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[6.4]: Directx
==============
The latest, Microsoft release Direct X7. DX7 is on the Quake 3 CD.
You can get the latest version of Direct X via:
http://www.microsoft.com/directx/
If you have any trouble with Direct X x.x, then you can remove
Direct X x.x by getting a program at:
http://www.ebrink.com/dxun/Direct.htm
[6.5]: PC Hardware
==================
[6.5.1]: CD-ROM
---------------
CD-ROM speed doesn't matter much if you've installed the full
version of Q3 as the CD is only used for authentication purposes in the
single-player game.
Updating your CD-ROM drivers would generally help. Go to
your CD-ROM manufacture's web site and download any new released
drivers for your CD-ROM drives.
[6.5.2]: Controller
-------------------
For PS2 mouse users, there's a utility called PS2rate written by
Juha Kujala. This little program will basically adjust the sampling rate
for a PS/2 mouse to equal or surpass that of the USB mouse.
You can get PS2rate at:
http://www.rocketdownload.com/Details/Util/ps2rate.htm
Problems with mouse wheel of the Intellimouse Explorer?
1. Go to Microsoft's home page (http://www.microsoft.com/) and install
all the latest drivers for the Intellimouse (3.0)
2. From your system tray, open the properties for your Intellimouse
driver and click on the wheel tab. Look for Wheel Troubleshooter and
click on the Troubleshooter button. Get to the point in which the
troubleshooter asks you to load the application in which the wheel
is not working properly. For our purposes, this would be Q3A.
3. Load Q3A and get to the main menu.
4. If you play Q3A in full screen (you cannot see your desktop), then
do an Alt - Enter to make Q3A a window within windows. You should
now be able to see both the troubleshooter and Q3A at the same time.
Follow the instructions in the troubleshooter and the problem should
take care of itself.
5. Test the mouse by starting a single user game in Q3A.
Problems with mouse wheel? Here's a solution:
1. Change your mousewheel setting then exit quake without playing
when you go back in it will be working.
2. You will have to do this everytime you mess around in the control
menu though.
Alternatively, add these lines to your autoexec.cfg (if you dont
have an autoexec.cfg in your baseq3 folder just make one using Notepad.
Remember to save it as .cfg and remove the .txt extension.)
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
Also, try removing all the references other than scroll wheel to
next and previous weapons in the Q3A config file.
For the IntelliMouse on Win9x
-http://www.microsoft.com/products/hardware/mouse/driver/drivers_pc.htm
For the Intellimouse on MAC
-http://www.microsoft.com/products/hardware/mouse/driver/drivers_mac.htm
For all Logitech mice
-http://www.logitech.com/us/support/mousefiles.html
How do I get the two side buttons on the IntelliMouse Explorer
to work in Q3A?
-If you have a Microsoft IntelliMouse Explorer and want to get the two
new buttons on the side to work in Q3A, try the following. First, make
sure that you have installed the latest IntelliPoint drivers from
Microsoft (version 3.0). Once the drivers are installed, open the
control panel, choose mouse, and click the buttons tab. Do not change
the settings of the first three mouse buttons. Instead, set the side
buttons to an action key. For instance, set the large side button to
the F2 key. To use the large side button in Q3A simply decide the action
that you would like the key to perform and use the keyboard equivalent
of that key in the control menu. It is very important that you use the
keyboard equivalent within the menu and not the actual mouse button.
[6.5.3]: CPU
------------
Quake 2 offically supports Intel and AMD processors. SMP
(multi-processors) is supported too. In order to get the benefits from
SMP, you must be running Windows NT 4.0 and have a compatible video
card and driver combination. Currently only the TNTx and GeForce cards support SMP.
To enable SMP support, type in the console:
\r_smp 1
\vid_restart
[6.5.4]: Memory
---------------
Quake 3 Arena has a memory requirement of 64megs. While this might
be sufficient for most users, my recommendation is to aim for 128megs-
you'll get less disk-thrashing and better performance.
