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Home » PC » Quake 3 - Arena » Quake 3 - Arena FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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22.1.2000


S I L V E R S T R E A M 'S

Q U A K E ]I[ A R E N A

F A Q

Unofficial Quake 3 Arena FAQ (Frequently Asked Questions)
Compiled By: SilverStream [AGQx]
E-mail: cqyyong@hotmail.com
=======================================================================
=======================================================================
TABLE OF CONTENTS

[1] Introduction
[1.1] About
[1.2] Contact
[1.3] Credits
[1.4] Notices
[1.4.1] Disclaimer
[1.4.2] Distribution
[1.4.3] Trademark/Copyright
[2] Quake 3 Arena-Frequently Asked Questions
[2.1] General
[2.1.1] Backflip Jumps
[2.1.2] CD-Check and CD-Key
[2.1.3] Changing FOV
[2.1.4] Console
[2.1.5] Controllers
[2.1.5.1] Control Setup
[2.1.6] Curved Surfaces
[2.1.7] EAX/A3D
[2.1.8] Force Feedback
[2.1.9] Frames-Per-Second
[2.1.10] Game Engine
[2.1.11] Levels/Maps
[2.1.12] Medals
[2.1.13] PK3 Format
[2.1.14] Power-Ups
[2.1.14.1] Armor
[2.1.14.2] Health
[2.1.14.3] Others
[2.1.15] Playing/Recording Demos
[2.1.16] Quake 3 Game Credits
[2.1.17] Quake 3 Demo
[2.1.18] Screenshots
[2.1.19] System Requirements
[2.1.20] Third Person Perspective
[2.1.21] Versions
[2.1.22] Weapons
[2.1.22.1] About
[2.1.22.2] Descriptions
[2.1.22.3] Rail Gun
[2.1.22.4] Special Jumps
[2.2] Single-Player
[2.2.1] Bots
[2.2.1.1] About
[2.2.1.2] Description
[2.2.2] Bot Autochat
[2.2.3] Cheats
[2.2.4] Difficulty Levels
[2.2.5] Saving
[2.3] Multi-Player
[2.3.1] Changing Color Name
[2.3.2] Modes
[2.3.2.1] Capture-The-Flag
[2.3.2.2] Free-For-All
[2.3.2.3] Team Deathmatch
[2.3.2.4] Tournament
[2.3.3] Options
[2.3.3.1] Internet
[2.3.3.2] LAN
[2.3.4] Ping
[2.3.5] Pure Server
[2.3.6] Server-Hosting
[3] Modifications
[3.1] Adding custom maps
[3.2] Mods
[4] Editing
[4.1] CFG Files
[4.2] PK3 Files
[5] Official Releases
[5.1] Point Release Beta
[5.2] Point Release Beta 2
[5.3] Point Release
[5.4] Source Code
[6] Troubleshooting
[6.1] Before Getting Started
[6.1.1] Help System
[6.1.2] Scandisk/Defrag
[6.2] Bugs/Errors
[6.3] CD-Key Issues
[6.4] Directx
[6.5] PC Hardware
[6.5.1] CD-ROM
[6.5.2] Controller
[6.5.3] CPU
[6.5.4] Memory
[6.5.5] Modem
[6.5.5.1]: Dual 56K
[6.5.5.2]: Gaming Modem
[6.5.5.3]: WinModem
[6.5.6] Sound
[6.5.7] Video
[6.5.7.1] 3dfx
[6.5.7.2] Matrox
[6.5.7.3] Multiple 3D Cards
[6.5.7.4] NVidia
[6.5.7.5] PCI VS AGP
[7] Improving Performance
[7.1] Q3A Tweaks
[7.1.1] CFG File
[7.1.2] Video Settings
[7.2] PC Tweaks
[7.2.1] CPU Overclocking
[7.2.2] Multiplayer
[7.2.2.1] Netgraph
[7.2.2.2] Modem
[7.2.2.3] Rate
[7.2.3] Windows 9x
[7.2.3.1] Ctrl-Alt-Del
[7.2.3.2] Defrag
[7.2.3.3] Scandisk
[7.2.3.4] Swap File
[7.3] Updates
[7.3.1] Drivers
[7.3.2] PC
[7.3.3] Quake 3 Arena
[8] Internet Resources
[8.1] Forums
[8.2] Utilities
[8.3] Web Sites
[9] History
=======================================================================
=======================================================================

