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***********************************
* Priston Tale Fighter FAQ *
* Copyright 2002 Holyknight14 *
* Version 1.01 - (August 14, 2002)*
***********************************
------------------
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FF III GG HH HH TTT EE RR RR
FF III GG HH HH TTT EE RR RR
FFFF III GG GGGG HHHHHHH TTT EEEE RRRRRRRR
FF III GG GG HH HH TTT EE RR RR
FF III GG GG HH HH TTT EE RR RR
FF IIIIIII GGGGGGG HH HH TTT EEEEEEE RR RR
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------------------
-----------------
Table of Contents
-----------------
1. FAQ/Personal Introduction
2. Basics of PT
3. Statistics Management
4. Equipment
5. Skills
6. Levelling
7. FateLingod
8. What to expect
9. Version History
10. Legal Junk
11. Credits
============================
1. FAQ/Personal Introduction
============================
To start things off, this is my very first FAQ for Gamefaqs so if I make any
errors, please don't shove it in my face but please email me and kindly tell
me what I did wrong. I have been an active Messageboard user on Gamefaqs for
2 years now and during my time I have seen many FAQs and decided to write
one myself. I love Priston Tale, it is a new MMORPG Beta that was released
as an Open Beta recently and I have been playing it since the very first day
it began. The Fighter class IMO is the best out of the four that you have
choice in picking. Playing this game can be long and frustrating but I enjoy
it and my goal is to help you save time by not making mistakes in the
development of your Fighter so all that time put into him will not be a
waste. IMPORTANT: READ MY SKILLS SECTIONS FOR UPDATES ON SECOND TIER SKILLS
AND CLASS CHANGING.
===============
2. Basics of PT
===============
In order to even begin developing your Fighter, you have to know the basic
controls and buttons so that you don't go crazy trying to figure it all out
in the middle of a battle :).
Commands
--------
"Enter" - pressed once, brings up the Chat Window, pressed after that, it
enables talking or disables it so you can use the other battle
commands.
"C" - brings up the Status screen where you can see experience values and
other vital statistics such as elemental defense, HP, MP and Stamina
as well as Attack Rating and Defense.
"V" - brings up the Inventory screen where your equipment and stored items
are shown as well as Gold.
"S" - brings up the Skill screen where you can view the 4 unique skills
given to each class. Skills that have at least 1 point in them are
orange colored while ones without a point are a dull color. The 3
empty windows with the axe symbol are not used in this current Beta.
You only get 4 skills :(.
"D" - brings up the Party screen, unfortunately parties are disbanded after
leaving the game so I don't find it very useful.
"R" - switches between running which consumes Stamina and walking which is
very slow but Stamina free.
"Tab" - switches map on or off
"1, 2, 3" - there are 3 slots at the bottom of the screen next to the mouse
buttons, they are used to store potions, pressing 1, 2 or 3 uses
a potion.
Other Commands
--------------
"Whispering" - in order to whisper, first bring up the Chat Window and then
type /:person's name instead of "person's name" put in the
screename of the person.
"Auto Walk/Fight" - This really doesn't work that well but it DOES work.
To enable this, keep left clicking and pressing shift
at the same time, like I said, this doesn't work to
well, so only do when your walking so you don't have
to keep holding the mouse button.
"Hot Keys" - This is nice to know once you get Raving and Impact. Since you
only have 2 spots for attacks, your gonna probably use your
regular attack and then one of your active skills, when one is
recharging, you can switch to another to use. Drag your mouse
pointer over to Raving or Impact and at the same time, either
right click or left click and press an "fx" button, so stick
Raving on F1 and Impact on F2 or the other way around.
Attacking
---------
To attack enemies, you must use the mouse. On a standard mouse there are 2
buttons, therefore you have 2 buttons to assign an attack or skill. Until
level 14 minimum, you will not have an active skill therefore the 2 boxes
at the bottom of the player screen will both be Fist icons. Once you do
aquire an active skill, lets say Raving, you open the skills window and then
put Raving into the desired box by either right clicking or left clicking on
the picture. Now once you find an enemy, click once then hold the button
until the monster dies, rinse and repeat.
========================
3. Statistics Management
========================
In Priston Tale there are 5 stats that require points to be added to every
time you gain a level. Each level bestows 5 points that you must use
properly otherwise your character may be drastically affected later on. The
5 stats are: Strength, Spirit, Talent, Agility and Health.
Strength
--------
Strength is the main requirement for most Weapons and Armor that you will
need as a Fighter. It gives small boosts to your Weight Limit and also
raises Attack Power a little. You will be increasing Strength constantly to
enable the usage of better equipment as quickly as possible, not only for
the better damage and defense but also for a better look ;). Also I now
regard Strength as a more important stat than before. Defense is calculated
by your Equipment armor + Strength stat, so you wanna have a lot of Strength
to have good defense, luckily you'll be increasing it all the time.