The console command "comhunkmegs" allows you to specify the amount
of physical RAM for Q3A's use. Here's how to use it:
READ CAREFULLY...
I. Go to Start->Run->Browse to your Q3A folder
II. Click on the quake3.exe icon and select "Open"
III. The box should say "C:/program files/quake3arena/quake3.exe" (with quotes)
IV. OUTSIDE the quotes, add a space, then +set com_hunkMegs x
V. Then hit "OK"; Q3A will launch
VI. After the game loads type in the console /com_hunkMegs and hit enter
It should say used x default 56
Where x refers to the amount of RAM you want to use for Q3A.
NOTE: It is NOT recommended to use a value of x more than 3/4 of your
available physical RAM.
[6.5.5]: Modem
--------------
Always update your modem drivers to the latest.
I'm experiencing heavy packet loss!
-Make sure you don't have data compression enabled in your dial-up
networking connection as it hinders your online gaming connections.
Setting error control to off might also help.
-To do this, go to My Computer->Dial-Up Networking and right-click
on your connection and select Properties. Click on Configure->
Connection->Advanced and uncheck the boxes for "use error control" and
"compress data".
If the Windows 9x computer isn't showing the correct connection
speed when connected to the internet, follow these steps.
1. Click on the Start button
2. Go to Settings and select Control Panel
3. Double-click the System icon
4. Select the Device Manager tab
5. Click the [+] next to Modem and double-click the modem you use
6. Select the Connection tab and click the Advanced button
7. In the Extra Settings field, add "W2" without the quotes (if settings are
already present in the Extra Settings field, add "&W2" to the end of the
current settings)
8. Click the OK button to exit the Advanced Connection Settings
9. Click the OK button to exit the modem properties box
10. Click the OK button to exit the System Properties box
11. Reconnect. Dial-up Networking should now display your current
connect speed.
John Carmack on 28.8K Modem Play (From Quake3World):
"I have been playing a lot of Q3 on a 28.8 modem for the last several days.
I finally found a case of the stuck-at-awaiting-gamestate problem that
turned out to be a continuous case of a fragment of the gamestate getting
dropped. I have changed the net code to space out the sending of the
fragments based on rate.
Note that there have been a few different things that result in stuck at
gamestate or stuck at snapshot problems. We have fixed a few of them, but
there may well still be other things that we haven't found yet.
You can still have a fun game on a 28.8 modem. It is a significant
disadvantage, no question about it, but you can still have a good game
if you play smart. If there is someone that knows what they are doing
on a server with a ping in the low 100s, there won't usually be much you
can do, but a skilled modem player can still beat up on unskilled T1
players...
Make sure your modem rate is set correctly. If you have it set too high,
large amounts of data can get buffered up and you can wind up with multiple
seconds of screwed up delays.
Only play on servers with good pings. My connection gives me a couple dozen
servers with mid 200 pings. 56k modems often see servers with sub 200 pings.
If you ignore the ping and just look for your favorite map, you will probably
have a crappy game.
If you have a good basic connection to the server, the thing that will
mess up your game is too much visible activity. This is a characteristic of
the number of players, the openness of the level, and the weapons in use.
Don't play on madhouse levels with tons of players. None of the normal Q3
maps were really designed for more than eight players, and many were only
designed for four.
Don't play in the wide open maps unless there are only a couple other players.
Four very active players in a wide open area are enough to bog down a modem
connection.
I just implemented "sv_minPing" / "sv_maxPing" options so servers can
restrict themselves to only low ping or high ping players. This is done
based on the ping of the challenge response packet, rather than any in-game
pings. There are a few issues with that -- a LPB may occasionally get into
a HPB server if they happen to get a network hiccup at just the right time,
and the number used as a gate will be closer to the number shown in the
server list, rather than the number seen in gameplay. I would reccomend
"sv_minPing 200" as a reasonable breakpoint."
[6.5.5.1]: Dual 56K
```````````````````
Channel bonding has no effect on ping ie. no matter how many 56K
connections you use, your ping will still be that of a single 56K.
