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The Queen of Heart'99 SE FAQ. V1.07 2002/12/14 (YYYY/MM/DD)
Written by Yunari
Hi everyone thank you for reading my FAQ. Either data in this useful
or useless. I still thank you for reading. This is my first FAQ too so I
excuse for something that would be wrong.
Table of Contents
1. Disclaimer
2. Update
3. Setting
4. Character
4.1 Character Name
4.2 Hidden Character
5. In game Button
6. Move
6.1 Basic Move
6.2 Advance Move
6.3 Command List
6.4 Combo System
7. Network game
8. Trouble shooting
9. Misc
9.1 Hidden Greeting
9.2 Related Game Info
10. Reference
11. Special thank
1. Disclaimer
This document is copyright 2001 by yunari. Feel free to distribute to
anyone with giving my credit. Feel free to post to your page but please
don't change something on this FAQ.
2. Update
V 1.07 2002/12/14
- Add one more way to fix jittering bgm while playing.
- Thailand Comike 2002 realease.
V 1.06 2002/10/14
- Add detail about debug setting.
- Add trouble shooting about jittering bgm while playing.
- Add release year for Kizuato Renewal.
V 1.04 2002/05/11
- Correct information about blocking
- Change all command from 41236 (Half circle front) to 4236 since it
does not need to push 1 while enter half circle in this game. Very
useful for keyboard player.
V 1.035 2002/02/13
- Complete character name section (how could I forgot it -_-)
V 1.034 2002/01/21
- Correct table of content.
- QOH Competition Inside Pocket webboard (competition in my group)
release
- Include detail about netmassage.txt in net directory in net game
section.
- Include additional detail about combo I found in combo section.
- Include additional detail about Corin's Angelic Hachure in command
section.
V 1.031 2002/01/19
- Add a bit more translated special command.
- Add adventage of disable frame skip is setting section.
- Edit combo section a bit.
V 1.03 2002/01/01
- Add addition move to Corin.
- Add comment about blocking in advance move section.
- Translate some of command to english.
- Add detail about "tirmes_1.img is incorrect version" error massage.
- Add kanji name for almost character in command section.
- Bit correction on character move section.
- Correct some character name.
- Add a bit of detail about air combo in combo system section.
- Correct information about LF'97 Aoi in related game info section.
- Spell checked. Hopefully it should have fewer misspelled word in FAQ.
V 1.02 2001/15/06
- Bit correction on character move section.
- Correct some character name.
- Almost complete character section.
V 1.01 2001/25/05
- Add comment that I forgot in command list.
- Add character in game list for To Heart in game information topic.
- Add one more trouble in troubleshooting.
V 1.00 2001/23/05
- First release.
3. Setting
Before you start game run config.exe in game directory to config something
before running these game.
in page 1
- Run in windows mode
Some system will run faster in full screen mode.
- Use 640x480 resolution
Useful if your system doesn't support 320x240 resolution or want
larger windows. This option run fines on Duron Processor but slow on
Pentium III and Celeron so I don't recommend. But if you use this
Resolution on Pentium processor you should use 8 bit color instead
to get acceptable frame rate.
- Use 320x240 windows
Game will use 640x480 resolution but will not stretch image.
- Use 16-bit mode
Will have better background and have some transparent effect in SE.
in page 2
- Player 1 setting
- Player 2 setting
- Player 3 setting
- Player 4 setting
Config for direction and button to use.
Note: Under win2k you can't config button for keyboard.
button 1 = weak attack
button 2 = medium attack
button 3 = strong attack
button 4 = stand button
- Test
Test button that configured. Press ESC to quit.
- Restore Default
After run game you will see option these are.
- Game round
- Difficulty
- BG
In realistic closer object will move faster while you move. This
option will enable this
- 2 BG
- 1 BG
Disable this function can increase speed a bit on some system
- Ground moving
As same as above
-used
-not use
- Frame
-Enable frame skip
-Disable frame skip
Disable frame skip give better actual framerate but game may slowdown
a bit use 8-bit mode to resolve this.
- Bgm
- wav
- midi
- Album
- see album
these data are
Max hit Best time cleared story mode
% Selected (random is excluded)
Max damage % win
- See max hit
- Delete Album
- Return to option
Debug option
To prevent any content change I will leave text file as is.
copy from ------BOF------- to ------EOF------ to fcommand.txt
------------------- BOF -------------------
//////////////////////////////////////////////////////////
//
// QOH 99, QOH 99 SE 'Þ%B'æŸRŸ}Ÿ"ŸhOQ''ú?B
//
// QOH 99 Normal:
// "ŸCŸ"ŸXŸg?[ŸIdol Summersault(243+M)->EX Idol Summersault(243+H)
->EX Scattered CD(214+H)
Yoshie EX 'Ö'ù'ÏO? (236+H)->EX
'¯'Ï'Š'Æ'ÏO? (22+H)->
'‡'½'Š'Æ'Ï'æ'†'Ï'ø'®"g
(41236+H)
- Guard Cancel
While Guarding enter command will guard cancel and attack opponent
with that command. Same System as Justice Gaguen (Rival School in US).
