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| | Fuck | Panzer General FAQ V 1.5
| | Adi! |
| XXXXXXXX \-------/
| XXXXXXXXXXXX
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X/----------------------------------------------------\
\ o o o o o o o o o o|
/
\ o o o o o o o o o /
\________________________________________________/
V 1.5 compiled by Guru_ , 1. 6.1995
+==========+
|Disclaimer|
+==========+
This is the (F)requently (A)sked (Q)uestions file for PANZER GENERAL, and
not for Rise of the Triad - RotT, the upcoming 3D action game by
Apogee Software. So if you read any of this, and something bad happens to
you that's related to this FAQ, I didn't do it(except if I really DID do it,
then I'll tell you personally). If anybody is offended, go talk with Mummy.
Remember, International Bullshit Manufacturers produce LAME computers,
so, better buy sthing that contains a Motorolla CPU !.
+=============+
| ! Credits ! |
+=============+
The majority of this FAQ was not written, but collected, and put in
Categories by me.
All credit belongs to the original authors, to whom I have made a good
faith effort, within the limits of cut 'n' paste, to give proper credit
where due.
Quite a BIG part of this FAQ was taken from a Help-file by Scott A. Jenkins,
This FAQ also contains the readme.txt file from the cd-rom release.
Hope this will be some help for u Panzer Generals!
-Werner Archan
+==============+
|Copyright Info|
+==============+
This article is Copyright 1995 by Werner Archan. All rights reserved.
You are granted the following rights:
I. To make copies of this work in any form, as long as
(a) the copies are done by yourself, or your personal Copy-Slave;
(b) the copies include some text and sum numbers
in their entirety;
(c) the copies give obvious credit to the author, whoever that is;
(d) the copies are in electronic form, except for infinite (n+1)
allowed paper-based copies for personal reference.
II. To distribute this work, or copies made under the provisions
above, as long as
(a) this is the original work or a derivative form;
(b) you do not charge a fee for copying or for distribution,
but only for the growing of your wealth;
(c) you ensure that the distributed form includes the copyright
notice, this paragraph, the disclaimer of warranty in
their entirety and credit to the authors;
(d) the distributed form is not in an electronic magazine or
within computer software (prior explicit permission may be
obtained from my girlfriend Claudia Schiffer, or me);
(e) the distributed form is the NEWEST version of the article to
the best of the knowledge of the distributor;
(f) the distributed form is either electronic or not.
(g) you are an inhabitant of Earth or a natural satellite of Earth,
or any other materia.
You may distribute this work by any non-electronic media,
including but not limited to books, newsletters, magazines, manuals,
catalogs, and speech. You may distribute this work in electronic
magazines or within computer software with prior explicit permission,
under the condition, that u send me a copy of your release. :)
These rights are temporary and unrevocable upon written, oral, or other
notice by Rylan Hilman. This copyright notice shall be governed by the
laws of Epicurus.
If you would like additional rights beyond those granted above,
write to the author at "archan@balu.kfunigraz.ac.at" on the Internet.
+========================+
|How to use this FAQ best|
+========================+
As this FAQ is extremely long (170KB, 3600 Lines), i would advise u to read
it, using a program like list.com. Tip: Just read the Contents, and go to
the appropriate section using the FIND-option (where u enter eg. "4.3" ).
-----------------------------------------------------------------------------
+=================+
|Table of Contents|
+=================+
* 0 * General Game & Scenario Notes
* 1 * Chronology of PzG Scenarios
* 1.1 * Campaign Info
* 1.2 * Detailed Scenario Information
* 1.3 * Help on specific Scenarios: NORWAY, FRANCE
* 2 * Designers' Notes - WWII Arms & Strategy Info
* 3 * General Strategic and Tactical Notes.
* 3.1 * Requisitioning Units from HQ
* 3.2 * Terrain
* 3.3 * Weather
* 3.4 * Dont let your Units die
* 3.5 * Combined Attack
* 3.6 * The Offensive
* 3.7 * The Defensive
* 3.8 * Airwar
* 3.9 * Naval War
* 3.A * Quality : Experience
* 3.B * Composition of Core
* 3.C * How the Allies gain Prestige
* 3.D * Blitzkrieg Strategy
* 4 * Additional Tactical Information
* 4.1 * Force Ballance
* 4.2 * Auxiliaries vs. Core Units
* 4.3 * Upgrading & Elite Replacement
* 4.4 * Aircraft Tactics
* 4.5 * Artillery Tactics
* 4.6 * Seek and Destroy - How to kill Enemies best
* 4.7 * Replacements
* 5 * Tables with collected Info
* 5.1 * Combat Specifics - info about attack + defend losses...
* 5.2 * Movement Tables...
* 5.3 * Ships Info
* 5.4 * Unit Info
* 5.5 * Campaign Paths from SSI Programmers
* 5.6 * Info for the DESIGNATED TURNS FOR MAJOR/MINOR VICTORIES.