This translates to ISDN as well. Using 2B channels has no better
latency than 1B channel.
[6.5.5.2]: Gaming Modem
```````````````````````
The "Gaming" modem is simply a repackaging of a standard,
pre-"Winmodem" 56K v.90 modem - the kind with its own hardware signal
processing (by way of a UART which handles conversion of data between
your computer and the modem on the other end). This means that it
doesn't require anything from the system CPU in order to process
incoming and outgoing data. Once upon a time all modems were made this
way.
Gaming advantages: Lower ping. Modem doesn't slow down the game by
sucking up CPU time. Game doesn't slow down the modem, ditto.
Gaming disadvantage: Tends to cost a bit more. Not as fast as cable or
xDSL.
[6.5.5.3]: WinModem
```````````````````
Winmodem is not the best choice for online gaming. In fact, they
just plain out suck. The reason is that Winmodem relies on the CPU
to do most of it's job. That's a major no-no, and a small performance
hit to your overall PC speed. Avoid getting a Winmodem at all cost.
Don't care if it's a low price. Get cheap stuff, suffer cheap stuff's
consequences. Go and buy a regular modem, and make sure it's not a
Winmodem.
Most newer internal modems and USB modems are called "Winmodems"
because they only work under some form of Windows (unless special
drivers are provided) and use the CPU to perform most functions that a
hardware modem's UART would perform. They cost less and thus have
gained great market share, but unless you're running a seriously fast
platform a Winmodem can't compete. When processing data, they suck up
CPU time, just like the game does. It's the same as running two
programs at once; neither will run as fast as it could if it had the
CPU all to itself.
Gaming advantages: Cheaper. Can get you online when you can't afford a
better modem or system.
Gaming disadvantage: Higher ping. Modem tends to transfer data slower
with other programs running. Games tend to run slower when online.
Greater possibility of installation and performance problems due to
adding more software to the system.
[6.5.6]: Sound
==============
The latest, Microsoft release Direct X7. DX7 is on the Quake 3 CD.
You can get the latest version of Direct X via:
http://www.microsoft.com/directx/
If you have any trouble with Direct X x.x, then you can remove
Direct X x.x by getting a program at:
http://www.ebrink.com/dxun/Direct.htm
[6.5]: PC Hardware
==================
[6.5.1]: CD-ROM
---------------
CD-ROM speed doesn't matter much if you've installed the full
version of Q3 as the CD is only used for authentication purposes in the
single-player game.
Updating your CD-ROM drivers would generally help. Go to
your CD-ROM manufacture's web site and download any new released
drivers for your CD-ROM drives.
[6.5.2]: Controller
-------------------
For PS2 mouse users, there's a utility called PS2rate written by
Juha Kujala. This little program will basically adjust the sampling rate
for a PS/2 mouse to equal or surpass that of the USB mouse.
You can get PS2rate at:
http://www.rocketdownload.com/Details/Util/ps2rate.htm
Problems with mouse wheel of the Intellimouse Explorer?
1. Go to Microsoft's home page (http://www.microsoft.com/) and install
all the latest drivers for the Intellimouse (3.0)
2. From your system tray, open the properties for your Intellimouse
driver and click on the wheel tab. Look for Wheel Troubleshooter and
click on the Troubleshooter button. Get to the point in which the
troubleshooter asks you to load the application in which the wheel
is not working properly. For our purposes, this would be Q3A.
3. Load Q3A and get to the main menu.
4. If you play Q3A in full screen (you cannot see your desktop), then
do an Alt - Enter to make Q3A a window within windows. You should
now be able to see both the troubleshooter and Q3A at the same time.
Follow the instructions in the troubleshooter and the problem should
take care of itself.
5. Test the mouse by starting a single user game in Q3A.
Problems with mouse wheel? Here's a solution:
1. Change your mousewheel setting then exit quake without playing
when you go back in it will be working.
2. You will have to do this everytime you mess around in the control
menu though.
