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Home » PC » Quake 3 - Arena » Quake 3 - Arena FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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Use Wordpad to view the contents of the q3config.cfg file, as
Notepad doesn't display it correctly.

[4.2]: PK3 Files
================
Use a Zip program to view the contents of the .pk3 file. I
recommend Winzip, a great shareware utility at http://www.winzip.com.

==============================
CHAPTER [5]: OFFICIAL RELEASES
==============================
How do i find out what version of Q3A I have?
-If it's too fast to see the the "blue" screen at the start, wait until you
get to the main menu, then access the console using the ~key. It will be
in the lower right hand corner or the console screen.

[5.1]: Point Release Beta
=========================
What is the point release beta?
-It is the first patch for Q3A that fixes some bugs and includes
several new additions. It has a size of 1.12 megs.

Where to get it (mirrors):
-http://www.3dshack.com/cgi-bin/localfile.pl?quake3/q3pointbeta.exe
-http://tux.telefragged.com/file.pl?filename=q3pointBETA.exe&dir=telefragged/quake3/win32/

Fixed Bugs and Added Features 1-7-2000
-Store CD Key in a separate file
-Shrink Icons on scoreboard and do away with staggered heads
-Voting can change gametype if current map does not support current
game type
-Server list shows ip address
-possible team uneven measures? (as in L-Fire CTF) Prevent team
join, prevent capture, prevent flag pickup
-Add team overlay location colors
-Server Browser: Could we remember settings for "Show Full" and
"Show Empty" ? They are reinitialized every time. I like to see *ALL*
servers and it's redundant to have to click those two buttons every time
-New scoreboard. Minor positional adjustments to default score board
when clients hits more than seven, the scoreboard goes into compressed mode
and interleaves the players head models/icons.
-Fixed health color display bug on team overlay
-Changing gamma causes a crash
-Spectators can now go through doors. A spectator only teleport is
created on each side of the door that teleports a spectator to the other
side (spectators on q3tourney4 will love this)
-fixed drop shadows also showing up on ground with gap
-bots should NOT use the personal teleporter when carrying a flag
(except
-fixed bot_minplayers, kept loading bots during intermission because
-changing ctf strategy randomly if the game is 'stuck' for too long
-Bots have both agressive and passive ctf strategies
-fixed recalculating item area even if item didn't move
-added flag status icons to the hud, displayed as:, flag icon -- at
base, empty colored square -- flag taken, grey colored square -- flag
dropped
-fixed resetting rush base away time when flag returns
-fixed bots defending dropped flags
-fixed team leaders not giving 'orders' to themselves
-fixed removing double quoting in chat, tchat and print messages
before
-Keybind INI files are broken
-Fixed Gamestate/Snapshot issue for modem users
-don't play denied sound if team mate picks up the powerup
-g_teamAutoJoin (default off), sets it so players automatically join
a team on connect
-g_teamForceBalance (default off), forces it so that the spread
between the number of players on a team is no more than two. Player will be
disallowed to join a team with two or more players than the other.
-added callvote nextmap, and display available callvote commands if
usage is incorrect
-adjusted maximum width of team overlay down
-added g_needpass serverinfo so remote browsers can determine if a
password is needed
-Team scoreboard needs to overlay a colored team background on the
scoreboard to clearly show team divisions
-added the ability to set g_password to "none" which means no
password. This makes /rcon g_password none work
-fixed width problem for names on the team overlay
-team scores displayed on scoreboard in spectator mode
-team scores are now correctly updated and displayed when joining
game in progress
-dead player displays crossout for weapon instead of missing texture
on team overlay
-Fixed scores so that only the flag carrier gets five points for
capturing. Team members do not get a bonus--the entire team gets a capture
point. This was the originally indended scoring for Q3.
-Fixed it so that you get the aggressive enemy bonus for fragging a
player who hurt your flag carrier (it had an 8 millisecond timeout, oops)
-Add g_doWarmup to allow warmup countdown timer on all game modes.
This helps out in clan matches, since they can do a restart and get a fair
countdown (as opposed to a random map_restart that is abruptive). This also
gives people with slow load times a fair chance
-add g_doWarmup to callvote so people can vote in the warmup option
-Player is ALWAYS shown on the scoreboard, dropped at the bottom if
player wasn't shown in the top scores
-drop ctf flags when player activates personal telporter (you can't
take it with you!)
-don't draw crosshair in spectator mode (names are still drawn
however). Crosshair is drawn when following a player.
-empty servers should show by default on the server display list
adding game cvar tracking so that cvar changes made in mid game are
told to all clients. The following cvars are tracked: dmflags, fraglimit,
timelimit, capturelimit, g_friendlyFire, g_warmup, g_doWarmup, g_speed,
g_gravity, g_knockback, g_quadfactor, g_w
-added the ability to select the position of the teamoverlay.
-Updated the game options menu to make the new positions available. I find I
like it much more in the lower left [doesn't interfer with chat text.]
-Available positions are: cg_drawTeamOverlay 0 -
-added 'teamoverlay' to userinfo. This allows the server to
determine if the client has the team overlay display on and only send the
team information if needed (turning it off saves some bandwidth)
-made positions on team overlay static--takes the top eight players
by score and puts them in client order (so they won't switch positions on
the team overlay)
-made location strings left justified in team overlay
-Added IP banning. Similar to Quake2 method. Two new commands addip
_mask_ and removeip _mask_. The ban list is saved in a cvar called g_banIPs.
-g_filterBan controls ban direction (default value of non-zero means everyone
is allowed to connect, except this teleport spectators to other side of door
trigger brush when the door is Not open
-Display 2D player, flag, ammo and armor icons if draw3dIcons is off
in status bar and on scoreboard (so all 3D icons are replaced by 2D version
if cg_draw3Dicons is off)
-fixed bug where bots stand still not reacting to anything, not even
incoming enemies
-added new individual CTF AI
-fixed team AI when base flag is gone
-fixed bots ignoring your commands if your name contains certain non
alphabet characters (like . / ~).
-added ctf task preference for human players
-don't start kill, hitnokill, or hitnodeath chats when there are
nearby enemies
-Add new cg_drawIcons cvar, turns off all icons (2D or 3D depending
on setting of draw3dIcons
-don't start chatting when using a powerup
-Denied no longer sounds on same team pickups
-dropped items can fall out of the map or stick into walls. dropped
items should use player clipping
-If a callvote passes with "map _mapname_", the game will keep the
value of nextmap the same. This allows a player call vote a map change
without upsetting the map rotation
-Screenshots broken in Q3, restarting exe causes game to overwrite
001 etc
-delay deferred model load until after death, and after client
presses fire to respawn
-"No team_CTF_redflag in map" is no longer fatal
-Weapon Switch Issues: I'm still getting double clicks when I run
out of ammo on the lightning gun or plasma. I'll have the fire button down,
it runs out of ammo, it clicks, I let go of the fire button, press down, it
clicks again
-Fixed up flag on flag carrier player model, made it stop rotating
while being carried
-CTF Flag destroyed by nodrop areas
-s_khz 44 broken
-Right justified the team overlay
-default shader fix
-com_hunkMegs now works properly, com_hunkMegs has a minimum value
of 56 for standard gameplay and 1 for a dedicated server connecting to a
pure server works properly, no more kickouts

