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Submitted by System on 09/03/2006, 09:50. Print file.
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Not all about Flashpoint is squads and M16s! Actually, one of the biggest aspects of the game lies here, with the vehicles. Imagine this game without vehicles... Would you want to traverse 145 square KMs on foot? Or would you rather kill yourself? Anyways, vehicles are necesary to both transport and kill others, infantry and vehicle alike. There are both ground and air units, although the ground units are much vaster in number. However, air units are evenly, maybe even more, valuable than ground units. They are meant to deliver quick but heavy strikes, transport infantry quicly across the battlefield, while minimizing risk of getting killed. This section will detail certain tactics and rules you should take note of.

Heavy transportation vehicles.

These are those transports like trucks. They can carry supplies, weapons, and soldiers.

- Keep in mind, don't just drive somewhere without you knowing where you are going, because these things don't go that fast, and tanks will pummel you before you know it. You do have some bullet proof windows, but anything that explodes will rip you to pieces. Therefore, superb intellegence is needed, you must know exactly what lies ahead, if there is any enemy, where is he? What is it? Vehicle, infantry? What class? This are all things you must keep in mind if you are to survive this game.
- Protect these vehicles at all cost, especially if they are carrying equipment and weapons, because you'll need every piece of equipment you can get.
Don't waste them! Protect the roads they are going to pass through, even use vehicles if you need to, the enemy is sure to want to destroy these trucks. I know I know, it would be far easier if they were transported by helicopter, but of course these games need to be a little difficutl... as if it wasn't difficult enough already!
- MOve as fast as you can. While these babies don't go very fast, stay at top speed at all times when transporting infantry to dangerous ground. If you have to go off-road, try to hide yourself somehow, drive on small, bushy roads with lotsa trees and stuff, so that it is harder to spot you. Do everything you can to stay alive ... truckdriver is a dangerous job these days...
- The roadblock: hehe! If you need something fun, and you have some trucks tospare, just put them as a roadblock, to get them destroyed by tanks for sure... Scratch this will ya?



Light Transport Vehicles

You know... jeeps and stuff. These are infantry-transports only, but there are some variants of these vehicles, like ambulances and stuff. Use these wisely, and take a look at what I made below:

- Move fast: as with the trucks, you are not the strongest vehicle around, but you are far faster. Move at top speed when you can, but try to keep your vehicle away from trees will ya? Or you'll keep the thing out of service, and you'll have to go on foot right away, which isn't a nice thing when you're in the middle of nowhere... believe me. While you usually have an Mg to fire at enemy threats, you should be careful on what target you shoot. i wouldn't advise you to fire at tanks, because they'll aim their nice little gun at you and blow you to shreds. What you can do however, is quickly deploy your men when you know threats are nearby, and take on tanks with your AT soldiers when they get in range.
- The better roadblock vehicle? Well yeah, but still not the best. It is good for anti-infantry defense though. Watch out for Grenadiers or AT soldiers, as they will make quick work of you. You can try it if you like... it may be worth it. - suppressive fire. When you deploy your men, keep a gunner inside, and let him give your comrades some extra firepower, by firing in the direction if enemy forces, hoping to take some out before your men reach the contact zone. This suppressive fire technique can help your ass when you are facing enemy armor, to divert some attention away from your infantry.
While you are pinning the tanks down with your MG, the AT Soldier/LAW soldier goes in and destroys those vehicles (a LAW is pretty powerful, it won't be a problem).
- Keep these vehicles handy. When your helos are unavailable at the time, this is the fastest vehicle to get your men out of tight situations ... or get them into such situations of course. If you look at the M113 of the NATO, you'll see that these vehicles can also go across water, while at a much slower speed, so you can get your infantry to a safe place. This makes the
M113 a favorite for beach assaults with soldiers ... WWII style!


IFVs (Infantry Fighting Vehicles)

These are also able to transport infantry, but they are more meant to destroy than to transport. Take the BMP-1, a true killing machine. It has a nice little gun (BIG that is), an MG too, so ti can take on heavy armor single-handedly, while keeping some distance to increase your chance of survival. Look at these:

- MOve fast: Again! Again! Again, again and again. Now it isn't for fleeing purposes, but to keep your chance of being hit by deadly tank shells and rockets minimal. While you can't fire your cannons at full speed, try to keep your speed as high as you possibly see thick, because tanks won't hesitate to blow you to hell with their sometimes bigger than 120MM cannons, which are certain death for an IFV. You are the spearhead of your attack force, you can kill infantry fast, hoping there isn't much in the ways of an AT soldier of course, and you can destroy light vehicles nicely. Tanks though, are a different matter. While you can still destroy them yourself, you must make sure you hit it, while it misses you. If that isn't the case, you're pretty much dead!
- The "Sweep": OK, this is a sort of suppressive fire technique, so listen up.
If you have several IFVs together, and an infantry group si about to move in to take down enemy soldiers, it may be wise to do the following, bombard the area. Aproach the target area, and start shelling in the direction of the designated targets. This way, you have a chance of killing enemy forces so that they are severely weakened when your squads arrive. However, if you want to completely surprise enemy soldiers, this might not be a good idea, as they will run for cover, and I mean RUN.
- Some sort of roadblock technique for you: Place your IFV(s) to defend a certain area. Let the gunner's look very sharply ... and from the moment you see something, fire the main gun, and rain down bullets at them. It will be very hard to get past your roadblock, but tanks are still better.
However, since you can use all tanks in the offensive you are planning, it might be cheaper to place IFVs instead of tanks, as they are still quite effective even at long range. ONly thing that will be better if you station tanks, is that they have better anti-air defenses than the usual IFV does.