- Blocking
Some character can do blocking by.
- First you should have your friend training with you but if you
can`t find your friend you can do by map both player button to
keyboard that suit you. Since you can do blocking easier with
keyboard and there have plenty button to map button as well.
- Tap forward twice quickly. At second tap release it as fast as
possible. If you done correctly you will see that character is
not dash but step a little forward instead. If there have
incoming attack to that character that character
- When Rapid Ayaka and Azusa is running release front button is
also count as blocking as well.
- To blocking attack that have multiple hit like EX projectile
after first blocking tap forward multiple time until that
attack passed. I also didn`t know timing of those but thing I
found that timing is not different from first twice tap much.
- For cought blocking tap 63 instead of 66.
Effect of blocking are blocking will not freeze like guard and
allow you for counter attack you will not get damage and guard gauge
will not decrease with blocking as well. If you seen Insane blocking
in MV Blocking Movie Final you can see mainly of blocking usage
(They can blocking whole Aoi no Ranbu and Phenomenon Drive form both
side!!!) and you can see why QOH2001 remove this system as well.
- Faultless Defense
Some Character can use faultless defense by press A While Guarding.
This can push opponent out a bit. This also apply to special button so
I recommend to use special button instead to prevent mistake that you
may press button before attack is comming. Useful to reduce pressure
from opponent.This move consume EX gauge a bit.
- Fall Recovery
If you get flop by opponent attack you can fall recover by press
direction twice opposite way you flopped when you reach screen. If
you lose balance with opponent attack keep guarding character will
recover as fast as she can or press D twice if she can't recover by
first method.
6.3 Command List
Still Uncompleted I will add translation later. All Japanese text is
encoded in S-JIS. And sorry about some spelling form katakana that would
be wrong. Also on translation since I am not good both English and
Japanese. Especially Japanese. Some word I understand but can't explain in
English or some word I am not understand at all. So I can't complete
translation by myself now.
(close) mean you must close opponent (throwing range) to use this move.
(air) mean this move must execute in air.
(air+) mean this move can execute both ground and air.
(number) number of gauge used with that attack
Saori ?i?V?‚?û?D?j
%×'Þ
Written by Yunari
Hi everyone thank you for reading my FAQ. Either data in this useful
or useless. I still thank you for reading. This is my first FAQ too so I
excuse for something that would be wrong.
Table of Contents
1. Disclaimer
2. Update
3. Setting
4. Character
4.1 Character Name
4.2 Hidden Character
5. In game Button
6. Move
6.1 Basic Move
6.2 Advance Move
6.3 Command List
6.4 Combo System
7. Network game
8. Trouble shooting
9. Misc
9.1 Hidden Greeting
9.2 Related Game Info
10. Reference
11. Special thank
1. Disclaimer
This document is copyright 2001 by yunari. Feel free to distribute to
anyone with giving my credit. Feel free to post to your page but please
don't change something on this FAQ.
2. Update
V 1.07 2002/12/14
- Add one more way to fix jittering bgm while playing.
- Thailand Comike 2002 realease.
V 1.06 2002/10/14
- Add detail about debug setting.
- Add trouble shooting about jittering bgm while playing.
- Add release year for Kizuato Renewal.
V 1.04 2002/05/11
- Correct information about blocking
- Change all command from 41236 (Half circle front) to 4236 since it
does not need to push 1 while enter half circle in this game. Very
useful for keyboard player.
V 1.035 2002/02/13
- Complete character name section (how could I forgot it -_-)
V 1.034 2002/01/21
- Correct table of content.
- QOH Competition Inside Pocket webboard (competition in my group)
release
- Include detail about netmassage.txt in net directory in net game
section.
- Include additional detail about combo I found in combo section.
- Include additional detail about Corin's Angelic Hachure in command
section.
V 1.031 2002/01/19
- Add a bit more translated special command.
- Add adventage of disable frame skip is setting section.
- Edit combo section a bit.
V 1.03 2002/01/01
- Add addition move to Corin.
- Add comment about blocking in advance move section.
- Translate some of command to english.
- Add detail about "tirmes_1.img is incorrect version" error massage.
- Add kanji name for almost character in command section.
- Bit correction on character move section.
- Correct some character name.
- Add a bit of detail about air combo in combo system section.
- Correct information about LF'97 Aoi in related game info section.
- Spell checked. Hopefully it should have fewer misspelled word in FAQ.
V 1.02 2001/15/06
- Bit correction on character move section.
- Correct some character name.
- Almost complete character section.
V 1.01 2001/25/05
- Add comment that I forgot in command list.
- Add character in game list for To Heart in game information topic.
- Add one more trouble in troubleshooting.
