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The Partners (PC)
Full Strategy Guide
Document written by PyroFalkon (pyrofalkon@hotmail.com)
Current version: 1.0b
Latest update: 1 November 2003
+---------------+
|+-------------+|
||LATEST UPDATE||
|+-------------+|
+---------------+
v1.0b (1 November 2003)
It's been nearly a year, but unfortunately my site is down for the count.
Luckily, IGN has decided to host my FAQs too, so it's all good. A new copyright
notice is the only change.
+-------------------+
|+-----------------+|
||TABLE OF CONTENTS||
|+-----------------+|
+-------------------+
PART 1: THE BASICS
==================
1. Intro
2. The GUI
a. The Five Main Buttons
b. The Smaller Buttons
3. Lawyers
a. Understanding Their Needs
b. Understanding Their Traits
c. Understanding Their Relationships
d. Interacting
4. Buy Mode
5. Cases
6. Free Play Setup
PART 2: CAMPAIGN WALKTHROUGHS
=============================
7. Campaign 1: Sea, Tex, & Sun
a. Central Mission 1: The Infernal Webcam
b. Mission 1-2: False Diplomas
c. Mission 1-3: Three's a Crowd
d. Mission 1-4: Money Isn't Everything
e. Mission 1-5: Mickey's Journal
f. Mission 1-6: Romantic Victoria
g. Mission 1-7: Go, Eva!
8. Campaign 2: Gordon & Gordon
a. Central Mission 2: Don't Cheat on Me
b. Mission 2-2: Thank You For the Music
c. Mission 2-3: A Model Marriage
d. Mission 2-4: Lawfirm of the Year
e. Mission 2-5: Ready, Set, Flirt
f. Mission 2-6: A Lesson in Paternity
g. Mission 2-7: Cruise and Amuse
9. Campaign 3: Adios & Goodnight
a. Central Mission 3: Beauty and Beast
b. Mission 3-2: New Kid in Town
c. Mission 3-3: Let's Rock!
d. Mission 3-4: J.R. Express
e. Mission 3-5: J.R. Strike Back!
f. Mission 3-6: You Shall Go to the Ball
g. Mission 3-7: The Taming of J.R.
PART 3: FAQ STUFF
=================
10. Contributors
11. Version History
12. Copyright Info
13. Contact Info
======================================================
| PART 1: THE BASICS |
======================================================
+----------+
|+--------+|
||1. INTRO||
|+--------+|
+----------+
The Partners looks, feels, and plays like The Sims, just with a storyline.
Naturally, it's right up my alley; if you don't know why, you may want to
consult with my four FAQs on The Sims. ^_^ The Partners is an interactive soap
opera at heart, with some levels of customization--not nearly to the extent of
The Sims, but hey, what is?
This guide will walk you through the basics of running a successful law firm,
plus it will give you strategies through the campaign missions. By the time
you're done with this guide, you'll wish that The Sims had this much storyline
potential... or that The Partners had a lot more customization. Or both.
+------------+
|+----------+|
||2. THE GUI||
|+----------+|
+------------+
Before we get into the workings of your swindlers, we need to answer the
eternal question, "What do these buttons do?" Head into the tutorial or a
campaign mission, and I'll explain what everything does.
+-------------------------+
|2a. The Five Main Buttons|
+-------------------------+
The first button of the main group of five, the one with the computer, is the
options menu. "Options menu" is a pretty generous term for what it offers...
you can quit the game, load an old save, save a new save, or see the credits.
There's nowhere in the game to affect sound volume, video settings, or anything
else like that.
The second button, the one with the targeting reticle, shows your mission
objectives. You can click the I button beside the objective name to get the
full detailed description. Of course, this button is defunct in Free Play mode.
The third button, the one with the trio of people, allows you to view your
lawyers. The three tabs there let you see the selected lawyer's moods, traits,
relationships, and bio in that order. I'll deal with all that more in a mintue.
The fourth button, the one with the scales, lists the lawsuits your team is
currently dealing with. You can have up to five lawsuits going at once. You can
assign or remove secondary lawyers here, although the primary lawyer is locked
forever.
The fifth button, the one with the stack of bills, takes you into Buy Mode.
