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-SirGarland's Quake FAQ-
-Version 1.2 7/12/96-
------------------------
Thanks for downloading this FAQ! I'm working with the shareware release
of Quake, version 1.00, so the FAQ only covers the first episode. I'm
not sure if I'll ever get the full version since my computer can't get
Quake to play sounds or use the joystick. If I do, I'll finish this FAQ,
but if I don't, I won't. Feel free to use the info here to make your own
FAQ...possibly one that has all 4 episodes. All I ask is that you put my
name in the credits, and you e-mail me first...telling me you're doing
it.
--------------------
-New In Version 2.0-
--------------------
+100% of secrets found!
+Secret Episode Info!
Here we go...
------------------------
-E1M1: Slipgate Complex-
------------------------
[1/6] Go down the first hall way, until you pass 2 floor lamps, and
you're in a hall with 2 niches to each side. Jump into the right (as
opposed to left) niche, and shoot the wall with the 2 red dots.
[2/6] Jump into the stream running underneath the first bridge. Swim
until you reach a staircase. Climb it to find a +100 health box, and a
door you can't open (you have to get it from the other side).
[3/6] Hit the switch that makes a bridge cover up a gap of toxic waste.
In the middle of the bridge, on one of the walls, is a red switch. Shoot
it (you'll know because the switch will "bleed"). Now turn to your left,
and you'll see a gap in the wall with a double-barreled shotgun. Walk
in, get the gun, and walk out.
[4/6] Just before you exit the hallway leading to the ramps with the 3
switches, on the right wall, is a different textured wall. Shoot it, go
through, pick up the Quad Damage (or whatever it's called), and keep
going through. Once you come out, follow the path back to the entrance
to the secret you just went in.
[5/6] The next secret is a bit tricky. Near the 3rd switch (on the ramps
leading down) is a floor lamp. You need to jump on the edge of the ramp,
then jump onto the floor lamp, and from there, onto the box with the 3rd
switch on it. And if you look at one of the walls, you'll see steps
pointing out of it. You need to now jump onto those steps, follow them
up, and you'll get a +100 health box.
[6/6] Jump into the water at the bottom of the ramps, and look around
for a passageway leading off (it's under the hall you would have gone
into, had you not jumped into the water). Follow it to the end, get the
armor and health, and go through the teleporter.
--------------------------------
-E1M2: The Castle of the Damned-
--------------------------------
[1/3] Jump off the very first bridge (it's in the same room you start
in), to the right. Go into the water, and shoot at the walls, one will
open. Go down the hallway, up the ramp, and out of the water.
[2/3] Go through the hallway opposite (and diagonal) from the silver key
Door. Then, push the brick on the wall opposite from the middle window
(the wall has a torch on it). It will open a secret door in the wall
right from the brick. There's a Quad Damage inside.
[3/3] Jump off the bridge leading to the silver key, and go out of the
room you land in, and walk toward the wall. A door should open, and you
can go in and through a teleporter.
----------------------
-E1M3: The Necropolis-
----------------------
[1/3] Go down the staircase across the room from the first gold dragon
door. Follow the halls to a small bridge, walk off the bridge, and shoot
the wall down below that has a nails box in front of it.
[2/3] In the big room with the gold key door, jump off the bridges and
into the water, and walk around the walls of the room. There is a part
where the water gets really deep. Go into that area, and walk under
water until you hit another wall, then swim to the surface. You will
have swam under the wall, and you'll pop up in a secret area.
[3/3] There's a hallway with 2 gold dragon doors, one leads to a room
with a ramp going back to the sewers, and the other leads to an elevator
taking you to the exit. In this hallway is also a yellow armor being
blocked, and an ogre on the above platforms. Kill the ogre, and the
barricades will open. Get the armor, and shoot the wall behind it. Then,
go through the teleporter.
--------------------------
-E1M4: The Grisley Grotto-
--------------------------
[1/3] Shoot the 2 red switches at the very beginning of the level. A
wooden platform with a yellow armor will fall.
[2/3] When you get the Silver Key, a niche will open on the right wall
of the lake. It's near the other end of the room, you have to go into
it, and swim up.