V 1.00 2001/23/05
- First release.
3. Setting
Before you start game run config.exe in game directory to config something
before running these game.
in page 1
- Run in windows mode
Some system will run faster in full screen mode.
- Use 640x480 resolution
Useful if your system doesn't support 320x240 resolution or want
larger windows. This option run fines on Duron Processor but slow on
Pentium III and Celeron so I don't recommend. But if you use this
Resolution on Pentium processor you should use 8 bit color instead
to get acceptable frame rate.
- Use 320x240 windows
Game will use 640x480 resolution but will not stretch image.
- Use 16-bit mode
Will have better background and have some transparent effect in SE.
in page 2
- Player 1 setting
- Player 2 setting
- Player 3 setting
- Player 4 setting
Config for direction and button to use.
Note: Under win2k you can't config button for keyboard.
button 1 = weak attack
button 2 = medium attack
button 3 = strong attack
button 4 = stand button
- Test
Test button that configured. Press ESC to quit.
- Restore Default
After run game you will see option these are.
- Game round
- Difficulty
- BG
In realistic closer object will move faster while you move. This
option will enable this
- 2 BG
- 1 BG
Disable this function can increase speed a bit on some system
- Ground moving
As same as above
-used
-not use
- Frame
-Enable frame skip
-Disable frame skip
Disable frame skip give better actual framerate but game may slowdown
a bit use 8-bit mode to resolve this.
- Bgm
- wav
- midi
- Album
- see album
these data are
Max hit Best time cleared story mode
% Selected (random is excluded)
Max damage % win
- See max hit
- Delete Album
- Return to option
Debug option
To prevent any content change I will leave text file as is.
copy from ------BOF------- to ------EOF------ to fcommand.txt
------------------- BOF -------------------
//////////////////////////////////////////////////////////
//
// QOH 99, QOH 99 SE 'Þ%B'æŸRŸ}Ÿ"ŸhOQ''ú?B
//
// QOH 99 Normal:
// "ŸCŸ"ŸXŸg?[ŸIdol Summersault(243+M)->EX Idol Summersault(243+H)
->EX Scattered CD(214+H)
Yoshie EX 'Ö'ù'ÏO? (236+H)->EX
'¯'Ï'Š'Æ'ÏO? (22+H)->
'‡'½'Š'Æ'Ï'æ'†'Ï'ø'®"g
(41236+H)
- Guard Cancel
While Guarding enter command will guard cancel and attack opponent
with that command. Same System as Justice Gaguen (Rival School in US).
- Blocking
Some character can do blocking by.
- First you should have your friend training with you but if you
can`t find your friend you can do by map both player button to
keyboard that suit you. Since you can do blocking easier with
keyboard and there have plenty button to map button as well.
- Tap forward twice quickly. At second tap release it as fast as
possible. If you done correctly you will see that character is
not dash but step a little forward instead. If there have
incoming attack to that character that character
- When Rapid Ayaka and Azusa is running release front button is
also count as blocking as well.
- To blocking attack that have multiple hit like EX projectile
after first blocking tap forward multiple time until that
attack passed. I also didn`t know timing of those but thing I
found that timing is not different from first twice tap much.
- For cought blocking tap 63 instead of 66.
Effect of blocking are blocking will not freeze like guard and
allow you for counter attack you will not get damage and guard gauge
will not decrease with blocking as well. If you seen Insane blocking
in MV Blocking Movie Final you can see mainly of blocking usage
(They can blocking whole Aoi no Ranbu and Phenomenon Drive form both
side!!!) and you can see why QOH2001 remove this system as well.
- Faultless Defense
Some Character can use faultless defense by press A While Guarding.
This can push opponent out a bit. This also apply to special button so
I recommend to use special button instead to prevent mistake that you
may press button before attack is comming. Useful to reduce pressure
from opponent.This move consume EX gauge a bit.
- Fall Recovery
If you get flop by opponent attack you can fall recover by press
direction twice opposite way you flopped when you reach screen. If
you lose balance with opponent attack keep guarding character will
recover as fast as she can or press D twice if she can't recover by
first method.
6.3 Command List
Still Uncompleted I will add translation later. All Japanese text is
encoded in S-JIS. And sorry about some spelling form katakana that would
be wrong. Also on translation since I am not good both English and
Japanese. Especially Japanese. Some word I understand but can't explain in
English or some word I am not understand at all. So I can't complete
translation by myself now.
(close) mean you must close opponent (throwing range) to use this move.
(air) mean this move must execute in air.
(air+) mean this move can execute both ground and air.
(number) number of gauge used with that attack
Saori ?i?V?‚?û?D?j
%×'Þ
Sponsors:
Other files from this game:
- Party's Breaker: The Queen of Heart 2001 FAQ by System on 09/03/2006, 09:50
- Party's Breaker: The Queen of Heart 2001 hints by System on 09/03/2006, 09:50






