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Using a specialist will make the mission go faster. If the mission is more aligned to the nature of rush in shoot kill, you may want to just have a whole team of assault specialists. If you need a demo man, or electronics specialist, it's wise to pick one. But in most examples, an assault member with a high rating of the skill you need will do the job.
Balance out the skills of your team members, as you'll probably split them into different teams throughout the mission. When picking members you should look for a high assault and stealth rating, as these are the stats which will help you through the mission. For team leaders, they should be the ones which have the most leadership and self-control.
Also choose your weapon kit wisely. As with the plans, use the default settings for the first couple of missions, then go on and experiment. Say, switch those grenades for flashbangs, and include a heartbeat sensor. Would a silencer be more effective? Work out the reasons why your kit isn't doing well and improve it.
With the kit, you can also specify the type of uniform, armor, primary and secondary weapons, and extra equpiment. Remember to give each person the correct type of equipment, as a demolitions man isn't very good without heavy armor, and a sniper isn't any good with heavy armor.
Use the Go Codes well too. Their main use is to co-ordinate actions between two teams. Selecting waypoints for your teams are effective too, and remembering to think about the Rules of Engagement is good too.
Now, it's action!
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3)Action!
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Now, even though you've done all your careful, careful, planning, it's gotta come unstuck somewhere. As with everything in life. But, stick to the plan. Don't change anything, even at the worst disaster.
Follow the map and waypoints, and even if you see some obvious, gaping hole in the Tango's plan, try not to change the plan much at all. But, if you're really, really screwed, you've gotta make a change.
To help, to make the mission easier, you'll need to give each team a heartbeat sensor. Give them to someone other than the team leaders, and check it regularly to detect the enemy.
When you've detected the enemy, first, use the peek command. It's free, apart from that it wastes a minimal amount of time, and the Tangos keep on moving. Then, take them out with short bursts of fire. It's tempting to rush in with all guns blazing, but the simplest shots will do the job.
Also check the mission map regularly, and if a team is not doing anything, chances are that they've come across some Tangos, or you need to give them a Go code.
Sometimes your team can stick to you like glue, and that's bad when you need to scout ahead. Scout ahead and check out the situation before calling the rest of them in. You don't want your whole team to be slaughtered.
Do not underestimate the power of the sniper!!!! He's a very important part of the team. Make him take out that annoying Tango at the entrance, or guard a exit. You've got to take control of them well though, otherwise you'll give the whole game away.
When rescuing hostages, you'll probably need to escort them in case the Tangos get them. Otherwise, leave them in a safe spot, then move on and complete your objectives before rescuing them.
And most of all, take your time. Walking around will reduce noise, and you'll be quicker to react than running into a group of Tangos.
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4)Other Tips
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-When in a mission where you have to use Specialist skills, you should always pick an assault member who is high in that skill. Assault members also have a better "enemy killing" ratio to others.
-If you need a demolition specialist, only call one in if you need to disarm something. For something minor, as placing explosives, it's fundamentally better to stick to an assault member.
-If you need an electronics specialist, usually, once again, stick to an assault member with a high electronics skill level. Unless you need time.
-If you need a sniper, ALWAYS bring in a specialist. You need lots of precision, and good timing, otherwise you'll bring the misison down.
Even if they aren't required, having one is quite useful.
-Good weapons to choose from are of course, the MP510SD, closely followed by the Benelli M1 Shotgun and the HK MP5SD5. The MP510SD cuts through the enemy like hell, but the only disadvantage is that it's louder than the MP5SD5.
The M1 is great for barging into a room, and shooting anything for the heck of it. Another great gun to choose is the HK UMP45SD, as it's great for those situations where you're taking on lots of terrorists.
-When choosing a secondary weapon, just pick whatever you feel is okay, but the best bet is to go with something very, very powerful, such as the Desert Eagle.
-When in any situation, remember to give each team a heartbeat sensor.
These are the things which will save your ass.
-When outdoors, you may want to take a pair of binoculars along with you.
This way you can check out the positions of the Tangos and look for any clear paths.
-Equip Flashbangs! They're really good for taking out (well, not really)
Tangos, as they can blind them and leave you to pick them off one by one.