[3/3] Find the room with the 5 "q" switches. Hit them all, and 2 doors
will open in the wall. Go in each door, drop down each hole, and hit
each blue switch. Then, go back to where you got the silver key, turn
left 90 degrees, and hop into the water. After you sink for a while, you
should see an opening in the wall (if you don't, just search in that
general under-water area). Swim into it, and then swim to the surface,
and you'll pop up into a secret area. If you go through the teleporter,
you'll be taken to the secret level, Ziggurat Vertigo.
------------------
-E1M5: Gloom Keep-
------------------
[1/5] At the very beginning, jump into the water, and head right. Along
the wall a little to the right is a cave. Go in, and swim up, and you'll
be in a secret area.
[2/5] To get to this one, go through the door to the right when you are
outside (if you jump in the water, and go up the ramp, it is the door
you come up by). Go through the hall until you find a room with an ogre
standing on a platform. Kill the ogre, jump on the "railing" of the
stairs, jump across to the piece of wall with the long part sticking
out. Walk to the edge of the long part, back up a bit, and make a
running jump to the platform where the ogre was.
[3/5] When you come to the fork (you can't really miss it), take the
path to the right. Continue until you find a big room. In the room, turn
right, and you'll see a column with a torch on it. Get under the torch,
and jump up (as to hit it from below). Then, a panel will open in the
wall behind the column. Go inside to get some yellow armor.
[4/5] From the big room you got by taking the right path at the fork, go
through the doorway with the stairs. Continue until you find a
teleporter (there should be shadows in the form of a "q" in front of
it). Instead of entering the teleporter from the front, go behind it and
enter it from the back. You'll find a Quad Damage.
[5/5] The wall opposite the exit has a diagonal lines; the others have
straight lines. Shoot the diagonal line wall, and it'll open. Go in, get
the armor, and go through the teleporter.
--------------------------
-E1M6: The Door to Chthon-
--------------------------
[1/4] There's a hallway that you have to go through to finish the level.
If you look down it, you see an obvious secret door (the texture has no
lines on, it like it's surrounding walls), and a room to the right. Walk
up to the secret door, turn left 90 degrees, and look up. You should see
a red "q" symbol. Shoot it, and the secret door will open. Take the
elevator up. When you reach the top, look down off the edge. To the
left, you'll see a ledge you can jump on (this is actually the celing of
the room that to the right of the secret door). Jump on it, get the Quad
Damage, jump off.
[2/4] You know the hallway with the moving spike wall? You should...how
could you miss it? Well, when the wall is moving towards you, duck in
the elevator shaft (but don't go up), and when it passes you, you'll see
a teleporter behind it. Go through it.
[3/4] One you get the silver key, go back to the beginning, and the room
that was so dark (it's under the ledge where you start from) will be
lightened. Cross the pit, and enter the room to the left. If you look to
the right you'll see a column and a room beyond that. Go into the room,
and push the "q" symbol. Two things will happen, a bridge will rise
leading you to another door, and a red symbol will appear on the column.
Shoot the symbol, and look to your left. Stairs that had lead up to a
door will have inverted themselves, leading downward. Go down the stairs
and get the rockets. But wait...don't leave yet...(look to secret number
4)
[4/4] If you stay in that room under the stairs, the stairs will go back
up, revealing a teleporter. Go through it, and you end up on a ledge. If
you jump across to the other ledge, you can pick up a +100 health box.
---------------------------
-E1M7: The House of Chthon-
---------------------------
[0/0] There are no secrets in this one. But, to kill Chthon, you need to
hit the 2 "q" switches on the ends, so that the columns lower, and step
on the middle one. This will fry Chthon. But...it may take you 3 or 4
tries. It doesn't kill him in one hit.
------------------------
-E1M8: Ziggurat Vertigo-
------------------------
[1/2] Jump into the lava surrounding the pyramid, and swim under the
bridge leading into the pyramid. Look at the back wall, and you'll see a
passageway. Swim down the passage, and swim up, and you'll pop up in an
area with a Quad Damage and some health.
[2/2] This one's just a room beyond the exit. Instead of turning right
and into the exit, do through the doorway straight ahead (and a little
to the left) of you. It's the room with the nails boxes and a wall made
of steel poles.