I'll go into more detail about that too later.
+-----------------------+
|2b. The Smaller Buttons|
+-----------------------+
Across the bottom of the interface is a pause button, a play button, a double
play button, and a triple play button. At normal speed (single play button),
one game hour passes in roughly five real seconds. At double speed (triple play
button), one game hour passes in about two seconds. Note that if you ever pause
the game, clicking ANY of the main five will unpause the game automatically,
which is nine times out of ten completely unwanted.
Above the speed selection is the current date in British form and the time in
24-hour form. Above that to the left are four buttons used to rotate and zoom
the camera. The tiny button to the right of that takes a screenshot of the
game. The bigger button to the right of the screenshot button opens the
surveillance camera, which allows you to track one specific character or all of
them in a separate window.
+------------+
|+----------+|
||3. LAWYERS||
|+----------+|
+------------+
Wanna know why lawyers don't eat sharks at seafood places? They don't want to
resort to cannibalism.
Ah, not funny? What do you want from a free FAQ?
Anyway, you need to read this section, ESPECIALLY if you're a player of The
Sims. There's more than enough differences between the two games that you need
to know what your lawyers are made of, and what they can and can't do. After
all, knowledge is power, and you succeed best when you know what's coming.
+-----------------------------+
|3a. Understanding Their Needs|
+-----------------------------+
By clicking the View Lawyers button (the third one in the main group of five),
you can see everything you need to know about your working men and women. By
clicking a thumbnail, you select that lawyer. Click the same thumbnail a second
time will de-select that lawyer. Beside said thumbnail is a bar; the more full
it is, the more the lawyer needs help to be happy. In other words, empty is
good.
When you do select a lawyer, you'll see his nine needs in a pane on the right.
The longer the bar, the more that lawyer is in need of that particular thing.
I'll explain them all here...
FRIENDSHIP is the big yellow smiley face. You can fix this by having the lawyer
talk to other lawyers or call friends on phones.
LOVE is the red right-side-up heart. Reading romance novels, listening to
romantic songs, or declaring love for other lawyers will help this out.
RELAXATION is shown beside the triple Z's. Fix this one by telling your guys to
sit or lay down on a couch.
SUCCESS is at the top middle, shown by a dollar sign. You can improve this by
reading law books or working on cases, including calling clients or
photocopying documents.
DOMINATION is shown with the gripping hands, and I'm not talking about the fun
S&M type. Fix this by letting your people get their aggressions out on punching
balls or each other.
SPORTS is shown with a basketball. Your people can play sports, exercise, or
fax sports results to fix it.
LUST is indicated with an upside-down pink heart. Sexy actions such as groping
boobs will work, as will reading erotic novels and magazines.
BEAUTY is indicated with a mirror. Help them out by telling them to apply
makeup (for women) or shave (for men) at wash basins.
CULTURE is the last need, shown with a book. This can be seriously helped out
by reading cheap art magazines.
+------------------------------+
|3b. Understanding Their Traits|
+------------------------------+
The second tab of the View Lawyers pane lets you see your lawyers'
personalities. The currently selected lawyer's personality appears in the upper
half of the new pane. The lower half of the pane allows you to select another
lawyer simply for comparison's sake. The bar to the right of everything shows
how compatible the two lawyers are; the more compatible they are, the easier
you can boost their relationship.
The nine traits parallel the nine needs, so I won't bother explaining them. I
will say that the more powerful a trait is, the faster its need fills. For
example, if the lust trait is maxed out, that lawyer will need plenty of dirty
mags and groping opportunities to be happy.
You can temporarily affect character traits. Once a need is fulfilled, if you
force the lawyer to repeat the action, his personality will get altered. For
example, if you have a lawyer who finishes his love need, and you force him to
listen to more romantic songs, you'll add to his romance trait. You can't bring
a trait down, but after enough time, the traits will slowly reset back to their
original settings (so eventually my example lawyer would become normal again).
+-------------------------------------+
|3c. Understanding Their Relationships|
+-------------------------------------+
The lawyers will have relationships with each other... of course, those
relationships can be made in Heaven, Hell, or anywhere in between. There are
eight levels of relationships.
