's a
great FPS full of tactics, and suspense. Get it.
---------------------------------------------------------------------
2)Planning
---------------------------------------------------------------------
Apart from the real action phase, the planning is probably the most
important phase of the game. The plans that the game provides you
with are good to stick with for the first few missions, and once
you've got the hang of it, you can start planning yourself.
First, watch the whole thing in Watch Mode. Here, you can make an
analysis on the plan. Here, you can see the mission's strongest
points, and the weakest points. Try to plan by yourself as quickly as
possible, as you'll get experience and you'll know how to spend your
money.
Next, never ever skip the briefing. Listen to every single last
detail, and if there's any information you can squeeze out of anyone/
anything, get it as it will be invaluable.
Also stay on the Intel screen for a while. You should have some
knowledge of the likely plans of the Tangos, and some advice on the
type of team you should you. You should have been able to have learnt
them, the objectives, and any restrictions (time, specialists) on the
mission.
Now, it's time to choose a team. You should know by know what type of
team you'll need for the situation. Usually, people with assault skills
are the ones to pick as they are the most versatile, and assault
skills are usually the most important skills needed in a mission.
Some missions may call for demolition specialists, reconnaisance,
snipers or electronics. All team members know how to carry out all
of the tasksbut they're probably less skilled in those areas than a
specialist.
Using a specialist will make the mission go faster. If the mission is
more aligned to the nature of rush in shoot kill, you may want to just
have a whole team of assault specialists. If you need a demo man, or
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Other files from this game:
- Rogue Spear: Urban Operations FAQ by System on 09/03/2006, 09:50
- Rogue Spear: Urban Operations cheats by System on 09/03/2006, 09:50






