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Allied fighters.
Strategy against: These are definitely the hardest bombers to bring down. It's so well protected that there really isn't any true dead zone. However, the most effective ways to take on the Gotha would probably be from the side. Or you can use hit and run tactics on this. Luckily, you won't be seeing the G.IV that often.
Strategy with: (You can't drive this plane.)
--
Name: Halberstadt CL.II
Type: Bomber
Specification: The Halberstadt CL.II was a two-seat infantry attack plane that equipped the Shlastasteffeln throughtout 1917 and 1918. Tough and fast, it was a formidable opponent.
Strategy against: You can't take the CL.II from the front or the back but the weakest spot is the belly. Just unleash as many bullets as you can into that blind spot.
Strategy with: (you can't drive this plane.)
--
Name: Halberstadt D.II
Type: Scout
Specification: The Halberstadt D.II was a sturdy but sluggish aircraft designed to compete with the Albatros D.II. Pilots determined it to be inferior to it's rival, and as a result it did not see widespread service for any length of time on the Western Front.
Strategy against: The D.II is slow, and can barely dive. Your Nieuport should have no problem dealing with it.
Strategy with: Try not to get into too many fights. The D.II is a very fragile plane and can easily be shot down. Instead, use hit and run tactics to inch away at your opponent.
--
Name: Hannover CL.III
Type: Bomber
Specification: The Hannover CL.III was a tough, maneuverable two-seater designed for low altitude infantry strafing missions. The observer actually carried numerous hand held bombs and grenades that he would then toss overboard during strafing runs.
Strategy against: Just stay clear of the rear gunner and you should be fine.
Strategy with: (you can't drive this plane.)
--
Name: Pfalz D.III
Type: Scout
Specification: The Pfalz D.III was rugged and sturdy and could dive like no other German plane. Yet, it was not very fast and could not outturn or outmaneuver most Allied fighters. It served mainly with Bavarian Jagdstaffeln from late 1917 until the final months of the war.
--
Name:
===============================================================================
6.0 - The Basics
===============================================================================
There is much to understand before you can fly off and make a difference.
------------------------
6.1 - No Mans Land
Probably the most dangerous area in every map would be No Mans Land. No Mans
Land is that strip of craters through the middle of each map. On one side are the Allies and on the other, the Germans. No Mans Land is usually the area where most of the infantry fighting is going on. Both sides will send soldiers at each other to gain land. In Red Baron II, this strip won't change locations so you don't have to worry about that. With all the craters and such, you can easily tell that a lot of fighting has been going on to make the land this barren.
You're going to be performing missions a lot concerning infantry placements, balloons, etc. around this area. The lines of defense are usually set up like this with the main defense in the front and all the artillery pieces in the rear. Keep in mind that the ground is a dark brown and don't pay attention to any of the boxes. They just tell you what the main buildings are.
A - Artillery
TE - Tent
AA - Anti Aircraft Guns
T - Tanks
G - Gun Emplacement
# - Trenches
/\/\/\ - Barbed Wires
[] - Sandbags
V - Vehicle
< B > - Balloon
####################################################################
TRENCHES(usually two lines of them to stop tanks)
####################################################################
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
BARBED WIRE(stops infantry in their tracks)
FRONT LINE DEFENSE
|
_______________________________|______________________________________
| |
| |
| [G] [G] [][][][][][][][][] [G] [G] |
| [T] [T] [] ___________ [] [T] [T] |
| ____ [] |___________|[] ____ |---------||
| |____| | |____|-----|secondary||
| | | |bunker ||
| |---------| |----------------------------| |---------||
| |secondary| |This rectangle is the main | |
| |bunker | |bunker. It shreds infantry | |
| |---------| |with machine guns. Protected| |
| |by sandbags. | |
| |----------------------------| |
|______________________________________________________________________|
MORE TRENCHES
###################################################################
ARTILLERY AND BALLOON PLACEMENTS
______________________________|_______________________________________
| |
| [G] [AA] [G] |
| |
| [A] [T] [A] |
| < B > [A] |
| [G] |
| [V] [G] |
| [A] [AA] |
|______________________________________________________________________|
You'll have to pass over this area quite a lot. Avoid the flak by constantly doing evasive maneuver or you can just turn on the combat autopilot.(look at section 7.7 - Making Life Easier)
------------------------
6.2 - Forests and Other Dangerous Lands
There are many dangers in this game that you have to avoid. Some of them are land to avoid getting tangled into. The first I'll describe of course would be forests.