JEALOUSY is the worst relationship, and only affects same-sex lawyers. This
Full Strategy Guide
Document written by PyroFalkon (pyrofalkon@hotmail.com)
Current version: 1.0b
Latest update: 1 November 2003
+---------------+
|+-------------+|
||LATEST UPDATE||
|+-------------+|
+---------------+
v1.0b (1 November 2003)
It's been nearly a year, but unfortunately my site is down for the count.
Luckily, IGN has decided to host my FAQs too, so it's all good. A new copyright
notice is the only change.
+-------------------+
|+-----------------+|
||TABLE OF CONTENTS||
|+-----------------+|
+-------------------+
PART 1: THE BASICS
==================
1. Intro
2. The GUI
a. The Five Main Buttons
b. The Smaller Buttons
3. Lawyers
a. Understanding Their Needs
b. Understanding Their Traits
c. Understanding Their Relationships
d. Interacting
4. Buy Mode
5. Cases
6. Free Play Setup
PART 2: CAMPAIGN WALKTHROUGHS
=============================
7. Campaign 1: Sea, Tex, & Sun
a. Central Mission 1: The Infernal Webcam
b. Mission 1-2: False Diplomas
c. Mission 1-3: Three's a Crowd
d. Mission 1-4: Money Isn't Everything
e. Mission 1-5: Mickey's Journal
f. Mission 1-6: Romantic Victoria
g. Mission 1-7: Go, Eva!
8. Campaign 2: Gordon & Gordon
a. Central Mission 2: Don't Cheat on Me
b. Mission 2-2: Thank You For the Music
c. Mission 2-3: A Model Marriage
d. Mission 2-4: Lawfirm of the Year
e. Mission 2-5: Ready, Set, Flirt
f. Mission 2-6: A Lesson in Paternity
g. Mission 2-7: Cruise and Amuse
9. Campaign 3: Adios & Goodnight
a. Central Mission 3: Beauty and Beast
b. Mission 3-2: New Kid in Town
c. Mission 3-3: Let's Rock!
d. Mission 3-4: J.R. Express
e. Mission 3-5: J.R. Strike Back!
f. Mission 3-6: You Shall Go to the Ball
g. Mission 3-7: The Taming of J.R.
PART 3: FAQ STUFF
=================
10. Contributors
11. Version History
12. Copyright Info
13. Contact Info
======================================================
| PART 1: THE BASICS |
======================================================
+----------+
|+--------+|
||1. INTRO||
|+--------+|
+----------+
The Partners looks, feels, and plays like The Sims, just with a storyline.
Naturally, it's right up my alley; if you don't know why, you may want to
consult with my four FAQs on The Sims. ^_^ The Partners is an interactive soap
opera at heart, with some levels of customization--not nearly to the extent of
The Sims, but hey, what is?
This guide will walk you through the basics of running a successful law firm,
plus it will give you strategies through the campaign missions. By the time
you're done with this guide, you'll wish that The Sims had this much storyline
potential... or that The Partners had a lot more customization. Or both.
+------------+
|+----------+|
||2. THE GUI||
|+----------+|
+------------+
Before we get into the workings of your swindlers, we need to answer the
eternal question, "What do these buttons do?" Head into the tutorial or a
campaign mission, and I'll explain what everything does.
+-------------------------+
|2a. The Five Main Buttons|
+-------------------------+
The first button of the main group of five, the one with the computer, is the
options menu. "Options menu" is a pretty generous term for what it offers...
you can quit the game, load an old save, save a new save, or see the credits.
There's nowhere in the game to affect sound volume, video settings, or anything
else like that.
The second button, the one with the targeting reticle, shows your mission
objectives. You can click the I button beside the objective name to get the
full detailed description. Of course, this button is defunct in Free Play mode.
The third button, the one with the trio of people, allows you to view your
lawyers. The three tabs there let you see the selected lawyer's moods, traits,
relationships, and bio in that order. I'll deal with all that more in a mintue.
The fourth button, the one with the scales, lists the lawsuits your team is
currently dealing with. You can have up to five lawsuits going at once. You can
assign or remove secondary lawyers here, although the primary lawyer is locked
forever.
The fifth button, the one with the stack of bills, takes you into Buy Mode.
I'll go into more detail about that too later.