-------------
-Cheat Codes-
-------------
To use these codes, press the "~" or "`" key during gameplay, type the
code in, and hit enter.
GOD: God Mode (Invincible)
IMPULSE 9: All weapons, ammo, keys
GIVE #: Gives you a certain weapon (#=number of weapon)
MAP EyMx: Warp to Episode y, Level x; i.e. "MAP E1M5"
NOCLIP: No Clipping Mode (Walk Through Walls); press "D" to float up,
"C" to go down.
FLY: Flying Mode (press D to go up, C to go down)
KILL: Commit Suicide
GIVE HEALTH ###: Gives you ### health (replace ### with a number)
NOTARGET: Enemies don't see you until you shoot at them
IMPULSE 255: Automatic Quad Damage
IMPULSE -1: Automatic Quad Damage
REGISTERED 1: The game thinks it's registered. It'll freeze if you go to
Episode 2, 3, or 4.
------------------------
-Other Console Commands-
------------------------
These aren't exactly cheat codes...but a few of them do help. They're
more like debugging codes. There are a lot of them, but I only included
the ones that you'd use to make the game cooler or easier. Just type
these in with the proper variable like you do the cheat codes. If you
like them, I encourage you to go to (http://www.stomped.com) for more of
these. They provided me with them.
*SCREENSHOT
Syntax: screenshot
The SCREENSHOT command will save the current screen as a picture to the
disk. The picture will be in PCX format, with the name quakeXX.pcx,
where XX is the lowest available decimal number.
*R_WAVE
Syntax: r_wave
Default: 0
The R_WAVE flag sets whether to show the world as if the player was
underwater, i.e. with the cool wavy effect.
Going underwater doesn't change this flag, though, and setting this to 0
underwater doesn't remove the waves.
*SV_ACCELERATE
Syntax: sv_accelerate
Default: 10
The SV_ACCELERATE variable sets the acceleration rate for players.
-SirGarland's Quake FAQ-
-Version 1.2 7/12/96-
------------------------
Thanks for downloading this FAQ! I'm working with the shareware release
of Quake, version 1.00, so the FAQ only covers the first episode. I'm
not sure if I'll ever get the full version since my computer can't get
Quake to play sounds or use the joystick. If I do, I'll finish this FAQ,
but if I don't, I won't. Feel free to use the info here to make your own
FAQ...possibly one that has all 4 episodes. All I ask is that you put my
name in the credits, and you e-mail me first...telling me you're doing
it.
--------------------
-New In Version 2.0-
--------------------
+100% of secrets found!
+Secret Episode Info!
Here we go...
------------------------
-E1M1: Slipgate Complex-
------------------------
[1/6] Go down the first hall way, until you pass 2 floor lamps, and
you're in a hall with 2 niches to each side. Jump into the right (as
opposed to left) niche, and shoot the wall with the 2 red dots.
[2/6] Jump into the stream running underneath the first bridge. Swim
until you reach a staircase. Climb it to find a +100 health box, and a
door you can't open (you have to get it from the other side).
[3/6] Hit the switch that makes a bridge cover up a gap of toxic waste.
In the middle of the bridge, on one of the walls, is a red switch. Shoot
it (you'll know because the switch will "bleed"). Now turn to your left,
and you'll see a gap in the wall with a double-barreled shotgun. Walk
in, get the gun, and walk out.
[4/6] Just before you exit the hallway leading to the ramps with the 3
switches, on the right wall, is a different textured wall. Shoot it, go
through, pick up the Quad Damage (or whatever it's called), and keep
going through. Once you come out, follow the path back to the entrance
to the secret you just went in.
[5/6] The next secret is a bit tricky. Near the 3rd switch (on the ramps
leading down) is a floor lamp. You need to jump on the edge of the ramp,
then jump onto the floor lamp, and from there, onto the box with the 3rd
switch on it. And if you look at one of the walls, you'll see steps
pointing out of it. You need to now jump onto those steps, follow them
up, and you'll get a +100 health box.
[6/6] Jump into the water at the bottom of the ramps, and look around
for a passageway leading off (it's under the hall you would have gone
into, had you not jumped into the water). Follow it to the end, get the
armor and health, and go through the teleporter.
