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2 methods are incorporated in Q3A to prevent piracy:
CD-check (CD must be in the drive in single-player mode)
CD-Key (authentication with id's servers, for multiplayer)
For CD-key issues, visit section 6.3 for more information.
[2.1.3]: Changing FOV
---------------------
Use the console command "/cg_fov" (default is 90) to change your
field of view. Lower values=zoom in, higher values=zoom out. Don't use
too extreme values or you'll get motion sickness :-)
[2.1.4]: Console
----------------
Use the ~key to gain access to the console. Here's a quick tip:
press a key and then the TAB key to view a list of available commands
for that particular key.
To copy the blue console startup screen for reference:
After Q3 starts drop the console and type
/condump whatever.txt
You will then have a plain text file in your baseq3 folder
named whatever.txt
[2.1.5]: Controllers
--------------------
The best control method IMO is the keyboard and mouse although
many will beg to differ. Joysticks are supported but the joystick code
in Q3A is currently not as good as that in Q2.
[2.1.5.1]: Control Setup
````````````````````````
Here's my control setup (keyboard + mouse):
Move Forward W
Move Backwards S
Strafe Left A
Strafe Right D
Jump Left Alt
Crouch Left Ctrl
Walk/Run Left Shift
Fire weapon Mouse1
BFG-10K Q
Grenade Launcher E
Rocket Launcher R
Plasma Gun F
Lightning Gun Z
Railgun C
Shotgun V
Machinegun Mouse2
I also use PS2rate(at 100MHz) which you can read more about in
section 6.5.2.
[2.1.6]: Curved Surfaces
------------------------
To control the curvature of surfaces, use the console command
"/r_subdivisions" (values from 1-999) Higher numbers yield more blocky
surfaces.
[2.1.7]: EAX/A3D
----------------
EAX is unsupported in Q3A, unlike A3D. I do not recommend them
as they introduce a performance hit in the game.
Refer to section 6.5.6 for more information.
[2.1.8]: Force Feedback
-----------------------
No Quake game (including Q3A) supports FF because John Carmack
(programmer of Q3A) has publically stated that FF is a gimmick that he
can live without. You can still use your FF joystick with the game,
but you won't get any force effects while playing.
[2.1.9]: Frames-Per-Second
--------------------------
Type in "/cg_drawfps 1" at the console to display your framerate
at the uppermost right corner of your screen. You should preferably
have >30 fps consistent for optimum play.
Benchmarking your system:
Type in the console "timedemo 1" followed by "demo demo001". After the
demo has finished running, bring up the console again to view your
average fps.
[2.1.10]: Game Engine
--------------------
The game engine used in Q3A is NOT known as the "Trinity" engine,
as stated in earlier versions of this FAQ.
Quake 3 doesn't really use the "Trinity" engine. It still uses
the Quake engine. The story is that Trinity was going to be Carmack's
next engine but he changed his mind and just progressively upgraded the
Quake engine.
Here is a short interview where "Trinity" is talked about. It seems
like he just used it at one point to discuss technologies he was working on:
-http://www.voodooextreme.com/articles/interview_jc.html
[2.1.11]: Levels/Maps
---------------------
In single-player, the maps are arranged in tiers, consisting
of several maps each. Altogether there are 31 maps available straight
from the CD (30 standard, 1 secret)
Maps From The CD:
-Q3DM0 Introduction
-Q3DM1 Arena Gate
-Q3DM2 House of Pain
-Q3DM3 Arena of Death
-Q3DM4 The Place of Many Deaths
-Q3DM5 The Forgotten Place
-Q3DM6 The Camping Grounds
-Q3DM7 Temple of Retribution
-Q3DM8 Brimstone Abbey
-Q3DM9 Hero's Keep
-Q3DM10 The Nameless Place
-Q3DM11 Deva Station
-Q3DM12 The Dredwerkz
-Q3DM13 Lost World
-Q3DM14 Grim Dungeons
-Q3DM15 Demon Keep
-Q3DM16 The Bouncy Map
-Q3DM17 The Longest Yard
-Q3DM18 Space Chamber
-Q3DM19 Apocalypse Void
-Q3Tourney1 Powerstation 0218
-Q3Tourney2 The Proving Grounds
-Q3Tourney3 Hell's Gate
-Q3Tourney4 Vertical Vengeance
-Q3Tourney5 Fatal Instinct
-Q3Tourney6 The Very End of You
-Q3CTF1 Dueling Keeps
-Q3CTF2 Troubled Waters
-Q3CTF3 The StrongHold
-Q3CTF4 Space CTF
-Test_BigBox (secret)
To access the secret level "Test_BigBox", type this in the console:
/map test_bigbox
id Software's Tim Willits gives a clarification about the "authors"
for each level in Quake III Arena:
"Many people want to know which level designer designed which map.