Alternatively, add these lines to your autoexec.cfg (if you dont
have an autoexec.cfg in your baseq3 folder just make one using Notepad.
Remember to save it as .cfg and remove the .txt extension.)
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
Also, try removing all the references other than scroll wheel to
next and previous weapons in the Q3A config file.
For the IntelliMouse on Win9x
-http://www.microsoft.com/products/hardware/mouse/driver/drivers_pc.htm
For the Intellimouse on MAC
-http://www.microsoft.com/products/hardware/mouse/driver/drivers_mac.htm
For all Logitech mice
-http://www.logitech.com/us/support/mousefiles.html
How do I get the two side buttons on the IntelliMouse Explorer
to work in Q3A?
-If you have a Microsoft IntelliMouse Explorer and want to get the two
new buttons on the side to work in Q3A, try the following. First, make
sure that you have installed the latest IntelliPoint drivers from
Microsoft (version 3.0). Once the drivers are installed, open the
control panel, choose mouse, and click the buttons tab. Do not change
the settings of the first three mouse buttons. Instead, set the side
buttons to an action key. For instance, set the large side button to
the F2 key. To use the large side button in Q3A simply decide the action
that you would like the key to perform and use the keyboard equivalent
of that key in the control menu. It is very important that you use the
keyboard equivalent within the menu and not the actual mouse button.
[6.5.3]: CPU
------------
Quake 2 offically supports Intel and AMD processors. SMP
(multi-processors) is supported too. In order to get the benefits from
SMP, you must be running Windows NT 4.0 and have a compatible video
card and driver combination. Currently only the TNTx and GeForce cards support SMP.
To enable SMP support, type in the console:
\r_smp 1
\vid_restart
[6.5.4]: Memory
---------------
Quake 3 Arena has a memory requirement of 64megs. While this might
be sufficient for most users, my recommendation is to aim for 128megs-
you'll get less disk-thrashing and better performance.
The console command "comhunkmegs" allows you to specify the amount
of physical RAM for Q3A's use. Here's how to use it:
READ CAREFULLY...
I. Go to Start->Run->Browse to your Q3A folder
II. Click on the quake3.exe icon and select "Open"
III. The box should say "C:/program files/quake3arena/quake3.exe" (with quotes)
IV. OUTSIDE the quotes, add a space, then +set com_hunkMegs x
V. Then hit "OK"; Q3A will launch
VI. After the game loads type in the console /com_hunkMegs and hit enter
It should say used x default 56
Where x refers to the amount of RAM you want to use for Q3A.
NOTE: It is NOT recommended to use a value of x more than 3/4 of your
available physical RAM.
[6.5.5]: Modem
--------------
Always update your modem drivers to the latest.
I'm experiencing heavy packet loss!
-Make sure you don't have data compression enabled in your dial-up
networking connection as it hinders your online gaming connections.
Setting error control to off might also help.
-To do this, go to My Computer->Dial-Up Networking and right-click
on your connection and select Properties. Click on Configure->
Connection->Advanced and uncheck the boxes for "use error control" and
"compress data".
If the Windows 9x computer isn't showing the correct connection
speed when connected to the internet, follow these steps.
1. Click on the Start button
2. Go to Settings and select Control Panel
3. Double-click the System icon
4. Select the Device Manager tab
5. Click the [+] next to Modem and double-click the modem you use
6. Select the Connection tab and click the Advanced button
7. In the Extra Settings field, add "W2" without the quotes (if settings are
already present in the Extra Settings field, add "&W2" to the end of the
current settings)
8. Click the OK button to exit the Advanced Connection Settings
9. Click the OK button to exit the modem properties box
10. Click the OK button to exit the System Properties box
11. Reconnect. Dial-up Networking should now display your current
connect speed.
John Carmack on 28.8K Modem Play (From Quake3World):
"I have been playing a lot of Q3 on a 28.8 modem for the last several days.
