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grip or handle that is horizontally set into the barrel that you slide back towards you and then towards the front of the gun. This ejects the empty shell and slams a new one into the firing chamber. This causes a slight delay of about 1 1/2 seconds between shots. 00 shot is military grade buckshot. As with all shotguns, the shot is spread out in flight, increasing your chances of hitting the target. Accuracy at long ranges, however, is non existant.
UZI
The Uzi is an Isreli submachine gun invented by then Isreli Major Uziel Gal. He had studied several subguns that were avaliable in the Middle East during that time(the Arab-Isreli War to be exact). He began development of the Uzi in 1949.
Firing 9mm ammo, it pounds out 600 rounds a minute from a standard 32 round magazine(or clip). Total length is 17 1/2 inches long. There have been three variations of the Uzi since it's first appearance in 1952: the Mini-Uzi, which is similiar execpt for it's smaller size, the Micro-Uzi, even smaller but still firing 9mm rounds, and the Uzi Pistol, which is a single shot Micro-Uzi. The
Mini-Uzi fires a total of 900 rounds a minute, due to it's lighter bolt. The
Micro-Uzi, however takes the cake at 1250 rounds a minute. The weapon used in
Operation Body Count is most likely the Mini-Uzi.
GALIL
Another Isreli weapon, the Galil is considered as an assault rifle, but Isrel has developed several variations. With a bipod(an upside down metal V that steadys the weapon when fired from a prone position) it can be used as a light machine gun. With a special launcher it can fire anit-personnel or anit-tank grenades(thank god THIS variation is not in the game). It fires 5.56mm rounds(yet the game claims it fires 7.62mm, or more accuratly, 7mm rounds...) at a rate of 650 rounds a minute. The Isrelis have also developed a SAR(Short Assault Rifle) version with a shortened barrel and a front grip making it in effect a sub machine gun. I believe that the full size
Galil is the one used in the game.
FLAMETHORWER
No info in the book. What I DO know is that a real life flamethorwer uses a napalm-like fuel. Sticking to what it hits, the flames then burn the target to a crisp. Napalm is a sticky fuel that is highly flammable. During WWII the flamethrower was fed from a pair of tanks that the soldier wore on his back. If any modernized flamethrowers exist, I would not be surprised if they were like the ones from Aliens or Resident Evil(the game, not the movie) with a small fuel tank that mounts partway down the length on the weapon on the bottom and screws in like a lightbulb. If this is the case, it makes the most sense by making the tanks smaller and reducing the chance of a bullet hitting the tanks, causing the "flamer" to become a human torch.
GRENADE LAUNCHER
Again, no book info avaliable. The weapon in the demo vrsion seemed to be a modified M-79, better known as a "Blooper" or "Bloop Gun". The final version of
Operation Body Count, however, seems to be a Russian RPG-7("R"ocket "P"ropelled
"G"renade). I am unsure of it's caliber, but I believe it would be either 25mm or 35mm. The RPG was created as an equal to the USA's LAW(Light Anti-tank
Weapon). Where the LAW is a one shot tube and useless after it is fired, the
RPG can be reloaded and used over and over as long as the user has rounds. Both have advantages: the LAW doesn't require excess weight from an all-metal launcher and extra rounds, while the RPG allows the user to continue to lay down rocket fire. The RPG also has a more powerful rocket.
11) CONTACT INFO
If you wish to contact me about this FAQ, send all e-mail to -> csanicola@yahoo.com
Please state that your e-mail is about my Operation Body Count FAQ in the subject line; if you don't do this your chances of recieving a reply are slim to none.
Please do not send me e-mails asking me more about the real life weapons from the game. What I was comfortable giving out was placed in the FAQ. While it is not illegal for me to give out such info, I do not want to give full details about the weapons. And besides, I do not need the CIA, FBI, ATF, or other government agency knocking on my door and saying "Federal Agent. Please come with me sir.", ok? Besides, I know that some people take an intrest in military weaponry and would like to learn a little about the weapons in the game they just played. That is the sole reason I gave the Real Life Weapons Info.
Any abusive or threatening e-mails will be reported to both your ISP and the police. If you wanna flame me, then do it in a proper manner - dont send me an e-mail saying that I suck and you're gonna kill me. If you have a problem with my FAQ, please state what the problem is and I'll try to resolve the issue if possible. If you have a problem with me all I can say is stick your problem in an uncomfortable place and rotate on it until hell freezes over.
Lastly, please do not e-mail me asking for the full game. Legally I can't do this as Capstone has not released this game to the public as freeware. The best
I can offer is the demo, which is a single level which ends as soon as you are killed or when you kill all of the terrorists. Besides, the demo is more than enough to help you decide if it is worth the time and effort to hunt down a copy of this game. E-mails asking for copies of the full game will be ignored.
