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Home » PC » Quake 3 - Arena » Quake 3 - Arena FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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Sponsors:

Programming-John Carmack, John Cash
Art-Adrian Carmack, Kevin Cloud, Paul Steed, Kenneth Scott
Game Designer-Graeme Devine
Level Design-Tim Willits, Christian Antkow, Paul Jaquays
CEO-Todd Hollenshead
Director of Business Development-Katherine Anna Kang
Biz Assist and id Mom-Donna Jackson

Special Thanks to Eric Webb
Bot AI by Jan Paul van Waveren
Menu Interface by Raster Productions
CTF and Linux conversion by David Kirsch
Map Editor by Robert A. Duffy
GL Setup by Dan Teven and Chris Hecker
Additional programming by Brian Hook
Additional level design by Brandon James and Kaai Cluney
Quake III Arena Music by Sonic Mayhem www.sonicmayhem.com
Quake III Arena Music by Front Line Assembly
Sound Design by Soundelux Showorks
Bot Combat Responses composed by R. A. Salvatore and Seven Swords
Bot Chat Responses by Steve Winter
Certain Cinematics by Digital Anvil, Inc
Motion Capture by Pyros Pictures, House Of Moves, and LocoMotion Studios
id Software logo animation by Jake Rodgers
Manual by William W. Connors
Manual and Package Design by Focus 2
Illustrations by John Mueller
Additional Testing by Steve Gibson and Sean Martin

DISTRIBUTED BY ACTIVISION
Director, Global Brand Management - Dusty Welch
Producer - Marty Stratton
Production Testing - Steve Rosenthal, Steve Elwell, Steve Boisvert, Chad
Bordwell, Hector Guerrero, Chris Owens, Michael Stephan
Brand Manager - Kevin Kraff
Manual Production - Ignited Minds: Mike Rivera and Sylvia Orzel
QA Project Lead - Dan Hagerty
QA Senior Lead - Matthew Powers
QA Testers - Matthew Beal, Tracy Boland, Steve Boisvert, Chad Bordwell,
Patrick Bowman, Michael Denny, Neils Eike, Joe Favazza, Damien Fischer,
Todd Jones, Danny Lee, Matthew Morton, Matthew Nelson, Tanya Oviedo,
Chris Owens, Chad Siedhoff, Michael Stephan, Sadat Valentine, Eric Zimmerman
Thanks - Mitch Lasky, Derek McLeish, Jim Summers, Jason Wong

[2.1.17]: Quake 3 Final Demo
----------------------------
Here are some mirrors to the Q3A Final demo (47megs), in case you
haven't got the full game yet.

-http://www.quake3arena.com/demo/index.html
-http://www.fileplanet.com/index.asp?file=34621
-http://www.bluesnews.com/files/idstuff/quake3/win32/q3ademo.shtml

[2.1.18]: Screenshots
---------------------
Just hit F11 during the game. The screenshots will be dumped into
your baseq3/screenshots folder in sequence (shot0000, shot0001...) The
screenshots are saved in targa format (.tga) which you can view with an
external third party program eg. Paintshop Pro.

[2.1.19]: System Requirements
-----------------------------
Please note that this is the bare minimum required to run the
game at a playable framerate.

(Win32 Version)
3-D Hardware Accelerator with full OpenGL support
Pentium 233MMX + 8 MB Video Card or
Pentium II 266 + 4 MB Video Card or
AMD K6-2 350 + 4 MB Video Card
64 MB RAM
25 MB hard-disk space + 45 MB swap-file
4x CD-ROM drive
DX3-compatible sound card
Mouse, keyboard
Windows 95/98/NT 4.0

Multiplayer:
Internet (TCP/IP) or LAN (TCP/IP and IPX)
28.8 Kbps modem

[2.1.20]: Third Person Perspective
----------------------------------
Type in "/cg_thirdperson 1" in the console to play the game ala
Tomb Raider. Crosshairs are not available in this mode though.

Experience with the /cg_thirdpersonrange/angle commands to get the
view you like best.

To save having to mess around typing in commands while the game
is on, check out this link:
http://q3a.pcgame.com/scripts/index.html.

It has a script (ie. copy it into your cfg file) that lets you use
the numeric pad for changing camera angles and distances (it's crap for
playing the game, but excellent for following other people around)

[2.1.21]: Versions
------------------
There are currently 2 versions of Q3A available--the "regular"
(normal box) and the "elite" (tin box). The price is the same though.

Note: There is no "platinum" version of Q3A. It does not exist
at all and was sparked off by rumors in AGQ3.

