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*Q3TOURNEY5-FATAL INSTINCT*
I'll be the first to admit that this level isn't really that fun. It's
designed to be a competitive tourney map, but it falls short in just about
every category. It's a good looking map, don't get me wrong. I just think it
could've used a few more rooms or something, that's all.
WEAPONS ARMOR
1 Shotgun 4 Armor Shards (+5)
1 Plasma Gun 1 Yellow Armor (+50)
1 Rocket Launcher
HEALTH POWER-UPS
3 Gold Health Quad
EXTRAS
1 Box Machine Gun bullets (x50)
2 Boxes Plasma cells (x30)
1 Box Rockets (x5)
TECHNIQUES
1.) Since this map isn't played competitively, it's kinda tough to come up
with advanced tactics. There's really no where to hide (except maybe up on top
of the main arches), and there's really nothing to guard and/or camp, leaving
me with little to say about this map. The one thing that you'll definitely
need to do well, on this map is precise rocket control, and some good enemy
prediction. Use the sound effects to your advantage, and don't forget to use
the Run/Walk toggle to eliminate your footstep noises!
==============================================================================
7.)ITEM RE-SPAWN TIMES========================================================
==============================================================================
It pays to know how often items will be reappearing, especially when locking
down a certain area of the map will be absolutely essential to retain control.
In a 1v1, keeping the items out of the hands of other players is usually just
a timing issue. If you get there first, it's yours. If not, then they get it.
It's as simple as that. It's a little more complicated in TDM events however,
but even then, it all boils down to timing. The only exception to the list
below is any or all of the Power-Ups (i.e. Quad Damage, Haste, Invisibility).
When you first start a map, the respawn time is randomly set between 40 and 60
seconds for these items. After that, it proceeds with the regular 120 second
delay in between subsequent spawns.
WEAPON 5 seconds
ARMOR 25 seconds
HEALTH ITEM 35 seconds
AMMO BOX 40 seconds
HOLDABLE ITEM 60 seconds
MEGA HEALTH 120 seconds (on certain levels this varies)
POWER-UP 120 seconds
Also notice that when you're in a TDM game, the weapon re-spawn will be much
higher than it is in a normal FFA map.
TEAM WEAPON 30 seconds
==============================================================================
8.)SECRETS/EASTER EGGS========================================================
==============================================================================
HIDDEN MAP- BIG BOX
Type in \map test_bigbox in the console, and you'll be warped to a level
reminiscent of a scene from the movie "The Cube." You'll be fighting in a
small 15x15 ft. square with no items permitted, only Gauntlets and Machine
Guns. Make sure to practice this one hard...
Q3DM11- THE DOPEFISH
Yeah, he's a Dopefish. Big deal. You'll find it located 180 degrees from the
Shotgun right next to the main teleporter. Approach the wall, and you'll see
it open up to reveal the secret. A Gold Health and the Dopefish are inside.
Q3DM15- SEVERED HEAD
If you look in the corner the small hallway that leads back up to the main
floor (near the lava), you'll notice a small head in a pool of blood.
Apparently, this is the head of Eric Webb, id's Q3 e-mail support jockey. It's
a shame that Ash wasn't there to clean things up a bit...
Q3DM16- DUST PUPPY
Join the map as a spectator, and fly down to the underside of the main
platform. Check out the weird looking little furry dude! He's Dust Puppy, from
the online comic known as User Friendly. Check out the archive at
www.userfriendly.org for some decent content, including one about Q3!
Q3DM19- DUST PUPPY 2ND DOSE/OLD MAN MURRAY
If you grab the Flight power-up and hover beneath the center of the arena,
you'll notice Dust Puppy (from Q3DM16) painted on the bottom of the platform.
I guess the boys over at id really dig the little dustweed and everything he
stands for. Also, notice the weird logo on the back of the antenna lift?
That's Old Man Murray taken from www.oldmanmurray.com! Hehe, you gotta love
crusty old guys...
==============================================================================
9.)CONSOLE COMMANDS===========================================================
==============================================================================
To get to the system console, just hit the ~ (a.k.a. tilde) key. Once it's
down, you can hit the ~ key again to exit out of it. For those of you who know
this already, I'm sorry. You wouldn't believe how many e-mails I just saved
myself. :-) Below is a list of some of the more useful console commands, along
with an explanation of what each one does and/or how it effects your system.
Note: Always type the command exactly as I have it listed here on the page.
Once done typing it in, just hit the ENTER key for it to begin working. You
should also know that the command "0" means OFF, while "1" means ON. It's
that
ultra complex computer jargon, ya see?
------------------------------------------------------------------------------
\cg_thirdperson 1 or \cg_thirdperson 0
This command toggles on or off the third person view (a la Tomb Raider),
making it almost impossible to fight with any accuracy. I don't know who the
hell would want to play like this. I find it especially nice to be in this
mode when you're using the Gauntlet however, as you tend to be able to see
around corners.