Those dark bits of land on the ground are forests. From above, they look flat and even closely, they look flat. Just don't tangle into them or you might lose your plane and even your life. Avoid these at all costs. If you accidentally roll your plane into these, you won't be taking off again. Not with that plane at least. Really bad if you're in enemy territory.
In a lot of areas, there are rivers running through the area. It's pretty hard to actually land in these unless you're trying to. Like the forest, you won't be seeing your plane again if you happen to get yourself into these.
Read Section 7.1 - No Mans Land and you'll see why you should avoid this at all costs.
Not exactly dangerous if avoided correctly. Quite annoying when your Fly Level autopilot sends you into a hill.
------------------------
6.3 - Buildings
All buildings have something in common. They can be damaged and destroyed.
They are all very vulnerable to bombs and rockets. For certain missions, you may have to destroy one or more buildings like factories(to help escorted bombers) aerodromes, infantry placements, etc.
There is really only one thing to avoid when near structures. Avoid crashing into them at all costs. I do not believe you'll escape a crash. After all, you'll probably lose a wing or two and lose all control. However, I've escaped a few times when I got lucky.
Buildings are usually clustered in these formats:
Towns/Cities - You'll find Churches and houses in these residential areas. You shouldn't waste your ammo on these. You won't ever need to destroy houses.
Actually, it's illegal to target these buildings.
Infantry - Artillery pieces, balloons, gun emplacements, etc. can be found here. These are located in No Mans Land and can be a doozy to attack. You'll find yourself attacking these in certain missions.
Aerodromes - These are the air bases for airplanes. You'll frequently attack these during missions. Your highest priorty targets should be the aircraft hangers and infantry barracks.(Why barracks are located at an air base is beyond me)
Factories - Industry for war material. You may have to escort a bomber squadron to these emplacements. You may want to help them out by destroying a few things as well.
Supply Dumps - There are weapons, vehicles, spare parts, everything here.
You may need to escort a bomber's flight to these. You can always help them out by destroying a gun emplacement or two.
Bridges - I suppose bridges can technically be called buildings. Used to bring roads and rail over water.
Railyards - Areas where trains gather. Again, you may need to escort bombers to bomb these emplacements.
------------------------
6.4 - Collisions and Ways To Prevent it
Collisions straight down into the ground will spell the end of your plane and also your pilot. I've experimented with crashes and I've figured out the following:
1) Crashes going straight down at a 90 degree angle will of course destroy the plane but usually won't hurt the pilot for some reason.
2) If you crash without an explosion, every time your cockpit inverts, you get hurt because your head is being crushed by your plane.
3) Crashing into rivers and forest will usually kill the pilot.
4) Crashing into buildings almost always wounds the pilot.
5) Collisions with other planes and balloons will also wound the pilot.
Now, how do you prevent collisions? Well:
1) Never try dangerous stunts that you see on tv.
- Keep in mind that these are fragile World War I biplanes. They can't handle these moves that today's planes can pull off.
2) Never dive too steeply.
- Unless you have a plane made just for diving like the Spad XIII, structural failure is almost guarranteed at super high dives exceeding more than 700 ft.
3) Avoid overspeeding.
- Speed is good. Overspeeding is not.
4) Keep an eye on your altitude.
- What appears in front of your cockpit isn't always how high you are. There are illusions and you may seem higher than you really are. Always keep an eye on your altimeter.
------------------------
6.5 - Making Life Easier
Strategy against: These are definitely the hardest bombers to bring down. It's so well protected that there really isn't any true dead zone. However, the most effective ways to take on the Gotha would probably be from the side. Or you can use hit and run tactics on this. Luckily, you won't be seeing the G.IV that often.