=========================
CHAPTER [1]: INTRODUCTION
=========================

[1.1]: About
============
Thanks for picking up a copy of my FAQ and welcome to the first
release of my unofficial Quake3 Arena F.A.Q. "Unofficial" means it's not
supported or endorsed by id Software or Activision. "F.A.Q" stands for
"Frequently Asked Questions". I hope to update this FAQ regularly and
you can always find it on the website http://www.agqx.org or request it
in the newsgroup alt.games.quake3

For the latest version of this FAQ, visit my webpage:
http://www.geocities.com/cqyyong/quake3.htm

[1.2]: Contact
==============
If you have anything you would like to add to the Q3FAQ, kindly
contact me at this email: cqyyong@hotmail.com I only check my mail
occasionally (once a week or even longer) so it might take some time before
my reply reaches you.

If you have questions on Q3A, feel free to post it on alt.games.quake3
in Usenet (as long as it's not an "illegal" question--warez, cd-key)

[1.3]: Credits
==============
First and foremost to id Software, who are the producers of Q3A.
They have consistently churned out many solid games over the years
(Wolfestein 3D, Doom, Quake) and IMO one of the best game companies
ever. Keep up the great work guys!!!

Also to alt.games.quake3 on Usenet. Much information in this FAQ
came from the many cool dudes at AGQ3, who are always willing to lend a
helping hand.

To Activision, the publisher of Q3A.

Thanks to HQH for allowing me the use of his Half-Life FAQ Table of
Contents and information in this FAQ, and for his help in many areas of
this Q3A FAQ.

Last, but not least, to all the people who have contributed in one
way or another to this Q3A FAQ. I appreciate your help and this includes
you too, who is reading this FAQ right now!

[1.4]: Notices
==============

[1.4.1] Disclaimer
------------------
DISCLAIMER: I have NOT verified all information in this FAQ and
I will NOT be held responsible should something bad happens to your
computer (blows up etc), social life etc. This FAQ is purely "as-is",
i.e. YOU USE IT AT YOUR OWN RISK.

[1.4.2] Distribution
--------------------
I. Sending copies
A. The copies are exact and complete
B. The copies give credit to the author
C. The copies are in the original form
II. Distributing this work
A. Remains original from work and should not be edited
B. Does not charge a fee for copying or distribution
III. Distributed form includes the author's notes and information
A. The distributed form is not in any magazine or
within software (permission may be obtained from author)

[1.4.3] Trademark/Copyright
---------------------------
Quake 3 Arena:
(C) 1999 Id Software, Inc. All Rights Reserved. Quake III Arena, QIIIA,
and the id Software name are trademarks of Id Software, Inc. in all
countries in which this game is distributed. Activision is a registered
trademark of Activision, Inc. All other trademarks and trade names are
properties of their respective owners.

FAQ:
Me!!! SilverStream [AGQx]

My current gaming rig (just in case you're interested):
Compaq Presario 4810
Pentium 1 233MHz
32MB SDRAM
Creative Graphics Blaster Exxtreme Permedia2 PCI 4MB
PowerColor Voodoo2 Reference Board 12MB
ESS Audiodrive 1887 onboard
24x IDE CD-ROM
4GB HDD
33.6K modem
Windows 95 OSR2
15" monitor at 800*600 16-bit
Generic keyboard, mouse, speakers etc.

====================
CHAPTER [2]: Q3A FAQ
====================

[2.1] General
=============

[2.1.1]: Backflip Jumps
-----------------------
You actually do this automatically when you run back and jump.
Obviously it's only visible to other players (unless you use the 3rd
person view--visit section 2.1.18 for more information)

[2.1.2]: CD-Check and CD-Key
----------------------------
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