\r_fullbright 1 or \f_fullbright 0
No hardcore Quaker is complete without the r_fullbright command turned on.
This takes every single level and absolutely brightens the living hell out of
them, making the actual player models "pop out" from the background. Nice for
those "dark and dreary" levels. Err wait, EVERY level is dark and dreary...
\vid_restart
This is the quick way to implement your video changes without going out to the
menu and losing your connection. Just type in this command, and your changes
will be made upon restart.
\cg_drawgun 1 or \cg_drawgun 0
Wanna squeeze out a few more FPS? How about getting rid of your gun models? I
can't stand not having mine on the screen, but some players insist that you
need to have this off for maximum frame rate. Toggle this on with 1, or off
with 0.
\cg_gibs 1 or \cg_gibs 0
This command will toggle the gibs on or off (gibs are those blood trails with
all the little parts flying everywhere, derived from the word "giblets"). By
taking them off, you'll squeeze a few more FPS out of your system.
\cg_draw3dicons 1 or \cg_draw3dicons 0
This is just another way to boost a couple more FPS our of your system.
Essentially, it gets rid of the 3D character heads down at the bottom of your
HUD (heads up display). I like the 2D ones better anyway. :-)
\cg_shadows 0 or cg_shadows 1
You can toggle on or off the volumetric shadows that follow your characters.
They slow things down a bit when they're on, but they are worth checking out.
\cg_fov xx
This command will change your viewing area on-screen to a designated number of
degrees. The default setting is 90, but you can replace the xx with an
increased number to gain even more viewing area. Note that everything gets
distorted and skewed a bit as you change from the default setting (just so you
don't think your comp is wigging out). I wouldn't suggest going any higher
than 120.
\callvote map Q3xxx
This command allows you to change the current map on a server without going
back to the level selection screen. Just replace the Q3xxx with the numerical
level name (Q3DM3 for example), and it will ask everyone to vote YES (F1) or
NO (F2) to change to that specific map. The map is changed only if the
majority of the votes are YES. (Note: the server needs to have this feature
supported in order for it to work.)
\timedemo 1 or \timedemo 0
This command toggles the timed demo command on and off. When on, it will tell
your system that you are ready to get a FPS rating. After you pull down the
console and type in the command, go to the "Demos" tab (on the main menu), and
start the Demo001. After it's finished running, pull down the console again to
see your average FPS. Tweak your settings then try it again.
\cg_drawfps 1 or \cg_drawfps 0
This toggles the real-time FPS counter that shows up in the upper right hand
corner of your screen. Good to watch multiplayer frame rates.
\connect xx.xxx.xx.xxx
This command allows you to directly connect to another player via the
Internet, using the IP address to directly communicate with one another. Just
replace the xx.xxx.xx.xxx with the IP that you want to hook up with, and
you're ready to go.
\iamacheater
This will unlock all of the cinemas (including the ending cinema) from the get
go. A good code if you can't earn 'em yourself... :p
==============================================================================
10.)PERSONAL SETUP============================================================
==============================================================================
Although personal control styles differ from one player to the next, I have
seen quite a few players playing Q3 like they used to play the original Doom,
which is with the keyboard only. This is bad, man! So bad! I'm not one to
preach about playing styles and why my way is the best way, but I will tell
you that the mouse/keyboard setup IS the way to go for competitive level play.
Just take a look around at the next CPL event and see how many people in the
top 128 are using keyboard only, or joysticks, or trackballs. Yep, that's
right: ZERO! Everyone uses the mouse/keyboard setup. And although using this
setup may seem awkward at first, don't get frustrated. Stick with it! Once you
get used to it, this setup offers both tremendous speed and accuracy over the
keyboard when used by itself, and it leaps and bounds better than any
joystick, keypad, or trackball.
Per request of many e-mails, here's a quick analysis of my basic setup/config:
Mouse 1(left): Attack
Mouse 2(right): Run/Walk
Mouse Wheel Up: Switch Weapons Up
Mouse Wheel Down: Switch Weapons Down
Mouse Speed: about 10% (sensitivity 3.5 on Q3 V1.27)
W: Forward
S: Backward
A: Strafe Left
D: Strafe Right
C: Crouch
E: Rocket Launcher
Q: Gauntlet
1: Lightning Gun
2: Rail Gun
3: Shotgun
4: Plasma Gun
Spacebar: Jump
Shift: Use item
F1: Show Scores
Other than the standard controls, I went ahead and made a set of text binds to
all of my function keys. Primarily used for Teamplay, it's kinda nice to be
able to quickly say something in the middle of a heated battle without wasting
precious time to stop and type. To make a text bind like this, all you need to
do is drop down the console, and type:
\bind X1 say_team X2
X1 is the key of your choice, and X2 is the text you want to be displayed. My
text binds are as follows:
F2: "
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