Spirit
------
As a Fighter, Spirit is very unimportant until higher levels simply because
its gains aren't very beneficial at all. Spirit is a component for a few
pieces of equipment but not the good ones that a Fighter needs. It gives big
boosts to your MP and MP Recovery rate so don't worry about it until you are
using skills constantly. Since you will need Strength and Talent almost all
the time , you probably won't have points for this unless you sacrifice
Health, now you choose between Health and Spirit. ;)
Talent
------
Talent is a very good stat for a Fighter and on par with Strength in need.
It is a necessary requirement for many of the Equips along with Strength
that a Fighter is gonna have to use, therefore you should increase it as
needed. Talent slightly increases Attack Rating and Defense along with a
little bit of speed.
Agility
-------
Agility is a requirement for a lot of things instead of Talent that Fighters
need, mainly boots. In addition, Agility is IMO the most important stat in
the game. It greatly improves Attack Rating and slightly boosts Defense, if
you desire early on to use a bow, it will also increase your projectile
damage, however this is meager as you will not use that bow for much longer.
Health
------
Health is not a requirement for any piece of equipment but that is no reason
to neglect this stat. It alone raises HP greatly and also gives a large
Stamina boost while also raising HP Recovery Rate. Early in the game this
stat is not very important as the monsters are weak but later on when
fighting in harder areas this stat will prove to be very useful for keeping
your Fighter alive.
Starting Status
---------------
Strength - 28
Spirit - 6
Talent - 21
Agility - 17
Health - 27
As you can see, Fighters start off very Strength and Health heavy, making
them pretty decent unarmed fighters for the first level until you can get
some money. Leave Spirit alone and work on your Strength and Talent while
not forgetting Agility. Increase Health only when you feel you can spare a
few extra points. Follow the guide below to see where to stick your points
for what equipment.
Status Distribution
-------------------
Now that the basic overview of the stats themselves is done, you should have
a much better knowledge of your own status distribution that you will
follow.
For levels 1-10, you should mainly focus on getting the Strength
and Talent requirements for the Long Sword, Clamshell Gauntlets, Brigandine
and Steel Boots. If you don't want to bother with the 42 strength req. for
the Battle Axe at such a low level, then don't bother with it, stick with
a War Mace and you'll be fine till the Long Sword. If you finish that off
then start working on getting 30 Agility for the Fold Armlets and Long
Boots.
Next up are levels 11-18, here your main focus is to be able to use
a Fighter Spec. Broad Sword by level 13, aquiring one can be difficult, the
best way is to wait in town and keep advertising that you are buying one
until someone recognizes you, or just wait around until someone advertises
they are selling one, this is how I aquired mine. It has quite a high
requirement for that level but it is important to get it so you can use
a shield, because mobs in the Foresty area by Minigues and Obits will drain
your potion supply fast. A normal Broad Sword will not do, it is simply to
weak and slow to be of any use, so if you give up on the Broad Sword, stick
with a Long Sword and pray you don't get mobbed heavily. If you manage to
stock up 40k Gold (its a lot) head on over to the Second town, located at
the very top of the Wasteland maps, its after a long bridge with a guard on
it, run to the back of the ruin like area and you will find the shopkeepers.
Here you want to get Finger Gauntlet and Chain Boots, also get the Scale
Armlet if you wish although it is not to important, If you are using the
Broad Sword then also buy a Tower Shield. If they sell a Fighter Spec Double
Sided War Axe, buy it. In Ricarten buy Steel Armor and make sure you can use
that by level 17. By level 16 you have a choice in weaponry, either go for a
Fighter Spec, Double Sided War Axe for sheer power or go with the Broad
Sword + Tower Shield combo. The first will make you powerful as hell
(especially if you are still fighting in the foresty area), The latter will
keep you alive and against mobs you probably won't even have to use potions
at all in the Foresty area. The War Axe needs 69 Strength though and I think
that is way to high to reach by 16 without neglecting all the other stats so
I decided to go Broad + Tower. By the time you hit level 18 your Strength
should be pretty high, around 50-60, Talent at 35-40, Agility at 35-40,
Spirit at 6 and Health at about 30-35.
For levels 19-?? you have to do your future planning for equipment based
on what you see in shop listings and such. Currently at level 20, Fate does
not have any additional equipments other than what is in my equipment
listings. Until level 22 minimum, there won't be any major upgrades, so
until then look around and see what you want to use.