+-----------------------+
|2b. The Smaller Buttons|
+-----------------------+
Across the bottom of the interface is a pause button, a play button, a double
play button, and a triple play button. At normal speed (single play button),
one game hour passes in roughly five real seconds. At double speed (triple play
button), one game hour passes in about two seconds. Note that if you ever pause
the game, clicking ANY of the main five will unpause the game automatically,
which is nine times out of ten completely unwanted.
Above the speed selection is the current date in British form and the time in
24-hour form. Above that to the left are four buttons used to rotate and zoom
the camera. The tiny button to the right of that takes a screenshot of the
game. The bigger button to the right of the screenshot button opens the
surveillance camera, which allows you to track one specific character or all of
them in a separate window.
+------------+
|+----------+|
||3. LAWYERS||
|+----------+|
+------------+
Wanna know why lawyers don't eat sharks at seafood places? They don't want to
resort to cannibalism.
Ah, not funny? What do you want from a free FAQ?
Anyway, you need to read this section, ESPECIALLY if you're a player of The
Sims. There's more than enough differences between the two games that you need
to know what your lawyers are made of, and what they can and can't do. After
all, knowledge is power, and you succeed best when you know what's coming.
+-----------------------------+
|3a. Understanding Their Needs|
+-----------------------------+
By clicking the View Lawyers button (the third one in the main group of five),
you can see everything you need to know about your working men and women. By
clicking a thumbnail, you select that lawyer. Click the same thumbnail a second
time will de-select that lawyer. Beside said thumbnail is a bar; the more full
it is, the more the lawyer needs help to be happy. In other words, empty is
good.
When you do select a lawyer, you'll see his nine needs in a pane on the right.
The longer the bar, the more that lawyer is in need of that particular thing.
I'll explain them all here...
FRIENDSHIP is the big yellow smiley face. You can fix this by having the lawyer
talk to other lawyers or call friends on phones.
LOVE is the red right-side-up heart. Reading romance novels, listening to
romantic songs, or declaring love for other lawyers will help this out.
RELAXATION is shown beside the triple Z's. Fix this one by telling your guys to
sit or lay down on a couch.
SUCCESS is at the top middle, shown by a dollar sign. You can improve this by
reading law books or working on cases, including calling clients or
photocopying documents.
DOMINATION is shown with the gripping hands, and I'm not talking about the fun
S&M type. Fix this by letting your people get their aggressions out on punching
balls or each other.
SPORTS is shown with a basketball. Your people can play sports, exercise, or
fax sports results to fix it.
LUST is indicated with an upside-down pink heart. Sexy actions such as groping
boobs will work, as will reading erotic novels and magazines.
BEAUTY is indicated with a mirror. Help them out by telling them to apply
makeup (for women) or shave (for men) at wash basins.
CULTURE is the last need, shown with a book. This can be seriously helped out
by reading cheap art magazines.
+------------------------------+
|3b. Understanding Their Traits|
+------------------------------+
The second tab of the View Lawyers pane lets you see your lawyers'
personalities. The currently selected lawyer's personality appears in the upper
half of the new pane. The lower half of the pane allows you to select another
lawyer simply for comparison's sake. The bar to the right of everything shows
how compatible the two lawyers are; the more compatible they are, the easier
you can boost their relationship.
The nine traits parallel the nine needs, so I won't bother explaining them. I
will say that the more powerful a trait is, the faster its need fills. For
example, if the lust trait is maxed out, that lawyer will need plenty of dirty
mags and groping opportunities to be happy.
You can temporarily affect character traits. Once a need is fulfilled, if you
force the lawyer to repeat the action, his personality will get altered. For
example, if you have a lawyer who finishes his love need, and you force him to
listen to more romantic songs, you'll add to his romance trait. You can't bring
a trait down, but after enough time, the traits will slowly reset back to their
original settings (so eventually my example lawyer would become normal again).
+-------------------------------------+
|3c. Understanding Their Relationships|
+-------------------------------------+
The lawyers will have relationships with each other... of course, those
relationships can be made in Heaven, Hell, or anywhere in between. There are
eight levels of relationships.
JEALOUSY is the worst relationship, and only affects same-sex lawyers. This
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