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OPERATION FLASHPOINT: COLDWAR CRISIS FAQ.
Am I surprising you? ERhm, I have a feeling that there won't be too many
FAQs for this game. This is one of those games like the other realistic
games, such as Delta force (no FAQs), Rogue Spear (no Unofficial FAQs),
etc. There aren't a lot of FAQs for realistic games. The record is set by
Counter-Strike, with about 3 FAQs, which isn't too bad. However, I feel it
won't have too many. If I'm wrong ... I'll just have to delete this I
suppose.
Anyway, I'm FullBurst41, and for those who don't know me, be happy.
You've just met the rudest and most annoying guy in galactic space, only
known as FullBurst41, FullBurst for friends. :) NO that must be "full" for
friends. Ahem, anyway, i hope I'm not that rude, I just flood some people on
IRC when they lied/tricked/annoyed me, so that I can blast them off the net.
If you know me, it must be from IRC, or from my other FAQ, for Red Alert 2.
I got a lot of good responses from people, but some bad aswell. Although
most of them were quite ... weird. I if you found my FAQ crap, I won't kill
you or something, I am just a lousy author, let's blame it on that shall we?
The Operation Flashpint FAQ I'm writing will certainly be quite large. I'm
trying to make all of my FAQs as large and informative as possible. I don't
want to keep anything from people, they need to know everything that I
know, and that other people know.
This FAQ may include informative chatlogs, how to edit, stuff like that, my
own editor compositions etc. etc. Also, this guide will feature a
sight-seeing
tour (I hope at least). I'll try to tell you the interesting spots on
islnads, so
you can have some fun too. Also, walkthroughs and strategiies for
multiplayer and singleplayer can't be forgotten. That'll be the main purpose
for the FAQ. The rest? Oh weapon descriptions, Unit descriptions, island
breakdowns, useful links, mods descriptions and in-depth look, links to my
own created stuff (if it will come ... but it is quite probable), stories
about my
experience with the game... I like to ramble on about things that happened
to me, and you'll have to share in the pain, sorry.
More will be added as I feel like doing it. However, since the game is not
released yet, I'll be limited to demo mission walkthrough, and maybe even a
sight-seeing tour for the island. But of course, all the descriptions for
units
and weapons featured in the demo. I can't wait until the full version comes
out ... but unfortunately I'll have to, and you will too. So bare with me
and
your comrades, as the Soviet slaughtering is getting closer (no offense
meant...).
Oh and before I forget, I'll add the classes you can play in the game, one
of
the cool gizmos in the game I guess. So ... until the full version, I'll be
stuck
with this demo of mine. Or maybe ... maybe I'll be able to get my hands on
the press demo, but I guess I can't spoil anything with that thing ... but
I'll
certainly love it though.
Okay Copyright blablabla, all the usual stuff, just don't make money with my
FAQ, tell me where you want to post my FAQ (what the URL is), and I'll
probably give you permission, except if I have something against you
persoanally, and even then. Just ask, and I'll give you an answer.
Man, now I'm writing 2 FAQs, meaning 2X the emails. And if my thoughts
are true about this community of OFP being twice as large as that one of
Red Alert 2, I'll have ........ a lot of emails. Dang!
So enough rambling, let's take a look at what this game is all about!
INTRODUCTION.
************
This is it ... It's finally here! OPERATION FLASHPOINT!!!!!! Demo. :( Shit
dude! I want the full version of this frickin' game. This demo contains ...
ONLY ONE MISSION!!!!!!!!!!! Whyyyy good god? Whyyyyyyyyyy! Why don't I
get a press demo? Why? Oh my good God why? Give me a press demo, or
I'll hack it off your servers! Common! Oh shit I'm wasting KBs, I have to
think about the ADSL users among us hehehehehehe. Ahem, yeah well.
So, what the heck is this game? Basically, it's 100X the size of Delta
Force,
combined with a Godlike UT AI, but then a little less agressive. With this I
mean, If you shoot at somebody, they search for cover, they don't run at
you, strafing around all your bullets.