Strategy with: (You can't drive this plane.)
--
Name: Halberstadt CL.II
Type: Bomber
Specification: The Halberstadt CL.II was a two-seat infantry attack plane that equipped the Shlastasteffeln throughtout 1917 and 1918. Tough and fast, it was a formidable opponent.
Strategy against: You can't take the CL.II from the front or the back but the weakest spot is the belly. Just unleash as many bullets as you can into that blind spot.
Strategy with: (you can't drive this plane.)
--
Name: Halberstadt D.II
Type: Scout
Specification: The Halberstadt D.II was a sturdy but sluggish aircraft designed to compete with the Albatros D.II. Pilots determined it to be inferior to it's rival, and as a result it did not see widespread service for any length of time on the Western Front.
Strategy against: The D.II is slow, and can barely dive. Your Nieuport should have no problem dealing with it.
Strategy with: Try not to get into too many fights. The D.II is a very fragile plane and can easily be shot down. Instead, use hit and run tactics to inch away at your opponent.
--
Name: Hannover CL.III
Type: Bomber
Specification: The Hannover CL.III was a tough, maneuverable two-seater designed for low altitude infantry strafing missions. The observer actually carried numerous hand held bombs and grenades that he would then toss overboard during strafing runs.
Strategy against: Just stay clear of the rear gunner and you should be fine.
Strategy with: (you can't drive this plane.)
--
Name: Pfalz D.III
Type: Scout
Specification: The Pfalz D.III was rugged and sturdy and could dive like no other German plane. Yet, it was not very fast and could not outturn or outmaneuver most Allied fighters. It served mainly with Bavarian Jagdstaffeln from late 1917 until the final months of the war.
--
Name:
===============================================================================
6.0 - The Basics
===============================================================================
There is much to understand before you can fly off and make a difference.
------------------------
6.1 - No Mans Land
Probably the most dangerous area in every map would be No Mans Land. No Mans
Land is that strip of craters through the middle of each map. On one side are the Allies and on the other, the Germans. No Mans Land is usually the area where most of the infantry fighting is going on. Both sides will send soldiers at each other to gain land. In Red Baron II, this strip won't change locations so you don't have to worry about that. With all the craters and such, you can easily tell that a lot of fighting has been going on to make the land this barren.
You're going to be performing missions a lot concerning infantry placements, balloons, etc. around this area. The lines of defense are usually set up like this with the main defense in the front and all the artillery pieces in the rear. Keep in mind that the ground is a dark brown and don't pay attention to any of the boxes. They just tell you what the main buildings are.
A - Artillery
TE - Tent
AA - Anti Aircraft Guns
T - Tanks
G - Gun Emplacement
# - Trenches
/\/\/\ - Barbed Wires
[] - Sandbags
V - Vehicle
< B > - Balloon
####################################################################
TRENCHES(usually two lines of them to stop tanks)
####################################################################
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
BARBED WIRE(stops infantry in their tracks)
FRONT LINE DEFENSE
|
_______________________________|______________________________________
| |
| |
| [G] [G] [][][][][][][][][] [G] [G] |
| [T] [T] [] ___________ [] [T] [T] |
| ____ [] |___________|[] ____ |---------||
| |____| | |____|-----|secondary||
| | | |bunker ||
| |---------| |----------------------------| |---------||
| |secondary| |This rectangle is the main | |
| |bunker | |bunker. It shreds infantry | |
| |---------| |with machine guns. Protected| |
| |by sandbags. | |
| |----------------------------| |
|______________________________________________________________________|
MORE TRENCHES
###################################################################
ARTILLERY AND BALLOON PLACEMENTS
______________________________|_______________________________________
| |
| [G] [AA] [G] |
| |
| [A] [T] [A] |
| < B > [A] |
| [G] |
| [V] [G] |
| [A] [AA] |
|______________________________________________________________________|
You'll have to pass over this area quite a lot. Avoid the flak by constantly doing evasive maneuver or you can just turn on the combat autopilot.(look at section 7.7 - Making Life Easier)
------------------------
6.2 - Forests and Other Dangerous Lands
There are many dangers in this game that you have to avoid. Some of them are land to avoid getting tangled into. The first I'll describe of course would be forests.