This is not exactly an easy question to answer. Unlike previous id games
the designers are not separate individuals working on "their" maps without
cooperation from anyone else. In order for a company to create truly great
maps all the designers must learn to work together. The team of designers
we have now is by far the best team originated group that has ever worked
at id. There are no maps in Quake3 that were developed by only one person.
Some maps were touched by as many as four different people. Expect this
design trend to continue and look forward to id creating some of the best
maps around."
[2.1.12]: Medals
-----------------
Medals measure and instantly reward outstanding combat performance.
You have to meet a minimum quota in battle in order to achieve them. There
are a total of 6 medals available in the game.
What are the medals awarded and the requirements to get them?
-Accuracy; percentage of hits-to-shots greater than 50%
-Excellent; making two frags made within two seconds
-Frags; get 100 frags
-Gauntlet; score a frag with the gauntlet
-Impressive; get two consecutive rails
-Perfect; win a match without being fragged at all
[2.1.13]: PK3 Format
--------------------
The .pk3 format used by Q3A is identical to a .zip file. You
can unpack and package .pk3 files in Q3A using this method:
Rename it to pak0.zip
Download/Install winzip (http://www.winzip.com/)
Unzip it
Do your editing
Create a new blank zip file
Make sure compression is set to NONE
Make sure INCLUDE SUBFOLDERS is checked
Make sure INCLUDE SYSTEM AND HIDDEN FILES is checked
Make sure everything else is _unchecked_
Click on add. Add the root files (the files in the pak0 folder) with the
ADD button.
Then add all the FOLDERS in the PAK0 folder with the ADD WITH WILDCARDS
button.
Rename the file back to pak0.pk3
For information on running custom maps, visit section 3.1.
[2.1.14]: Power-Ups
-------------------
A list of some power-ups available in Quake 3 Arena.
[2.1.14.1] Armor
````````````````
Armor is very important in reducing damage done by an opponent's
shot. You can achieve a maximum armor rating of 200 before it automatically
and gradually decreases to 100.
Types and description:
-Armor Shards (+5), green fragments
-Combat Armor (+50), shiny yellow vest
-Heavy Armor (+100), shiny red vest
[2.1.14.2] Health
`````````````````
You will definitely be receiving damage in matches, so track
these health powerups to restore your health. You can achieve a maximum
health rating of 200 before it automatically and gradually decreases
to 100.
Types and description:
-Green (+5, beyond maximum)
-Yellow (+25 to a maximum of 100)
-Gold (+50 to a maximum of 100)
[2.1.14.3] Others
`````````````````
There are a total of 7 power-ups, which remain in effect for a
certain amount of time, available.
Types and description:
-Battle Suit, protection from lava/slime/drowning/splash damage
-Flight, only available in multiplayer games
-Haste, increases movement speed and rate of fire
-Invisibility, almost impossible to detect visually
-Mega Health, increases health by 100
-Quad Damage, triples damage done by weapons
-Regeneration, increases health and armor gradually to a max. of 200
or until time runs out
[2.1.15]: Playing/Recording Demo
--------------------------------
To record a demo, just type in "/record demo-name.dm3" in the
console and "/stoprecord" to stop it.
To play a demo, just type in "/demo demo-name.dm3".
In both cases, "demo-name" refers to the demo we're concerned with.
[2.1.16]: Quake 3 Game Credits
------------------------------
(From the Q3A Manual)
id Software
CD-check (CD must be in the drive in single-player mode)
CD-Key (authentication with id's servers, for multiplayer)
For CD-key issues, visit section 6.3 for more information.
[2.1.3]: Changing FOV
---------------------
Use the console command "/cg_fov" (default is 90) to change your
field of view. Lower values=zoom in, higher values=zoom out. Don't use
too extreme values or you'll get motion sickness :-)
[2.1.4]: Console
----------------
Use the ~key to gain access to the console. Here's a quick tip:
press a key and then the TAB key to view a list of available commands
for that particular key.