So what's in there for the rest? Uhm, a Mission Editor, which allows you to
make single missions, or just make your own Campaign. If the mission
editor is in the demo, it'll be my most joyful day yet. My first campaigns
may
pop out with the demo, but because I'm not sure if it will be in or not
(haven't heard that it would be in, os probably not DAMN!), I can only plan
things. I'll let you take a look at what I hope to acomplish, but please
take
note that there is still a big chance that I won't be able to do what I want
to
do, for reasons such as: ont-so-modfriendly game, not-too-good Island
editor, etc. etc... So, here's some junk you've read before a lot,
everywhere!
This FAQ and all the stuff that isn't ripped off of any site/manual/official
source, is Copyright 2001 FullBurst41. I would like to point out to
webmasters that tactical information about weapons and vehicles is not
"Copyrightable", since that information isn't one of their own inventions.
This means, that if anybody would like to loot my view of the weapon,
game-based, he'd have to ask me, but if I'd post something that I found at
an official (military) source, he is free to rip it off, and I can't do a
darned
thing about it, because it isn't mine. This also applies to taking
information
from sites, that is official, and that can be found at military websites or
in
documentation. Just trying to make that clear.
TABLE OF CONTENTS
****************
I. Game Basics
II. Vehicles
III. Weapons and Equipment
IV. Singleplayer:
1) Campaign Mission Walkthroughs.
2) Single Missions Walkthrough
V. Multiplayer
1) Deathmatch and Variants
2) Capture the Flag
3) Co-Operative Missions
4) Available Multiplayer Missions (no game modes)
VI. Advanced Field Tactics.
VII. Mission Editor
1) How it works.
2) My own creations
3) Upcming
VIII. Cheats.
IX. Contact Information
X. Credits and Final Junk
*************************************
Good, now let's take a look.
NOTE: This is still a very incomplete version of the FAQ, since only the
demo is available right now. Once the full version is out, regular updates
of
this FAQ will fill in all the incomplete sections that are still present ...
unless
I find no junk to put in them that is.
I. GAME BASICS
***************
Ah, welcome newbies! No, that's a wrong term. There'll be a lot of people
looking in this section, not necesarily because they are new to this kind of
game, but because this game can be so frickin' hard due to the realism. I
think you'd better go in the army for a moment, and when you feel you have
the skill, try the game. Oh, then I'm a newbie too I suppose. That's fine.
Ok.
So, I'll go over the controls, all available Game Modes, both Singleplayer
and Multiplayer. I'll also go over the classes with you, and what you can
expect to see in the game. For weapons and vehicles, you can take a look
in their respective sections. Also, some main tactics can be found here, to
always keep in mind while crossing the battlefield. I advise you to memorize
as much as you can, or hold a small paper with you, so you can refer to it
if
you're in trouble or in one of those tight spots you are bound to get into.
Another thing to take note of, is that your tactics will defer as you gain
control of vehicles, new weaponry and so on. If you slaughter a Russian
sodlier, who carried a PK machinegun, it would be wise to take it off of him
if you were carrying an M16. Not that an M16A2 is impressively bad or
something, but a PK can rip through things like a mad bull. Ratatatatatata!
In general, a PK is better than an M60, but that's entirely up to your
taste,
so I won't interfere if you prefer your old-school M60. It's a very cool gun
I'll
grant you that. Also, taking over Soviet vehicles is something different
than
your main US junk. In most cases, a russian vehicle is better armed than its
US counterpart, excluding the Abrams of course. The US do have some
advantages though, like the A-10, PBRs, Cobras, and Abrams Tanks. Ok,
let's start with the FAQ shall we?
CONTROLS
--------
GAME MODES
----------
SINGLE PLAYER
-------------
Campaign: This is the main storyline bit of te game. Basically it's a series
of
linear missions, where your main goal will be to clear out all three islands
of
Soviets; You will pilot a variety of vehicles throughout the campaign. In
one
missions, you'll have to be a helicopter pilot, in another you'll have to
steer
tanks around and decimate enemy forces via ground. Or just run around as
standard infantry soldier, as part of a squad or alone. Don't think you're
going to do a Delta Force mission if you are alone. Don't try to pick
fights,
rather avoid them. Try to keep the enemies you fight to a minimum, and
never engage vehicles unless you have the means to destroy them
(weaponry or another vehicle you are commanding). You can make new
campaigns with the Mission Editor, to keep the game fresh.
