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Submitted by System on 09/03/2006, 09:50. Print file.
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{{{---((--$ PLANESCAPE: TORMENT $--))---}}}
{{{---((--$ PLANESCAPE: TORMENT $--))---}}}
{{{---((--$ PLANESCAPE: TORMENT $--))---}}}

version 1.51
01-12-00
by Nicholas Yu
azif@hotzp.com
http://www.hotzp.com/
http://www.hotzp.com/staff/nick/

**---------------------------------------------------------------------------**
* DISCLAIMER: This FAQ is Copyright 2000 Nicholas Yu under the international *
| Copyright laws. Please contact the author via e-mail if you |
| wish to publish or reprint this work. Anyone attempting to |
| pass this work off as his own will be sent to bed without |
| dinner and laughed at, because really, who would be lame enough |
* to pretend to have written a game FAQ? *
**---------------------------------------------------------------------------**



Planescape: Torment FAQ/Walkthrough
Contents:

I. Full Install
II. The Nameless One
A. Character Generation
B. Advancement & Specialization
III. FAQs and Answers
IV. Walkthrough:
A. The Mortuary
i. Morte
B. The Hive
i. Northeast Quadrant
ii. Southeast Quadrant
a. Dak'kon
iii. Southwest Quadrant
iv. Northwest Quadrant
v. Hive Quest Wrap-Up
vi. Alley of Dangerous Angles
vii. The Mausoleum
viii. Ragpicker's Square
a. Mage Interlude
ix. Trash Warrens
C. The Underworld
i. Buried Village
ii. The Weeping Stone Catacombs
iii. The Dead Nations
iv. The Drowned Nations
a. Secret Tomb
v. The Warrens of Thought
vi. Aftermath
a. Annah
D. The Upper Wards
i. The Tenement of Thugs
ii. Alley of Lingering Sighs
iii. Lower Ward
iv. The Great Foundry
v. Clerk's Ward
vi. The Civic Festhall
vii. Miscellany
viii. Brothel of Slating Intellectual Lusts
a. Fall-from-Grace
ix. Return to The Hive
a. Ingus
E. Optional Areas
i. Player's Maze
ii. UnderSigil
iii. Rubikon
a. Nordom
F. Beyond Sigil
i. Ravel's Maze
ii. Curst
iii. Curst Underground
iv. Curst Prison
a. Vhailor
v. The Outlands
vi. Baator
vii. Carceri
G. Endgame
i. Return to The Hive
ii. Fortress of Regrets
iii. Maze of Reflections
iv. The Transcendent One
V. Extras
A. Cinematics
B. Props and Slops
C. Other FAQs

01-12-00: Version 1.51 -Minor revisions

01-11-00: Version 1.5 -Endgame added to Walkthrough section
-Extras section added

01-10-00: Version 1.4 -Minor revisions
-Optional Areas added to Walkthrough section
-Beyond Sigil added to Walkthrough section

01-09-00: Version 1.3 -Minor revisions
-The Upper Wards added to Walkthrough section

01-08-00: Version 1.2 -Minor revisions
-Ragpicker's Square section modified and updated
-FAQs section added
-The Underworld added to Walkthrough section

01-06-00: Version 1.1 -Minor revisions
-Additions to The Nameless One section
-The Hive added to Walkthrough section

01-06-00: Version 1.0 -FAQ released



I. FULL INSTALL
FULL INSTALL
FULL INSTALL

One thing I learned from the excellent folks at The Baldur's Gate Chronicles
(http://www.bgchronicles.com/torment/) is how to do a custom full install of
Planescape: Torment. Provided you have the extra hard disk space (2+ GB), I'd
highly recommend doing this. Again according to the wonderful people at BGC,
this solves minor bugs and improves gameplay tremendously.

"Sounds great," you say, "but how do you do it?" Simply install as normal,
following the default instructions before throwing in a twist or two. Next,
find something else to occupy your mind while you copy the contents of disks 2,
3, and 4 onto your hard drive. Finally, edit the torment.ini file using the
invaluable Notepad application and edit the file paths for the appropriate CDs
(they are near the beginning of the file).

Normally, the default file paths will look something like this:

CD2:=E:\CD2\
CD3:=E:\CD3\
CD4:=E:\CD4\

Depending on where you placed the contents of the CDs, you should have something
like this (changes made are in lower case):

CD2:=c:\games\black isle\torment\cd2\
CD3:=c:\games\black isle\torment\cd3\
CD4:=c:\games\black isle\torment\cd4\

I think you can probably figure it out from here. :) Of course, if you don't
want to clog up all of your hard drive, you can just copy one or two of these
CDs instead of all three. If you do the complete full install, you'll only need
to leave CD 2 in your CD drive whenever you play. Also, this will drastically
improve gameplay speed as it will be loading data locally, unless of course
you're one of those lucky bastards with a 40+ speed CD-ROM. I have a pretty
decent 32X CD drive, but I noticed a marked improvement after doing the full
install. Thanks, Baldur's Gate Chronicles!



