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or wait for your population to grow and age so that you have a larger available work force. They will all age as you run each turn.
* POPULATION DISTRIBUTION
In the Executive Summary Report, you'll find a "Details" button in the population section. Clicking on this button shows you the current breakdown of your population by category: infant, student, worker, scientist, or retired.
You will witness population explosions on occasion. This will be apparent when you see more infants and/or students than workers or scientists.
Workers and scientists are required to operate your facilities, so this is a limiting factor to your colony expansion. Only time will age your young people to the point where they become workers and scientists.
Universities help to shift the student and worker groups into the scientist group by bringing up the general educational level of the population.
It is not possible to assign the adult population to specific tasks.
One of the limits on building new structures is whether or not enough colonists are available to build them and staff them. If they are available, they will be assigned to those structures automatically when you build them.
* WHY PEOPLE DIE
People die naturally from old age or by accident. These deaths will occur no matter what you do. Deaths also occur due to starvation or lack of air, and these are the deaths you can do something about.
When you receive a death message after running a turn, it may not mean you're doing anything wrong. Check to make sure that you have enough food being produced by your agricultural domes (one unit feeds ten people), and that your structures are getting enough air. If you have handled those requirements, then you know they're dying due to old age or accident.
After turn 60, deaths by old age or accident are reduced because the first part of the colony has been built, the weakest people who survived the trip have already died in the hostile environment, and construction accidents are fewer because the workers have learned safer techniques.
* RESOURCE MOVEMENT FROM MINES TO COLONY SMELTERS
Mined ores are stored at each mine shaft until a full load is ready to be moved by the truck assigned to that mine. When built, each mine has one truck to automatically move ores to the Seed factory smelter or to the high-capacity smelter you can build yourself. Storage tanks are also required to receive the smelted resources and make them available to the colony. You won't see these trucks operating, but they're on the job.
* TRUCKS
Trucks can be produced by your surface factories. These trucks will make a slight difference in the speed of your resource movements between the mines and the smelters and the storage tanks. These trucks are not affected by the robot command facility limit of ten robots each.
Internally, a truck is created to serve each mine when new mines are built. Any trucks you build will remain in your warehouses unless one of these mine trucks breaks down, at which time your trucks will be used automatically. On the easy difficulty setting, it is possible to get through most or all of a game without using these trucks.
* ROADS AND MONORAILS
Although there are no roads or monorails in this version of Outpost, resources are moved automatically from place to place as necessary.
Each mine has a truck assigned to it when built, which will move a new load after enough ore has stacked up at the mine.
* SOUND CARDS
Any sound card supported by Windows will work with Outpost. During the Installation process, the question regarding the Roland sound cards
(MT-32, etc.) is asked so that the special music file for those sound cards can be loaded instead of the standard music file.
* POPULATION DISTRIBUTION
In the Executive Summary Report, you'll find a "Details" button in the population section. Clicking on this button shows you the current breakdown of your population by category: infant, student, worker, scientist, or retired.
You will witness population explosions on occasion. This will be apparent when you see more infants and/or students than workers or scientists.
Workers and scientists are required to operate your facilities, so this is a limiting factor to your colony expansion. Only time will age your young people to the point where they become workers and scientists.
Universities help to shift the student and worker groups into the scientist group by bringing up the general educational level of the population.
It is not possible to assign the adult population to specific tasks.
One of the limits on building new structures is whether or not enough colonists are available to build them and staff them. If they are available, they will be assigned to those structures automatically when you build them.
* WHY PEOPLE DIE
People die naturally from old age or by accident. These deaths will occur no matter what you do. Deaths also occur due to starvation or lack of air, and these are the deaths you can do something about.
When you receive a death message after running a turn, it may not mean you're doing anything wrong. Check to make sure that you have enough food being produced by your agricultural domes (one unit feeds ten people), and that your structures are getting enough air. If you have handled those requirements, then you know they're dying due to old age or accident.
After turn 60, deaths by old age or accident are reduced because the first part of the colony has been built, the weakest people who survived the trip have already died in the hostile environment, and construction accidents are fewer because the workers have learned safer techniques.
* RESOURCE MOVEMENT FROM MINES TO COLONY SMELTERS
Mined ores are stored at each mine shaft until a full load is ready to be moved by the truck assigned to that mine. When built, each mine has one truck to automatically move ores to the Seed factory smelter or to the high-capacity smelter you can build yourself. Storage tanks are also required to receive the smelted resources and make them available to the colony. You won't see these trucks operating, but they're on the job.
* TRUCKS
Trucks can be produced by your surface factories. These trucks will make a slight difference in the speed of your resource movements between the mines and the smelters and the storage tanks. These trucks are not affected by the robot command facility limit of ten robots each.
Internally, a truck is created to serve each mine when new mines are built. Any trucks you build will remain in your warehouses unless one of these mine trucks breaks down, at which time your trucks will be used automatically. On the easy difficulty setting, it is possible to get through most or all of a game without using these trucks.
* ROADS AND MONORAILS
Although there are no roads or monorails in this version of Outpost, resources are moved automatically from place to place as necessary.
Each mine has a truck assigned to it when built, which will move a new load after enough ore has stacked up at the mine.
* SOUND CARDS
Any sound card supported by Windows will work with Outpost. During the Installation process, the question regarding the Roland sound cards
(MT-32, etc.) is asked so that the special music file for those sound cards can be loaded instead of the standard music file.
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- Outpost FAQ by System on 09/03/2006, 09:50
- Outpost cheats by System on 09/03/2006, 09:50






