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Submitted by System on 09/03/2006, 09:50. Print file.
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but there is NO flag here. However, your flag is located in a base a little further from your camp. There are also vehicles around in your strongholds.
The enemy has the same outline. They also start witha  respawning base and flag base. Your job will be to bring the enemy flag to your flag base to score a point. In UT and Q3, even HL, the CTF games were quite boring.
ONly thing that set them apart was the map, and the placement of flags, that was all. Here, you can take all sorts of vehicles, and weapons don't lie around mindlessly. They are put in bases, not scattered around the map, in the most unlikely places. It will still not be my favorite, but I'll certainly play it a lot more. Don't bother with Quake, just take OFP and you ave it all!
That's what I always say...

Take the Town: Good Heavens! Finally! Woooooohoooooo! The mode I'm looking forward to soooooooooooo badly. You start off with your buds in a town on the island. Your job is ot take over the other people's town marked on the map. It will require a lot of strategy to take towns, and to complete the game. Much better than Deathmatch! I don't know how the towns are outfitted yet, what fortifications are in and such. I guess I'll find out soon enough. I look forward to doing air raids ont heir pethetic towns, and then bring in my best men and take over the whole thing, backing them up with some tanks (may not work ... we'll see).

Co-Operative Campaign: This is basically you and a bunch of friends playing through a campaign. I'm not sure if this campaign is different from the singleplayer one, in terms of missions, but I think so. This will enable you to use the skill of your friends if you need the extra power. More info on this mode coming as soon as I get it.

NOTE: This is not all. Multiplayer isn't just a bunch of modes you get and play with it. Multiplayer matches are usually missions wit 2 teams with oposing goals. It's a little like counter-Strike but different, because they still have the rules of the mode they are playing on. In OFP, rules are dictated by the objectives bound to that mission. Maybe it's easier to compare it a little to Assault in Unreal Tournament, but then the OFP manner. The good thing about the missions, is that they are rather small, and that they are easily transferable. They have a mximum size of something around 100KB, which makes online transfer of missions a piece of cake. That will be it for now folks!


CLASSES
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Actually, fro what I understand, for human players there isn't much difference of taking a specific class, only that they get their hands on their favorite country weapons easier. This is because humans can basically pilot everything and do everyting available to you. AI however, is a different story. If they want to pilot a certain aircraft, they will need apilot to play around with the vehicle. Here are the different classes:
NOTE: All classes get binoculars, do not listen to people that tell you that only officers get them, that's rubbish.

Soldier
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Cannonfodder. That's the shortest description I can give you. What's the use of a soldier? No one knows. At least in unrealistic games they aren't any use, as there is always something better then a simple measily soldier.
Everything that is alone in OFP, can be considered quite dead. Soldiers in
OFP will be needed in several situations, ranging from scouting, to main defense and offense jobs. Other classes get limitations and extras to what they can do, while the soldier stays a non-mutated class, which basically means he can do a lot of jobs that don't require specific expertise. A soldier gets standard weaponry, being an Assault Rifle (M16A2/AK74). Don't underestimate these, but don't overestimate them either... They are good for the main jobs, bu vs. armor, they are quite hard to keep alive. If the people were so stupid to expose themselves to enemy fire, and you killed the gunner(s) and Commander quickly, you'll have an advantage over your opponent. He'll have to rearrange his positions inside the vehicle, giving you some spare time to flee, or to try to destroy/kill everybody inside the vehicle. Another good use for the soldier, is suppressive fire. When other classes need to reach an objective, and don't have the means necesary to get there, soldiers can draw some considerable attention away from them, allowing the other class to do what they have to do. And tell me, who's so crazy to stay in the line of sight of a soldier delivering suppressive fire???
That's why I would like to have an M249 in this game, but it won't be... so, if you aren't really a crack at anything, or your clan/team tactic demands it, take a soldier, you'll always be able to help someone.