Single Missions: These are stand-alone, non-linear missions, having no
real connection to eachother. These can be seen as the Quick Missions in
Delta Force, or any Single MIssions in Jane's Combat Simulations games.
Want to know anything else? It's interesting to know that one of the Single
MIssions will be D-Day, not really the original Operation Overlord beach-
storming, but a 1985 modern version, which will probably be everybody's
favorite mission, or one of their favorites. You can read some more about
the D-Day mission in a preview made by the now-famous DnA and Sith.
Check it out! And although they got killed in the end, they still have some
intersting information. :)
MULTI PLAYER
------------
Deathmatch: Oh common! Do I have to explain this to ya? Ok if you insist:
It's basically, Free For All. You don't work in teams or anything, just
shoot
at anything that isn't you, yeah it's basically that! Run people over with
your
5-Ton truck, kick their asses with the guns of a BMP-1. You have the island
as your battlefield ... and Im' not sure how that will be done yet, I mean
...
you can't run around the whole island searching your enemies. One little
piece of advice for you: Don't have mercy with anybody. This is a bad world
... they'll take advantage of you before you know it! Ahem yeah what am I
rambling about anyway, I didn't have to tell you that, you already knew.
However, this mode is only for fun, or for the doom-newbies among us. But
please, don't make this your primary mode of play, PLEASE!!!!! It is NOT
what tis game is all about.
Team Deathmatch: Guess this will be in, the little more intellegent version
of Deathmatch, but still quite mindless. You are part of a team and you hve
to kill off all the members of the enemy team. Only thing to keep in mind is
that you may never get seperated from your team members, unless some
tactic of yourse demands it. You're stronger in group then alone, don't ever
forget that.
Capture the Flag: Aaahhhhh, I hate this game mode. In every game that
has multiplayer feature in it, there's this. And I hate it! It's not the
team
thing, but the mindless concept of having to capture a flag and bringing it
back to your own base! Ugh! Luckily, Operation Flashpoint makes it a little
less harsh for me... Their mode is like this:
You start in your base, lots o' Ammo Crates and stuff. This is your base,
Am I surprising you? ERhm, I have a feeling that there won't be too many
FAQs for this game. This is one of those games like the other realistic
games, such as Delta force (no FAQs), Rogue Spear (no Unofficial FAQs),
etc. There aren't a lot of FAQs for realistic games. The record is set by
Counter-Strike, with about 3 FAQs, which isn't too bad. However, I feel it
won't have too many. If I'm wrong ... I'll just have to delete this I
suppose.
Anyway, I'm FullBurst41, and for those who don't know me, be happy.
You've just met the rudest and most annoying guy in galactic space, only
known as FullBurst41, FullBurst for friends. :) NO that must be "full" for
friends. Ahem, anyway, i hope I'm not that rude, I just flood some people on
IRC when they lied/tricked/annoyed me, so that I can blast them off the net.
If you know me, it must be from IRC, or from my other FAQ, for Red Alert 2.
I got a lot of good responses from people, but some bad aswell. Although
most of them were quite ... weird. I if you found my FAQ crap, I won't kill
you or something, I am just a lousy author, let's blame it on that shall we?
The Operation Flashpint FAQ I'm writing will certainly be quite large. I'm
trying to make all of my FAQs as large and informative as possible. I don't
want to keep anything from people, they need to know everything that I
know, and that other people know.
This FAQ may include informative chatlogs, how to edit, stuff like that, my
own editor compositions etc. etc. Also, this guide will feature a
sight-seeing
tour (I hope at least). I'll try to tell you the interesting spots on
islnads, so
you can have some fun too. Also, walkthroughs and strategiies for
multiplayer and singleplayer can't be forgotten. That'll be the main purpose
for the FAQ. The rest? Oh weapon descriptions, Unit descriptions, island
breakdowns, useful links, mods descriptions and in-depth look, links to my
own created stuff (if it will come ... but it is quite probable), stories
about my
experience with the game... I like to ramble on about things that happened
to me, and you'll have to share in the pain, sorry.