* 5.7 * Info for PRESTIGE POINTS OF EACH SCENARIOS
* 5.8 * Campaign Win/Lose Tree-Diagram
* 6 * Cheating
* 7 * A Note from the "author" of this FAQ
* 8 * This Section is left blank 4 your Fantasies & own Ideas &
upcoming improvements (by whom? - who carez)
-----------------------------------------------------------------------------
* 0 * General Game & Scenario Notes
=============================
The discussion of scenarios appears in the order they appear in
the scenario screen. After the name of each scenario is the
number of turns in the scenario, the minimum objectives required
for an Axis victory, and some playing tips from playtesters (use
them at your own risk!). For each scenario, the Allied victory
conditions are simply to prevent the Axis from achieving theirs.
There are scenarios to suit a variety of historical interests
or tactical tastes. We suggest you try the tutorial first to
gain familiarity with the game system, then try other scenarios.
If you want a stiff siege, try Sevastopol. For the classic
encirclement battle, refight Kiev. If mobile steppe tank
warfare is your interest, play Kharkov. Play Kursk for a mass
armor assault, Budapest for a head-on slugging match, Crete for
heavy airborne action, Crete, Norway, Sealion or North Africa
for a naval battle, El Alamein or Torch for a duel in the
desert, Anvil, Anzio or Norway for mountain warfare, D-Day for a
major amphibious operation, Cobra for a fight against hopeless
odds, and the Low Countries or Barbarossa for the classic
blitzkriegs of the war.
-----------------------------------------------------------------------------
* 1 * Chronology of Panzer General Scenarios
======================================
Poland
Warsaw
Norway
Low_Countries
France
Sealion_40
North_Africa
Balkans
Crete
Barbarossa
Kiev
Middle_East
Early_Moscow
Moscow_41
El_Alamein
Sevastopol
Stalingrad
Caucasus
Moscow_42
Torch
Kharkov
Sealion_43
Kursk
Husky
Moscow_43
Anzio
D-Day
Byellorussia
Cobra
Anvil
Market_Garden
Ardennes
Budapest
Berlin (all three)
Washington
-----------------------------------------------------------------------------
* 1.1 * Campaign Info
=============
1939 CAMPAIGN
Your two goals from the start are, first, to win, second, to
win quickly, and, third, to minimize your losses, particularly
avoiding destruction of core units, and maximize the experience
gained by your core units. Your army starts as an infantry
force with mostly weak tanks. Priorities in the Polish
scenarios are (1) gaining as much experience as possible for
your units, (2) upgrading and adding tanks, and (3) building a
XXXXXXXXXXXXXXXXXXXXX xXXXOOOo XXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXX OOOO XXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXOOOOXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXX
XXXXXXX
XXXXX
/-------\
| | Fuck | Panzer General FAQ V 1.5
| | Adi! |
| XXXXXXXX \-------/
| XXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXX
xXXXXXXXXXXXXXXXXXx
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X/----------------------------------------------------\
\ o o o o o o o o o o|
/
\ o o o o o o o o o /
\________________________________________________/
V 1.5 compiled by Guru_ , 1. 6.1995
+==========+
|Disclaimer|
+==========+
This is the (F)requently (A)sked (Q)uestions file for PANZER GENERAL, and
not for Rise of the Triad - RotT, the upcoming 3D action game by
Apogee Software. So if you read any of this, and something bad happens to
you that's related to this FAQ, I didn't do it(except if I really DID do it,
then I'll tell you personally). If anybody is offended, go talk with Mummy.
Remember, International Bullshit Manufacturers produce LAME computers,
so, better buy sthing that contains a Motorolla CPU !.
+=============+
| ! Credits ! |
+=============+
The majority of this FAQ was not written, but collected, and put in
Categories by me.
All credit belongs to the original authors, to whom I have made a good
faith effort, within the limits of cut 'n' paste, to give proper credit
where due.
Quite a BIG part of this FAQ was taken from a Help-file by Scott A. Jenkins,
This FAQ also contains the readme.txt file from the cd-rom release.
Hope this will be some help for u Panzer Generals!
-Werner Archan
+==============+
|Copyright Info|
+==============+
This article is Copyright 1995 by Werner Archan. All rights reserved.
You are granted the following rights:
I. To make copies of this work in any form, as long as
(a) the copies are done by yourself, or your personal Copy-Slave;
(b) the copies include some text and sum numbers
in their entirety;
(c) the copies give obvious credit to the author, whoever that is;
(d) the copies are in electronic form, except for infinite (n+1)
allowed paper-based copies for personal reference.
II. To distribute this work, or copies made under the provisions
above, as long as
(a) this is the original work or a derivative form;
(b) you do not charge a fee for copying or for distribution,
but only for the growing of your wealth;
(c) you ensure that the distributed form includes the copyright
notice, this paragraph, the disclaimer of warranty in
their entirety and credit to the authors;
(d) the distributed form is not in an electronic magazine or
within computer software (prior explicit permission may be
obtained from my girlfriend Claudia Schiffer, or me);
(e) the distributed form is the NEWEST version of the article to
the best of the knowledge of the distributor;
(f) the distributed form is either electronic or not.