[5.2]: Point Release Beta 2
===========================
Changes:
-Control menu works properly
-Pure server connection notification
-2D Armor icon appears properly
-.arena files are accumulated properly across pk3 files
-A few other smallish fixes

Mirrors (1.1 megs):
ftp://ftp.idsoftware.com/idstuff/quake3/win32/beta/q3pointBETA2.exe

[5.3]: Point Release
====================
Version: 1.15c

Primary fixes in this version over beta 2 are:
-Fixed crash when bots chat on dedicated servers
-Fixed crash when bots chat under linux
-bots no longer 'keep' trying to score after they respawn, if they died
carrying the flag.

Mirrors:
-http://www.quake3world.com/quake3/files/Q3PointRelease_Jan1300.exe
-http://www.3dgamers.com/3daction/00archives/quake3arena/
-http://www.3dfiles.com/patches/quakeiiiarena.shtml
-ftp://ftp.idsoftware.com/idstuff/quake3/win32/Q3PointRelease_Jan1300.exe
-ftp://ftp.datacomm.ch/.2/idstuff/quake3/win32/Q3PointRelease_Jan1300.exe
-ftp://ftp.infomagic.com/pub/mirrors/.5/doom/idstuff/quake3/win32/Q3PointRelease_Jan1300.exe

[5.4]: Source Code
==================
Mirrors (1 meg):
-http://members.tripod.com/clanrs/q3agamesource.exe
-http://www.modscene.com/mods/quake3
-http://www.quake3world.com/quake3/files/Q3AGameSource.exe
-http://www.fileplanet.com/index.asp?file=35935
-http://www.stomped.com/files/q3source.html
-ftp://ftp.idsoftware.com/idstuff/quake3/source/Q3AGameSource.exe

Source Code tutorial:
-http://wiretap.gamedesign.net/

============================
CHAPTER [6]: TROUBLESHOOTING
============================

[6.1]: Before Getting Started
=============================

[6.1.1]: Help System
--------------------
Make sure you take a look at the included Q3A help system. This can
help to solve many common problems that you might be experiencing.

To view it, just insert your Q3A CD and select "Help" on the
autorun screen.

[6.1.2]: Scandisk/Defrag
------------------------
It is recommended that you use ScanDisk to scan for HDD errors
and use Disk Defragmenter to defragment your HDD. Visit sections 7.2.4.3
for defragmentation information, and section 7.2.4.2 for ScanDisk
information.

[6.2]: Bugs/Errors
==================
I am experiencing technical problems with some of the Tier 4 maps!
-The Tier 4 maps are the largest maps and therefore require that largest
amount of RAM. If the game is crashing or not loading any of
these maps, there are some solutions you should try. First, try turning
light maps off and running in vertex lighting mode. You can do
this by entering Setup->System->Graphics and setting "Lighting"
to "Vertex". Second, you should turn the sound quality to low within
the Setup->System->Sound" menu.

[6.3]: CD-Key Issues
====================
Remember to enter your CD key in lower case letters. If you do this
through the menu it's automatic, but if you set it from the console, upper
case letters will not work.

Please post all your CD-key problems to Activision/id Software and
NOT the AGQ3 newsgroup.

Just a reminder, do NOT email me or post on AGQ3 asking/begging
for CD-keys. You will NOT get them. Prepare to get flamed if you continue
to do so.
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