More will be added as I feel like doing it. However, since the game is not
released yet, I'll be limited to demo mission walkthrough, and maybe even a
sight-seeing tour for the island. But of course, all the descriptions for
units
and weapons featured in the demo. I can't wait until the full version comes
out ... but unfortunately I'll have to, and you will too. So bare with me
and
your comrades, as the Soviet slaughtering is getting closer (no offense
meant...).
Oh and before I forget, I'll add the classes you can play in the game, one
of
the cool gizmos in the game I guess. So ... until the full version, I'll be
stuck
with this demo of mine. Or maybe ... maybe I'll be able to get my hands on
the press demo, but I guess I can't spoil anything with that thing ... but
I'll
certainly love it though.
Okay Copyright blablabla, all the usual stuff, just don't make money with my
FAQ, tell me where you want to post my FAQ (what the URL is), and I'll
probably give you permission, except if I have something against you
persoanally, and even then. Just ask, and I'll give you an answer.
Man, now I'm writing 2 FAQs, meaning 2X the emails. And if my thoughts
are true about this community of OFP being twice as large as that one of
Red Alert 2, I'll have ........ a lot of emails. Dang!
So enough rambling, let's take a look at what this game is all about!
INTRODUCTION.
************
This is it ... It's finally here! OPERATION FLASHPOINT!!!!!! Demo. :( Shit
dude! I want the full version of this frickin' game. This demo contains ...
ONLY ONE MISSION!!!!!!!!!!! Whyyyy good god? Whyyyyyyyyyy! Why don't I
get a press demo? Why? Oh my good God why? Give me a press demo, or
I'll hack it off your servers! Common! Oh shit I'm wasting KBs, I have to
think about the ADSL users among us hehehehehehe. Ahem, yeah well.
So, what the heck is this game? Basically, it's 100X the size of Delta
Force,
combined with a Godlike UT AI, but then a little less agressive. With this I
mean, If you shoot at somebody, they search for cover, they don't run at
you, strafing around all your bullets.
So what's in there for the rest? Uhm, a Mission Editor, which allows you to
make single missions, or just make your own Campaign. If the mission
editor is in the demo, it'll be my most joyful day yet. My first campaigns
may
pop out with the demo, but because I'm not sure if it will be in or not
(haven't heard that it would be in, os probably not DAMN!), I can only plan
things. I'll let you take a look at what I hope to acomplish, but please
take
note that there is still a big chance that I won't be able to do what I want
to
do, for reasons such as: ont-so-modfriendly game, not-too-good Island
editor, etc. etc... So, here's some junk you've read before a lot,
everywhere!
This FAQ and all the stuff that isn't ripped off of any site/manual/official
source, is Copyright 2001 FullBurst41. I would like to point out to
webmasters that tactical information about weapons and vehicles is not
"Copyrightable", since that information isn't one of their own inventions.
This means, that if anybody would like to loot my view of the weapon,
game-based, he'd have to ask me, but if I'd post something that I found at
an official (military) source, he is free to rip it off, and I can't do a
darned
thing about it, because it isn't mine. This also applies to taking
information
from sites, that is official, and that can be found at military websites or
in
documentation. Just trying to make that clear.
TABLE OF CONTENTS
****************
I. Game Basics
II. Vehicles
III. Weapons and Equipment
IV. Singleplayer:
1) Campaign Mission Walkthroughs.
2) Single Missions Walkthrough
V. Multiplayer
1) Deathmatch and Variants
2) Capture the Flag
3) Co-Operative Missions
4) Available Multiplayer Missions (no game modes)
VI. Advanced Field Tactics.
VII. Mission Editor
1) How it works.
2) My own creations
3) Upcming
VIII. Cheats.
IX. Contact Information
X. Credits and Final Junk
*************************************
Good, now let's take a look.
NOTE: This is still a very incomplete version of the FAQ, since only the
demo is available right now. Once the full version is out, regular updates
of
this FAQ will fill in all the incomplete sections that are still present ...
unless
I find no junk to put in them that is.
I. GAME BASICS
***************
Ah, welcome newbies! No, that's a wrong term. There'll be a lot of people
looking in this section, not necesarily because they are new to this kind of
game, but because this game can be so frickin' hard due to the realism. I
think you'd better go in the army for a moment, and when you feel you have
the skill, try the game. Oh, then I'm a newbie too I suppose. That's fine.