12) FUTURE CONTENT
Being the Final Revision, there will be no future content.
E N D
O F
F A Q
UZI
The Uzi is an Isreli submachine gun invented by then Isreli Major Uziel Gal. He had studied several subguns that were avaliable in the Middle East during that time(the Arab-Isreli War to be exact). He began development of the Uzi in 1949.
Firing 9mm ammo, it pounds out 600 rounds a minute from a standard 32 round magazine(or clip). Total length is 17 1/2 inches long. There have been three variations of the Uzi since it's first appearance in 1952: the Mini-Uzi, which is similiar execpt for it's smaller size, the Micro-Uzi, even smaller but still firing 9mm rounds, and the Uzi Pistol, which is a single shot Micro-Uzi. The
Mini-Uzi fires a total of 900 rounds a minute, due to it's lighter bolt. The
Micro-Uzi, however takes the cake at 1250 rounds a minute. The weapon used in
Operation Body Count is most likely the Mini-Uzi.
GALIL
Another Isreli weapon, the Galil is considered as an assault rifle, but Isrel has developed several variations. With a bipod(an upside down metal V that steadys the weapon when fired from a prone position) it can be used as a light machine gun. With a special launcher it can fire anit-personnel or anit-tank grenades(thank god THIS variation is not in the game). It fires 5.56mm rounds(yet the game claims it fires 7.62mm, or more accuratly, 7mm rounds...) at a rate of 650 rounds a minute. The Isrelis have also developed a SAR(Short Assault Rifle) version with a shortened barrel and a front grip making it in effect a sub machine gun. I believe that the full size
Galil is the one used in the game.
FLAMETHORWER
No info in the book. What I DO know is that a real life flamethorwer uses a napalm-like fuel. Sticking to what it hits, the flames then burn the target to a crisp. Napalm is a sticky fuel that is highly flammable. During WWII the flamethrower was fed from a pair of tanks that the soldier wore on his back. If any modernized flamethrowers exist, I would not be surprised if they were like the ones from Aliens or Resident Evil(the game, not the movie) with a small fuel tank that mounts partway down the length on the weapon on the bottom and screws in like a lightbulb. If this is the case, it makes the most sense by making the tanks smaller and reducing the chance of a bullet hitting the tanks, causing the "flamer" to become a human torch.
GRENADE LAUNCHER
Again, no book info avaliable. The weapon in the demo vrsion seemed to be a modified M-79, better known as a "Blooper" or "Bloop Gun". The final version of
Operation Body Count, however, seems to be a Russian RPG-7("R"ocket "P"ropelled
"G"renade). I am unsure of it's caliber, but I believe it would be either 25mm or 35mm. The RPG was created as an equal to the USA's LAW(Light Anti-tank
Weapon). Where the LAW is a one shot tube and useless after it is fired, the
RPG can be reloaded and used over and over as long as the user has rounds. Both have advantages: the LAW doesn't require excess weight from an all-metal launcher and extra rounds, while the RPG allows the user to continue to lay down rocket fire. The RPG also has a more powerful rocket.
11) CONTACT INFO
If you wish to contact me about this FAQ, send all e-mail to -> csanicola@yahoo.com
Please state that your e-mail is about my Operation Body Count FAQ in the subject line; if you don't do this your chances of recieving a reply are slim to none.
Please do not send me e-mails asking me more about the real life weapons from the game. What I was comfortable giving out was placed in the FAQ. While it is not illegal for me to give out such info, I do not want to give full details about the weapons. And besides, I do not need the CIA, FBI, ATF, or other government agency knocking on my door and saying "Federal Agent. Please come with me sir.", ok? Besides, I know that some people take an intrest in military weaponry and would like to learn a little about the weapons in the game they just played. That is the sole reason I gave the Real Life Weapons Info.
Any abusive or threatening e-mails will be reported to both your ISP and the police. If you wanna flame me, then do it in a proper manner - dont send me an e-mail saying that I suck and you're gonna kill me. If you have a problem with my FAQ, please state what the problem is and I'll try to resolve the issue if possible. If you have a problem with me all I can say is stick your problem in an uncomfortable place and rotate on it until hell freezes over.
Lastly, please do not e-mail me asking for the full game. Legally I can't do this as Capstone has not released this game to the public as freeware. The best
I can offer is the demo, which is a single level which ends as soon as you are killed or when you kill all of the terrorists. Besides, the demo is more than enough to help you decide if it is worth the time and effort to hunt down a copy of this game. E-mails asking for copies of the full game will be ignored.
12) FUTURE CONTENT
Being the Final Revision, there will be no future content.
E N D
O F
F A Q
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- Omnicron Bodycount FAQ by System on 09/03/2006, 09:50






