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The lemmings will land briefly on the hanging platform, and then fall down to
the cliff face. Almost as soon as the first lemming lands, turn it into a
blocker, then turn the second lemming into a climber. It will climb the
cliff, and get to a point near the top where it momentarily stops climbing,
so turn it into a miner, and keep going until it is almost through the cliff.
Then make it build, then mine down to the right. Let this lemming walk down
the slope, turn round, then come back. When it turns again (in the
mineshaft), make it build to the upper part of the tunnel, then make one of
the trapped lemmings into a builder, when it is facing right so it hits the
blocker and turns and they gradually progress upwards towards the slope (you
should use around three builders). The hardest part is making one of your
lemmings (preferably the climber) build from the top of the mineshaft to the
steel blocks ont hje right then back left to the exit (they will oly just
make it). Also try and avoid a situation where the climber ends up constantly
climbing up the shaft, and over the steel and up the shaft again (i.e. round
in a circle), with no builders left.
Level 97: Where Lemmings Dare (ACCESS CODE: GAHQTEMBGD)
This is a really nasty level! Turn the first lemming into a builder almost
immediately to escape certain death (i.e. being eaten alive), then make the
second lemming into a blocker in the passage below, and make the first
lemming build before it reaches the end of the platform. This will take
several builders as the lemming will keep hitting its head and turning round.
Also watch out for when this lemming is just about over the tallest of the
twigs sticking out of the fire and make it bash to stop building and build
again off the top of the twig (do this the moment it lands). When it reaches
the platform on the other side, it will walk up a slope; turn it intoa miner.
The next step is very difficult; you have to dig down to the exit, but the
exit platform is littered with camoflaged traps, with one on either side of
the exit. You have to remember here that even if the digger makes it, it will
fall in the middle of the tunnel, whereas the others will fall as soon as
they arrive at the tunnel (i.e. to one side), so if the digger lands just
left of the trap, the others may easily land right in it. This is very hard
to get right. Blow up the blocker to free the other lemmings.
Level 98: Lemmings In A Situation (ACCESS CODE: KIPTEOGCGQ)
When the lemmings spill out onto the platform, turn the first one into an
athlete, and wait until it lands and is almost at the end of the platform,
then build over to the hanging chains (etc.), and make sure it reaches the
bottom of one of the hooks. This should turn the lemmings around. Wait until
it walks into the section under the trapdoor and build over the gunge, then
bash through the wall on the left. Build up towards the pillar on the left,
so the bridge connects with the piilar at a point roughly level with the
narrow platform on the other side. This lemming has to turn around; make it
build up to a point just above the passage at the bottom of the wall, so
there is no chance of the other lemmings walking through this passage to the
sludge. At some point you must turn another lemming (facing right) into an
athlete so it arrives while the other athlete is digging. You must time it to
blow up at the top of the next pillar, then - as soon as it is level with the
horizontal platform, turn the digger into a builder and build up the the gap
the bomber made. Build again to a point left of the exit and turn the builder
into a blocker. Make one of the trapped lemmings dig when it is above the
single tile (directly below the trapdoor), to break their fall. Have one of
these lemmings build right from the blocker to the exit.
Level 99: It's A Bit Nippy Out There (ACCESS CODE: MPTDOGADGK)
When the first lemming appears, turn it into a digger and- before it falls -
turn it into a basher. Then turn the first lemming who climbs the slope to
the right into a builder and as soon as it turns, make it a builder again,
and no other lemmings should be able to pass this point. Make the first
lemming from the trapdoor to land on the briudge into a digger and all the
lemmings except the builder should get trapped now. This is far easier said
than done. When the builder is to the left of the "pit" the others are in,
stop building and land on the snow, then build over to the wall on the left
and bash to the left, to the exit. As with level 95, this is blocked with
snow, so dig down, then bash across to the exit. Make one of the trapped
lemmings build left.
Level 100: LOoK BeFoRe YoU LeAp! (ACCESS CODE: STEMGKLEGG)
Ignore the trapdoor over the exit; instead go over to the other trapdoor at
the left of the screen, and watch the first lemming is it falls out. It will
land on one overhang, turn, fall, and land again. Turn it into a bomber at
this point so it explodes at the right point on the ground so the crater is
impassable to the left, but not to the right. Turn the next lemming into an
athlete. Let it fall on the other side of the wall, turn and then mine about
an inch right of the wall on the left, creating a slope for the others to
climb. This lemming will climb out of the crate and get eaten, but you can't
prevent this. Mine through the wall on the right, then time about four
bombers to blow through the wall on the left of the ther trapdoor (around the
top of the slope is about right). Then use another four bombers to blow
through to the exit. This is best done by blowing up the floor on either side
of the exit, so they fall down onto the platform below, then carefully
blowing up the floor as close to the exit as you can, and they should make
it. If you use more than nine bombers on this level, you won't be able to
save the required amount (83%).
the cliff face. Almost as soon as the first lemming lands, turn it into a
blocker, then turn the second lemming into a climber. It will climb the
cliff, and get to a point near the top where it momentarily stops climbing,
so turn it into a miner, and keep going until it is almost through the cliff.