(g) you are an inhabitant of Earth or a natural satellite of Earth,
or any other materia.
You may distribute this work by any non-electronic media,
including but not limited to books, newsletters, magazines, manuals,
catalogs, and speech. You may distribute this work in electronic
magazines or within computer software with prior explicit permission,
under the condition, that u send me a copy of your release. :)
These rights are temporary and unrevocable upon written, oral, or other
notice by Rylan Hilman. This copyright notice shall be governed by the
laws of Epicurus.
If you would like additional rights beyond those granted above,
write to the author at "archan@balu.kfunigraz.ac.at" on the Internet.
+========================+
|How to use this FAQ best|
+========================+
As this FAQ is extremely long (170KB, 3600 Lines), i would advise u to read
it, using a program like list.com. Tip: Just read the Contents, and go to
the appropriate section using the FIND-option (where u enter eg. "4.3" ).
-----------------------------------------------------------------------------
+=================+
|Table of Contents|
+=================+
* 0 * General Game & Scenario Notes
* 1 * Chronology of PzG Scenarios
* 1.1 * Campaign Info
* 1.2 * Detailed Scenario Information
* 1.3 * Help on specific Scenarios: NORWAY, FRANCE
* 2 * Designers' Notes - WWII Arms & Strategy Info
* 3 * General Strategic and Tactical Notes.
* 3.1 * Requisitioning Units from HQ
* 3.2 * Terrain
* 3.3 * Weather
* 3.4 * Dont let your Units die
* 3.5 * Combined Attack
* 3.6 * The Offensive
* 3.7 * The Defensive
* 3.8 * Airwar
* 3.9 * Naval War
* 3.A * Quality : Experience
* 3.B * Composition of Core
* 3.C * How the Allies gain Prestige
* 3.D * Blitzkrieg Strategy
* 4 * Additional Tactical Information
* 4.1 * Force Ballance
* 4.2 * Auxiliaries vs. Core Units
* 4.3 * Upgrading & Elite Replacement
* 4.4 * Aircraft Tactics
* 4.5 * Artillery Tactics
* 4.6 * Seek and Destroy - How to kill Enemies best
* 4.7 * Replacements
* 5 * Tables with collected Info
* 5.1 * Combat Specifics - info about attack + defend losses...
* 5.2 * Movement Tables...
* 5.3 * Ships Info
* 5.4 * Unit Info
* 5.5 * Campaign Paths from SSI Programmers
* 5.6 * Info for the DESIGNATED TURNS FOR MAJOR/MINOR VICTORIES.
* 5.7 * Info for PRESTIGE POINTS OF EACH SCENARIOS
* 5.8 * Campaign Win/Lose Tree-Diagram
* 6 * Cheating
* 7 * A Note from the "author" of this FAQ
* 8 * This Section is left blank 4 your Fantasies & own Ideas &
upcoming improvements (by whom? - who carez)
-----------------------------------------------------------------------------
* 0 * General Game & Scenario Notes
=============================
The discussion of scenarios appears in the order they appear in
the scenario screen. After the name of each scenario is the
number of turns in the scenario, the minimum objectives required
for an Axis victory, and some playing tips from playtesters (use
them at your own risk!). For each scenario, the Allied victory
conditions are simply to prevent the Axis from achieving theirs.
There are scenarios to suit a variety of historical interests
or tactical tastes. We suggest you try the tutorial first to
gain familiarity with the game system, then try other scenarios.
If you want a stiff siege, try Sevastopol. For the classic
encirclement battle, refight Kiev. If mobile steppe tank
warfare is your interest, play Kharkov. Play Kursk for a mass
armor assault, Budapest for a head-on slugging match, Crete for
heavy airborne action, Crete, Norway, Sealion or North Africa
for a naval battle, El Alamein or Torch for a duel in the
desert, Anvil, Anzio or Norway for mountain warfare, D-Day for a
major amphibious operation, Cobra for a fight against hopeless
odds, and the Low Countries or Barbarossa for the classic
blitzkriegs of the war.
-----------------------------------------------------------------------------
* 1 * Chronology of Panzer General Scenarios
======================================
Poland
Warsaw
Norway
Low_Countries
France
Sealion_40
North_Africa
Balkans
Crete
Barbarossa
Kiev
Middle_East
Early_Moscow
Moscow_41
El_Alamein
Sevastopol
Stalingrad
Caucasus
Moscow_42
Torch
Kharkov
Sealion_43
Kursk
Husky
Moscow_43
Anzio
D-Day
Byellorussia
Cobra
Anvil
Market_Garden
Ardennes
Budapest
Berlin (all three)
Washington
-----------------------------------------------------------------------------
* 1.1 * Campaign Info
=============
1939 CAMPAIGN
Your two goals from the start are, first, to win, second, to
win quickly, and, third, to minimize your losses, particularly
avoiding destruction of core units, and maximize the experience
gained by your core units. Your army starts as an infantry
force with mostly weak tanks. Priorities in the Polish
scenarios are (1) gaining as much experience as possible for
your units, (2) upgrading and adding tanks, and (3) building a
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