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Raptor: Call Of The Shadows Weapon/Item FAQ ======
Copyright 2003 InfernoRazor85 a.k.a. Samuel Lee ==
Raptor is developed by Cygnus Studios and Apogee =
==================================================
==================]}
Revision History ]}
==================]}
15 June 2003
------------
Found Raptor! Tried it and it rocked man... still could remember playing it
when I was 5... and now I didn't know it was still in my comp!
16 June 2003
------------
Familiarized with the controls, I completed the game in Veteran level, and
started checking GameFaqs for any FAQs on Raptor. Found some, and I decided to
make one too... it's so darn easy making a weapon FAQ. (Well I HAD nothing
better to do!)
Ver. 0.33 10.00PM, 6/16/03
--------------------------
Done the content page, and now I'm up to the Thor Minigun. Included the Intro,
etc.
Ver. 1 9.00PM, 6/17/03
----------------------
Finished the FAQ! Now I'm waiting for all your questions.
Ver. 1.1 10.00PM, 6/17/03
-------------------------
Added the index to make it easier for all you guys.
==========]}
Contents ]}
==========]}
1. Introduction ...............................................................
1-intdtn
1.1 Story ....................................................................
1-a-stry
1.2 Disclaimer ...............................................................
1-b-dscl
1.3 Contacting Me ............................................................
1-c-ctct
1.4 Do's and Don'ts ..........................................................
1-d-ddts
1.5 Credit List ..............................................................
1-e-crdt
1.6 Hated ....................................................................
1-f-hatd
2. Weapons ....................................................................
2-weapns
2.1 Always Equipped Weapons ..................................................
2-a-aewp
2.11 MG21C Twin Reaver Machine Guns .........................................
2a-twrvr
2.12 Plasma Cannon ..........................................................
2a-plsma
2.13 Micro-Missiles .........................................................
2a-mcmsl
2.2 Special Weapons ..........................................................
2-b-spcl
2.21 AIM-31 "Mauler" Air/Air Missile ........................................
2b-aamsl
2.22 MK-133 Bomb ............................................................
2b-mkbmb
2.23 AGM-26L "Banshee" Air/Ground Missile ...................................
2b-agmsl
2.24 DM1R "Psycho" Dumbfire Missile .........................................
2b-dfmsl
2.25 AARL-1201 "Scatterpack" Missile Pod (Fires HR-20 Spike Missiles)........
2b-scatr
2.26 TH19 "Thor" Auto-Track Minigun .........................................
2b-tagmg
2.27 Power Disruptor ........................................................
2b-pwrdr
2.28 OD55 "Odin" Laser Turret ...............................................
2b-lsrtr
2.29 RX1 "Tsunami" Pulse Cannon .............................................
2b-plscn
2.3 Special Weapons (Continued) ..............................................
2-c-spcl
2.31 MSIL-ATLAS Deathray ....................................................
2c-dthry
2.32 CAL-10 "Eclipse" Twin Lasers ...........................................
2c-eclps
2.4 CBU-80 "Guillotine" Megabomb .............................................
2-d-mbmb
2.5 Enemy Weapons ............................................................
2-e-enwp
2.51 Flak ...................................................................
2e-enflk
2.52 Tracking Flak ..........................................................
2e-etflk
2.53 Missiles ...............................................................
2e-enmsl
2.54 Plasma .................................................................
2e-eplsm
2.55 Lasers .................................................................
2e-enlsr
3. Items ......................................................................
3-cshpwr
3.1 Power-ups ................................................................
3-a-prup
3.11 Energy Module ..........................................................
3a-enmdl
3.12 Ion Scanner ............................................................
3a-inscn
3.13 SA17 "Ares" Phase Shields ..............................................
3a-phshd
3.2 Cash .....................................................................
3-b-cshm
3.21 Small Arms .............................................................
3b-smlam
3.22 Radioactive Isotopes ...................................................
3b-rdait
3.23 Thaelite ...............................................................
3b-thalt
3.24 Micro-Fusion Core ......................................................
3b-mfcre
3.25 Raw Freylium Ore .......................................................
3b-rfore
3.26 Micro-Thaelites ........................................................
3b-mthlt
4. Handling The Final Boss ....................................................
4-htfnbs
5. FAQ ........................................................................
5-freaqs
6. End ........................................................................
6-fnlend
Note: If you want to find a section, bring up the 'find' toolbox and enter the
8 digit section code number (e.g. 2e-enlsr = Lasers)
===========================]}
1. Introduction (1-intdtn) ]}
===========================]}
The enemy cruiser appears in front of you. Firing volleys of missiles, balls of
raw plasma, and spheres of energy from its arsenal, it looks deadly.
