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Home » PC » Rise of the Robots 2 - Resurrection » Rise of the Robots 2 - Resurrection FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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R E S U R R E C T I O N

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P C F A Q

'.... welcome to my world'

V 1.1

by Chris McMullen (ChrisMc@lspace.org)

==============================================================================




Contents:

1: About the faq
1.1 Who made the faq?
1.2 How to contact me
1.3 Revision history
1.4 Feedback and information
1.5 Where to get the faq
1.6 Credits and thank you's.

2: What's Rise 2 all about?
2.1 What's the plot?
2.2 Who was it made by?
2.3 What's this about Brian May?
2.4 Where do I get it?
2.5 Where do I get a demo?
2.6 What do I need to play it?

3: What are the characters and moves?
3.1 What about the characters?
3.2 What are their moves?

4: What about the hidden characters?
4.1 What hidden characters are there?
4.2 How do I get to fight the hidden characters?
4.3 How do I play as the hidden characters?
4.4 What are the moves for the hidden characters?

5: What else can you tell me?
5.1 What bugs are there in Rise 2?
5.2 What are the screen modes Rise 2 uses?
5.3 What about RISE.TXT?
5.4 What about the Director's Cut?

------------------------------------------------------------------------------

1: About the faq
----------------


1.1 Who made the faq?
---------------------

This faq was written by me, Chris McMullen. I'm a student at the University
of Salford, and currently trying in vain to get a job for the summer. I also
review games for the GamesDomain Review, which can be found at :

http://www.gamesdomain.co.uk/gdreview

in the UK,

http://www.gamesdomain.com/gdreview

in the US, or

http://www.gamesdomain.ru/gdreview

in Russia.

I'll update the faq when I get new information, but as I'm not in full time
employment, don't expect me to answer any Rise 2 questions as fast as the
people Acclaim pay to give technical support. This faq relates mainly to the
PC version, although it is possible some moves will work on other systems.


1.2 How to contact me
---------------------

I can be contacted by email at ChrisMc@lspace.org.

1.3 Revision history
--------------------

Since 1.0;

More hidden characters added;
How to access hidden chars added;
Various minor changes.


1.4 Feedback and information
----------------------------

Please mail me if you have anything to add to the faq at all, such as
information on how to pick the other secret characters, or comments,
queries and the like. I'm at : ChrisMc@lspace.org , remember?


1.5 Where to get the faq
------------------------


It's currently only availble at the Spoiler's Centre, at...


http://spoiler.et.ee/ACTION/Mirage/rise2.1.txt

If you have web site, and you wish to put the faq up, you may as long as I
am given full credit, and you notify me of the address where the faq is
being stored.

*NOTICE*

This faq is (c) Chris McMullen 1996, and as such can only be reproduced
and sold at a minimal cost; that is, little more than it cost to print or
reproduce the faq.

Magazines wishing to use the faq, must give me credit,
as well as notifying me of the issue the faq was used in.

Again, if the faq is to be distributed on a CD, either commercial or a
magazine cover CD, must give me credit and notify me.

A copy of said CD or magazine would be a nice gesture too...

1.6 Credits and thank you's.
----------------------------

Acclaim and Mirage, for one, for producing the game, and from whom some
of the move information has been pilfered.

Various sources on comp.sys.ibm.pc.games.action who provided the odd move
here and there.

KevinM7891@aol.com for sending me the RISE2.CFG with various hidden chars
enabled.

------------------------------------------------------------------------------

2: What's Rise 2 all about?
---------------------------

2.1 What's the plot?
--------------------

Well, in the original game, Rise of the Robots (which wasn't as good as
Rise 2), there was a typical big corporation, Electrocorp. This corporation
produced robots to do various jobs and so forth, and everyone was happy.
But suddenly, and somewhat predictably, a computer virus called the Ego
Virus swept through the systems of all the robots, making them all nutty.
The Supervisor, the top robot then decided she(it?) would conquer
the world, and so before she could a cyborg was sent in to stop her and her
minions. And the Cyborg went along, and kicked her arse, end of game one.
Of course, the Supervisor only *pretended* to be beaten(?), and
absorbed the Cyborg, using his consciousness to give all her robots their
own personalities. The Electrocorp scientists decide to have another crack
at taking down the Supervisor, and send in another virus, the A-Virus,
which makes all the robots incredibly angry, and they decide to start kicking
each other's heads in. The Cyborg, however, isn't completely dead, and sends
his consciousness through the system to take over the body of one of the
robots. What this all boils down to, is yet more robot on robot fighting,
this time with a total of 18 characters to defeat.

2.2 Who was it made by?
-----------------------

Rise 2 was made by Mirage, the team behind Rise 1, and is distributed by
Acclaim Entertainment Inc. Mirage claim to have listened to the criticisms
made of Rise of the Robots 1, and the game is indeed a massive improvement
on the somewhat mediocre first.

2.3 What's this about Brian May?
--------------------------------

'Featuring music specially written and performed by Brian May' boasts
the front of the Rise 2 box. However, Rise 1 bore a remarkably similar
claim, and there was a total of about 3 chords from Queen's guitarist,
on the intro screen, then nothing else from him from the rest of the game.
Rise 2 does in fact have a little more, with 'Cyborg' by Brian May
on the CD itself, which can be listened to on any audio CD player. This
has vocals, and everything. However, you don't even get this in-game! All
you do get is a sort of muffled computer rendition on the title screen, and
the rest of the in-game music is non-May.

2.4 Where do I get it?
----------------------

Well, your local software shop should stock it.. failing that, you could
try a mail order company. You might have the odd problem; I don't know how
many units Rise 2 sold, but some software chains decided not to stock it,
possible on the reputation of Rise 1. All I can suggest is, shop around.

2.5 Where do I get a demo?
--------------------------

A few games magazines have carried the Rise 2 demo in the past, which lets
you play as 1 of 2 characters. It is available at the Games Domain ftp
site, ftp.gamesdomain.co.uk , in the /pub/demos directory. However, it is
about 13 meg in size, so unless you've got a damn fast link, you'd probably
be better off asking for an in-store demo somewhere.

2.6 What do I need to play it?
------------------------------

According to the specs on the side of the box, you need a total of 4MB of
RAM, a 486DX33, 3MB HD, a VESA compatible VGA card, and a double speed CD-ROM.
A 486DX2-66 is recommended, and 8MB is needed for SVGA graphics.
From personal experience, a 486DX40 is fine for playing the game..
running it on a Pentium speeds it up very little. I would, however, recommend
more than 8MB of RAM if you want to run SVGA mode - I had a hell of a time
getting it enough memory together with just 8MB of RAM. The game claims to
run in Windows 95, but I don't use it, myself. A soundcard is also required
for sound effects.

------------------------------------------------------------------------------

3: What are the characters and moves?
-------------------------------------

3.1 What about the characters?
----------------------------

There are a total of 18 robotic characters that you can pick at first, and
also a number of hidden characters. To finish the game, you need to defeat
each of the 18 characters, including a mirror match, and then defeat
Anil-8, and finally the Supervisor. The plot means that the Cyborg's
consciousness inhabits whichever robot you choose. That means no multiple
endings....
Each character can pull of a number of shattering special moves, and
making a special move connect fills up the super meter, at the bottom of the
screen. Fill the meter, and it will start to flash, and you can then pull off
that character's super move. Each character has a different super move,
though my vote has to go to Prime-8's super move, a roll which if it hits,
scores a back breaking 30 hits minimum.
You can also pull off complicated combos; a combo is a sequence
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