Ok.
So, I'll go over the controls, all available Game Modes, both Singleplayer
and Multiplayer. I'll also go over the classes with you, and what you can
expect to see in the game. For weapons and vehicles, you can take a look
in their respective sections. Also, some main tactics can be found here, to
always keep in mind while crossing the battlefield. I advise you to memorize
as much as you can, or hold a small paper with you, so you can refer to it
if
you're in trouble or in one of those tight spots you are bound to get into.
Another thing to take note of, is that your tactics will defer as you gain
control of vehicles, new weaponry and so on. If you slaughter a Russian
sodlier, who carried a PK machinegun, it would be wise to take it off of him
if you were carrying an M16. Not that an M16A2 is impressively bad or
something, but a PK can rip through things like a mad bull. Ratatatatatata!
In general, a PK is better than an M60, but that's entirely up to your
taste,
so I won't interfere if you prefer your old-school M60. It's a very cool gun
I'll
grant you that. Also, taking over Soviet vehicles is something different
than
your main US junk. In most cases, a russian vehicle is better armed than its
US counterpart, excluding the Abrams of course. The US do have some
advantages though, like the A-10, PBRs, Cobras, and Abrams Tanks. Ok,
let's start with the FAQ shall we?
CONTROLS
--------
GAME MODES
----------
SINGLE PLAYER
-------------
Campaign: This is the main storyline bit of te game. Basically it's a series
of
linear missions, where your main goal will be to clear out all three islands
of
Soviets; You will pilot a variety of vehicles throughout the campaign. In
one
missions, you'll have to be a helicopter pilot, in another you'll have to
steer
tanks around and decimate enemy forces via ground. Or just run around as
standard infantry soldier, as part of a squad or alone. Don't think you're
going to do a Delta Force mission if you are alone. Don't try to pick
fights,
rather avoid them. Try to keep the enemies you fight to a minimum, and
never engage vehicles unless you have the means to destroy them
(weaponry or another vehicle you are commanding). You can make new
campaigns with the Mission Editor, to keep the game fresh.
Single Missions: These are stand-alone, non-linear missions, having no
real connection to eachother. These can be seen as the Quick Missions in
Delta Force, or any Single MIssions in Jane's Combat Simulations games.
Want to know anything else? It's interesting to know that one of the Single
MIssions will be D-Day, not really the original Operation Overlord beach-
storming, but a 1985 modern version, which will probably be everybody's
favorite mission, or one of their favorites. You can read some more about
the D-Day mission in a preview made by the now-famous DnA and Sith.
Check it out! And although they got killed in the end, they still have some
intersting information. :)
MULTI PLAYER
------------
Deathmatch: Oh common! Do I have to explain this to ya? Ok if you insist:
It's basically, Free For All. You don't work in teams or anything, just
shoot
at anything that isn't you, yeah it's basically that! Run people over with
your
5-Ton truck, kick their asses with the guns of a BMP-1. You have the island
as your battlefield ... and Im' not sure how that will be done yet, I mean
...
you can't run around the whole island searching your enemies. One little
piece of advice for you: Don't have mercy with anybody. This is a bad world
... they'll take advantage of you before you know it! Ahem yeah what am I
rambling about anyway, I didn't have to tell you that, you already knew.
However, this mode is only for fun, or for the doom-newbies among us. But
please, don't make this your primary mode of play, PLEASE!!!!! It is NOT
what tis game is all about.
Team Deathmatch: Guess this will be in, the little more intellegent version
of Deathmatch, but still quite mindless. You are part of a team and you hve
to kill off all the members of the enemy team. Only thing to keep in mind is
that you may never get seperated from your team members, unless some
tactic of yourse demands it. You're stronger in group then alone, don't ever
forget that.
Capture the Flag: Aaahhhhh, I hate this game mode. In every game that
has multiplayer feature in it, there's this. And I hate it! It's not the
team
thing, but the mindless concept of having to capture a flag and bringing it
back to your own base! Ugh! Luckily, Operation Flashpoint makes it a little
less harsh for me... Their mode is like this:
You start in your base, lots o' Ammo Crates and stuff. This is your base,
Jump to page:
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