--------------------------------
-E1M2: The Castle of the Damned-
--------------------------------
[1/3] Jump off the very first bridge (it's in the same room you start
in), to the right. Go into the water, and shoot at the walls, one will
open. Go down the hallway, up the ramp, and out of the water.
[2/3] Go through the hallway opposite (and diagonal) from the silver key
Door. Then, push the brick on the wall opposite from the middle window
(the wall has a torch on it). It will open a secret door in the wall
right from the brick. There's a Quad Damage inside.
[3/3] Jump off the bridge leading to the silver key, and go out of the
room you land in, and walk toward the wall. A door should open, and you
can go in and through a teleporter.
----------------------
-E1M3: The Necropolis-
----------------------
[1/3] Go down the staircase across the room from the first gold dragon
door. Follow the halls to a small bridge, walk off the bridge, and shoot
the wall down below that has a nails box in front of it.
[2/3] In the big room with the gold key door, jump off the bridges and
into the water, and walk around the walls of the room. There is a part
where the water gets really deep. Go into that area, and walk under
water until you hit another wall, then swim to the surface. You will
have swam under the wall, and you'll pop up in a secret area.
[3/3] There's a hallway with 2 gold dragon doors, one leads to a room
with a ramp going back to the sewers, and the other leads to an elevator
taking you to the exit. In this hallway is also a yellow armor being
blocked, and an ogre on the above platforms. Kill the ogre, and the
barricades will open. Get the armor, and shoot the wall behind it. Then,
go through the teleporter.
--------------------------
-E1M4: The Grisley Grotto-
--------------------------
[1/3] Shoot the 2 red switches at the very beginning of the level. A
wooden platform with a yellow armor will fall.
[2/3] When you get the Silver Key, a niche will open on the right wall
of the lake. It's near the other end of the room, you have to go into
it, and swim up.
[3/3] Find the room with the 5 "q" switches. Hit them all, and 2 doors
will open in the wall. Go in each door, drop down each hole, and hit
each blue switch. Then, go back to where you got the silver key, turn
left 90 degrees, and hop into the water. After you sink for a while, you
should see an opening in the wall (if you don't, just search in that
general under-water area). Swim into it, and then swim to the surface,
and you'll pop up into a secret area. If you go through the teleporter,
you'll be taken to the secret level, Ziggurat Vertigo.
------------------
-E1M5: Gloom Keep-
------------------
[1/5] At the very beginning, jump into the water, and head right. Along
the wall a little to the right is a cave. Go in, and swim up, and you'll
be in a secret area.
[2/5] To get to this one, go through the door to the right when you are
outside (if you jump in the water, and go up the ramp, it is the door
you come up by). Go through the hall until you find a room with an ogre
standing on a platform. Kill the ogre, jump on the "railing" of the
stairs, jump across to the piece of wall with the long part sticking
out. Walk to the edge of the long part, back up a bit, and make a
running jump to the platform where the ogre was.
[3/5] When you come to the fork (you can't really miss it), take the
path to the right. Continue until you find a big room. In the room, turn
right, and you'll see a column with a torch on it. Get under the torch,
and jump up (as to hit it from below). Then, a panel will open in the
wall behind the column. Go inside to get some yellow armor.
[4/5] From the big room you got by taking the right path at the fork, go
through the doorway with the stairs. Continue until you find a
teleporter (there should be shadows in the form of a "q" in front of
it). Instead of entering the teleporter from the front, go behind it and
enter it from the back. You'll find a Quad Damage.
[5/5] The wall opposite the exit has a diagonal lines; the others have
straight lines. Shoot the diagonal line wall, and it'll open. Go in, get
the armor, and go through the teleporter.
--------------------------
-E1M6: The Door to Chthon-
--------------------------
[1/4] There's a hallway that you have to go through to finish the level.
If you look down it, you see an obvious secret door (the texture has no
lines on, it like it's surrounding walls), and a room to the right. Walk
up to the secret door, turn left 90 degrees, and look up. You should see
a red "q" symbol. Shoot it, and the secret door will open. Take the
elevator up. When you reach the top, look down off the edge. To the
left, you'll see a ledge you can jump on (this is actually the celing of
the room that to the right of the secret door). Jump on it, get the Quad
Damage, jump off.
