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Submitted by System on 09/03/2006, 09:50. Print file.
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======================================================================
ROCKMAN X4 FAQ / WALKTHROUGH
Written by Shadow Dragon [shadow_dragon95@hotmail.com]
For PC / Sony PlayStation / Sega Saturn
======================================================================

CONTENTS
--------
1. Game Basics
* Controls
* Items
* Mech Armors
* Characters
* Zero's Abilities and Weapons
2. Walkthrough
3. Codes & Secrets
4. Credits

**********************************************************************

======================================================================
1. GAME BASICS
======================================================================

[] Controls
~~~~~~~~~~~
To avoid confusion, I'll be using the below notations for buttons,
since these can be altered in the Options screen.

Up F = Fire / Slash
| J = Jump
Left - 0 - Right D = Dash
| S = Special Technique (Zero only)
Down G = Giga Attack

L / R = Toggle through available weapons (X only)
Start = Pause / Resume


[] Items
~~~~~~~~
Energy Pellet (glass pill with glowing red center) - Restores your
lifebar. The small pellet gives you a small recharge, normal gives
you about a fourth of your lifebar back and the large one fully
recharges your lifebar.

Weapon Pellet (blue sphere with red lines) - Restores your weapon
energy. Also available in 3 sizes: small recharges a bit, normal
recharges a quarter and large fully recharges your weapon energy. If
there is no weapon selected or the current weapon is full, the energy
will be added to the weapon with the lowest energy, or to the W-Tank
if all weapons are full.

1-Up (looks like X's / Zero's helmet) - Gives you an extra life.

Heart Tank (take a wild guess) - Increases the length of your lifebar.
There are 8 of these, one in every stage. Collect them all to make
your lifebar as long as the bosses'.

E-Tank (embossed with an 'E') - Also known as Sub-Tanks. When your
lifebar is full, collecting Energy Pellets will store the surplus
energy in these tanks. You can then drain them to recharge your
lifebar when you need the energy. To do so, select an E-Tank in the
Pause screen (press Start) and press F to drain it. How much your
lifebar will be recharged is dependant on the amount of energy stored
in the tank. There are 2 E-Tanks to find in the game.

W-Tank (embossed with a 'W') - Identical to E-Tanks in every way,
except that this stores weapon energy instead. When all your special
weapons are full, collecting Weapon Pellets will charge the W-Tank.
See the Weapon Pellet and E-Tank sections above for more details.
There is only 1 W-Tank in the game.

EX-Tank (looks like a pot with a molecule floating inside) - Like the
W-Tank, there's only one to find in the game. This thing gives you 4
lives when you start a stage instead of the usual 2. Not that useful
in my opinion, but it's there, so take it anyway.

Upgrade Capsules (you'll know 'em when you see 'em) - Only X can find
and use these capsules. There are 4 in the game, and each will upgrade
one of X's parts: Legs, Helmet, Armor and X-Buster. When you approach
a capsule, a holographic image of Dr Light will appear and brief you
about the effects of the capsule. Step inside to receive the upgrades.
Zero can visit the places where the capsules are hidden, but they
won't appear for him.


[] Mech Armors
~~~~~~~~~~~~~~
Eagle Mech Armor - Found in the Air Force and Final Weapon stages. Tap
J while in mid-air to hover, and charge the F button to fire three
energy blasts which will home in on nearby enemies. You can hover for
a good 30 seconds before falling, or until you get hit by an enemy.
Also, when charging, you cannot move unless you happen to be hovering
while doing so.

Ridden Mech Armor - Found in the Volcano and Military Train stages.
Has a short-ranged slash attack; tap F rapidly for three slashes in
quick succession, or charge it for a dashing attack. Like the Eagle
Mech Armor, you cannot move while charging.

Land Chaser - You get this automatically in the Marine Base stage,
and fight the entire stage with it, which means you die if it gets
destroyed. You cannot charge its shots, but it is the only Mech Armor
in the game equipped with an Air Dash -- which, along with its normal
dash, also doubles up as a rushing attack.

* Mech Armors will not display a lifebar, but sustaining too much
damage will destroy them nevertheless. However, keep in mind that
except for bottomless pits, Armors are pretty much invincible
against most hazards and traps that will kill you outright (spikes,
lava and such).
* If you decide to jump out of a Mech Armor while falling, you can no
longer Air Dash, hover, Kuuenbuu or Hienkyakuu for the remaining
duration of your descent.
* With the exception of the Land Chaser, you can ditch Mech Armors
in mid-way if you want. Just press Up + J.


[] Characters
~~~~~~~~~~~~~
ROCKMAN X
Known as MegaMan X outside Japan. He's obviously the main hero, since
all the games are named after him. Although X was created by Dr
Thomas Light in the 21th century, it was not clear whether he was the
Blue Bomber himself after being enhanced, or an entirely new robot
altogether. X was found by Dr Cain in the 22th century by accident as
the scientist stumbled upon the remnants of the late Dr Light's lab
and the capsule in which X was sealed. Fascinated by X's technology
and how human he seemed, Dr Cain tried his hand at replicating Dr
Light's handiwork. Although he did not comprehend, or was unable to
duplicate certain parts of X's technology, he did come out with a
satisfactory result. This was followed by another, and another, and
another, until there were a sizable number of these sentient robots
running around, forming their own communities in this world. They
were later to be termed as Replica-Androids, or Reploids for short.

