TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Quake 2 » Quake 2 FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03 · 04 · 05

Sponsors:

to running than walking around
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Crouching

Not exactly the best tactic in the world, good to do if you're camping and
waiting for the enemy but in a front on assault, it would probably wouldn't
(in my opinion) be too wise to crouch, since it gives your enemy more
opportunities to shoot you in the head. Mainly use this for getting under
low obstacles.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Swimming (The art of staying alive below water)

Swimming in water can sometimes make a difference in a one on one firefight,
even though it is quite hard to get around underwater, you can turn the tables
if you are fighting a healthy player, since it will be easier for you to hit
him. But it will also be just as easy for him to hit you.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Camping (Lying in wait for a tea-break)

Camping is usually staying in one place, while concealed, and waiting for the
enemy to wander into your crosshairs. But you won't get many kills from this,
as real people aren't stupid enough to walk right into your line of fire, also,
this can probably make all the other people want to gun you down even more
for being an annoying camper, so drop this tactic.
-------------------------------------------------------------------------------


===============================================================================
= Chapter 5 -- "Weapons FAQ" =
===============================================================================
WF99


Although peaceful negotiations work a treat in the real world, in Quake II,
aggressive negotiations is what will get you through the game, and these
weapons are here for the job.

-------------------------------------------------------------------------------
Blaster

Ammunition Usage: NONE
Damage: VERY LOW

Very easily the weakest weapon that you have, but since it's the weakest,
you get infinite ammo for it as well, but it's still pretty useless.
Only use this gun if you don't want to waste your other ammo on
destroying/exploding crates or taking the occasional potshot.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Shotgun

Ammunition Usage: SHOTGUN SHELLS
Damage: LOW

An excellent replacement for the Blaster weapon, the shotgun can take out
most of the weaker enemies out in one shot if you are close enough and
doesn't do a bad job against some of the tougher enemies like the Enforcers.
Remember that this weapon is not powerful at ranged combat, it is best used
at minimum distance to maximise its potential.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Super Shotgun

Ammunition Usage: SHOTGUN SHELLS
Damage: MEDIUM

A great replacement for the bog-standard shotgun, the Super Shotgun does
the job more efficiently with a higher attack power. However, it uses
two shotgun shells with each shot, so make sure that you aim carefully with
this gun. Also remember that it is a lot more effective in close range.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Machine Gun

Ammunition Usage: BULLETS
Damage: LOW

A useful weapon for the early game, the Machine Gun spits out a
continuous line of fire. In Single player, the main drawback is that
this gun tends to aim upwards while firing, forcing you to stop
firing for a short time. The weapon features an instant hit
shot, meaning that there is now delay between pulling the
trigger and the bullet hitting the target, so then this
this weapon instantly gets what it aims at.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Chaingun

Ammunition Usage: BULLETS
Damage: MEDIUM

Basically the big brother of the Machine Gun, the Chaingun
makes short work of anyone who dares to come near you and
body armour doesn't make a whole bunch of difference. This gun
can spit out a truckload of bullets in a relatively short
amount of time. Thus, spraying rooms with continuous gun fire
is no longer a good idea with this weapon, as it will leave you
straggling for ammo.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Grenades

Ammunition Usage: Grenades
Damage: High

A decent weapon to use in Single Player mode, but no more useful in that,
using this in multiplayer mode will see you being closed in on, shot at, and
stomped on until you're deader than the Strogg, do not use this weapon,
unless you're absolutely positive that the grenade will hit your intended
target.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Grenade Launcher

Ammunition Usage: Grenades
Damage: High

A good weapon to use in Single Player mode, its only use in online play is
that you should use it in tight corridors, where it will be hard to dodge
the grenade shots. Do not use this weapon at long range as the grenades have
a limited range because they fly in a arc. And certainly do not use this
weapon at close range unless you're interested in a suicide attempt.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Rocket Launcher

Ammunition Usage: Rockets
Damage: High

A fine weapon to use, in Single and Online play. This weapon does quite
alot of damage even if it is a near miss on your opponent. The splash damage
also makes this weapon even more attractive to the player. Hitting your
opponent directly with this thing will send him to an early grave, so
accuracy still counts for this weapon. Remember to jump and avoid if you see
it in the hands of your opponents, and like the grenade launcher, remember
not to use this weapon at close range.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Hyperblaster

Ammunition Usage: Energy Cells
Damage: High

A devastating weapon to use, even if it uses a complete truckload of ammo,
this weapon requires a brief spin-down, meaning that it will continue to
fire for a few seconds even after you have let off the attack button.
Sort of like the energy version of the Chaingun, except this can do alot
more damage and shoots faster. An excellent weapon to use if you are
in close-quarters combat with an opponent and worried about splash damage
from explosive weapons.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Railgun

Ammunition Usage: Rails
Damage: Very High

Probably one of the most powerful weapons in the game, the Railgun can
take out an opponent in one shot, and since the shot continues to travel
even after hitting your opponent (and through walls too!), you can, if
your aim is good enough, take out several opponents in one shot. The only
way to survive a direct shot from one of these things is if you have
maximum health and armour.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
BFG 10k

Ammunition Usage: Energy Cells
Damage: Very High

Most likely the most powerful weapon, the BFG 10k probably stands for
"Big Freakin' Gun 10 000", and it does a pretty good job of living up to
its name. It's big, and it's freakin powerful, press the attack button and
the gun will charge up for a second or two and fire a big green energy ball.
While this ball flies along, it will shoot out several beams that damage
your target(s). Finally, it will explode, cooking anyone who happens to be
near the blast area. Add Quad Damage for a fun kill rampage.
-------------------------------------------------------------------------------

===============================================================================
= Chapter 6 -- "Items FAQ" =
===============================================================================
IF09

Most of these things here are for combat support, so don't be afraid to use
them especially if you have a large supply of them. Don't be afraid to use
these items! They're there to be used!

-------------------------------------------------------------------------------
Health

No prizes for guessing what this does, they restore 10 HP, while the
large med packs restore 25. Stimpacks can raise your health by 1 while
an Adrenaline can boost your health back up to 100.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Armour

Helps stop the damage incoming from enemy fire, it doesn't completely stop
it though. Armour Shards boost your armour up by 1, Flak Jackets add 25,
Yellow combat suits add 100 and the Red combat suit suits you up with
a massive 200 increase.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Energy Armour

Activate this armour by pressing the "P" key. It will drain your energy cells
but the upside is that you take no damage from energy weapons while this is
activated. Always turn this on when you come across opponents with energy
guns, the energy usage may not be too bad, but can really put a dent in when
you start using energy weapons while this is activated.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Silencer

Most useless in my opinion, the Silencer will temporarily muffle the shots
from your gun, useful if you want to be stealthy...
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Backpack

Comes in two types, Bandolier and Heavy Pack. These will allow you to carry
more ammunition, and the Heavy Pack holds more than the Bandolier. Useful
when you find a truckload of ammunition and can't carry any more.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Breather

Allows you to breath underwater for a certain amount of time, not too
Jump to page:
01 · 02 · 03 · 04 · 05

Sponsors:

Other files from this game:
  1. Quake 2 savegame by System on 14/03/2006, 06:30
    The game ending
  2. Quake 2 document by System on 14/03/2006, 06:30
    Quake 3dfx tweaking guide with sample
  3. Quake 2 FAQ by System on 09/03/2006, 09:50
    Beginners Guide
  4. Quake 2 FAQ by System on 09/03/2006, 09:50
  5. Quake 2 cheats by System on 09/03/2006, 09:50
  6. Quake 2 cheats by System on 09/03/2006, 09:50
    For the demo version