To copy the blue console startup screen for reference:
After Q3 starts drop the console and type
/condump whatever.txt
You will then have a plain text file in your baseq3 folder
named whatever.txt
[2.1.5]: Controllers
--------------------
The best control method IMO is the keyboard and mouse although
many will beg to differ. Joysticks are supported but the joystick code
in Q3A is currently not as good as that in Q2.
[2.1.5.1]: Control Setup
````````````````````````
Here's my control setup (keyboard + mouse):
Move Forward W
Move Backwards S
Strafe Left A
Strafe Right D
Jump Left Alt
Crouch Left Ctrl
Walk/Run Left Shift
Fire weapon Mouse1
BFG-10K Q
Grenade Launcher E
Rocket Launcher R
Plasma Gun F
Lightning Gun Z
Railgun C
Shotgun V
Machinegun Mouse2
I also use PS2rate(at 100MHz) which you can read more about in
section 6.5.2.
[2.1.6]: Curved Surfaces
------------------------
To control the curvature of surfaces, use the console command
"/r_subdivisions" (values from 1-999) Higher numbers yield more blocky
surfaces.
[2.1.7]: EAX/A3D
----------------
EAX is unsupported in Q3A, unlike A3D. I do not recommend them
as they introduce a performance hit in the game.
Refer to section 6.5.6 for more information.
[2.1.8]: Force Feedback
-----------------------
No Quake game (including Q3A) supports FF because John Carmack
(programmer of Q3A) has publically stated that FF is a gimmick that he
can live without. You can still use your FF joystick with the game,
but you won't get any force effects while playing.
[2.1.9]: Frames-Per-Second
--------------------------
Type in "/cg_drawfps 1" at the console to display your framerate
at the uppermost right corner of your screen. You should preferably
have >30 fps consistent for optimum play.
Benchmarking your system:
Type in the console "timedemo 1" followed by "demo demo001". After the
demo has finished running, bring up the console again to view your
average fps.
[2.1.10]: Game Engine
--------------------
The game engine used in Q3A is NOT known as the "Trinity" engine,
as stated in earlier versions of this FAQ.
Quake 3 doesn't really use the "Trinity" engine. It still uses
the Quake engine. The story is that Trinity was going to be Carmack's
next engine but he changed his mind and just progressively upgraded the
Quake engine.
Here is a short interview where "Trinity" is talked about. It seems
like he just used it at one point to discuss technologies he was working on:
-http://www.voodooextreme.com/articles/interview_jc.html
[2.1.11]: Levels/Maps
---------------------
In single-player, the maps are arranged in tiers, consisting
of several maps each. Altogether there are 31 maps available straight
from the CD (30 standard, 1 secret)
Maps From The CD:
-Q3DM0 Introduction
-Q3DM1 Arena Gate
-Q3DM2 House of Pain
-Q3DM3 Arena of Death
-Q3DM4 The Place of Many Deaths
-Q3DM5 The Forgotten Place
-Q3DM6 The Camping Grounds
-Q3DM7 Temple of Retribution
-Q3DM8 Brimstone Abbey
-Q3DM9 Hero's Keep
-Q3DM10 The Nameless Place
-Q3DM11 Deva Station
-Q3DM12 The Dredwerkz
-Q3DM13 Lost World
-Q3DM14 Grim Dungeons
-Q3DM15 Demon Keep
-Q3DM16 The Bouncy Map
-Q3DM17 The Longest Yard
-Q3DM18 Space Chamber
-Q3DM19 Apocalypse Void
-Q3Tourney1 Powerstation 0218
-Q3Tourney2 The Proving Grounds
-Q3Tourney3 Hell's Gate
-Q3Tourney4 Vertical Vengeance
-Q3Tourney5 Fatal Instinct
-Q3Tourney6 The Very End of You
-Q3CTF1 Dueling Keeps
-Q3CTF2 Troubled Waters
-Q3CTF3 The StrongHold
-Q3CTF4 Space CTF
-Test_BigBox (secret)
To access the secret level "Test_BigBox", type this in the console:
/map test_bigbox
id Software's Tim Willits gives a clarification about the "authors"
for each level in Quake III Arena:
"Many people want to know which level designer designed which map.