Nevertheless, you fire back - with twin laser cannons of azure death blazing,
you easily blast a big hole in the enemy's hull. The pilot realizes that he is
no match for you and tries to escape. But no. You don't let him escape. You
fire one last shot at him, and instantly, it explodes in a shower of flames. Oh
yes. Welcome to the world of mercenaries. Welcome... to... Raptor.
Raptor: Call Of The Shadows is a wonderful game, with intense graphics (okay,
okay! 2003 graphics are better! But in 1993, the graphics ratings soared
alright, for such an old game) and extreme sounds. You'll find yourself
laughing like a psycho after you hear the destruction you cause. Not to mention
the 'zing' sound of the twin lasers fired...
I completed this walkthrough via Veteran level (Medium) I will be giving hints
on how to fight the final boss, a heavily armed fortress with destructive
lasers, missile launchers, plasma cannons, and worst of all - auto-track flak
turrets.
This is my first FAQ, and I sincerely hope you find this enjoyable. Cheers,
Inferno
1.1 Story (1-a-stry)
=====================]}
You are a young aspiring mercenary, working for the Megacorp company. For
everything that you destroy, Megacorp pays you in those precious green slips of
paper which you can then spend at the Harold's Death Emporium. As the name
goes, you BUY weapons, THEY install 'em, you USE 'em (in whatever maniacal way
that you want to :) And that's what this FAQ is all about. Weapons and Items.
Basically, the games splits into 3 stages, The Bravo Sector being the easiest,
Tango Sector being medium, and Outer Region being, uh, devastatingly hard. What
you need is quick dodge maneuvers, heavy weapons, and a fast trigger finger to
set all those enemy ships ablaze. Not to mention avoiding those stupid little
kamikaze fighters.
1.2 Disclaimer (1-b-dscl)
==========================]}
You, or any other person, may NOT reproduce this FAQ without my permission. You
may print it out for your own personal use, but never to use it for your own
benefits (i.e. selling, etc.)
You also may not use any part of this FAQ for your own FAQ, unless with my
permission. To contact me, see the below section.
1.3 Contacting ME (1-c-ctct)
=============================])
Contact me on ONLY the below email address. You might also want to add me to
your MSN Messenger contact list:
inferno_razor85@hotmail.com
(Note: the underscore is present)
1.4 Do's and Don'ts (i-d-ddts)
===============================])
Here's what to do, and what NOT to do. If you do anything in the 'Don'ts' list,
you'd better watch out-you will get punished depending on the severity of the
action.
Do's:
-Send me some info that I haven't mentioned in the FAQ.
-Ask me for permission if you want to use this FAQ or any part of it in your
FAQ. (Note: you can print out this FAQ freely if you want, but only for
personal use)
-Help spring up the Raptor Gamefaqs board! I'd like to see if there are anymore
interested Raptor players or not, and have a good chat with them.
-Criticize my FAQ. I'd like to have a PROFESSIONAL view on my FAQ, I need to
learn some of my mistakes. (Note: Professional = Not things like "Your FAQ
sucks!" or "I hate your FAQ!" without reason.)
-Ask me questions NOT answered in this FAQ. I will try my best to answer you.
-Also inform me of anyone who plagarized my FAQ.
Don'ts:
-Send me stuff like praise on how good my FAQ is. This will only jam up my
account, and you will recieve a warning. If you continue, it's equivalent to
spamming-I will block you, and put you in the Hated list.
-Spam me, the consequences are listed above.
-Plagarize my FAQ. It means to take from my FAQ without permission. (Okay... I
won't just scream at you because you put something like 'AIM-31 Air/Air
Missile' in your FAQ) You will get in my Hated list.
-Send hate mail. Hated List... any questions?
-Start a Flame War without any rhyme or reason with me. HL.
1.5 Credit List (1-e-crdt)
===========================]}
-I thank Gamefaqs and all its expert FAQ writers (especially AdrenalineSL... we
love you man!) in giving me some ideas on how to write a FAQ.
-Apogee and Cygnus Studios for making this wonderful game.
-My parents for getting me this great comp.
-My friend Ben for recommending me Raptor.
1.6 Hated (1-f-hatd)
=====================])
So far so good.... no one here. (Hmmm... wonder if it's got to do with my not
posting this FAQ yet??)
======================]}
2. Weapons (2-weapns) ]}
======================]}
Ah, the basics of Raptor. Simply speaking, the more heavy your weapon is, the
more maniacal you are in piloting, the more the enemy will be yelling for his
mommy.
