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Submitted by System on 09/03/2006, 09:50. Print file.
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joining a nobleman's plot. We kidnapped a girl named Lucia for him, but that turned out to be a serious mistake.

All of the signs had lead me to believe that the Francos were guilty. But
Otto, Pietro, and Joao told me the truth, and I was so confused! I no longer knew who my real enemy was.

I learned who really set fire to my brother's fleet from Pietro and an old man named Raul. I went to South America, where I knew my enemy would be waiting. There, I joined Joao and helped him rescue Lucia.

Michael, Hernan... I finally avenged your defeat. The fire of your revenge no longer consumes me. Finally I can rest. My heart is now at peace.


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3. Walkthrough OTTO BAYNES
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Age:25   Sail:10   Battle:10   Leadership: 92 Courage:   88
Seamanship: 72 Swordsman: 86
Knowledge:  61 Charm:     82
Intuition:  43
Gunnery Skill

British Privateer

Appointed by King Henry VIII to the Royal Knights in a secret mission to defeat the Spanish Armada.

Otto is called to the palace by a page. Sir Gilbert intercepts him and shows his butt.

The King appoints Otto as the Head of the Royal Navy and requests that he build a fleet and defeat the Spanish Navy. Otto accepts.
The King gives him:
1) A royal title (Page)
2) Short sword
3) Leather armor
4) Letter of Mark
Sir Gilbert gives him:
1) 300 gold
2) Caravela Latina

Otto picks up his ship at the shipyard and finds that Gilbert named it the
"Simpleton". Save the game before going into the cafe as a swordfight will take place there with Sailor Matthew Roy. Otto cannot lose this fight, but the outcome makes more sense if he defeats Matthew.

Sail for Seville to "spy" on the Spanish. Go the cafe to find Matthew. He is eating and doesn't stop - a regular pig! Matthew steals a ship "the newest Galleon" named Simpletons" and they find 10,000 gold in the Captains cabin after they sail from Seville. Assign the crew to max soldiers and attack the first Spanish merchant fleet available. (Estaban Ortega?) Save the game just before the battle and restart the game until Otto wins and plunders a valuable cargo from the merchant such as amber or gold. Return to Seville and obtain the Basterd sword at 2 am. Sell the cargo and ship and recruit crew if needed. You must enter Seville at night since hostility is at max.

Be ready when they sail because a Spanish battle fleet (Bernal Loyal) will be waiting. Defeat this fleet and sail for Ceuta to sell the plundered ship.

At any shop in port, Matthew will want to eat again. At the dock, the attendant will ask Otto to go to the merchants place to check out some 'ghosts'? At the merchants they find Andreas and Emilio of the Catalina game tied up in a sack. Catalina shows up and challenges them to a duel.

They convince her that they do not work for Joao and she agrees to have a cup of tea with Otto at the cafe in two hours. At the cafe she relates her story of revenge on the Francos and then leaves.

Otto should defeat a pirate fleet with Venetian Galeass so he can take this ship. (Khyar or Idin) He needs a Venetian to attack Spanish and pirate fleets. He may also purchase a Venetian (if he has the gold).

At this stage in the game, King Henry should be looking for Otto. He can see the King and not detract from his game since the king asks him to attack
Spanish fleets. This is how he gains pirate fame and may also attain royal rank.

At about 25,000+ fame, the King is looking for Otto in a different way. He reminds him of his request to destroy the Spanish fleet and tells Otto he thinks he is ready. Otto agrees and goes to the Guild to get information on the Spanish whereabouts. The Guildmaster tells him that the Spanish utilize a 3-point attack and that their fleets are at Nantes, Spain and the New
World. Otto and Matthew talk this over and decide to attack the Spanish before their fleets can converge and use the 3-point attack.

They catch a couple of fleets at Nantes and realize that the Spanish have departed for the Amazon river. Travel down the African coast and then west to Cayenne. A shopkeeper will tell them that a Spanish fleet has docked at
Santo Domingo.

They catch this fleet and head back to Cayenne. When they catch more Spanish fleets at sea and attack, Catalina appears again and convinces them to let the Spanish go free. Otto does this (much to the dismay of Matthew) and they sail back to Seville. Crew must probably be reduced to make it back to
Europe against the current.

They must dock at Ceuta and find Ezequiel Roberto in the cafe. He doesn't recognize them at first, then offers to meet them for a show-down in 30 days off the coast of Bordeaux. They must agree and sail around until this date comes.

Save the game just before the battle since Ezequiel is a tough customer.

The last act is to return to London and report to the King. Gilbert attempts to defame Otto by telling the King that Otto let Ezequiel escape. Otto defends himself by telling of Ezequiel's honor and the King agrees and appoints Otto to the position of Admiral of the Royal Fleet.

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286 Day Voyage

As King Henry requested, I began attacking fleets but jealous Lord Gilbert tried to hinder our success by keeping us poorly supplied. However,
Matthew's sly trick brought me a state of the art Spanish Galleon. The acquisition of that mighty ship marked a turning point on our path to victory.