Those dark bits of land on the ground are forests. From above, they look flat and even closely, they look flat. Just don't tangle into them or you might lose your plane and even your life. Avoid these at all costs. If you accidentally roll your plane into these, you won't be taking off again. Not with that plane at least. Really bad if you're in enemy territory.
In a lot of areas, there are rivers running through the area. It's pretty hard to actually land in these unless you're trying to. Like the forest, you won't be seeing your plane again if you happen to get yourself into these.
Read Section 7.1 - No Mans Land and you'll see why you should avoid this at all costs.
Not exactly dangerous if avoided correctly. Quite annoying when your Fly Level autopilot sends you into a hill.
------------------------
6.3 - Buildings
All buildings have something in common. They can be damaged and destroyed.
They are all very vulnerable to bombs and rockets. For certain missions, you may have to destroy one or more buildings like factories(to help escorted bombers) aerodromes, infantry placements, etc.
There is really only one thing to avoid when near structures. Avoid crashing into them at all costs. I do not believe you'll escape a crash. After all, you'll probably lose a wing or two and lose all control. However, I've escaped a few times when I got lucky.
Buildings are usually clustered in these formats:
Towns/Cities - You'll find Churches and houses in these residential areas. You shouldn't waste your ammo on these. You won't ever need to destroy houses.
Actually, it's illegal to target these buildings.
Infantry - Artillery pieces, balloons, gun emplacements, etc. can be found here. These are located in No Mans Land and can be a doozy to attack. You'll find yourself attacking these in certain missions.
Aerodromes - These are the air bases for airplanes. You'll frequently attack these during missions. Your highest priorty targets should be the aircraft hangers and infantry barracks.(Why barracks are located at an air base is beyond me)
Factories - Industry for war material. You may have to escort a bomber squadron to these emplacements. You may want to help them out by destroying a few things as well.
Supply Dumps - There are weapons, vehicles, spare parts, everything here.
You may need to escort a bomber's flight to these. You can always help them out by destroying a gun emplacement or two.
Bridges - I suppose bridges can technically be called buildings. Used to bring roads and rail over water.
Railyards - Areas where trains gather. Again, you may need to escort bombers to bomb these emplacements.
------------------------
6.4 - Collisions and Ways To Prevent it
Collisions straight down into the ground will spell the end of your plane and also your pilot. I've experimented with crashes and I've figured out the following:
1) Crashes going straight down at a 90 degree angle will of course destroy the plane but usually won't hurt the pilot for some reason.
2) If you crash without an explosion, every time your cockpit inverts, you get hurt because your head is being crushed by your plane.
3) Crashing into rivers and forest will usually kill the pilot.
4) Crashing into buildings almost always wounds the pilot.
5) Collisions with other planes and balloons will also wound the pilot.
Now, how do you prevent collisions? Well:
1) Never try dangerous stunts that you see on tv.
- Keep in mind that these are fragile World War I biplanes. They can't handle these moves that today's planes can pull off.
2) Never dive too steeply.
- Unless you have a plane made just for diving like the Spad XIII, structural failure is almost guarranteed at super high dives exceeding more than 700 ft.
3) Avoid overspeeding.
- Speed is good. Overspeeding is not.
4) Keep an eye on your altitude.
- What appears in front of your cockpit isn't always how high you are. There are illusions and you may seem higher than you really are. Always keep an eye on your altimeter.
------------------------
6.5 - Making Life Easier
Jump to page:
Sponsors:
Other files from this game:
- Red Baron 2 document by System on 14/03/2006, 06:30
- Red Baron 2 FAQ by System on 09/03/2006, 09:50
Historical Overview - Red Baron 2 FAQ by System on 09/03/2006, 09:50
Strategy Guide