I finally found a case of the stuck-at-awaiting-gamestate problem that
turned out to be a continuous case of a fragment of the gamestate getting
dropped. I have changed the net code to space out the sending of the
fragments based on rate.
Note that there have been a few different things that result in stuck at
gamestate or stuck at snapshot problems. We have fixed a few of them, but
there may well still be other things that we haven't found yet.
You can still have a fun game on a 28.8 modem. It is a significant
disadvantage, no question about it, but you can still have a good game
if you play smart. If there is someone that knows what they are doing
on a server with a ping in the low 100s, there won't usually be much you
can do, but a skilled modem player can still beat up on unskilled T1
players...
Make sure your modem rate is set correctly. If you have it set too high,
large amounts of data can get buffered up and you can wind up with multiple
seconds of screwed up delays.
Only play on servers with good pings. My connection gives me a couple dozen
servers with mid 200 pings. 56k modems often see servers with sub 200 pings.
If you ignore the ping and just look for your favorite map, you will probably
have a crappy game.
If you have a good basic connection to the server, the thing that will
mess up your game is too much visible activity. This is a characteristic of
the number of players, the openness of the level, and the weapons in use.
Don't play on madhouse levels with tons of players. None of the normal Q3
maps were really designed for more than eight players, and many were only
designed for four.
Don't play in the wide open maps unless there are only a couple other players.
Four very active players in a wide open area are enough to bog down a modem
connection.
I just implemented "sv_minPing" / "sv_maxPing" options so servers can
restrict themselves to only low ping or high ping players. This is done
based on the ping of the challenge response packet, rather than any in-game
pings. There are a few issues with that -- a LPB may occasionally get into
a HPB server if they happen to get a network hiccup at just the right time,
and the number used as a gate will be closer to the number shown in the
server list, rather than the number seen in gameplay. I would reccomend
"sv_minPing 200" as a reasonable breakpoint."
[6.5.5.1]: Dual 56K
```````````````````
Channel bonding has no effect on ping ie. no matter how many 56K
connections you use, your ping will still be that of a single 56K.
This translates to ISDN as well. Using 2B channels has no better
latency than 1B channel.
[6.5.5.2]: Gaming Modem
```````````````````````
The "Gaming" modem is simply a repackaging of a standard,
pre-"Winmodem" 56K v.90 modem - the kind with its own hardware signal
processing (by way of a UART which handles conversion of data between
your computer and the modem on the other end). This means that it
doesn't require anything from the system CPU in order to process
incoming and outgoing data. Once upon a time all modems were made this
way.
Gaming advantages: Lower ping. Modem doesn't slow down the game by
sucking up CPU time. Game doesn't slow down the modem, ditto.
Gaming disadvantage: Tends to cost a bit more. Not as fast as cable or
xDSL.
[6.5.5.3]: WinModem
```````````````````
Winmodem is not the best choice for online gaming. In fact, they
just plain out suck. The reason is that Winmodem relies on the CPU
to do most of it's job. That's a major no-no, and a small performance
hit to your overall PC speed. Avoid getting a Winmodem at all cost.
Don't care if it's a low price. Get cheap stuff, suffer cheap stuff's
consequences. Go and buy a regular modem, and make sure it's not a
Winmodem.
Most newer internal modems and USB modems are called "Winmodems"
because they only work under some form of Windows (unless special
drivers are provided) and use the CPU to perform most functions that a
hardware modem's UART would perform. They cost less and thus have
gained great market share, but unless you're running a seriously fast
platform a Winmodem can't compete. When processing data, they suck up
CPU time, just like the game does. It's the same as running two
programs at once; neither will run as fast as it could if it had the
CPU all to itself.
Gaming advantages: Cheaper. Can get you online when you can't afford a
better modem or system.
Gaming disadvantage: Higher ping. Modem tends to transfer data slower
with other programs running. Games tend to run slower when online.
Greater possibility of installation and performance problems due to
adding more software to the system.
[6.5.6]: Sound
Jump to page:
Sponsors:
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Weapons Guide