2.1 Always Equipped Weapons (2-a-aewp)
=======================================])
Weapons that will stay with you forever... that is, until somebody takes you
down. Mostly low damage, but with a high rate of fire. It doesn't disappear per
Raptor: Call Of The Shadows Weapon/Item FAQ ======
Copyright 2003 InfernoRazor85 a.k.a. Samuel Lee ==
Raptor is developed by Cygnus Studios and Apogee =
==================================================
==================]}
Revision History ]}
==================]}
15 June 2003
------------
Found Raptor! Tried it and it rocked man... still could remember playing it
when I was 5... and now I didn't know it was still in my comp!
16 June 2003
------------
Familiarized with the controls, I completed the game in Veteran level, and
started checking GameFaqs for any FAQs on Raptor. Found some, and I decided to
make one too... it's so darn easy making a weapon FAQ. (Well I HAD nothing
better to do!)
Ver. 0.33 10.00PM, 6/16/03
--------------------------
Done the content page, and now I'm up to the Thor Minigun. Included the Intro,
etc.
Ver. 1 9.00PM, 6/17/03
----------------------
Finished the FAQ! Now I'm waiting for all your questions.
Ver. 1.1 10.00PM, 6/17/03
-------------------------
Added the index to make it easier for all you guys.
==========]}
Contents ]}
==========]}
1. Introduction ...............................................................
1-intdtn
1.1 Story ....................................................................
1-a-stry
1.2 Disclaimer ...............................................................
1-b-dscl
1.3 Contacting Me ............................................................
1-c-ctct
1.4 Do's and Don'ts ..........................................................
1-d-ddts
1.5 Credit List ..............................................................
1-e-crdt
1.6 Hated ....................................................................
1-f-hatd
2. Weapons ....................................................................
2-weapns
2.1 Always Equipped Weapons ..................................................
2-a-aewp
2.11 MG21C Twin Reaver Machine Guns .........................................
2a-twrvr
2.12 Plasma Cannon ..........................................................
2a-plsma
2.13 Micro-Missiles .........................................................
2a-mcmsl
2.2 Special Weapons ..........................................................
2-b-spcl
2.21 AIM-31 "Mauler" Air/Air Missile ........................................
2b-aamsl
2.22 MK-133 Bomb ............................................................
2b-mkbmb
2.23 AGM-26L "Banshee" Air/Ground Missile ...................................
2b-agmsl
2.24 DM1R "Psycho" Dumbfire Missile .........................................
2b-dfmsl
2.25 AARL-1201 "Scatterpack" Missile Pod (Fires HR-20 Spike Missiles)........
2b-scatr
2.26 TH19 "Thor" Auto-Track Minigun .........................................
2b-tagmg
2.27 Power Disruptor ........................................................
2b-pwrdr
2.28 OD55 "Odin" Laser Turret ...............................................
2b-lsrtr
2.29 RX1 "Tsunami" Pulse Cannon .............................................
2b-plscn
2.3 Special Weapons (Continued) ..............................................
2-c-spcl
2.31 MSIL-ATLAS Deathray ....................................................
2c-dthry
2.32 CAL-10 "Eclipse" Twin Lasers ...........................................
2c-eclps
2.4 CBU-80 "Guillotine" Megabomb .............................................
2-d-mbmb
2.5 Enemy Weapons ............................................................
2-e-enwp
2.51 Flak ...................................................................
2e-enflk
2.52 Tracking Flak ..........................................................
2e-etflk
2.53 Missiles ...............................................................
2e-enmsl
2.54 Plasma .................................................................
2e-eplsm
2.55 Lasers .................................................................
2e-enlsr
3. Items ......................................................................
3-cshpwr
3.1 Power-ups ................................................................
3-a-prup
3.11 Energy Module ..........................................................
3a-enmdl
3.12 Ion Scanner ............................................................
3a-inscn
3.13 SA17 "Ares" Phase Shields ..............................................
3a-phshd
3.2 Cash .....................................................................
3-b-cshm
3.21 Small Arms .............................................................
3b-smlam
3.22 Radioactive Isotopes ...................................................
3b-rdait
3.23 Thaelite ...............................................................
3b-thalt
3.24 Micro-Fusion Core ......................................................
3b-mfcre
3.25 Raw Freylium Ore .......................................................
3b-rfore
3.26 Micro-Thaelites ........................................................
3b-mthlt
4. Handling The Final Boss ....................................................
4-htfnbs
5. FAQ ........................................................................
5-freaqs
6. End ........................................................................
6-fnlend
Note: If you want to find a section, bring up the 'find' toolbox and enter the
8 digit section code number (e.g. 2e-enlsr = Lasers)
===========================]}
1. Introduction (1-intdtn) ]}
===========================]}
The enemy cruiser appears in front of you. Firing volleys of missiles, balls of
raw plasma, and spheres of energy from its arsenal, it looks deadly.