At some point or other, some of the Reploids' programming went
haywire, causing them to turn... I dunno, evil? The Mavericks, as
they were known, rebelled against humankind, believing themselves to
be superior and swearing to eradicate their creators from the face of
the world. Hence the wars started, and so did the games.

X's primary armament is the X-Buster, a miniature arm-mounted cannon
capable of firing multiple plasma bursts in rapid succession. It can
also be charged for a larger, meaner shot and, including the normal
uncharged shot, can be fired at 3 varying strength levels. The
X-Buster can be enhanced by finding and using the X-Buster Upgrade
capsules in the Air Force stage.

Note: Background storyline may be slightly inaccurate.

ZERO
Much of Zero's past is revealed by the cinematic sequences in the
game. In the beginning we see Zero dreaming about a funny-haired
person in a lab coat, who claims to be his creator. Then, before
facing the final boss, another movie clip is played, showing Zero
himself a Maverick in the days before when Sigma was still the
commander of the Maverick Hunters. In a battle between Zero and
Sigma, Zero almost defeated Sigma until the blue jewel on his
forehead flashed with a 'W' (W for Wily? I dunno...), somehow
crippling his systems for long enough to let Sigma land one single
punch to his head which turned the battle decisively. Sigma then
ordered Zero to be taken back to Dr Cain's lab and studied. He was
then reactivated, and later joined the Maverick Hunters. Judging
from the way he talks with Colonel and Iris in the Sky Lagoon stage,
Zero appears to have built up an acquaintance with them some point
in the past.

In the previous games Zero was armed with an extra-powerful version
of the X-Buster, but it has been scrapped in favor of the Z-Saber in
this game, an energy blade that materializes in a flash of green
light as Zero draws it. Tapping the F button rapidly causes Zero to
slash three times in quick succession. What this weapon lacks in
range, it makes up for it in power. The Z-Saber can be enhanced by
beating Split Mushroom and Storm Owl to obtain the Kuuenzan and
Tenkuuha.


[] Zero's Abilities and Weapons
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For those used to the RockMan series, X's weapons are simple enough:
select a weapon, press F and there you go. Zero, however, is more
complex, since he seems to be based more on Capcom's Street Fighter
series, in which special attacks cannot be selected, but are executed
by certain button presses. I'll be listing them here, complete with
translations, how to execute them plus a brief description of the said
weapon.

Raijingeki S (on ground)
Kuuenbuu J (in air)
Kuuenzan F (in air)
Hienkyakuu D (in air)
Ryuuenjin Up + S (on ground)
Hyouretsuuzan Down + S (in air)
Rakuuhouha G (on ground)
Tenkuuha F (ground / air)
Shippuuga S while dashing (on ground)


Raijingeki (Raijin Fury) - Obtained from Web Spider. Zero thrusts an
electrical saber forward after a short lag time. Extremely powerful,
but slow. For best effects, use this as the final hit of a triple
slash by tapping F,F,S.
- Note: According to Jason Tucker's The Zero FAQ, 'Raijin' is the
Shinto Thunder God, which in itself translates to Thunder Blade
or something.

Kuuenbuu (Air Dance) - Obtained from Split Mushroom. Zero performs a
second jump in mid-air. While not particularly quick, Zero can jump
almost twice as far, twice as high or a combo of both if you want. Who
needs an Air Dash? I sure as hell don't. =) Cannot be performed if a
dashing jump or Hienkyakuu is executed.

Kuuenzan (Air Slash) - Also obtained from Split Mushroom. Zero
executes a somersault in mid-air, performing a complete revolution
with his Z-Saber swiping downwards, very much like a shield. Once you
get this, use it in place of normal ground-based slashes whenever
possible.

Hienkyakuu (Swallow Kick) - Obtained from Jet Stingray. Air Dash.
Enough said. Cannot be executed if a dashing jump or Kuuenbuu is used.

Ryuuenjin (Dragon Fire Blade) - Obtained from Magma Dragoon. Uppercut
attack with a fiery saber. You can do just about anything while you
descend as if you're landing normally: Kuuenbuu, Hienkyakuu, direct
your fall etc. You're invincible as you rise, but when falling, that's
another story...

Hyouretsuuzan (Ice Burst Slash) - Obtained from Frost Walrus. Zero
thrusts an icy saber at the ground, then dives downwards. You can
exert limited control over Zero's descent by holding the Left or
Right buttons. Handy for popping enemies below you as you fall.

Rakuuhouha (Falling Phoenix Surge) - Obtained from Cyber Peacock. Zero
punches the ground, sending multiple energy blasts flying all over the
screen in a full 180-degree angle. This is the only one of his moves
which require weapon energy to be executed, and a full energy bar is
worth only 4 shots. It can be recharged by Weapon Energy Pellets, the
weapon tank or by getting hit, though, and is Zero's most powerful
technique.

Tenkuuha (Heavenly Mandate) - Obtained from Storm Owl. Zero's Z-Saber
changes from green to purple, giving him the ability to deflect or
destroy small enemy shots (missiles don't count, except for those
already destroyable without the Tenkuuha).

Shippuuga (Tornado Fang) - Obtained from Slash Beast. Zero whips out
his saber and performs a slash while dashing forward. Executing this
will cause him to end his dash immediately. Cannot be used with the
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Other files from this game:
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  2. Rockman X4 FAQ by System on 09/03/2006, 09:50