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Sound plays a part in the game. No, serious. If you listen out for
the respawn sound, footsteps, weapon/item pickup sounds, you can
quickly find the opponent and kill him/her, or prepare yourself for
a close-quarters battle. If you're trying to sneak up on someone,
don't run, walk and your footsteps will not be heard as you frag
them with the Rail Gun.
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Bounce/Acceleration Pads
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New additions to the Quake series are helpful and annoying. Bounce
Pads are the yellow (well, usually yellow) circles on the ground that
once stepped on, catapault you higher. This is great for getting to
higher places, but when you're in the air, you're extremely vunerable,
and snipers with Rail Guns can easily cane you.
Acceleration Pads are those silver ramps that will launch you very
far in the direction that it's facing. First class airline travel.
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Crouching
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You probably won't notice, but when you're crouching, you can still
hit the enemy while without yourself being hit easily. So crouch when
getting into Gauntlet duels. Gauntlet duels? Yeah, sure...
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Strafing
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First, never stand still when shooting. Use the strafe left and right
keys to full advantage when in battle. Moving from side to side not
only makes you dizzy, it makes you harder to hit.
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Circle Strafing
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This is great to once again, get you dizzy, but to confuse your
opponent. While strafing in one direction, hold down the key to look
in the other direction. You should be moving around in a circle. Use
the mouse to help your aim, and keep the opponent in your sights.
This is the best way to win a duel. BTW, if you want some fun, shoot
a rocket at the ground, watch the opponent jump up, then frag him
in midair. Oh yeah.
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4)Levels
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Arena Gate- Q3DM1
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Quite a simple level. The large courtyard leads to a confined area
with a mouth hanging out of the wall. Yes, a mouth. You should make
it your duty to pick up the Rocket Launcher in the courtyard, and
use this level for practice. A Plasma Rifle and Shotgun can also be
found.
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House Of Pain- Q3DM2
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This is a large level, but there aren't many weapons to get your frags
with. The RL is located in a small side room, and if you can trap
someone in there, it's an instant frag. In the main courtyard (steps,
a sewer and a Plasma Gun) is where you'll probably clean up most of
your opponents.
The other main room is the place with the Haste, Shotgun and the Red
Armor below.
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Arena of Death- Q3DM3
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Here, the main spot that your opponents will rush to is the RL/PG
spawn spot at the top of the stairs. Camp here and take out anyone
who gets in your way. A Shotgun and Grenade Launcher can be found too,
and the Grenade Launcher is extremely dangerous if you use it from
where it spawned. Shoot like hell and someone is bound to run into
one.
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Powerstation 0218- Q3TOURNEY1
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I say Shotgun rules! Due to the narrowness of the whole place, if you
pick up the Shotgun, you own the level. Also found on this level is
the RL, but you're more likely ending up taking splash damage from
your shots due to the tight corridoors.
Making an appearance also is the Quad damage. Equip the Shotgun, get
the Quad, and you're set for a Perfect victory. There's also a
Regenration pickup, which helps in the heat of battle too.
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Tier 2
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The Place Of Many Deaths- Q3DM4
When I first started playing QIII, this map really appealed to me. It's
great, it's popular, it rocks! Pickups here include the RL,PG,Shotgun,
and the Quad Damage. Once you mix the PG with the Quad, you're
unstoppable.
The RL is located up at the top of the stairs, and is also a great
place to camp. Not that you'd want to on this level. Watch yourself
when running around, especially once you near the central corridoor
and the teleporter, Quad is there and you'll most certainly run into
the middle of a battle.
Since it's still a pretty small level and the action takes place in
confined areas, you can equip the Shotgun and Quad/RL and clean up
a room in two seconds flat.
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The Forgotten Place- Q3DM5
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Quite another good map. There are a couple of spots you should know
about though. The RL is hidden underneath that walkway up the top,
but you can also drop down from above to pick it up. Where the PG is
located, the Grenade Launcher is found above and is a great asset on
this level.
One more note on the RL, you can camp above the alcove and the minute
someone runs through, fire a rocket and they should be dead, easy.
