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*RADIX: BEYOND THE VOID*
By: Neural Storm Entertainment
Published By: Epic MegaGames
"Official" post-release FAQ, v4.1
Written by: Greg MacMartin
January 1996
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indicates NEW stuff in this version.
I. Introduction
1. Preliminary Info.
[1-1] A note from the author
II. General Game Information
2. What is "RADIX: BEYOND THE VOID"?
[2-1] So, what is it?
[2-2] What is "shareware"?
[2-3] What is the difference between the shareware and the
registered versions?
3. What makes RADIX different than any other "3D shooter"?
[3-1] How does RADIX compare to DESCENT?
[3-2] DOOM? HEXEN???
4. What kind of features does the RADIX engine have?
[4-1] Sloped ceilings and floors.
[4-2] Non-orthogonal walls.
[4-3] Dynamic light shading and effects.
[4-4] Moving Surfaces.
[4-5] Analog movement.
[4-6] Complex event system.
[4-7] Digital music system.
5. What system is needed to run RADIX?
[5-1] REQUIRED hardware.
[5-2] What sound cards are supported?
[5-3] What input devices are supported?
[5-4] How does Radix run under Windows 95?
III. Gameplay strategies, hints and cheats
6. Help me! Please!!??
[6-1] For those who constantly crash into walls...
[6-2] For those who die all the time...
[6-3] How do I get to the secret hangar bay in 1-2? (Radix 1.1)
[6-4] How do I get into the security bunker in 1-6 and complete
the secondary objective?
7. How do I cheat in RADIX?
[7-1] What cheat codes are there?
[7-2] What command line parameters are there?
8. Did you know... (various features and neat things that you
might not have found yet)
[8-1] Game features.
[8-2] Power-ups and other things.
IV. Ordering Info
9. Where can I get RADIX: BEYOND THE VOID?
[9-1] How do I order RADIX?
[9-2] How do I get a copy of the shareware release?
V. Final Thoughts
10. Game version history.
11. Revision history.
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I.
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1. Preliminary Info.
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[1-1] A note from the author
This version is pretty much the same as 4.0 except that
there are a few minor things added that were omitted. There are
also a few questions that were asked after the release of 4.0
answered in here.
The main purpose for writing this FAQ is to help people
play the game, but it is also so that more people can learn about
the existance of the game. It's a game that I really enjoy
playing (I know, I know, I'm one of the developers, but I really DO
like playing it!) and I think all gamers should at least try out
the demo. If you have any questions regarding this game or this FAQ,
please dont hesitate to ask them. My E-mail address is:
cl662@freenet.carleton.ca
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II.
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2. What is "RADIX: BEYOND THE VOID"?
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[2-1] So, what is it?
"Radix: Beyond The Void" is a 3-D perspective action game. The
player is the pilot of an experimental fighter, the Radix-class
inter-dimensional star fighter, in the year 2148. The player has
complete control of the plane's movements, including speed, and
lateral / horizontal movement. The ship is heavily armed and has the
capability to incorporate new technologies into it's systems if they
are found. Many aliens, alien craft, missiles, mines and environmental
hazards try to hinder your completion of mission objectives.
Why would one want to put themselves through something like
that? Well...
In the 22nd century, after centuries of global strife and tyranny, the
people of Earth united to form a sovereign world government. The United
Earth Space Alliance (UESA) launched a dynamic plan to expand the reaches
of the human race beyond that of our solar system. In the year 2147, this
effort resulted in the launching of the first of two colony ships. These
massive vessels were destined to colonize a huge asteroid, designated
Theta-2, on the outskirts of our solar system. After five months of space
travel, the first ship safely arrived at Theta-2 and initiated the colony.
Soon after, the second of the two ships departed from earth with 10,000
colonists to bring the Theta-2 base into full operation. Once the colony
was fully established, mankind would finally have the opportunity to leave
the confines of the solar system.
It happened on October 24, 2148; While the second vessel approached the
colony, something unnatural occurred. A dark shape began to form out of
nothing, blacking out the starscape and eating away at the very fabric
of reality. The commander of the colony vessel "Salvation" had barely
managed to dispatch an emergency message to Earth confirming that there were
multitudes of alien ships emerging from this "Void." Just after the
transmission, the largest of the alien ships tore the Salvation apart with
an immensely powerful particle beam.