AT Soldier
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Ahahaha, now you thought you were invincible in that APC eh? You thought you could kill every and all infantry units oposing you eh? Think again, as these will kill you faster than you can say "What the FUCK?"
While they still carry automatci rifles, their main purpose is to take on armored units. Their weapons vary from AT4s to RPGs, depending on thier country, US and Russia respectively. They can destroy light vehicles
(APCs, Jeeps) with a single rocket, in most cases that is. It will be the other's duty (especially the Soldiers) to protect these infantry units from normal soldiers, as they are quite vulnerable to them. Remember, these are no Quake Rocket Launchers! They don't just gib everything you shoot at!
These weapons are mainly used to take out ARMORED targets!!!!!!!! While they are still quite able to kill enemy soldiers, but I wouldn't waste my rockets on soldiers, while there are more dangerous targets to take out with these weapons. however, MOrtar Soldiers are more effective against infantry, but are quite inacurate, so this leads us to another critical point in
OFP. DO NOT GO INTO A BATTLE UNPREPARED. DO NOT GO IN A
GAME BEFORE YOU HAVE PLANNED WHAT EVERYBODY CHOOSES
TO BE, WHAT VEHICLES YOU WILL USE, ETC. ETC. Please, keep this in mind!!!!!

Machinegunner
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This is your man! What he does? Basically kick other people's butts, that's it! They are the dudes with the heavy (both in power and weight) weapons.
They are THE class of choice for suppressive fire. They are quite essential to a squad, to cover the more qpzxialized classes in the game, while still
BEING covered by soldiers or snipers. They can deliver a lot of suppressive fire while a medic is doing the best he can to heal a certain unit. And another thing, they can cover the presence of snipers! One thing to take note of though, they divert a lot of attention to them, which makes them bound to get shot at, and probably one of the first of the squad to get killed.
This is because, they can take on almost everything, including some light transport vehicles. If you want the best results for a machinegunner, I'd take a few snipers, some bodyguard soldiers and the MG. While the snipers wreak some havoc, the MG gives cover fire, to mask (or try to mask) the Sniper's presence, which will let the Sniper take out more targets without diverting unnecesary attention to him. This is a quite important class, so don't overlook it.
Weapons: The MG carries the heaviest automatic infantry-weapons in the game. The Americans stick with thier old-fashoined M60, which is a belt-fed macinegun, very loud, very powerful. It is known that the M60 strikes fear in the hearts of its enemies, because it makes such a "frightning" noise! Well, beware if some guy with his M60 comes rushing to ya, better take cover and pick him off ... if you can. The Russians however, have the PKT general purpose machinegun. This is my baby! It's lighter than the M60, and doesn't have to loose any power for it. It is my personal choice for a machinegun. If you are an American machinegunner, and you (or your squad) takes out a machinegunner, drop your M60 for one of the soldiers, while you take the PKT, it's a good adition to your forces. One more thing.
If you are a different class than a Machinegunner, and you can get your hands on a machinegun (especially for soldiers and other heavy-action classes), TAKE IT!!!  Don't leet it just lie there, taking the chance some other dude smarter than you will grab it! This game ma be real, it's still not
SO real thatyou can get killed, so take everything you want, don't bother thinking about your comrades weapons, unless they have none (that's a little stupid standpoint though...).

Medic
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The most essential class in OFP. You can ramble along about your frickin' gun, but who will be there to help you out if you get shot yourself? If you are so lucky to stay alive, because the wound isn't that severe, you'll want to get treatment, to get you running again. While it isn't just possible to heal you up to full strength like in those unrealistic combat games, the medic might be able to heal you enough so that you can fight. The medic has its own defensive weapon, but it's bound to get targeted (don't let that uniform of yours think that you are invincible), because the enemy army will try to get the advantage the bastardy way ... killing your Medic of course. Try to keep this pal alive as long as possible. Keep him out of the battles, but medics may try to pick off some people with his weapon. As a medic, seach for cover as much as you can, to keep out of the sight of a sniper, whic will be your primary enemy in the field. You must do your best to stay alive, as your squad depends on you. This is probably the most adrenaline-rushing class of all, as if you die, it's a big disadvantage for your team, and by the way ... you're dead too.