-What are Go Codes? Complex, but very useful commands. Say you've got one team at a waypoint. They'll sit there and do nothing until you give them a Go Code, basically an order. For example, if you have two teams waiting for you to reach some Tangos, you can use a Go Code to make them storm in just as you reach the Tangos.
You should usually stick to the same Go Code for each team to make things less complicated.
-What are Rules Of Engagement? They are commands which will affect the speed and actions of each team. In sync with Go Codes, these are very effective ways to make sure all your teams are co-ordinated.
There are four ROEs, Assault, Escort, Infiltrate and Recon.
Infiltrate is the best for the situations where you're trying to control a lot of teams. The teams will move quietly and quickly to wherever you want them to head to, and will avoid all combat.
Escort and Assault are self-explainatory. Recon is almost the same as Infiltrate, but they move slower, so it's handy when you can't see those Tangos.
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5)Some Mission Hints
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Pandora Trigger
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Set in New York, it's a great starting mission.
-Pick either three teams of two, or one of one, one of two and one of three. Two of the teams should head to the front entrance and the other to the back.
-Make sure your timing is correct, then head in with the back group.
Don't shoot with the front group yet, until your other team has cleared out some easy Tangos.
-Switch to the Assault ROE for the front team and head in, watching the balconies for Tangos. Never, ever run into open spaces.
-Surround the hostage room from all sides, then throw a flashbang and finish it off.
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Arctic Flare
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This one's tricky. You'll need three teams, a sniper team and two assault teams.
-Timing is essential. Do not pull the trigger early.
-Place the sniper team so that they will aim at anyone who's on the bridge (near the detonator). But put them on hold.
-Send the other two teams down each side of the ship. Dispose of the
Tangos on the first floor, then wait outside the place where the hostages are located.
-Use a Go Code to co-ordinate a sniper attack and the rescue of the hostages.
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Sand Hammer
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Toxic bombs? Can't wait. You'll require three or four assault teams.
Four is recommended.
-There are two targets, the bombs in the building closest to you, and the hostages in the other building.
-Place one team at the front, one on the catwalk, one at the back and another covering the entrance to the smaller building.
-Send all of the teams apart from the last one (covering the smaller building) in. Use the back team to take out the Tango nearest to the detonator.
-Then make all of your teams head over to the hostage building. Send one to each door, but there will be two at one of them. Go in, clear out the ground while taking out the Tangos on top. Secure the building and take the hostages to safety.
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Lost Thunder
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This is a pretty sweet map. Use a sniper team and two assault teams.
Due to the location, silenced weapons aren't needed so go ahead and use that Benelli M1 to full effect!
-Send one assault team into the alleyway across the road. Use the other team and the snipers to get up on top of the tower nearby. Set up the snipers to take out the enemy snipers and to cover the road.
-Move both assault teams to the church. Have one enter from the front, one from the side. Use flashbangs to help take out the Tangos, and rescue the hostages.
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Perfect Sword
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On a plane? Yipee!!!
-Make about two or three ground teams, and one Sniper.
-Position the Sniper on the ground above the plane, then move the ground teams. Take out the Tangos with either team.
-See the truck? It's good cover while trying to make it to the cargo door.
-Take out the Tangos on the cargo deck, then spilt the ground team into two, one for the back and one for the front (steps).
-Use the heartbeat sensor to tell when it's the right time to pick off the Tango patrolling the door, and when it is the time, go sniper!
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Crystal Arc
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Pick one recon expert. This is a great "spy" mission.
-Don't shoot! Take along a lockpicking kit and a heartbeat sensor. And don't get seen!
-Crouch, and move to the security place to the left. Deactivate the cameras, and then move to the dacha.
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Other files from this game:
- Rainbow Six - Rogue Spear document by System on 14/03/2006, 06:30
- Rainbow Six - Rogue Spear trainer by System on 14/03/2006, 06:30
Ammo and items trainer (for v2.0) - Rainbow Six - Rogue Spear FAQ by System on 09/03/2006, 09:50
- Rainbow Six - Rogue Spear hints by System on 09/03/2006, 09:50
- Rainbow Six - Rogue Spear cheats by System on 09/03/2006, 09:50