We came upon a notorious and beautiful female pirate named Catalina Erantzo, who was bent on avenging the loss of her brother. She was in pursuit of a sailor named Joao, whom she held responsible for the dastardly deed. I couldn't help but admire her determination.

We learned of a Spanish fleet heading for Seville, transporting gold from the New World. We knew that if we successfully plundered that fleet, it would deliver a substantial blow to the fortunes of Spain.

We happened upon Ezequiel, Commander of the Spanish fleet, in a rather unexpected way. We vowed to have one final battle for the glory of our countries.

The final battle between our British fleet and the Spanish fleet has ended in triumph. We were victorious! The 'Invincible' Spanish fleet has been crushed. This means that I have fulfilled my mission. I have accomplished all that King Henry has asked.


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4. Walkthrough ERNST VON BOHR
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Age:23   Sail:11   Battle:1   Leadership: 78 Courage:   62
Seamanship: 92 Swordsman: 53
Knowledge:  86 Charm:     90
Intuition:  82
Celestial Navigation
Cartography

Dutch geographer. Hired by his cartographer friend Mercator, to explore far-off lands and make a map of the entire world.

Ernst starts out in Amsterdam with $5000, a Caravela Latina and a first mate Hans Starten (Sail:10 Battle:2 -Celestial Navigation) all given to him by Mercator. He should refit his ship to minimum crew (all sailors) and no guns to make the exploring voyage to the northwest for the "Saber-toothed cat". The "Great Auk" discovery may also be available at the southern tip of Greenland. Bring the discoveries to Bordeaux and Professor Mordes and look for an adventurers ship. Bring the maps to Mercator and when leaving
Amsterdam, the 14 year old girl Paula shows up and asks to board the ship.
Paula wants to find her homeland and tells her life story starting in
Seville and melts Hans' heart. They let her aboard and continue their voyage.

Ernst is an adventurer and must increase Adventure fame to win the game. At this point, his fame should be approx. 2900. The Governor/General of Holland should be looking for him (for discoveries) and he can gain rank and play a slower game if desired, or ignore the Governor and play the fastest game.

Nothing will happen to Ernst through his quest except the occasional comment by Hans and Paula about their journeys. They should take several planned excursions to map areas and discover items. Trips can be classified as:

The North Atlantic - around the eastern coast of North America to Africa and north to Europe.

The South Atlantic - down the coast of Africa then west to the tip of South
America and north to Europe.

Asia - Over the top of Asia then down the coastline by Japan, India, the middle east then the eastern coast of Africa and around to Europe.

Pacific - Over the top of North America then down the west coasts of North and South America then "around the Horn" to Europe.

Australia - Around Africa then east along the southern polar regions to
Australia. Around Australia, then across the Pacific to the horn and to
Europe.

When a certain percentage of the world is mapped, Mercator will congratulate Ernst and finish the map. He will pay $300,000 to $400,000 gold and Ernst's adventure fame will advance to 50,000.

During the final journeys, Hans will comment that Paula and Ernst should get married. In the final scenario, Hans will say that he wishes to see
Zipangu, which has been hidden for the entire game. This is the clue to proceed to Zeiton where they will be told that Zipangu is to the northeast.
Now Nagasaki and Sakia can be discovered. The shopkeepers will confirm this, then Ernst will comment that Paula looks like the people of this land. They question her and she remembers a "Yellow Sea" in her homeland.
They question shopkeepers in Zieton and are told that a yellow "river" exists to the north. Up this river, the city of Changan can now be discovered. In the Noble building in this town Paula finds her lost home and family.

Ernst invites Paula to continue to sail with him and she agrees as the game ends.

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1149 day voyage

I set sail to map the world at the request of Mercator. But I soon found another quest, when I met a young girl at a port, named Paula. I was moved by her plea for my help and decided to help find her homeland.

I'll swear to the ocean, that I never forgot the original purpose of my journey. But it was hard to see her face, so hopeful before we reached a new port, so disappointed afterwards. It seemed that her homeland had vanished off the face of the earth! Where in the world could she be from .. ?

Zipangu that Hans had dreamed of turned out to be no golden country. But I wasn't disappointed because we finally got a clue to Paula's homeland.

It was as if her homeland was long waiting for her return because it had a wonderful gift for her; her family. I'm so happy to have helped her see her lifelong wish come true.

It may be natural for a man and a woman who went through times of happiness and hardships together to fall in love! "Would you like to go on a voyage with me, again?", I asked. Her smile was all the answer I needed.


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5. Walkthough PIETRO CONTI
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Age:33   Sail:4   Battle:1   Leadership: 84 Courage:   53
Seamanship: 80 Swordsman: 61
Knowledge:  75 Charm:     81
Intuition:  87
Celestial Navigation

Italian Adventurer. Roams the world in search of treasure and the unknown to pay for the debt his father left him.

Most of the merchants in Genoa accost Pietro for money until he goes to the
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  1. New Horizons FAQ by System on 09/03/2006, 09:50