Nevertheless, you fire back - with twin laser cannons of azure death blazing,
you easily blast a big hole in the enemy's hull. The pilot realizes that he is
no match for you and tries to escape. But no. You don't let him escape. You
fire one last shot at him, and instantly, it explodes in a shower of flames. Oh
yes. Welcome to the world of mercenaries. Welcome... to... Raptor.
Raptor: Call Of The Shadows is a wonderful game, with intense graphics (okay,
okay! 2003 graphics are better! But in 1993, the graphics ratings soared
alright, for such an old game) and extreme sounds. You'll find yourself
laughing like a psycho after you hear the destruction you cause. Not to mention
the 'zing' sound of the twin lasers fired...
I completed this walkthrough via Veteran level (Medium) I will be giving hints
on how to fight the final boss, a heavily armed fortress with destructive
lasers, missile launchers, plasma cannons, and worst of all - auto-track flak
turrets.
This is my first FAQ, and I sincerely hope you find this enjoyable. Cheers,
Inferno
1.1 Story (1-a-stry)
=====================]}
You are a young aspiring mercenary, working for the Megacorp company. For
everything that you destroy, Megacorp pays you in those precious green slips of
paper which you can then spend at the Harold's Death Emporium. As the name
goes, you BUY weapons, THEY install 'em, you USE 'em (in whatever maniacal way
that you want to :) And that's what this FAQ is all about. Weapons and Items.
Basically, the games splits into 3 stages, The Bravo Sector being the easiest,
Tango Sector being medium, and Outer Region being, uh, devastatingly hard. What
you need is quick dodge maneuvers, heavy weapons, and a fast trigger finger to
set all those enemy ships ablaze. Not to mention avoiding those stupid little
kamikaze fighters.
1.2 Disclaimer (1-b-dscl)
==========================]}
You, or any other person, may NOT reproduce this FAQ without my permission. You
may print it out for your own personal use, but never to use it for your own
benefits (i.e. selling, etc.)
You also may not use any part of this FAQ for your own FAQ, unless with my
permission. To contact me, see the below section.
1.3 Contacting ME (1-c-ctct)
=============================])
Contact me on ONLY the below email address. You might also want to add me to
your MSN Messenger contact list:
inferno_razor85@hotmail.com
(Note: the underscore is present)
1.4 Do's and Don'ts (i-d-ddts)
===============================])
Here's what to do, and what NOT to do. If you do anything in the 'Don'ts' list,
you'd better watch out-you will get punished depending on the severity of the
action.
Do's:
-Send me some info that I haven't mentioned in the FAQ.
-Ask me for permission if you want to use this FAQ or any part of it in your
FAQ. (Note: you can print out this FAQ freely if you want, but only for
personal use)
-Help spring up the Raptor Gamefaqs board! I'd like to see if there are anymore
interested Raptor players or not, and have a good chat with them.
-Criticize my FAQ. I'd like to have a PROFESSIONAL view on my FAQ, I need to
learn some of my mistakes. (Note: Professional = Not things like "Your FAQ
sucks!" or "I hate your FAQ!" without reason.)
-Ask me questions NOT answered in this FAQ. I will try my best to answer you.
-Also inform me of anyone who plagarized my FAQ.
Don'ts:
-Send me stuff like praise on how good my FAQ is. This will only jam up my
account, and you will recieve a warning. If you continue, it's equivalent to
spamming-I will block you, and put you in the Hated list.
-Spam me, the consequences are listed above.
-Plagarize my FAQ. It means to take from my FAQ without permission. (Okay... I
won't just scream at you because you put something like 'AIM-31 Air/Air
Missile' in your FAQ) You will get in my Hated list.
-Send hate mail. Hated List... any questions?
-Start a Flame War without any rhyme or reason with me. HL.
1.5 Credit List (1-e-crdt)
===========================]}
-I thank Gamefaqs and all its expert FAQ writers (especially AdrenalineSL... we
love you man!) in giving me some ideas on how to write a FAQ.
-Apogee and Cygnus Studios for making this wonderful game.
-My parents for getting me this great comp.
-My friend Ben for recommending me Raptor.
1.6 Hated (1-f-hatd)
=====================])
So far so good.... no one here. (Hmmm... wonder if it's got to do with my not
posting this FAQ yet??)
======================]}
2. Weapons (2-weapns) ]}
======================]}
Ah, the basics of Raptor. Simply speaking, the more heavy your weapon is, the
more maniacal you are in piloting, the more the enemy will be yelling for his
mommy.
2.1 Always Equipped Weapons (2-a-aewp)
=======================================])
Weapons that will stay with you forever... that is, until somebody takes you
down. Mostly low damage, but with a high rate of fire. It doesn't disappear per
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