[2/4] You know the hallway with the moving spike wall? You should...how
could you miss it? Well, when the wall is moving towards you, duck in
the elevator shaft (but don't go up), and when it passes you, you'll see
a teleporter behind it. Go through it.
[3/4] One you get the silver key, go back to the beginning, and the room
that was so dark (it's under the ledge where you start from) will be
lightened. Cross the pit, and enter the room to the left. If you look to
the right you'll see a column and a room beyond that. Go into the room,
and push the "q" symbol. Two things will happen, a bridge will rise
leading you to another door, and a red symbol will appear on the column.
Shoot the symbol, and look to your left. Stairs that had lead up to a
door will have inverted themselves, leading downward. Go down the stairs
and get the rockets. But wait...don't leave yet...(look to secret number
4)
[4/4] If you stay in that room under the stairs, the stairs will go back
up, revealing a teleporter. Go through it, and you end up on a ledge. If
you jump across to the other ledge, you can pick up a +100 health box.
---------------------------
-E1M7: The House of Chthon-
---------------------------
[0/0] There are no secrets in this one. But, to kill Chthon, you need to
hit the 2 "q" switches on the ends, so that the columns lower, and step
on the middle one. This will fry Chthon. But...it may take you 3 or 4
tries. It doesn't kill him in one hit.
------------------------
-E1M8: Ziggurat Vertigo-
------------------------
[1/2] Jump into the lava surrounding the pyramid, and swim under the
bridge leading into the pyramid. Look at the back wall, and you'll see a
passageway. Swim down the passage, and swim up, and you'll pop up in an
area with a Quad Damage and some health.
[2/2] This one's just a room beyond the exit. Instead of turning right
and into the exit, do through the doorway straight ahead (and a little
to the left) of you. It's the room with the nails boxes and a wall made
of steel poles.
-------------
-Cheat Codes-
-------------
To use these codes, press the "~" or "`" key during gameplay, type the
code in, and hit enter.
GOD: God Mode (Invincible)
IMPULSE 9: All weapons, ammo, keys
GIVE #: Gives you a certain weapon (#=number of weapon)
MAP EyMx: Warp to Episode y, Level x; i.e. "MAP E1M5"
NOCLIP: No Clipping Mode (Walk Through Walls); press "D" to float up,
"C" to go down.
FLY: Flying Mode (press D to go up, C to go down)
KILL: Commit Suicide
GIVE HEALTH ###: Gives you ### health (replace ### with a number)
NOTARGET: Enemies don't see you until you shoot at them
IMPULSE 255: Automatic Quad Damage
IMPULSE -1: Automatic Quad Damage
REGISTERED 1: The game thinks it's registered. It'll freeze if you go to
Episode 2, 3, or 4.
------------------------
-Other Console Commands-
------------------------
These aren't exactly cheat codes...but a few of them do help. They're
more like debugging codes. There are a lot of them, but I only included
the ones that you'd use to make the game cooler or easier. Just type
these in with the proper variable like you do the cheat codes. If you
like them, I encourage you to go to (http://www.stomped.com) for more of
these. They provided me with them.
*SCREENSHOT
Syntax: screenshot
The SCREENSHOT command will save the current screen as a picture to the
disk. The picture will be in PCX format, with the name quakeXX.pcx,
where XX is the lowest available decimal number.
*R_WAVE
Syntax: r_wave
Default: 0
The R_WAVE flag sets whether to show the world as if the player was
underwater, i.e. with the cool wavy effect.
Going underwater doesn't change this flag, though, and setting this to 0
underwater doesn't remove the waves.
*SV_ACCELERATE
Syntax: sv_accelerate
Default: 10
The SV_ACCELERATE variable sets the acceleration rate for players.
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Other files from this game:
- Quake cheats by System on 09/03/2006, 09:50
- Quake FAQ by System on 09/03/2006, 09:50
- Quake cheats by System on 09/03/2006, 09:50
- Quake cheats by System on 09/03/2006, 09:50
- Quake FAQ by System on 09/03/2006, 09:50
For the OpenGL version - Quake cheats by System on 09/03/2006, 09:50
Shareware version only