Heavy Armor

Ok, now everybody knows these right? These are the tanks that role in on your position and blow you to bits with their imensily powerful cannons.
They are mainly used for offensive measures, or for stationary defense.
Tanks are both outfitted with a heavy cannon, and several MGs +possible anti-air support. Take a look at this:

- The rush technique??? NOt so advisable, this is no RTs game remember.
However, the thing that is smartest, is that you take acurate intellegence on the area you wish to attack, and strike at the enemy's weak point. This way you can spare both tanks and lives ... another important aspect of this game right? While tanks can sustain some damage, it is still wiser to strike strategically, instead of just rushing into enemy territory, hoping you'll destroy them all, that just won't work.
- Stationary defense: This is another thing that you shouldn't do if you are nearsighted hehe. If you find a good position, a driver wouldn't really be necesary, but keep them available, if you need to change position. The only thing you'll do in this position, is monitor enemy activity. Once you see an enemy come into your line of fire, you shoot, with everything you have, everything. If you have a good number of tanks available to your defense, let them truly shell everything. These babies are also good to eliminate boats that are delivering suppressive fire that you want to get rid of.
Another important thing you can do with your tanks, is kill enemy parachutists before they can get to the ground ... if you canaim acurately enough of course. Also, with AA MGs, you can take out helicopters easily, and you can always try bringing down an A-10 that is flying low.
- Well ... last advice ... runover people! If you see some Soldiers firing their small arms at you, just run them over! It's cool! You know what I'm sayin'...


Heavy Weaponry

Simply put ... SCUD launchers. It's just to include these, there isn't anything important to say about tactics, escept for this one:

- You just happen to have one of the deadliest weapons around, but it's also very easy to destroy if you let it undefended, as it can'tjust do anything defensive by itself. you'll have to put a good defensive position around your
SCUD launcher, as it is very valuable to your forces. Remember that, and you'll be fine... Watch out for quick helo strikes, or A-10s coming in for a deadly cannon strafe... you'll be doomed!


Sea Units

These are basically the small boats you can toy around with, as they are very valuable in beach landings, to give that unmissable cover fire for your beach assaulters. And once they are on, fire your MGs to get some extra value!!!

- Keep in mind, you are a suppressive fire deliverer, you are mainly around to help out infantry on shores and stuff. owever, this makes you a very tempting targets for heavy armor or IFVs, as they can probably reach you with their cannons. The only thing you can do, is try to stay as far as possible at first, only delivering cover fire on the edge and a little further of the beach, and once the infantry takes out some armor, move further ... but make sure the coast is clear before you move in to get your men a little more fire.
- Oh ... just one thing you might want to keep in mind. In a beach landing, there'll be a lot of infantry, infantry of both sides. Just make sure you don't kill your own people, or you'll be in lots of pain.


Aerial Units

These are manily support units, but very important support units. You can't live without them. They are meant to take out key strong points of the enemy.

- Just look at this as Longbow 2 or Falcon 4, it's not entirely a flight sim in
OFP, but the same rules can help you further in the game. If you are a master of one of thse games, you have a good chance of surviving inside your plane/helo. Also, there's a new sim by Razorworks, Commanche vs.
Ka-52, a very good but difficult sim. While the helicopters in OFP aren't as modern as those in that game, it can give you a head start in the flying skills. While I don't know of any SAM launchers in the game, there are a lot of anti-air weapons in the game, including Stingers, portable SAMs, and a large variety of MGs on armored vehicles. Try to avoid them, stay clear of them if you can.
- One thing you can do, which is quite strategical, you might want to deliver heavy air raids on an enemy infested area before moving in armor and infantry units. This way, you can take out the heavy resistance before your heavy hitters come in, giving them a much higher chance of survival than they usually would. Also, ocasional air raids to destroy enemy key points won't hurt at all.
- Defensive strikes are one of the most important thing int he game. When you know the enemy is moving towards your positions, have a capable aircraft go in and take out as much as it can, to seriously weakek their efforts. HOwever, keep in miond, just because you are in an aircraft, doesn't mean you are invincible. Anything can kill you however, you can kill everything, get the picture?
- Of course, not all about aircraft is combat. there are some helicopters that can transport infantry across the battlefield. These are the Black Hawk, the
Hind, and the HIP. If you want a good transport helicopter and combat capable chopper at the same time, take the Hind, it's the advantage the
Soviets have over the NATO bastards.
- If you know a good route to an enemy base which you can take with your chopper (transport chopper that is), use it so that you can deliver swift strikes to cripple certain positions. you can let an air raid take out some heavy defenses there first, it's all your choice, and what can be done or suits the mission best.
- Something to A-10 pilots: If you are shot down, and you manage to eject from the aircraft, stay calm at all cost. You'll probably land behind enemy lines, which means you are incredibly outnumbered, and even more so
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