[2.1.22]: Weapons
-----------------
To disable auto weapons switching:
1. Go to Setup->Controls->Shoot->Autoswitch weapons off.
2. Or type this in the console "seta cg_autoswitch "0".

Some detailed information on the weaponry available in Q3A:

[2.1.22]: About
`````````````````
How many weapons are given in the game?
-9 (not all are available in certain maps)

What are the weapons?
-Gauntlet
-Machine Gun
-Shot Gun
-Plasma Gun
-Grenade Launcher
-Rocket Launcher
-Lightning Gun
-Rail Gun
-BFG-10K

[2.1.22.2]: Descriptions
````````````````````````
-Gauntlet: Melee saw-blade, requires no ammunition
-Machine Gun: High rate of fire; spawn weapon
-Shot Gun: Since the early days of Doom
-Plasma Gun: Rapidly fires plasma pulses; inflicts splash damage
-Grenade Launcher: Just like the Q1 version
-Rocket Launcher: Inflicts splash damage in blast radius
-Lightning Gun: Generates a stroke of electricity; short range
-Rail Gun: Slow reloading; incredible damage; requires precise aiming
-BFG-10K: The Big Frickin' Gun. More powerful version of the plasma gun

[2.1.22.3]: Rail Gun
````````````````````
Most people prefer the rail trail in Q2, but the reason it wasn't
implemented in Q3A was because the current rail uses 3000 polygons, when
it shot across the screen (with the q2 rail) people with slow computers
would freeze.

There are 4 variables working with the railgun fire: check these
out and experiment:

/cg_railTrailTime
/r_railwidth
/r_railcorewidth
/r_railsegmentlength

The railgun trail might be fixed in a later patch but this is
purely a guess.

Here's a link to a mod that gives the rail gun back its brilliant
spiral effect and beefs up the rail-sound a bit too:
http://www.c-w-p.freeserve.co.uk/artwork/quake3/quake3editing.html

Tips on becoming a better rail player:

-Always use the railgun whenever you can. (practice, practice, practice)

-Try to find those magic moments when to shoot eg.:
target uses jump-pad/ is high in the air
target is standing still
target has moved himself into a corner or a tight spot
target is walking in a straight line
target is swimming

-Ping above 50ms means delay when shooting, you may need to do some
predicting.

-Use your crosshair as a trigger. If you see your target walking from the
left to the right, move your crosshair in the path of the destined frag and
wait for your victim to walk over the "trigger". Makes it easier since you
just have to concentrate on pressing the mouse button.

-Keep practicing-the railgun takes probably the longest time of all the
weapons to get good at. On the other hand, if you're good with the railgun,
all your weapons seem better because it's all about precision. Your aim
will have become very deadly by then.

[2.1.22.4]: Special Jumps
`````````````````````````
You can jump higher than normal by performing a Rocket-Jump.
Here's how to do it: look straight down and simulataneously jump and
fire a rocket on the ground beneath. This will propel you to greater
heights previously unreachable.

Variants include: BFG-jump, grenade-jump, quad-rocket-jump,
launchpad-rocket-jump etc. (make sure you have loads of health and
armor for these jumps)

A strafe jump propels you further than a normal forward jump.
To perform it, just press strafe left/right and jump simultaneously,
all the while holding the forward key. You can build up your speed
gradually over long distances by repeatedly doing strafe jumps.

Check out this link for more information on special jumps:
http://www.telefragged.com/metro/jump/

[2.2]: Single Player
====================
[2.2.1]: Bots
-------------

[2.2.1.1]: About
`````````````````
The single-player mode of Quake 3 Arena pits you against computer
controlled opponents known as bots. There are a total of 32 bots available
for you to fight.

[2.2.1.2]: Description
``````````````````````
Names of bots available:
-Anarki -Doom -Major -Slash
-Angel -Gorre -Mynx -Sorlag
-Biker -Grunt -Orbb -Stripe
-Bitterman -Hossman -Patroit -TankJr
-Bones -Hunter -Phobos -Uriel
-Cadavre -Keel -Ranger -Visor
-Crash -Klesk -Razor -Wrack
-Daemia -Lucy -Sarge -Xaero

Doom-Space Marine of Doom
Ranger-From Quake 1

Xaero is the last boss and he is extremely hard to defeat (even
with "I Want To Win" setting).

[2.2.2]: Bot Autochat
---------------------
Sick of the talkative bots? Use the console command "/bot_nochat 1"
to disable bot autochat.

[2.2.3]: Cheats
---------------
Type in "/devmap mapname" at the console. During gameplay, type
at the console "/god" for infinite energy or "/give all" for all weapons
and ammo.

On the other hand, it has been said that the best "cheat" is still
skill and practice :)

[2.2.4]: Difficulty Levels
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