Then make it build, then mine down to the right. Let this lemming walk down
the slope, turn round, then come back. When it turns again (in the
mineshaft), make it build to the upper part of the tunnel, then make one of
the trapped lemmings into a builder, when it is facing right so it hits the
blocker and turns and they gradually progress upwards towards the slope (you
should use around three builders). The hardest part is making one of your
lemmings (preferably the climber) build from the top of the mineshaft to the
steel blocks ont hje right then back left to the exit (they will oly just
make it). Also try and avoid a situation where the climber ends up constantly
climbing up the shaft, and over the steel and up the shaft again (i.e. round
in a circle), with no builders left.
Level 97: Where Lemmings Dare (ACCESS CODE: GAHQTEMBGD)
This is a really nasty level! Turn the first lemming into a builder almost
immediately to escape certain death (i.e. being eaten alive), then make the
second lemming into a blocker in the passage below, and make the first
lemming build before it reaches the end of the platform. This will take
several builders as the lemming will keep hitting its head and turning round.
Also watch out for when this lemming is just about over the tallest of the
twigs sticking out of the fire and make it bash to stop building and build
again off the top of the twig (do this the moment it lands). When it reaches
the platform on the other side, it will walk up a slope; turn it intoa miner.
The next step is very difficult; you have to dig down to the exit, but the
exit platform is littered with camoflaged traps, with one on either side of
the exit. You have to remember here that even if the digger makes it, it will
fall in the middle of the tunnel, whereas the others will fall as soon as
they arrive at the tunnel (i.e. to one side), so if the digger lands just
left of the trap, the others may easily land right in it. This is very hard
to get right. Blow up the blocker to free the other lemmings.
Level 98: Lemmings In A Situation (ACCESS CODE: KIPTEOGCGQ)
When the lemmings spill out onto the platform, turn the first one into an
athlete, and wait until it lands and is almost at the end of the platform,
then build over to the hanging chains (etc.), and make sure it reaches the
bottom of one of the hooks. This should turn the lemmings around. Wait until
it walks into the section under the trapdoor and build over the gunge, then
bash through the wall on the left. Build up towards the pillar on the left,
so the bridge connects with the piilar at a point roughly level with the
narrow platform on the other side. This lemming has to turn around; make it
build up to a point just above the passage at the bottom of the wall, so
there is no chance of the other lemmings walking through this passage to the
sludge. At some point you must turn another lemming (facing right) into an
athlete so it arrives while the other athlete is digging. You must time it to
blow up at the top of the next pillar, then - as soon as it is level with the
horizontal platform, turn the digger into a builder and build up the the gap
the bomber made. Build again to a point left of the exit and turn the builder
into a blocker. Make one of the trapped lemmings dig when it is above the
single tile (directly below the trapdoor), to break their fall. Have one of
these lemmings build right from the blocker to the exit.
Level 99: It's A Bit Nippy Out There (ACCESS CODE: MPTDOGADGK)
When the first lemming appears, turn it into a digger and- before it falls -
turn it into a basher. Then turn the first lemming who climbs the slope to
the right into a builder and as soon as it turns, make it a builder again,
and no other lemmings should be able to pass this point. Make the first
lemming from the trapdoor to land on the briudge into a digger and all the
lemmings except the builder should get trapped now. This is far easier said
than done. When the builder is to the left of the "pit" the others are in,
stop building and land on the snow, then build over to the wall on the left
and bash to the left, to the exit. As with level 95, this is blocked with
snow, so dig down, then bash across to the exit. Make one of the trapped
lemmings build left.
Level 100: LOoK BeFoRe YoU LeAp! (ACCESS CODE: STEMGKLEGG)
Ignore the trapdoor over the exit; instead go over to the other trapdoor at
the left of the screen, and watch the first lemming is it falls out. It will
land on one overhang, turn, fall, and land again. Turn it into a bomber at
this point so it explodes at the right point on the ground so the crater is
impassable to the left, but not to the right. Turn the next lemming into an
athlete. Let it fall on the other side of the wall, turn and then mine about
an inch right of the wall on the left, creating a slope for the others to
climb. This lemming will climb out of the crate and get eaten, but you can't
prevent this. Mine through the wall on the right, then time about four
bombers to blow through the wall on the left of the ther trapdoor (around the
top of the slope is about right). Then use another four bombers to blow
through to the exit. This is best done by blowing up the floor on either side
of the exit, so they fall down onto the platform below, then carefully
blowing up the floor as close to the exit as you can, and they should make
it. If you use more than nine bombers on this level, you won't be able to
save the required amount (83%).
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Other files from this game:
- Oh, No! More Lemmings FAQ by System on 09/03/2006, 09:50
- Oh, No! More Lemmings FAQ by System on 09/03/2006, 09:50
Part 2 - The Havoc Levels - Oh, No! More Lemmings cheats by System on 09/03/2006, 09:50
- Oh, No! More Lemmings solution by System on 09/03/2006, 09:50