The gigantic alien craft dragged both portions of the Salvation into
a huge hangar bay, sealing the fates of the 10,000 human beings aboard.
According to the information received from the destruct beacon
(the "black box") there were 45 alien vessels in the vicinity of Theta-2.
The largest ship, which captured the Salvation, moved to orbit the asteroid.
The remaining ships started converting the Theta-2 base into a base of
their own.
Immediately after the incident, UESA went on level one alert status and
began assembling a fleet to eliminate the alien force. UESA's ships reached
the Theta-2 asteroid and began an intense battle with the alien fleet. UESA's
3 battlecruisers, 10 frigates and 15 destroyers fought well, but their
weaponry was no match against the massive alien dreadnought. The mission was
a devastating failure. The Alliance realized that a large frontal assault
was not the way to defeat the invaders. It was decided that a small, heavily
armed, fast attack ship might be able to make it past the ships in orbit and
reclaim the Theta-2 base.
Back on Earth, scientists combined their knowledge and pooled their
ideas, and concluded that the black space, dubbed "The Void," was some
sort of inter-dimensional portal; a tear in the structure of our universe.
Using the current knowledge of multi-dimensional physics, they were able to
develop a device that would allow a small spacecraft, preferably a fighter
of some sort, to enter The Void and possibly leap into a different universe.
Three months after the invasion of Theta-2, the Radix class
inter-dimensional starfighter was built. Due to the enormous amount of
resources required to build this powerful fighter, only one was built.
Although the Radix class had just barely begun the experimental stage of
it's development, there was no time left. The Radix-class fighter was
loaded onto the Defiance, a battlecruiser, and Operation Vengeance
commenced. The Defiance had to leave, and the Radix, the last desperate
hope for humanity, was going with it.
[2-2] What is "Shareware"?
Shareware is a popular method of distributing software in
which the possible buyer gets to "try it" before buying it.
It the case of games, the first episode, usually out of three is
the one that is freely distributed for people to try. This game
is no exception. RADIX: BEYOND THE VOID is a shareware game
separated into 3 episodes, the first of which can be
distributed freely. This free version is called the "demo" or
"shareware" version.
[2-3] What is the difference between the shareware and the
registered versions?
The primary difference between the two versions is that the
shareware version only has the first episode in it. The shareware
version also lacks a large portion of the alien enemies in the game.
It is also missing three main weapon systems. Basically, the
shareware version is only a sampling of the game. If you want to
play the entire game, you must purchase the full, "registered"
version of Radix.
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3. What makes RADIX different than any other "3D shooter"?
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[3-1] How does RADIX compare to DESCENT?
RADIX IS NOT A DESCENT KILLER. Nor is it intended to be. The
gameplay is remarkably different, even if at first glance Radix
seems to be some kind of Descent clone.
Radix, first of all, does not have that much exploration. The
game focuses more on your getting to your objectives and surviving,
and much less of exploring mazes. There are some exceptions,
like secondary objectives. While sometimes out in the open and
obvious, secondary objectives in Radix tend to be hidden. Even the
exploration that there is much more simple than Descent's
because in Radix you cannot go straight up or straight down.
Basically, the designers of Radix did this purposely to give the game
a DIFFERENT and somewhat easier feel than Descent.
The second main difference between Radix and Descent is the
combat. In Descent, a popular way to destroy enemies is to fire at
them, then backup, then move forward and fire again until they are
dead. In Radix you are flying a special atmospheric craft that
always moves forward. The best way to fight is to fire continuously
at them while strafing around them avoiding their shots. The combat
is much more fast and furious and their tend to be explosions going
all the time all around you.
[3-2] DOOM? HEXEN???
To be perfectly fair; in Radix you are flying in a fighter craft,
while as in Doom and Hexen you are walking around. That in itself
should be reason enough to put Radix in the "different ballgame"
category. However, combat in the three games is remarkably similar.
Shoot, strafe, shoot, etc. It is especially similar if you play with
the mouse (the best input device for the game, IMHO).
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4. What kind of features does the RADIX engine have?
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[4-1] Sloped ceilings and floors.
Although the Radix engine is one that is similar to Doom in
many ways, a major difference is that Radix has sloped floors and
ceilings. This allows for vastly different level design than Doom
and many other 3D games that do not have slopes. With slopes more
realistic locales can be made. Radix has some neat architecture as
well, such as huge curved support pylons and arches.
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