Sniper
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Another very important class. These aren't really present in the squad at the time of combat, but they rather camp in deep cover, trying to take out any targets of oportunity, without drawing unnecesary attention to themselves. Or, snipers can have missions alone, or in special Sniper
Teams, which are given specific orders and must do their best to find a superb place to deploy their rifles and take out designated targets, which takes me to the next note. In most situations, snipers are given specific targets to take out. However, in OFP, unless your mission demands it, you'd better try to help out your squad anyway you can, blowing enemy soldiers to hell as fast as you can, as silently as you can. Teh weapons for
Snipers are outfitted with scopes, which help them zoop in on targets in the distance. However, Sniping is not what it was in other FPS games. You'll have to check it out to see what I mean. It's not the usual sniping techniques that will help you out this time, you'll have to adapt to the new (but the REAL) techniques. These rifles come with "targets", which show you how you have to aim to hit a certain target. The NATO gets the M21, an old-fashoined rifle, while the Soviets snipe with the Dragunov Standard
Issue Sniper Rifle. Another thing that snipers must look out for, is that they don't get killed by other Snipers, but in the mean time, try to eliminate any snipers that threaten your soldiers. Oh and one more thing. The AI responds very intellegently to snipers. First off, they'll try to locate you by searching forthe way the bullets came from, taking cover, and supplying suppressive fire for any teams that might still be under threat of the sniper(s). This makes being a sniper no easy task, as the AI will be crawling up to your position, or vehicles might creep up behind you, as you are concenterating on getting enemy soldiers. That's another thing you have to worry about: Vehicles. Youa ren't really able to take on full-sized tanks yourself, unless you can take out a Commander or gunner if they are standing out of their cover (hatches are open).

Anti-Aircraft Soldier
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Another soldier you'll need in certain situations. there's nothing more irritating then a Hind wizzing over your head, trying to locate you. And when it does, unleashing its deadly cannons upon your filthy heads. Those cannons can sweep an area quicly, due to their high rate of fire, and the speed of the helicopter. Also, I'd get the fuck out of the way when it drops a few rocket pods near your position, as that would mean certain death for you. Anyways, what are you dupposed to do about htese pests? Well, you have your Anti-Aircraft Soldier standing there, waiting to be used. And finally, it gets the opportunity. While I'm not absolutely positive on what the
Russians will get, the NATO gets the allmighty Stinger. I hate this weapon.
You know why? Because it is so effective. NOw you say: Why the hell is he complaining about a gun if it is so effective? Well, it's simple: I remember the old days, flying my F/A-18 Hornet in one of those state-of-the-art
Combat Flight Simulators, when suddenly, without warning, I see a missile coming right at me. Totally shocked (didn't know infantry could fire SAMs yet), I tried to evade, still not knowing where the darned missile came from.
I couldn't detect any SAM launchers, and certainly not any aircraft in the direct area. Then, BAAAAAM! Eject. Booom. Parachute wouldn't work.
Shiiiiiiit. Then ... I suddenly saw this sneaky bastard, a Russian soldier (bad graphics in those days...) with that stupid thing  in his hands. I could've smashed the screen to pieces! Beaten by a soldier!!! Common! I destroyed
25 T-72s with my group of 4, but then suddenly some stupid I-don't-know- anything nerdy came in and shot me down! Arrgh! And since I was shot down by Russians, it can very well be that in OFP the Russians also get
Stingers... However, I think they'll get some SA superb missile launcher of theirs. It will probably a GRAIL, GREMLIN or GROUSE, but I can't confirm any of those. So, just to make it short, use these to take out helicopters and possibly A-10s if you are on the Russian side. Taking out the A-10s is especially essential, as they are faster than the other aircraft, and are a nightmare to any armored vehicle. Also, those bastards have imense guns
(6 barrels), so I wouldn't try to get it gun to gun with you, as it won't
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