============
* Priston Tale Fighter FAQ *
* Copyright 2002 Holyknight14 *
* Version 1.01 - (August 14, 2002)*
***********************************
------------------
/ \
/ \
FFFFFFF IIIIIII GGGGGGG HH HH TTTTTTT EEEEEEE RRRRRR
FF III GG HH HH TTT EE RR RR
FF III GG HH HH TTT EE RR RR
FFFF III GG GGGG HHHHHHH TTT EEEE RRRRRRRR
FF III GG GG HH HH TTT EE RR RR
FF III GG GG HH HH TTT EE RR RR
FF IIIIIII GGGGGGG HH HH TTT EEEEEEE RR RR
\ /
\ /
------------------
-----------------
Table of Contents
-----------------
1. FAQ/Personal Introduction
2. Basics of PT
3. Statistics Management
4. Equipment
5. Skills
6. Levelling
7. FateLingod
8. What to expect
9. Version History
10. Legal Junk
11. Credits
============================
1. FAQ/Personal Introduction
============================
To start things off, this is my very first FAQ for Gamefaqs so if I make any
errors, please don't shove it in my face but please email me and kindly tell
me what I did wrong. I have been an active Messageboard user on Gamefaqs for
2 years now and during my time I have seen many FAQs and decided to write
one myself. I love Priston Tale, it is a new MMORPG Beta that was released
as an Open Beta recently and I have been playing it since the very first day
it began. The Fighter class IMO is the best out of the four that you have
choice in picking. Playing this game can be long and frustrating but I enjoy
it and my goal is to help you save time by not making mistakes in the
development of your Fighter so all that time put into him will not be a
waste. IMPORTANT: READ MY SKILLS SECTIONS FOR UPDATES ON SECOND TIER SKILLS
AND CLASS CHANGING.
===============
2. Basics of PT
===============
In order to even begin developing your Fighter, you have to know the basic
controls and buttons so that you don't go crazy trying to figure it all out
in the middle of a battle :).
Commands
--------
"Enter" - pressed once, brings up the Chat Window, pressed after that, it
enables talking or disables it so you can use the other battle
commands.
"C" - brings up the Status screen where you can see experience values and
other vital statistics such as elemental defense, HP, MP and Stamina
as well as Attack Rating and Defense.
"V" - brings up the Inventory screen where your equipment and stored items
are shown as well as Gold.
"S" - brings up the Skill screen where you can view the 4 unique skills
given to each class. Skills that have at least 1 point in them are
orange colored while ones without a point are a dull color. The 3
empty windows with the axe symbol are not used in this current Beta.
You only get 4 skills :(.
"D" - brings up the Party screen, unfortunately parties are disbanded after
leaving the game so I don't find it very useful.
"R" - switches between running which consumes Stamina and walking which is
very slow but Stamina free.
"Tab" - switches map on or off
"1, 2, 3" - there are 3 slots at the bottom of the screen next to the mouse
buttons, they are used to store potions, pressing 1, 2 or 3 uses
a potion.
Other Commands
--------------
"Whispering" - in order to whisper, first bring up the Chat Window and then
type /:person's name instead of "person's name" put in the
screename of the person.
"Auto Walk/Fight" - This really doesn't work that well but it DOES work.
To enable this, keep left clicking and pressing shift
at the same time, like I said, this doesn't work to
well, so only do when your walking so you don't have
to keep holding the mouse button.
"Hot Keys" - This is nice to know once you get Raving and Impact. Since you
only have 2 spots for attacks, your gonna probably use your
regular attack and then one of your active skills, when one is
recharging, you can switch to another to use. Drag your mouse
pointer over to Raving or Impact and at the same time, either
right click or left click and press an "fx" button, so stick
Raving on F1 and Impact on F2 or the other way around.
Attacking
---------
To attack enemies, you must use the mouse. On a standard mouse there are 2
buttons, therefore you have 2 buttons to assign an attack or skill. Until
level 14 minimum, you will not have an active skill therefore the 2 boxes
at the bottom of the player screen will both be Fist icons. Once you do
aquire an active skill, lets say Raving, you open the skills window and then
put Raving into the desired box by either right clicking or left clicking on
the picture. Now once you find an enemy, click once then hold the button
until the monster dies, rinse and repeat.
========================
3. Statistics Management
========================
In Priston Tale there are 5 stats that require points to be added to every
time you gain a level. Each level bestows 5 points that you must use
properly otherwise your character may be drastically affected later on. The
5 stats are: Strength, Spirit, Talent, Agility and Health.