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The Campgrounds- Q3DM6
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Camp grounds it is. With the introduction of the Rail Gun, you know
that if you stand still in any one spot, you'll be railed immeadiately.
Watch out when trying to take the Quad Damage on this level, as high
above, there's destined to be a few pesky snipers ready to take you
out. Snipers, use this fact to your advantage too.
Since most of the place is made up of pretty small corridoors and
confined spaces, the RL isn't such a good choice, and if you pick up
the PG or Shotgun, you can frag just as much as you can than if you
were sniping.
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The Proving Grounds- Q3TOURNEY2
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If you ask me, I don't really like this level that much. There's a
Lightning Gun here, and this can be used to your advantage if you're
a good aim. Otherwise, aim for the Rocket Launcher in the middle of
the Bounce Pads and bounce up to the top, waiting for an easy frag.
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Temple Of Retribution- Q3DM7
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This map is pretty awesome. Almost unchanged from the demo, there's
a few main spots that you want to be careful around. First, the
RL courtyard place still is there, and always expect lots of people
to hang around there.
Second is the room with the RL on a bridge up above. Also up there
is a Personal Teleporter, plus a switch that opens up a trapdoor
below, which in turn leads to the Red Armor.
The Rail Gun and Quad Damage are found above a pit of lava. This is
a hotspot, and you might want to camp. If you jump off the bridge that
leads to the Rail Gun, you'll land either in another passage, or in
the lava. If you make it into the passage, you'll find a teleporter,
and behind that teleporter lies a Mega Health.
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Brimstone Abbey- Q3DM8
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I love this level! It's large, and has plenty of "hotspots".
First, in the large central room with the PG in the middle, there's
a Bounce Pad which leads up to a Quad/Invisiblity spawn spot. Good
place to camp.
The RL is also a location which most people seem to run to as well,
and campers will benefit from the multiple levels in that room.
Last, my favourite area is the water. From above, there is a Rail Gun,
and when you're looking down into the water, you'll be stacking up
the kills extremely fast. Just be careful of people who will run up
behind you.
The area in the water holds the Red Armor, but is extremely dangerous.
If you're in there, get out as fast as you can. If you're killing people
in there, the Rail from above tactic is awesome, but lobbing grenades
also seems to work fine. And if you've got the Shotgun/Quad, you're
unstoppable...
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Hero's Keep- Q3DM9
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A pretty fun level. It's got two main sections, and is full of bounce
and acceleration pads.
The room that holds the Rail Gun also houses the Red Armor. This is
a great place to camp, I sniped myself 15 frags in one life. Pretty
good...
The other room is where most of the action will be happening. The
acceleration pad leads to a RL. If you want to save some time, you
can drop down on the RL from one of the ledges above. The side rooms
in this part of the level house PGs.
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Hell's Gate- Q3TOURNEY3
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This is a very small level and only offers the RL, Rail Gun, PG, and
the Battle Suit. The tactic here is to grab the Battle Suit and
snipe away with the Rail Gun.
Be careful when approaching the Battle Suit, since it's located on
a walkway that's in the middle of the fog, if someone spots you, and
knocks you off, you're dead.
The main place that you want to stay at is the Rail Gun respawn. Here,
you have access to a Rail Gun respawn, overlooking the Battle Suit
and the Red Armor (well, almost). Just be careful so that you know
where your opponents are at all times.
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The Nameless Place- Q3DM10
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An extremely popular level, and it sure is a damn good map. Most of
the areas are confined, but it's a medium-sized map.
First of all, the Quad Damage, Regen and Invisbility all share the
same spawn spot, and that's in the little blackened passage near the
pits of lava. On the pits of lava, you can shoot/knock/Gauntlet
opponents back into them to make them lose a frag...
Due to the tight corridoors of the level, if you equip the Gauntlet
and have either the Quad/Invisbility, you can easily frag people by
just running around trying to find them. You're not bound to miss if
the corridoors are so squashy. I racked up 14 Gauntlet kills, no
kidding.
What's that blue portal thingy? It's a regeneration chamber, and when
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Other files from this game:
- Quake 3 - Arena document by System on 14/03/2006, 06:30
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Weapons Guide