This is not exactly an easy question to answer. Unlike previous id games
the designers are not separate individuals working on "their" maps without
cooperation from anyone else. In order for a company to create truly great
maps all the designers must learn to work together. The team of designers
we have now is by far the best team originated group that has ever worked
at id. There are no maps in Quake3 that were developed by only one person.
Some maps were touched by as many as four different people. Expect this
design trend to continue and look forward to id creating some of the best
maps around."
[2.1.12]: Medals
-----------------
Medals measure and instantly reward outstanding combat performance.
You have to meet a minimum quota in battle in order to achieve them. There
are a total of 6 medals available in the game.
What are the medals awarded and the requirements to get them?
-Accuracy; percentage of hits-to-shots greater than 50%
-Excellent; making two frags made within two seconds
-Frags; get 100 frags
-Gauntlet; score a frag with the gauntlet
-Impressive; get two consecutive rails
-Perfect; win a match without being fragged at all
[2.1.13]: PK3 Format
--------------------
The .pk3 format used by Q3A is identical to a .zip file. You
can unpack and package .pk3 files in Q3A using this method:
Rename it to pak0.zip
Download/Install winzip (http://www.winzip.com/)
Unzip it
Do your editing
Create a new blank zip file
Make sure compression is set to NONE
Make sure INCLUDE SUBFOLDERS is checked
Make sure INCLUDE SYSTEM AND HIDDEN FILES is checked
Make sure everything else is _unchecked_
Click on add. Add the root files (the files in the pak0 folder) with the
ADD button.
Then add all the FOLDERS in the PAK0 folder with the ADD WITH WILDCARDS
button.
Rename the file back to pak0.pk3
For information on running custom maps, visit section 3.1.
[2.1.14]: Power-Ups
-------------------
A list of some power-ups available in Quake 3 Arena.
[2.1.14.1] Armor
````````````````
Armor is very important in reducing damage done by an opponent's
shot. You can achieve a maximum armor rating of 200 before it automatically
and gradually decreases to 100.
Types and description:
-Armor Shards (+5), green fragments
-Combat Armor (+50), shiny yellow vest
-Heavy Armor (+100), shiny red vest
[2.1.14.2] Health
`````````````````
You will definitely be receiving damage in matches, so track
these health powerups to restore your health. You can achieve a maximum
health rating of 200 before it automatically and gradually decreases
to 100.
Types and description:
-Green (+5, beyond maximum)
-Yellow (+25 to a maximum of 100)
-Gold (+50 to a maximum of 100)
[2.1.14.3] Others
`````````````````
There are a total of 7 power-ups, which remain in effect for a
certain amount of time, available.
Types and description:
-Battle Suit, protection from lava/slime/drowning/splash damage
-Flight, only available in multiplayer games
-Haste, increases movement speed and rate of fire
-Invisibility, almost impossible to detect visually
-Mega Health, increases health by 100
-Quad Damage, triples damage done by weapons
-Regeneration, increases health and armor gradually to a max. of 200
or until time runs out
[2.1.15]: Playing/Recording Demo
--------------------------------
To record a demo, just type in "/record demo-name.dm3" in the
console and "/stoprecord" to stop it.
To play a demo, just type in "/demo demo-name.dm3".
In both cases, "demo-name" refers to the demo we're concerned with.
[2.1.16]: Quake 3 Game Credits
------------------------------
(From the Q3A Manual)
id Software
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Other files from this game:
- Quake 3 - Arena document by System on 14/03/2006, 06:30
- Quake 3 - Arena document by System on 14/03/2006, 06:30
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- Quake 3 - Arena document by System on 14/03/2006, 06:30
- Quake 3 - Arena editor by System on 14/03/2006, 06:30
- Quake 3 - Arena trainer by System on 14/03/2006, 06:30
Mega trainer - Quake 3 - Arena FAQ by System on 09/03/2006, 09:50
- Quake 3 - Arena FAQ by System on 09/03/2006, 09:50
- Quake 3 - Arena FAQ by System on 09/03/2006, 09:50
- Quake 3 - Arena FAQ by System on 09/03/2006, 09:50
- Quake 3 - Arena cheats by System on 09/03/2006, 09:50
- Quake 3 - Arena solution by System on 09/03/2006, 09:50
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