Strength
--------
Strength is the main requirement for most Weapons and Armor that you will
need as a Fighter. It gives small boosts to your Weight Limit and also
raises Attack Power a little. You will be increasing Strength constantly to
enable the usage of better equipment as quickly as possible, not only for
the better damage and defense but also for a better look ;). Also I now
regard Strength as a more important stat than before. Defense is calculated
by your Equipment armor + Strength stat, so you wanna have a lot of Strength
to have good defense, luckily you'll be increasing it all the time.
Spirit
------
As a Fighter, Spirit is very unimportant until higher levels simply because
its gains aren't very beneficial at all. Spirit is a component for a few
pieces of equipment but not the good ones that a Fighter needs. It gives big
boosts to your MP and MP Recovery rate so don't worry about it until you are
using skills constantly. Since you will need Strength and Talent almost all
the time , you probably won't have points for this unless you sacrifice
Health, now you choose between Health and Spirit. ;)
Talent
------
Talent is a very good stat for a Fighter and on par with Strength in need.
It is a necessary requirement for many of the Equips along with Strength
that a Fighter is gonna have to use, therefore you should increase it as
needed. Talent slightly increases Attack Rating and Defense along with a
little bit of speed.
Agility
-------
Agility is a requirement for a lot of things instead of Talent that Fighters
need, mainly boots. In addition, Agility is IMO the most important stat in
the game. It greatly improves Attack Rating and slightly boosts Defense, if
you desire early on to use a bow, it will also increase your projectile
damage, however this is meager as you will not use that bow for much longer.
Health
------
Health is not a requirement for any piece of equipment but that is no reason
to neglect this stat. It alone raises HP greatly and also gives a large
Stamina boost while also raising HP Recovery Rate. Early in the game this
stat is not very important as the monsters are weak but later on when
fighting in harder areas this stat will prove to be very useful for keeping
your Fighter alive.
Starting Status
---------------
Strength - 28
Spirit - 6
Talent - 21
Agility - 17
Health - 27
As you can see, Fighters start off very Strength and Health heavy, making
them pretty decent unarmed fighters for the first level until you can get
some money. Leave Spirit alone and work on your Strength and Talent while
not forgetting Agility. Increase Health only when you feel you can spare a
few extra points. Follow the guide below to see where to stick your points
for what equipment.
Status Distribution
-------------------
Now that the basic overview of the stats themselves is done, you should have
a much better knowledge of your own status distribution that you will
follow.
For levels 1-10, you should mainly focus on getting the Strength
and Talent requirements for the Long Sword, Clamshell Gauntlets, Brigandine
and Steel Boots. If you don't want to bother with the 42 strength req. for
the Battle Axe at such a low level, then don't bother with it, stick with
a War Mace and you'll be fine till the Long Sword. If you finish that off
then start working on getting 30 Agility for the Fold Armlets and Long
Boots.
Next up are levels 11-18, here your main focus is to be able to use
a Fighter Spec. Broad Sword by level 13, aquiring one can be difficult, the
best way is to wait in town and keep advertising that you are buying one
until someone recognizes you, or just wait around until someone advertises
they are selling one, this is how I aquired mine. It has quite a high
requirement for that level but it is important to get it so you can use
a shield, because mobs in the Foresty area by Minigues and Obits will drain
your potion supply fast. A normal Broad Sword will not do, it is simply to
weak and slow to be of any use, so if you give up on the Broad Sword, stick
with a Long Sword and pray you don't get mobbed heavily. If you manage to
stock up 40k Gold (its a lot) head on over to the Second town, located at
the very top of the Wasteland maps, its after a long bridge with a guard on
it, run to the back of the ruin like area and you will find the shopkeepers.
Here you want to get Finger Gauntlet and Chain Boots, also get the Scale
Armlet if you wish although it is not to important, If you are using the
Broad Sword then also buy a Tower Shield. If they sell a Fighter Spec Double
Sided War Axe, buy it. In Ricarten buy Steel Armor and make sure you can use
that by level 17. By level 16 you have a choice in weaponry, either go for a
Fighter Spec, Double Sided War Axe for sheer power or go with the Broad
Sword + Tower Shield combo. The first will make you powerful as hell
(especially if you are still fighting in the foresty area), The latter will
keep you alive and against mobs you probably won't even have to use potions
at all in the Foresty area. The War Axe needs 69 Strength though and I think
that is way to high to reach by 16 without neglecting all the other stats so
I decided to go Broad + Tower. By the time you hit level 18 your Strength
should be pretty high, around 50-60, Talent at 35-40, Agility at 35-40,
Spirit at 6 and Health at about 30-35.
For levels 19-?? you have to do your future planning for equipment based
on what you see in shop listings and such. Currently at level 20, Fate does
not have any additional equipments other than what is in my equipment
listings. Until level 22 minimum, there won't be any major upgrades, so
until then look around and see what you want to use.
============
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