II. THE NAMELESS ONE
THE NAMELESS ONE
THE NAMELESS ONE



A. CHARACTER GENERATION

Okay, now that you've gotten that little bit of tedium out of the way, how about
a few character generation tips? The Nameless One starts out with 9s in all of
the attributes: Strength (Str), Intelligence (Int), Dexterity (Dex),
Constitution (Con), Wisdom (Wis), and Charisma (Chr). Fortunately, you also
have 21 Character Points to spread around so you can tailor The Nameless One to
your tastes.

Personally, I like to be able to complete all the quests and have a bunch of
dialogue options, so I always stock up on Intelligence. Also, Wisdom is a
priceless attribute in Torment. Basically Wisdom = Big Time Experience, both in
terms of recovering more memories and gaining more experience each time you earn
it. Intelligence also means experience, as you gain access to more quests and
are able to solve them in craftier manners -- which usually earns you more
experience than the ol' hack 'n' slash method. Dexterity also plays a Key role
in Torment, as there isn't any armor for The Nameless One of which to speak.
Annah and Fall-from-Grace are the only characters about whom you need to worry
armor-wise, but we'll get into that later.

Constitution is nice for the extra hit points, but you only gain them when you
are gaining a level in your highest class. I got along fine without the extra
HP. According to Brian Brown, the HP bonus from Con is retroactive as in
Baldur's Gate (that is to say, you'll gain extra HP once you Con goes over 15).
Charisma was never a big favorite of mine, since I radiate so much in real life.
;) It's nice to get some favorable reactions, but I think the points are better
spent elsewhere. Charisma also influences some of the rewards you get for
quests and some of your quest options. I spend the leftover points on Strength.

Here are some sample stats for a freshly awakened Nameless One:

Str: 12 Int: 15 Wis: 15 Dex: 15 Con: 9 Chr: 9



B. ADVANCEMENT AND SPECIALIZATION

In the instruction manual, they say that the Nameless One gains 1-10 HP when he
gains a level in his highest class. They lie; it's according to class. If you
gain a level in another class that's not your highest, then you only get one
measly hit point. You do, however, still receive the Con bonus. Also, as long
as we're on the topic of gaining HPs, there's no shame in saving before you
level a character up and reloading if they gain a measly amount of HP.

Also, when you advance in your highest class, you get an almighty characteristic
point. Spend these wisely. With the first few I gain from gaining levels in
Fighter, I raise my Int to 16 and get my Strength up to 17 (+1 hit and dam).
After that, I pour most of the points into Wis and get my Dex up to 17 or 18.
You also get characteristic bonuses when you first hit levels 7 and 12 in one
class. This is termed "specialization." You only get these bonuses once, so
you can't get three for getting all your classes to level 7 or 12; it only works
for the first one you get to that level. Also, the bonuses are different at
level 12, depending on whether or not it is the same class in which you have
already specialized.

These numbers may be incorrect, so if you know differently, please e-mail me
with a correction. Thanks to Brian Brown for helping compile some of these
specialization bonuses.

FIGHTER
1st time: +1 Str, able to train up to 4 levels in weapon proficiencies
2nd time: +1 Str, +1 Con, able to train up to 5 levels in weapon proficiencies

THIEF:
1st time: +2 Dex
2nd time: +2 Dex

MAGE:
1st time: +1 Int
2nd time: +2 Int, +1 Wis

If you get the level 7 and 12 bonuses in the same class, better tattoos will be
available in Fell's Tattoo Parlor. Thanks to Leo Wang for clarifying the Mage
specialist bonuses.

I recommend getting the level 7 bonus in Fighter and the level 12 bonus with
Mage, but it all depends on how you want to play it. By the time you're a level
8 Fighter or so, you should have tons of weapon proficiencies. Personally, I
used them all on Fist and Edged Weapons, as those are the weapons that seem the
most numerous in this game and are useful no matter what class you are. Hammers
and Axes would fall into the second most useful tier, but you can only use these
weapons as a Fighter. I didn't think the Club weapons in this game were all
that great, so I don't recommend spending any valuable proficiencies on the
Clubs skill.

Just so you know, I never really used The Nameless One as a Thief for very long.
I got him to level 8 Fighter or so and then just went Mage for the rest of the
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